feat(ui): error & state UX — error surface, view states, map selection, sheet gestures (F4)
Tests · UI / test (push) Waiting to run
Tests · UI / test (pull_request) Failing after 7m13s

- lib/error/: classify any caught error into a stable ErrorKind from the
  transport signal (HTTP status / Connect Code / fetch TypeError /
  navigator.onLine); map to translated error.* messages via reportError
  (sticky Retry toast for retryable kinds) or errorMessageKey (inline).
  Mail compose now surfaces the translated 403/error inline.
- lib/ui/view-state.svelte: shared loading/empty/error placeholder with
  the right live-region role + optional action; entity tables
  (races/sciences/ship-classes) migrated, rest adopt incrementally.
- map/selection-ring.ts: accent ring around the selected planet, fed into
  the map buildExtras alongside the reach circles.
- lib/ui/sheet-dismiss.ts: tap-outside + drag-handle swipe-down dismissal
  for the planet/ship-group bottom-sheets (hand-rolled pointer events).

Tests: error, view-state, selection-ring, sheet-dismiss (761 total).
Docs: ui/docs/error-state-ux.md (+ index); F4 marked done.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-22 13:29:11 +02:00
parent 87d524fb89
commit 8dcaf1c6c6
22 changed files with 788 additions and 37 deletions
@@ -23,6 +23,7 @@ data fetching is performed here — the layout is responsible.
import type { ScienceSummary } from "../../api/game-state";
import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
import ViewState from "$lib/ui/view-state.svelte";
import {
RENDERED_REPORT_CONTEXT_KEY,
type RenderedReportSource,
@@ -160,13 +161,17 @@ data fetching is performed here — the layout is responsible.
</header>
{#if !reportLoaded}
<p class="status" data-testid="sciences-loading">
{i18n.t("game.table.sciences.loading")}
</p>
<ViewState
kind="loading"
testid="sciences-loading"
message={i18n.t("game.table.sciences.loading")}
/>
{:else if localScience.length === 0}
<p class="status" data-testid="sciences-empty">
{i18n.t("game.table.sciences.empty")}
</p>
<ViewState
kind="empty"
testid="sciences-empty"
message={i18n.t("game.table.sciences.empty")}
/>
{:else}
<table class="grid" data-testid="sciences-table">
<thead>
@@ -271,11 +276,6 @@ data fetching is performed here — the layout is responsible.
color: var(--color-text);
border-color: var(--color-accent);
}
.status {
margin: 0;
color: var(--color-text-muted);
font-size: 0.9rem;
}
.grid {
border-collapse: collapse;
width: 100%;