cmd: rename planet
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@@ -4,6 +4,7 @@ import (
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"math"
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/pkg/error"
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)
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type UnidentifiedPlanet struct {
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@@ -74,3 +75,32 @@ func (p *Planet) IncreasePopulation() {
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p.Population -= extraPopulation
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}
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}
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func (g Game) RenamePlanet(raceName string, planetNumber int, typeName string) error {
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raceID, err := g.hostRaceID(raceName)
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if err != nil {
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return err
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}
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return g.renamePlanetInternal(raceID, planetNumber, typeName)
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}
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func (g Game) renamePlanetInternal(race uuid.UUID, number int, name string) error {
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n, ok := validateTypeName(name)
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if !ok {
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return e.NewEntityTypeNameValidationError("%q", n)
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}
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if number < 0 {
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return e.NewPlanetNumberError(number)
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}
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num := uint(number)
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for pl := range g.Map.Planet {
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if g.Map.Planet[pl].Number == num {
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if g.Map.Planet[pl].Owner != race {
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return e.NewEntityNotOwnedError("planet %#d", num)
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}
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g.Map.Planet[pl].Name = n
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return nil
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}
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}
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return e.NewEntityNotExistsError("planet #%d", number)
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}
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@@ -64,7 +64,7 @@ func (g Game) deleteScienceInternal(race uuid.UUID, name string) error {
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return nil
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}
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}
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return e.NewEntityTypeNameNotExistsError("science %w", name)
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return e.NewEntityNotExistsError("science %w", name)
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}
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}
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return e.NewGameStateError("DeleteScience: race %v not found", race)
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@@ -78,10 +78,10 @@ func (g Game) CreateScience(raceName, typeName string, d, w, s, c float64) error
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return g.createScienceInternal(raceID, typeName, d, w, s, c)
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}
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func (g Game) createScienceInternal(race uuid.UUID, n string, d, w, s, c float64) error {
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name, ok := validateTypeName(n)
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func (g Game) createScienceInternal(race uuid.UUID, name string, d, w, s, c float64) error {
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n, ok := validateTypeName(name)
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if !ok {
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return e.NewEntityTypeNameValidationError("%q", name)
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return e.NewEntityTypeNameValidationError("%q", n)
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}
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if d < 0 {
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return e.NewDriveValueError(d)
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@@ -102,7 +102,7 @@ func (g Game) createScienceInternal(race uuid.UUID, n string, d, w, s, c float64
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for r := range g.Race {
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if g.Race[r].ID == race {
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for sc := range g.Race[r].Sciences {
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if g.Race[r].Sciences[sc].Name == name {
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if g.Race[r].Sciences[sc].Name == n {
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return e.NewEntityTypeNameDuplicateError("science %w", g.Race[r].Sciences[sc].Name)
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}
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}
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@@ -110,7 +110,7 @@ func (g Game) createScienceInternal(race uuid.UUID, n string, d, w, s, c float64
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g.Race[r].Sciences = append(g.Race[r].Sciences, Science{
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ID: id,
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ScienceReport: ScienceReport{
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Name: name,
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Name: n,
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Drive: d,
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Weapons: w,
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Shields: s,
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@@ -177,7 +177,7 @@ func (g Game) deleteShipTypeInternal(race uuid.UUID, name string) error {
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return nil
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}
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}
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return e.NewEntityTypeNameNotExistsError("ship type %w", name)
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return e.NewEntityNotExistsError("ship type %w", name)
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}
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}
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return e.NewGameStateError("DeleteShipType: race %v not found", race)
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@@ -191,18 +191,18 @@ func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a in
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return g.createShipTypeInternal(raceID, typeName, d, w, s, c, a)
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}
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func (g Game) createShipTypeInternal(race uuid.UUID, n string, d, w, s, c float64, a int) error {
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func (g Game) createShipTypeInternal(race uuid.UUID, name string, d, w, s, c float64, a int) error {
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if err := checkShipTypeValues(d, w, s, c, a); err != nil {
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return err
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}
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name, ok := validateTypeName(n)
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n, ok := validateTypeName(name)
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if !ok {
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return e.NewEntityTypeNameValidationError("%q", name)
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return e.NewEntityTypeNameValidationError("%q", n)
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}
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for r := range g.Race {
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if g.Race[r].ID == race {
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for st := range g.Race[r].ShipTypes {
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if g.Race[r].ShipTypes[st].Name == name {
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if g.Race[r].ShipTypes[st].Name == n {
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return e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[r].ShipTypes[st].Name)
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}
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}
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@@ -210,7 +210,7 @@ func (g Game) createShipTypeInternal(race uuid.UUID, n string, d, w, s, c float6
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g.Race[r].ShipTypes = append(g.Race[r].ShipTypes, ShipType{
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ID: id,
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ShipTypeReport: ShipTypeReport{
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Name: name,
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Name: n,
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Drive: d,
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Weapons: w,
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Shields: s,
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