cmd: rename planet

This commit is contained in:
Ilia Denisov
2025-10-01 22:42:23 +03:00
parent 2295840efe
commit 8a7e2f57c7
12 changed files with 156 additions and 20 deletions
+30
View File
@@ -4,6 +4,7 @@ import (
"math"
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/pkg/error"
)
type UnidentifiedPlanet struct {
@@ -74,3 +75,32 @@ func (p *Planet) IncreasePopulation() {
p.Population -= extraPopulation
}
}
func (g Game) RenamePlanet(raceName string, planetNumber int, typeName string) error {
raceID, err := g.hostRaceID(raceName)
if err != nil {
return err
}
return g.renamePlanetInternal(raceID, planetNumber, typeName)
}
func (g Game) renamePlanetInternal(race uuid.UUID, number int, name string) error {
n, ok := validateTypeName(name)
if !ok {
return e.NewEntityTypeNameValidationError("%q", n)
}
if number < 0 {
return e.NewPlanetNumberError(number)
}
num := uint(number)
for pl := range g.Map.Planet {
if g.Map.Planet[pl].Number == num {
if g.Map.Planet[pl].Owner != race {
return e.NewEntityNotOwnedError("planet %#d", num)
}
g.Map.Planet[pl].Name = n
return nil
}
}
return e.NewEntityNotExistsError("planet #%d", number)
}
+6 -6
View File
@@ -64,7 +64,7 @@ func (g Game) deleteScienceInternal(race uuid.UUID, name string) error {
return nil
}
}
return e.NewEntityTypeNameNotExistsError("science %w", name)
return e.NewEntityNotExistsError("science %w", name)
}
}
return e.NewGameStateError("DeleteScience: race %v not found", race)
@@ -78,10 +78,10 @@ func (g Game) CreateScience(raceName, typeName string, d, w, s, c float64) error
return g.createScienceInternal(raceID, typeName, d, w, s, c)
}
func (g Game) createScienceInternal(race uuid.UUID, n string, d, w, s, c float64) error {
name, ok := validateTypeName(n)
func (g Game) createScienceInternal(race uuid.UUID, name string, d, w, s, c float64) error {
n, ok := validateTypeName(name)
if !ok {
return e.NewEntityTypeNameValidationError("%q", name)
return e.NewEntityTypeNameValidationError("%q", n)
}
if d < 0 {
return e.NewDriveValueError(d)
@@ -102,7 +102,7 @@ func (g Game) createScienceInternal(race uuid.UUID, n string, d, w, s, c float64
for r := range g.Race {
if g.Race[r].ID == race {
for sc := range g.Race[r].Sciences {
if g.Race[r].Sciences[sc].Name == name {
if g.Race[r].Sciences[sc].Name == n {
return e.NewEntityTypeNameDuplicateError("science %w", g.Race[r].Sciences[sc].Name)
}
}
@@ -110,7 +110,7 @@ func (g Game) createScienceInternal(race uuid.UUID, n string, d, w, s, c float64
g.Race[r].Sciences = append(g.Race[r].Sciences, Science{
ID: id,
ScienceReport: ScienceReport{
Name: name,
Name: n,
Drive: d,
Weapons: w,
Shields: s,
+6 -6
View File
@@ -177,7 +177,7 @@ func (g Game) deleteShipTypeInternal(race uuid.UUID, name string) error {
return nil
}
}
return e.NewEntityTypeNameNotExistsError("ship type %w", name)
return e.NewEntityNotExistsError("ship type %w", name)
}
}
return e.NewGameStateError("DeleteShipType: race %v not found", race)
@@ -191,18 +191,18 @@ func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a in
return g.createShipTypeInternal(raceID, typeName, d, w, s, c, a)
}
func (g Game) createShipTypeInternal(race uuid.UUID, n string, d, w, s, c float64, a int) error {
func (g Game) createShipTypeInternal(race uuid.UUID, name string, d, w, s, c float64, a int) error {
if err := checkShipTypeValues(d, w, s, c, a); err != nil {
return err
}
name, ok := validateTypeName(n)
n, ok := validateTypeName(name)
if !ok {
return e.NewEntityTypeNameValidationError("%q", name)
return e.NewEntityTypeNameValidationError("%q", n)
}
for r := range g.Race {
if g.Race[r].ID == race {
for st := range g.Race[r].ShipTypes {
if g.Race[r].ShipTypes[st].Name == name {
if g.Race[r].ShipTypes[st].Name == n {
return e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[r].ShipTypes[st].Name)
}
}
@@ -210,7 +210,7 @@ func (g Game) createShipTypeInternal(race uuid.UUID, n string, d, w, s, c float6
g.Race[r].ShipTypes = append(g.Race[r].ShipTypes, ShipType{
ID: id,
ShipTypeReport: ShipTypeReport{
Name: name,
Name: n,
Drive: d,
Weapons: w,
Shields: s,