cmd: rename planet

This commit is contained in:
Ilia Denisov
2025-10-01 22:42:23 +03:00
parent 2295840efe
commit 8a7e2f57c7
12 changed files with 156 additions and 20 deletions
+19
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@@ -0,0 +1,19 @@
package game
import "github.com/iliadenisov/galaxy/pkg/model/game"
func RenamePlanet(configure func(*Param), race string, number int, name string) (err error) {
control(configure, func(c *ctrl) {
c.execute(func(r Repo, g game.Game) {
err = renamePlanet(r, g, race, number, name)
})
})
return
}
func renamePlanet(r Repo, g game.Game, race string, number int, name string) error {
if err := g.RenamePlanet(race, number, name); err != nil {
return err
}
return r.SaveState(g)
}
+57
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@@ -0,0 +1,57 @@
package game_test
import (
"slices"
"testing"
e "github.com/iliadenisov/galaxy/pkg/error"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/pkg/game"
mg "github.com/iliadenisov/galaxy/pkg/model/game"
"github.com/stretchr/testify/assert"
)
func TestRenamePlanet(t *testing.T) {
g(t, func(p func(*game.Param), g func() mg.Game) {
cg := g()
var number int
var owner uuid.UUID
for pl := range cg.Map.Planet {
if cg.Map.Planet[pl].Owner != uuid.Nil {
number = int(cg.Map.Planet[pl].Number)
owner = cg.Map.Planet[pl].Owner
break
}
}
var race string
for r := range cg.Race {
if cg.Race[r].ID == owner {
race = cg.Race[r].Name
break
}
}
newName := "Some-New-Name"
err := game.RenamePlanet(p, race, number, newName)
assert.NoError(t, err)
cg = g()
pi := slices.IndexFunc(cg.Map.Planet, func(pl mg.Planet) bool { return pl.Owner == owner && pl.Number == uint(number) })
assert.GreaterOrEqual(t, pi, 0)
assert.Equal(t, "Some-New-Name", cg.Map.Planet[pi].Name)
ri := slices.IndexFunc(cg.Race, func(r mg.Race) bool { return r.Name != race })
assert.GreaterOrEqual(t, ri, 0)
otherRace := cg.Race[ri].Name
err = game.RenamePlanet(p, unknownRaceName, number, newName) // TODO: test actual rip race
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownHostRace))
err = game.RenamePlanet(p, race, number, "")
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
err = game.RenamePlanet(p, race, -1, newName)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputPlanetNumber))
err = game.RenamePlanet(p, race, 100500, newName)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
err = game.RenamePlanet(p, otherRace, number, newName)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotOwned))
})
}
+5 -1
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@@ -15,7 +15,9 @@ func TestCreateScience(t *testing.T) {
typeName := "First Step"
g(t, func(p func(*game.Param), g func() mg.Game) {
err := game.DeleteScience(p, race, typeName)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameNotExists))
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
err = game.CreateScience(p, unknownRaceName, " "+typeName+" ", 1, 0, 0, 0) // TODO: test on dead race
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownHostRace))
err = game.CreateScience(p, race, " "+typeName+" ", 1, 0, 0, 0)
assert.NoError(t, err)
sc, err := g().Sciences(race)
@@ -27,6 +29,8 @@ func TestCreateScience(t *testing.T) {
assert.Equal(t, sc[0].Shields, 0.)
assert.Equal(t, sc[0].Cargo, 0.)
// TODO: test with existing ship group
err = game.DeleteScience(p, unknownRaceName, typeName) // TODO: test with actial rip race
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownHostRace))
err = game.DeleteScience(p, race, typeName)
assert.NoError(t, err)
sc, err = g().Sciences(race)
+5 -1
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@@ -15,7 +15,9 @@ func TestCreateShipType(t *testing.T) {
typeName := "Drone"
g(t, func(p func(*game.Param), g func() mg.Game) {
err := game.DeleteShipType(p, race, typeName)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameNotExists))
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
err = game.CreateShipType(p, unknownRaceName, " "+typeName+" ", 1, 0, 0, 0, 0) // TODO: test on dead race
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownHostRace))
err = game.CreateShipType(p, race, " "+typeName+" ", 1, 0, 0, 0, 0)
assert.NoError(t, err)
st, err := g().ShipTypes(race)
@@ -28,6 +30,8 @@ func TestCreateShipType(t *testing.T) {
assert.Equal(t, st[0].Cargo, 0.)
assert.Equal(t, st[0].Armament, uint(0))
// TODO: test with existing ship group
err = game.DeleteShipType(p, unknownRaceName, typeName) // TODO: test on dead race
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownHostRace))
err = game.DeleteShipType(p, race, typeName)
assert.NoError(t, err)
st, err = g().ShipTypes(race)
@@ -3,6 +3,8 @@ package game_test
import (
"testing"
e "github.com/iliadenisov/galaxy/pkg/error"
"github.com/iliadenisov/galaxy/pkg/game"
mg "github.com/iliadenisov/galaxy/pkg/model/game"
"github.com/stretchr/testify/assert"
@@ -17,6 +19,11 @@ func TestDeclarePeaceAndWarSingle(t *testing.T) {
assert.NoError(t, err)
assert.Equal(t, mg.RelationWar, r.Relation)
r, err = g().Relation(unknownRaceName, opponentRace) // TODO: test on dead race
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownHostRace))
r, err = g().Relation(hostRace, unknownRaceName) // TODO: test on dead race
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownOpponentRace))
assert.NoError(t, game.DeclarePeace(f, hostRace, opponentRace))
r, err = g().Relation(hostRace, opponentRace)
assert.NoError(t, err)
+2 -1
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@@ -11,7 +11,8 @@ import (
)
const (
testRaceCount = 20
testRaceCount = 20
unknownRaceName = "Race_RIP"
)
func raceNum(i int) string {