feat(admin-console): Stage 5 — operators (admin accounts)
Tests · Go / test (push) Successful in 1m59s
Tests · Go / test (push) Successful in 1m59s
Add the operator-management page over *admin.Service (no new business logic).
- GET/POST /_gm/operators list + create operator
- POST /_gm/operators/{user}/disable|enable toggle access
- POST /_gm/operators/{user}/reset-password set a new password
Console depends on an OperatorAdmin interface (satisfied by *admin.Service) so
the page renders in tests without a database. Create POST is mounted on the
collection path; per-row disable/enable/reset are guarded by the CSRF middleware
and redirect back. Passwords are never logged.
Tests: list render, create (+ username/password assertions), username-taken
conflict, disable/enable, reset (+ password assertion), missing-password 400,
bad-CSRF 403, and unavailable 503.
Docs: backend/docs/admin-console.md page inventory extended.
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@@ -32,6 +32,7 @@ type AdminConsoleHandlers struct {
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games GameAdmin
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runtime RuntimeAdmin
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engineVersions EngineVersionAdmin
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operators OperatorAdmin
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logger *zap.Logger
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}
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@@ -49,6 +50,7 @@ type AdminConsoleDeps struct {
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Games GameAdmin
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Runtime RuntimeAdmin
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EngineVersions EngineVersionAdmin
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Operators OperatorAdmin
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Logger *zap.Logger
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}
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@@ -89,6 +91,7 @@ func NewAdminConsoleHandlers(deps AdminConsoleDeps) *AdminConsoleHandlers {
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games: deps.Games,
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runtime: deps.Runtime,
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engineVersions: deps.EngineVersions,
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operators: deps.Operators,
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logger: logger.Named("http.admin.console"),
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}
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}
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