feat: turn generate api
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@@ -7,14 +7,15 @@ import (
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"github.com/gin-gonic/gin"
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"github.com/go-playground/validator/v10"
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/internal/controller"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/iliadenisov/galaxy/internal/model/rest"
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)
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type CommandExecutor interface {
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GenerateGame([]string) (uuid.UUID, error)
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GenerateGame([]string) (rest.StateResponse, error)
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GenerateTurn() (rest.StateResponse, error)
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GameState() (rest.StateResponse, error)
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Execute(cmd ...Command) error
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}
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@@ -50,8 +51,20 @@ func (e *executor) Execute(command ...Command) error {
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})
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}
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func (e *executor) GenerateGame(races []string) (uuid.UUID, error) {
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return controller.GenerateGame(e.cfg, races)
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func (e *executor) GenerateGame(races []string) (rest.StateResponse, error) {
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s, err := controller.GenerateGame(e.cfg, races)
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if err != nil {
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return rest.StateResponse{}, err
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}
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return stateResponse(s), nil
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}
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func (e *executor) GenerateTurn() (rest.StateResponse, error) {
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err := controller.GenerateTurn(e.cfg)
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if err != nil {
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return rest.StateResponse{}, err
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}
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return e.GameState()
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}
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func (e *executor) GameState() (rest.StateResponse, error) {
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@@ -59,6 +72,10 @@ func (e *executor) GameState() (rest.StateResponse, error) {
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if err != nil {
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return rest.StateResponse{}, err
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}
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return stateResponse(s), nil
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}
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func stateResponse(s game.State) rest.StateResponse {
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result := &rest.StateResponse{
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ID: s.ID,
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Turn: s.Turn,
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@@ -70,7 +87,7 @@ func (e *executor) GameState() (rest.StateResponse, error) {
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result.Players[i].Name = s.Players[i].Name
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result.Players[i].Extinct = s.Players[i].Extinct
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}
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return *result, nil
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return *result
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}
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func errorResponded(c *gin.Context, err error) bool {
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@@ -18,12 +18,10 @@ func InitHandler(c *gin.Context, executor CommandExecutor) {
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races[i] = init.Races[i].Name
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}
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uuid, err := executor.GenerateGame(races)
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s, err := executor.GenerateGame(races)
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if errorResponded(c, err) {
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return
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}
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c.JSON(http.StatusCreated, rest.InitResponse{
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UUID: uuid,
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})
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c.JSON(http.StatusCreated, s)
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}
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@@ -0,0 +1,17 @@
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package handler
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import (
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"net/http"
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"github.com/gin-gonic/gin"
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)
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func TurnHandler(c *gin.Context, executor CommandExecutor) {
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state, err := executor.GenerateTurn()
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if errorResponded(c, err) {
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return
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}
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c.JSON(http.StatusOK, state)
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}
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@@ -28,9 +28,10 @@ func TestInit(t *testing.T) {
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r.ServeHTTP(w, req)
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assert.Equal(t, http.StatusCreated, w.Code, w.Body)
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var initResponse rest.InitResponse
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var initResponse rest.StateResponse
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assert.NoError(t, json.Unmarshal(w.Body.Bytes(), &initResponse))
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assert.NoError(t, uuid.Validate(initResponse.UUID.String()))
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assert.NoError(t, uuid.Validate(initResponse.ID.String()))
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assert.NotEqual(t, uuid.Nil, uuid.MustParse(initResponse.ID.String()))
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}
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func TestInitValidators(t *testing.T) {
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@@ -67,6 +67,7 @@ func setupRouter(executor handler.CommandExecutor) *gin.Engine {
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groupV1.GET("/status", func(ctx *gin.Context) { handler.StatusHandler(ctx, executor) })
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groupV1.POST("/init", func(ctx *gin.Context) { handler.InitHandler(ctx, executor) })
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groupV1.PUT("/command", LimitMiddleware(1), func(ctx *gin.Context) { handler.CommandHandler(ctx, executor) })
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groupV1.PUT("/turn", func(ctx *gin.Context) { handler.TurnHandler(ctx, executor) })
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return r
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}
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@@ -6,5 +6,6 @@ import (
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)
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func SetupRouter(e handler.CommandExecutor) *gin.Engine {
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gin.SetMode(gin.TestMode)
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return setupRouter(e)
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}
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@@ -4,7 +4,6 @@ import (
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"encoding/json"
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"github.com/gin-gonic/gin"
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/internal/model/rest"
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"github.com/iliadenisov/galaxy/internal/router"
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"github.com/iliadenisov/galaxy/internal/router/handler"
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@@ -19,8 +18,12 @@ func (e *dummyExecutor) Execute(command ...handler.Command) error {
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return nil
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}
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func (e *dummyExecutor) GenerateGame(races []string) (uuid.UUID, error) {
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return uuid.New(), nil
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func (e *dummyExecutor) GenerateGame(races []string) (rest.StateResponse, error) {
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return rest.StateResponse{}, nil
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}
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func (e *dummyExecutor) GenerateTurn() (rest.StateResponse, error) {
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return rest.StateResponse{}, nil
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}
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func (e *dummyExecutor) GameState() (rest.StateResponse, error) {
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@@ -32,7 +35,6 @@ func setupRouter() *gin.Engine {
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}
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func setupRouterExecutor(e handler.CommandExecutor) *gin.Engine {
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gin.SetMode(gin.TestMode)
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return router.SetupRouter(e)
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}
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@@ -28,9 +28,10 @@ func TestGetStatus(t *testing.T) {
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r.ServeHTTP(w, req)
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assert.Equal(t, http.StatusCreated, w.Code, w.Body)
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var initResponse rest.InitResponse
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var initResponse rest.StateResponse
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assert.NoError(t, json.Unmarshal(w.Body.Bytes(), &initResponse))
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assert.NoError(t, uuid.Validate(initResponse.UUID.String()))
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assert.NoError(t, uuid.Validate(initResponse.ID.String()))
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assert.NotEqual(t, uuid.Nil, uuid.MustParse(initResponse.ID.String()))
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w = httptest.NewRecorder()
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req, _ = http.NewRequest("GET", "/api/v1/status", nil)
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@@ -40,6 +41,7 @@ func TestGetStatus(t *testing.T) {
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var stateResponse rest.StateResponse
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assert.NoError(t, json.Unmarshal(w.Body.Bytes(), &stateResponse))
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assert.NoError(t, uuid.Validate(stateResponse.ID.String()))
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assert.Equal(t, initResponse.ID, stateResponse.ID)
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assert.Equal(t, uint(0), stateResponse.Turn)
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assert.Equal(t, uint(0), stateResponse.Stage)
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assert.Len(t, stateResponse.Players, 10)
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@@ -0,0 +1,67 @@
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package router_test
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import (
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"encoding/json"
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"net/http"
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"net/http/httptest"
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"testing"
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/internal/controller"
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"github.com/iliadenisov/galaxy/internal/model/rest"
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"github.com/iliadenisov/galaxy/internal/router"
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"github.com/iliadenisov/galaxy/internal/router/handler"
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"github.com/iliadenisov/galaxy/internal/util"
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"github.com/stretchr/testify/assert"
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)
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func TestGetTurn(t *testing.T) {
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root, cleanup := util.CreateWorkDir(t)
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defer cleanup()
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r := router.SetupRouter(handler.NewDefaultConfigExecutor(func(p *controller.Param) { p.StoragePath = root }))
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// create game
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payload := generateInitRequest(10)
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w := httptest.NewRecorder()
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req, _ := http.NewRequest("POST", "/api/v1/init", asBody(payload))
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r.ServeHTTP(w, req)
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assert.Equal(t, http.StatusCreated, w.Code, w.Body)
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var initResponse rest.StateResponse
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assert.NoError(t, json.Unmarshal(w.Body.Bytes(), &initResponse))
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assert.NoError(t, uuid.Validate(initResponse.ID.String()))
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assert.NotEqual(t, uuid.Nil, uuid.MustParse(initResponse.ID.String()))
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assert.Equal(t, uint(0), initResponse.Turn)
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assert.Equal(t, uint(0), initResponse.Stage)
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// generate next turn
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w = httptest.NewRecorder()
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req, _ = http.NewRequest("PUT", "/api/v1/turn", nil)
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r.ServeHTTP(w, req)
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assert.Equal(t, http.StatusOK, w.Code, w.Body)
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var turnResponse rest.StateResponse
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assert.NoError(t, json.Unmarshal(w.Body.Bytes(), &turnResponse))
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assert.NoError(t, uuid.Validate(turnResponse.ID.String()))
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assert.Equal(t, initResponse.ID, turnResponse.ID)
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assert.Equal(t, uint(1), turnResponse.Turn)
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assert.Equal(t, uint(0), turnResponse.Stage)
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// validate status
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w = httptest.NewRecorder()
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req, _ = http.NewRequest("GET", "/api/v1/status", nil)
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r.ServeHTTP(w, req)
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assert.Equal(t, http.StatusOK, w.Code, w.Body)
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var stateResponse rest.StateResponse
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assert.NoError(t, json.Unmarshal(w.Body.Bytes(), &stateResponse))
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assert.Equal(t, initResponse.ID, stateResponse.ID)
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assert.Equal(t, uint(1), stateResponse.Turn)
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assert.Equal(t, uint(0), stateResponse.Stage)
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}
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