feat: turn generate api

This commit is contained in:
IliaDenisov
2026-02-12 14:27:56 +03:00
parent 67f0fdef61
commit 87291d2760
16 changed files with 192 additions and 51 deletions
+39 -13
View File
@@ -70,19 +70,31 @@ type Ctrl interface {
PlanetRouteRemove(actor, loadType string, origin uint) error
}
func GenerateGame(configure func(*Param), races []string) (ID uuid.UUID, err error) {
func GenerateGame(configure func(*Param), races []string) (s game.State, err error) {
ec, err := NewRepoController(configure)
if err != nil {
return uuid.Nil, err
return game.State{}, err
}
if err = ec.Repo.Lock(); err != nil {
return
}
defer func() {
err = errors.Join(err, ec.Repo.Release())
if err == nil {
s, err = GameState(configure)
}
}()
ID, err = NewGame(ec.Repo, races)
_, err = NewGame(ec.Repo, races)
return
}
func GenerateTurn(configure func(*Param)) (err error) {
ec, err := NewRepoController(configure)
if err != nil {
return err
}
err = ec.ExecuteLocked(func(c *Controller) error { return c.MakeTurn() })
return
}
@@ -96,6 +108,9 @@ func ExecuteCommand(configure func(*Param), consumer func(c Ctrl) error) (err er
func GameState(configure func(*Param)) (s game.State, err error) {
ec, err := NewRepoController(configure)
if err != nil {
return game.State{}, err
}
g, err := ec.Repo.LoadStateSafe()
if err != nil {
@@ -123,7 +138,7 @@ type RepoController struct {
Repo Repo
}
func (ec *RepoController) ExecuteCommand(consumer func(c *Controller) error) (err error) {
func (ec *RepoController) ExecuteLocked(consumer func(*Controller) error) (err error) {
if err := ec.Repo.Lock(); err != nil {
return err
}
@@ -136,15 +151,21 @@ func (ec *RepoController) ExecuteCommand(consumer func(c *Controller) error) (er
return err
}
err = consumer(NewGameController(g))
if err == nil {
g.Stage += 1
ec.Repo.SaveLastState(g)
}
err = consumer(ec.NewGameController(g))
return
}
func (ec *RepoController) ExecuteCommand(consumer func(*Controller) error) (err error) {
return ec.ExecuteLocked(func(c *Controller) error {
err = consumer(c)
if err == nil {
c.Cache.StageCommand()
err = c.saveState()
}
return err
})
}
func NewRepoController(config Configurer) (*RepoController, error) {
c := &Param{
StoragePath: ".",
@@ -161,14 +182,19 @@ func NewRepoController(config Configurer) (*RepoController, error) {
}, nil
}
func NewGameController(g *game.Game) *Controller {
func (ec *RepoController) NewGameController(g *game.Game) *Controller {
return &Controller{
Cache: NewCache(g),
RepoController: ec,
Cache: NewCache(g),
}
}
func (c *Controller) saveState() error {
return c.Repo.SaveLastState(c.Cache.g)
}
type Controller struct {
Repo Repo
*RepoController
Cache *Cache
}