feat: turn generate api
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@@ -28,6 +28,10 @@ func NewCache(g *game.Game) *Cache {
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return c
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}
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func (c *Cache) StageCommand() {
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c.g.Stage++
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}
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func (c Cache) Stage() uint {
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return c.g.Stage
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}
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@@ -70,19 +70,31 @@ type Ctrl interface {
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PlanetRouteRemove(actor, loadType string, origin uint) error
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}
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func GenerateGame(configure func(*Param), races []string) (ID uuid.UUID, err error) {
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func GenerateGame(configure func(*Param), races []string) (s game.State, err error) {
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ec, err := NewRepoController(configure)
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if err != nil {
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return uuid.Nil, err
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return game.State{}, err
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}
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if err = ec.Repo.Lock(); err != nil {
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return
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}
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defer func() {
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err = errors.Join(err, ec.Repo.Release())
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if err == nil {
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s, err = GameState(configure)
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}
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}()
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ID, err = NewGame(ec.Repo, races)
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_, err = NewGame(ec.Repo, races)
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return
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}
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func GenerateTurn(configure func(*Param)) (err error) {
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ec, err := NewRepoController(configure)
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if err != nil {
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return err
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}
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err = ec.ExecuteLocked(func(c *Controller) error { return c.MakeTurn() })
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return
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}
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@@ -96,6 +108,9 @@ func ExecuteCommand(configure func(*Param), consumer func(c Ctrl) error) (err er
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func GameState(configure func(*Param)) (s game.State, err error) {
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ec, err := NewRepoController(configure)
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if err != nil {
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return game.State{}, err
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}
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g, err := ec.Repo.LoadStateSafe()
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if err != nil {
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@@ -123,7 +138,7 @@ type RepoController struct {
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Repo Repo
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}
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func (ec *RepoController) ExecuteCommand(consumer func(c *Controller) error) (err error) {
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func (ec *RepoController) ExecuteLocked(consumer func(*Controller) error) (err error) {
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if err := ec.Repo.Lock(); err != nil {
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return err
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}
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@@ -136,15 +151,21 @@ func (ec *RepoController) ExecuteCommand(consumer func(c *Controller) error) (er
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return err
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}
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err = consumer(NewGameController(g))
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if err == nil {
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g.Stage += 1
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ec.Repo.SaveLastState(g)
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}
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err = consumer(ec.NewGameController(g))
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return
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}
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func (ec *RepoController) ExecuteCommand(consumer func(*Controller) error) (err error) {
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return ec.ExecuteLocked(func(c *Controller) error {
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err = consumer(c)
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if err == nil {
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c.Cache.StageCommand()
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err = c.saveState()
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}
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return err
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})
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}
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func NewRepoController(config Configurer) (*RepoController, error) {
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c := &Param{
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StoragePath: ".",
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@@ -161,14 +182,19 @@ func NewRepoController(config Configurer) (*RepoController, error) {
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}, nil
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}
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func NewGameController(g *game.Game) *Controller {
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func (ec *RepoController) NewGameController(g *game.Game) *Controller {
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return &Controller{
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Cache: NewCache(g),
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RepoController: ec,
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Cache: NewCache(g),
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}
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}
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func (c *Controller) saveState() error {
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return c.Repo.SaveLastState(c.Cache.g)
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}
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type Controller struct {
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Repo Repo
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*RepoController
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Cache *Cache
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}
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@@ -129,17 +129,19 @@ func newGame() *game.Game {
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}
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func newCache() (*controller.Cache, *controller.Controller) {
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ctl := controller.NewGameController(newGame())
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c := ctl.Cache
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assertNoError(c.ShipClassCreate(Race_0_idx, Race_0_Gunship, 60, 3, 30, 100, 0))
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assertNoError(c.ShipClassCreate(Race_0_idx, Race_0_Freighter, 8, 0, 0, 2, 10))
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assertNoError(c.ShipClassCreate(Race_0_idx, ShipType_Cruiser, Cruiser.Drive.F(), int(Cruiser.Armament), Cruiser.Weapons.F(), Cruiser.Shields.F(), Cruiser.Cargo.F()))
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ctl := &controller.Controller{
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RepoController: nil,
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Cache: controller.NewCache(newGame()),
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}
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assertNoError(ctl.Cache.ShipClassCreate(Race_0_idx, Race_0_Gunship, 60, 3, 30, 100, 0))
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assertNoError(ctl.Cache.ShipClassCreate(Race_0_idx, Race_0_Freighter, 8, 0, 0, 2, 10))
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assertNoError(ctl.Cache.ShipClassCreate(Race_0_idx, ShipType_Cruiser, Cruiser.Drive.F(), int(Cruiser.Armament), Cruiser.Weapons.F(), Cruiser.Shields.F(), Cruiser.Cargo.F()))
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assertNoError(c.ShipClassCreate(Race_1_idx, Race_1_Gunship, 60, 3, 30, 100, 0))
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assertNoError(c.ShipClassCreate(Race_1_idx, Race_1_Freighter, 8, 0, 0, 2, 10))
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assertNoError(c.ShipClassCreate(Race_1_idx, ShipType_Cruiser, 15, 2, 15, 15, 0)) // same name - different type (why.)
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assertNoError(ctl.Cache.ShipClassCreate(Race_1_idx, Race_1_Gunship, 60, 3, 30, 100, 0))
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assertNoError(ctl.Cache.ShipClassCreate(Race_1_idx, Race_1_Freighter, 8, 0, 0, 2, 10))
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assertNoError(ctl.Cache.ShipClassCreate(Race_1_idx, ShipType_Cruiser, 15, 2, 15, 15, 0)) // same name - different type (why.)
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return c, ctl
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return ctl.Cache, ctl
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}
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func floatRef(v float64) *game.Float {
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@@ -61,6 +61,7 @@ func buildGameOnMap(races []string, m generator.Map) (*game.Game, error) {
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ID: raceID,
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Name: races[i],
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VoteFor: raceID,
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TTL: 10,
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Tech: game.NewTechSet(),
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}
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gameMap.Planet = append(gameMap.Planet, NewPlanet(
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@@ -3,6 +3,7 @@ package controller_test
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import (
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"fmt"
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"path/filepath"
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"strings"
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"testing"
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"github.com/google/uuid"
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@@ -41,6 +42,7 @@ func TestNewGame(t *testing.T) {
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for r := range g.Race {
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assert.NotEqual(t, uuid.Nil, g.Race[r].ID)
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assert.Equal(t, players-1, len(g.Race[r].Relations))
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assert.Equal(t, uint(10), g.Race[r].TTL)
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for i := range g.Race[r].Relations {
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assert.NotEqual(t, uuid.Nil, g.Race[r].Relations[i].RaceID)
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if g.Race[r].Relations[i].RaceID == g.Race[r].ID {
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@@ -52,7 +54,13 @@ func TestNewGame(t *testing.T) {
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numShuffled := false
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for i := range g.Map.Planet {
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numShuffled = numShuffled || g.Map.Planet[i].Number != uint(i)
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p := &g.Map.Planet[i]
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if strings.HasPrefix(p.Name, "HW") || strings.HasPrefix(p.Name, "DW") {
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assert.True(t, p.Owned())
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assert.NotNil(t, p.Owner)
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assert.NotEqual(t, uuid.Nil, *p.Owner)
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}
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numShuffled = numShuffled || p.Number != uint(i)
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}
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assert.True(t, numShuffled)
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@@ -9,7 +9,7 @@ import (
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"github.com/iliadenisov/galaxy/internal/model/report"
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)
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func MakeTurn(c *Controller, r Repo) error {
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func (c *Controller) MakeTurn() error {
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// Next turn
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c.Cache.g.Turn += 1
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c.Cache.g.Stage = 0
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@@ -61,7 +61,7 @@ func MakeTurn(c *Controller, r Repo) error {
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// Store bombings
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bombingReport := make([]*report.Bombing, len(bombings))
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if len(bombings) > 0 {
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if err := r.SaveBombings(c.Cache.g.Turn, bombings); err != nil {
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if err := c.Repo.SaveBombings(c.Cache.g.Turn, bombings); err != nil {
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return err
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}
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for i := range bombings {
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@@ -101,7 +101,7 @@ func MakeTurn(c *Controller, r Repo) error {
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}
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report := TransformBattle(c.Cache, b)
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if err := r.SaveBattle(c.Cache.g.Turn, report, &battleMeta[i]); err != nil {
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if err := c.Repo.SaveBattle(c.Cache.g.Turn, report, &battleMeta[i]); err != nil {
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return err
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}
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battleReport[i] = report
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@@ -112,12 +112,12 @@ func MakeTurn(c *Controller, r Repo) error {
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c.Cache.DeleteKilledShipGroups()
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// Store game state for the new turn and 'current' state as well
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if err := r.SaveNewTurn(c.Cache.g.Turn, c.Cache.g); err != nil {
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if err := c.Repo.SaveNewTurn(c.Cache.g.Turn, c.Cache.g); err != nil {
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return err
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}
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for rep := range c.Cache.Report(c.Cache.g.Turn, battleReport, bombingReport) {
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if err := r.SaveReport(c.Cache.g.Turn, rep); err != nil {
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if err := c.Repo.SaveReport(c.Cache.g.Turn, rep); err != nil {
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return err
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}
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}
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