feat: turn generate api
This commit is contained in:
@@ -28,6 +28,10 @@ func NewCache(g *game.Game) *Cache {
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return c
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}
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func (c *Cache) StageCommand() {
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c.g.Stage++
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}
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func (c Cache) Stage() uint {
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return c.g.Stage
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}
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@@ -70,19 +70,31 @@ type Ctrl interface {
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PlanetRouteRemove(actor, loadType string, origin uint) error
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}
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func GenerateGame(configure func(*Param), races []string) (ID uuid.UUID, err error) {
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func GenerateGame(configure func(*Param), races []string) (s game.State, err error) {
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ec, err := NewRepoController(configure)
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if err != nil {
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return uuid.Nil, err
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return game.State{}, err
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}
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if err = ec.Repo.Lock(); err != nil {
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return
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}
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defer func() {
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err = errors.Join(err, ec.Repo.Release())
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if err == nil {
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s, err = GameState(configure)
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}
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}()
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ID, err = NewGame(ec.Repo, races)
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_, err = NewGame(ec.Repo, races)
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return
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}
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func GenerateTurn(configure func(*Param)) (err error) {
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ec, err := NewRepoController(configure)
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if err != nil {
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return err
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}
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err = ec.ExecuteLocked(func(c *Controller) error { return c.MakeTurn() })
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return
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}
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@@ -96,6 +108,9 @@ func ExecuteCommand(configure func(*Param), consumer func(c Ctrl) error) (err er
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func GameState(configure func(*Param)) (s game.State, err error) {
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ec, err := NewRepoController(configure)
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if err != nil {
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return game.State{}, err
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}
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g, err := ec.Repo.LoadStateSafe()
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if err != nil {
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@@ -123,7 +138,7 @@ type RepoController struct {
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Repo Repo
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}
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func (ec *RepoController) ExecuteCommand(consumer func(c *Controller) error) (err error) {
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func (ec *RepoController) ExecuteLocked(consumer func(*Controller) error) (err error) {
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if err := ec.Repo.Lock(); err != nil {
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return err
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}
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@@ -136,15 +151,21 @@ func (ec *RepoController) ExecuteCommand(consumer func(c *Controller) error) (er
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return err
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}
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err = consumer(NewGameController(g))
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if err == nil {
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g.Stage += 1
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ec.Repo.SaveLastState(g)
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}
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err = consumer(ec.NewGameController(g))
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return
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}
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func (ec *RepoController) ExecuteCommand(consumer func(*Controller) error) (err error) {
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return ec.ExecuteLocked(func(c *Controller) error {
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err = consumer(c)
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if err == nil {
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c.Cache.StageCommand()
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err = c.saveState()
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}
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return err
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})
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}
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func NewRepoController(config Configurer) (*RepoController, error) {
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c := &Param{
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StoragePath: ".",
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@@ -161,14 +182,19 @@ func NewRepoController(config Configurer) (*RepoController, error) {
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}, nil
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}
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func NewGameController(g *game.Game) *Controller {
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func (ec *RepoController) NewGameController(g *game.Game) *Controller {
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return &Controller{
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Cache: NewCache(g),
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RepoController: ec,
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Cache: NewCache(g),
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}
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}
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func (c *Controller) saveState() error {
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return c.Repo.SaveLastState(c.Cache.g)
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}
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type Controller struct {
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Repo Repo
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*RepoController
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Cache *Cache
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}
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@@ -129,17 +129,19 @@ func newGame() *game.Game {
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}
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func newCache() (*controller.Cache, *controller.Controller) {
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ctl := controller.NewGameController(newGame())
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c := ctl.Cache
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assertNoError(c.ShipClassCreate(Race_0_idx, Race_0_Gunship, 60, 3, 30, 100, 0))
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assertNoError(c.ShipClassCreate(Race_0_idx, Race_0_Freighter, 8, 0, 0, 2, 10))
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assertNoError(c.ShipClassCreate(Race_0_idx, ShipType_Cruiser, Cruiser.Drive.F(), int(Cruiser.Armament), Cruiser.Weapons.F(), Cruiser.Shields.F(), Cruiser.Cargo.F()))
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ctl := &controller.Controller{
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RepoController: nil,
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Cache: controller.NewCache(newGame()),
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}
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assertNoError(ctl.Cache.ShipClassCreate(Race_0_idx, Race_0_Gunship, 60, 3, 30, 100, 0))
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assertNoError(ctl.Cache.ShipClassCreate(Race_0_idx, Race_0_Freighter, 8, 0, 0, 2, 10))
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assertNoError(ctl.Cache.ShipClassCreate(Race_0_idx, ShipType_Cruiser, Cruiser.Drive.F(), int(Cruiser.Armament), Cruiser.Weapons.F(), Cruiser.Shields.F(), Cruiser.Cargo.F()))
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assertNoError(c.ShipClassCreate(Race_1_idx, Race_1_Gunship, 60, 3, 30, 100, 0))
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assertNoError(c.ShipClassCreate(Race_1_idx, Race_1_Freighter, 8, 0, 0, 2, 10))
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assertNoError(c.ShipClassCreate(Race_1_idx, ShipType_Cruiser, 15, 2, 15, 15, 0)) // same name - different type (why.)
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assertNoError(ctl.Cache.ShipClassCreate(Race_1_idx, Race_1_Gunship, 60, 3, 30, 100, 0))
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assertNoError(ctl.Cache.ShipClassCreate(Race_1_idx, Race_1_Freighter, 8, 0, 0, 2, 10))
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assertNoError(ctl.Cache.ShipClassCreate(Race_1_idx, ShipType_Cruiser, 15, 2, 15, 15, 0)) // same name - different type (why.)
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return c, ctl
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return ctl.Cache, ctl
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}
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func floatRef(v float64) *game.Float {
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@@ -61,6 +61,7 @@ func buildGameOnMap(races []string, m generator.Map) (*game.Game, error) {
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ID: raceID,
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Name: races[i],
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VoteFor: raceID,
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TTL: 10,
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Tech: game.NewTechSet(),
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}
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gameMap.Planet = append(gameMap.Planet, NewPlanet(
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@@ -3,6 +3,7 @@ package controller_test
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import (
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"fmt"
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"path/filepath"
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"strings"
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"testing"
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"github.com/google/uuid"
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@@ -41,6 +42,7 @@ func TestNewGame(t *testing.T) {
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for r := range g.Race {
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assert.NotEqual(t, uuid.Nil, g.Race[r].ID)
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assert.Equal(t, players-1, len(g.Race[r].Relations))
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assert.Equal(t, uint(10), g.Race[r].TTL)
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for i := range g.Race[r].Relations {
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assert.NotEqual(t, uuid.Nil, g.Race[r].Relations[i].RaceID)
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if g.Race[r].Relations[i].RaceID == g.Race[r].ID {
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@@ -52,7 +54,13 @@ func TestNewGame(t *testing.T) {
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numShuffled := false
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for i := range g.Map.Planet {
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numShuffled = numShuffled || g.Map.Planet[i].Number != uint(i)
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p := &g.Map.Planet[i]
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if strings.HasPrefix(p.Name, "HW") || strings.HasPrefix(p.Name, "DW") {
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assert.True(t, p.Owned())
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assert.NotNil(t, p.Owner)
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assert.NotEqual(t, uuid.Nil, *p.Owner)
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}
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numShuffled = numShuffled || p.Number != uint(i)
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}
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assert.True(t, numShuffled)
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@@ -9,7 +9,7 @@ import (
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"github.com/iliadenisov/galaxy/internal/model/report"
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)
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func MakeTurn(c *Controller, r Repo) error {
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func (c *Controller) MakeTurn() error {
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// Next turn
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c.Cache.g.Turn += 1
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c.Cache.g.Stage = 0
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@@ -61,7 +61,7 @@ func MakeTurn(c *Controller, r Repo) error {
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// Store bombings
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bombingReport := make([]*report.Bombing, len(bombings))
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if len(bombings) > 0 {
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if err := r.SaveBombings(c.Cache.g.Turn, bombings); err != nil {
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if err := c.Repo.SaveBombings(c.Cache.g.Turn, bombings); err != nil {
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return err
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}
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for i := range bombings {
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@@ -101,7 +101,7 @@ func MakeTurn(c *Controller, r Repo) error {
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}
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report := TransformBattle(c.Cache, b)
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if err := r.SaveBattle(c.Cache.g.Turn, report, &battleMeta[i]); err != nil {
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if err := c.Repo.SaveBattle(c.Cache.g.Turn, report, &battleMeta[i]); err != nil {
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return err
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}
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battleReport[i] = report
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@@ -112,12 +112,12 @@ func MakeTurn(c *Controller, r Repo) error {
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c.Cache.DeleteKilledShipGroups()
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// Store game state for the new turn and 'current' state as well
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if err := r.SaveNewTurn(c.Cache.g.Turn, c.Cache.g); err != nil {
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if err := c.Repo.SaveNewTurn(c.Cache.g.Turn, c.Cache.g); err != nil {
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return err
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}
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for rep := range c.Cache.Report(c.Cache.g.Turn, battleReport, bombingReport) {
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if err := r.SaveReport(c.Cache.g.Turn, rep); err != nil {
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if err := c.Repo.SaveReport(c.Cache.g.Turn, rep); err != nil {
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return err
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}
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}
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@@ -1,7 +1,5 @@
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package rest
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import "github.com/google/uuid"
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type Init struct {
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Races []Race `json:"races" binding:"required,gte=10"`
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}
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@@ -9,7 +7,3 @@ type Init struct {
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type Race struct {
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Name string `json:"name" binding:"required,notblank"`
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}
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type InitResponse struct {
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UUID uuid.UUID `json:"uuid"`
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}
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@@ -7,14 +7,15 @@ import (
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"github.com/gin-gonic/gin"
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"github.com/go-playground/validator/v10"
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/internal/controller"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/iliadenisov/galaxy/internal/model/rest"
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)
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type CommandExecutor interface {
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GenerateGame([]string) (uuid.UUID, error)
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GenerateGame([]string) (rest.StateResponse, error)
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GenerateTurn() (rest.StateResponse, error)
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GameState() (rest.StateResponse, error)
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Execute(cmd ...Command) error
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}
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@@ -50,8 +51,20 @@ func (e *executor) Execute(command ...Command) error {
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})
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}
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func (e *executor) GenerateGame(races []string) (uuid.UUID, error) {
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return controller.GenerateGame(e.cfg, races)
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func (e *executor) GenerateGame(races []string) (rest.StateResponse, error) {
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s, err := controller.GenerateGame(e.cfg, races)
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if err != nil {
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return rest.StateResponse{}, err
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}
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return stateResponse(s), nil
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}
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func (e *executor) GenerateTurn() (rest.StateResponse, error) {
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err := controller.GenerateTurn(e.cfg)
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if err != nil {
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return rest.StateResponse{}, err
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}
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return e.GameState()
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}
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func (e *executor) GameState() (rest.StateResponse, error) {
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@@ -59,6 +72,10 @@ func (e *executor) GameState() (rest.StateResponse, error) {
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if err != nil {
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return rest.StateResponse{}, err
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}
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return stateResponse(s), nil
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}
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func stateResponse(s game.State) rest.StateResponse {
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result := &rest.StateResponse{
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ID: s.ID,
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Turn: s.Turn,
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@@ -70,7 +87,7 @@ func (e *executor) GameState() (rest.StateResponse, error) {
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result.Players[i].Name = s.Players[i].Name
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result.Players[i].Extinct = s.Players[i].Extinct
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}
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return *result, nil
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return *result
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}
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func errorResponded(c *gin.Context, err error) bool {
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@@ -18,12 +18,10 @@ func InitHandler(c *gin.Context, executor CommandExecutor) {
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races[i] = init.Races[i].Name
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}
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uuid, err := executor.GenerateGame(races)
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s, err := executor.GenerateGame(races)
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if errorResponded(c, err) {
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return
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}
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c.JSON(http.StatusCreated, rest.InitResponse{
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UUID: uuid,
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})
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c.JSON(http.StatusCreated, s)
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}
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@@ -0,0 +1,17 @@
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package handler
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import (
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"net/http"
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"github.com/gin-gonic/gin"
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)
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func TurnHandler(c *gin.Context, executor CommandExecutor) {
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state, err := executor.GenerateTurn()
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if errorResponded(c, err) {
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return
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}
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c.JSON(http.StatusOK, state)
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}
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@@ -28,9 +28,10 @@ func TestInit(t *testing.T) {
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r.ServeHTTP(w, req)
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assert.Equal(t, http.StatusCreated, w.Code, w.Body)
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var initResponse rest.InitResponse
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var initResponse rest.StateResponse
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assert.NoError(t, json.Unmarshal(w.Body.Bytes(), &initResponse))
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assert.NoError(t, uuid.Validate(initResponse.UUID.String()))
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assert.NoError(t, uuid.Validate(initResponse.ID.String()))
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assert.NotEqual(t, uuid.Nil, uuid.MustParse(initResponse.ID.String()))
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}
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func TestInitValidators(t *testing.T) {
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@@ -67,6 +67,7 @@ func setupRouter(executor handler.CommandExecutor) *gin.Engine {
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groupV1.GET("/status", func(ctx *gin.Context) { handler.StatusHandler(ctx, executor) })
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groupV1.POST("/init", func(ctx *gin.Context) { handler.InitHandler(ctx, executor) })
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groupV1.PUT("/command", LimitMiddleware(1), func(ctx *gin.Context) { handler.CommandHandler(ctx, executor) })
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groupV1.PUT("/turn", func(ctx *gin.Context) { handler.TurnHandler(ctx, executor) })
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return r
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}
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@@ -6,5 +6,6 @@ import (
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)
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func SetupRouter(e handler.CommandExecutor) *gin.Engine {
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gin.SetMode(gin.TestMode)
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return setupRouter(e)
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}
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@@ -4,7 +4,6 @@ import (
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"encoding/json"
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"github.com/gin-gonic/gin"
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/internal/model/rest"
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"github.com/iliadenisov/galaxy/internal/router"
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"github.com/iliadenisov/galaxy/internal/router/handler"
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@@ -19,8 +18,12 @@ func (e *dummyExecutor) Execute(command ...handler.Command) error {
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return nil
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}
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func (e *dummyExecutor) GenerateGame(races []string) (uuid.UUID, error) {
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return uuid.New(), nil
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func (e *dummyExecutor) GenerateGame(races []string) (rest.StateResponse, error) {
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return rest.StateResponse{}, nil
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}
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func (e *dummyExecutor) GenerateTurn() (rest.StateResponse, error) {
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return rest.StateResponse{}, nil
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}
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func (e *dummyExecutor) GameState() (rest.StateResponse, error) {
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@@ -32,7 +35,6 @@ func setupRouter() *gin.Engine {
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}
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func setupRouterExecutor(e handler.CommandExecutor) *gin.Engine {
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gin.SetMode(gin.TestMode)
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return router.SetupRouter(e)
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}
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|
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@@ -28,9 +28,10 @@ func TestGetStatus(t *testing.T) {
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r.ServeHTTP(w, req)
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assert.Equal(t, http.StatusCreated, w.Code, w.Body)
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var initResponse rest.InitResponse
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var initResponse rest.StateResponse
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assert.NoError(t, json.Unmarshal(w.Body.Bytes(), &initResponse))
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assert.NoError(t, uuid.Validate(initResponse.UUID.String()))
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assert.NoError(t, uuid.Validate(initResponse.ID.String()))
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assert.NotEqual(t, uuid.Nil, uuid.MustParse(initResponse.ID.String()))
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w = httptest.NewRecorder()
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req, _ = http.NewRequest("GET", "/api/v1/status", nil)
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@@ -40,6 +41,7 @@ func TestGetStatus(t *testing.T) {
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var stateResponse rest.StateResponse
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assert.NoError(t, json.Unmarshal(w.Body.Bytes(), &stateResponse))
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assert.NoError(t, uuid.Validate(stateResponse.ID.String()))
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assert.Equal(t, initResponse.ID, stateResponse.ID)
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assert.Equal(t, uint(0), stateResponse.Turn)
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assert.Equal(t, uint(0), stateResponse.Stage)
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assert.Len(t, stateResponse.Players, 10)
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@@ -0,0 +1,67 @@
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package router_test
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import (
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"encoding/json"
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"net/http"
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"net/http/httptest"
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"testing"
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|
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/internal/controller"
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"github.com/iliadenisov/galaxy/internal/model/rest"
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"github.com/iliadenisov/galaxy/internal/router"
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"github.com/iliadenisov/galaxy/internal/router/handler"
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"github.com/iliadenisov/galaxy/internal/util"
|
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"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func TestGetTurn(t *testing.T) {
|
||||
root, cleanup := util.CreateWorkDir(t)
|
||||
defer cleanup()
|
||||
|
||||
r := router.SetupRouter(handler.NewDefaultConfigExecutor(func(p *controller.Param) { p.StoragePath = root }))
|
||||
|
||||
// create game
|
||||
|
||||
payload := generateInitRequest(10)
|
||||
|
||||
w := httptest.NewRecorder()
|
||||
req, _ := http.NewRequest("POST", "/api/v1/init", asBody(payload))
|
||||
r.ServeHTTP(w, req)
|
||||
|
||||
assert.Equal(t, http.StatusCreated, w.Code, w.Body)
|
||||
var initResponse rest.StateResponse
|
||||
assert.NoError(t, json.Unmarshal(w.Body.Bytes(), &initResponse))
|
||||
assert.NoError(t, uuid.Validate(initResponse.ID.String()))
|
||||
assert.NotEqual(t, uuid.Nil, uuid.MustParse(initResponse.ID.String()))
|
||||
assert.Equal(t, uint(0), initResponse.Turn)
|
||||
assert.Equal(t, uint(0), initResponse.Stage)
|
||||
|
||||
// generate next turn
|
||||
|
||||
w = httptest.NewRecorder()
|
||||
req, _ = http.NewRequest("PUT", "/api/v1/turn", nil)
|
||||
r.ServeHTTP(w, req)
|
||||
|
||||
assert.Equal(t, http.StatusOK, w.Code, w.Body)
|
||||
|
||||
var turnResponse rest.StateResponse
|
||||
assert.NoError(t, json.Unmarshal(w.Body.Bytes(), &turnResponse))
|
||||
assert.NoError(t, uuid.Validate(turnResponse.ID.String()))
|
||||
assert.Equal(t, initResponse.ID, turnResponse.ID)
|
||||
assert.Equal(t, uint(1), turnResponse.Turn)
|
||||
assert.Equal(t, uint(0), turnResponse.Stage)
|
||||
|
||||
// validate status
|
||||
|
||||
w = httptest.NewRecorder()
|
||||
req, _ = http.NewRequest("GET", "/api/v1/status", nil)
|
||||
r.ServeHTTP(w, req)
|
||||
|
||||
assert.Equal(t, http.StatusOK, w.Code, w.Body)
|
||||
var stateResponse rest.StateResponse
|
||||
assert.NoError(t, json.Unmarshal(w.Body.Bytes(), &stateResponse))
|
||||
assert.Equal(t, initResponse.ID, stateResponse.ID)
|
||||
assert.Equal(t, uint(1), stateResponse.Turn)
|
||||
assert.Equal(t, uint(0), stateResponse.Stage)
|
||||
}
|
||||
Reference in New Issue
Block a user