ui/phase-19: read-only ship-group inspector + sheet + tab dispatch

Closes Phase 19's UI surface. The inspector dispatches on the
selection variant: local / other groups render class, count, the
four tech levels, mass, cargo (type + amount when loaded),
location (planet name on-orbit, from/to/distance in hyperspace),
and — for local groups only — fleet membership + state. Incoming
groups surface origin / destination / distance / speed and the
inline ETA = ceil(distance / speed); zero speed collapses to the
designer's existing "—" placeholder. Unidentified groups render
just the (x, y) coordinates and the no-data hint, mirroring the
unidentified planet treatment.

Layout / inspector-tab plumbing:
  - inspector-tab.svelte derives selectedShipGroup against the
    rendered report and mounts <ShipGroup /> when the planet
    branch doesn't match. Stale refs (an index that no longer
    resolves after a turn refresh) collapse cleanly to the empty
    state.
  - +layout.svelte mounts <ShipGroupSheet /> alongside the
    existing planet sheet on mobile; both share the
    `effectiveTool === "map"` guard and clear-on-close.

i18n: en + ru both grow ~30 keys under
`game.inspector.ship_group.*`. Adding a key to one without the
other is a TS error (TranslationKey is `keyof typeof en`), so the
Russian mirror stays mandatory.

Tests:
  - inspector-ship-group.test.ts exercises every variant —
    on-planet local, in-hyperspace local, cargo-loaded local,
    foreign, incoming with ETA, incoming with zero speed,
    unidentified, plus the missing-planet `#NN` fallback.
  - tests/e2e/inspector-ship-group.spec.ts is a smoke spec that
    drives the DEV-only synthetic-report loader from /lobby
    through navigation to /games/synthetic-XXX/map.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-10 13:24:17 +02:00
parent 676556db4e
commit 86e77efe39
8 changed files with 843 additions and 0 deletions
+30
View File
@@ -245,6 +245,36 @@ const en = {
"game.designer.ship_class.preview.range": "range at full load (ly/turn)",
"game.designer.ship_class.preview.cargo_capacity": "cargo capacity per ship",
"game.designer.ship_class.preview.unavailable": "—",
"game.inspector.ship_group.kind.local": "your group",
"game.inspector.ship_group.kind.other": "other race group",
"game.inspector.ship_group.kind.incoming": "incoming group",
"game.inspector.ship_group.kind.unidentified": "unidentified group",
"game.inspector.ship_group.field.class": "class",
"game.inspector.ship_group.field.count": "ships",
"game.inspector.ship_group.field.drive": "drive",
"game.inspector.ship_group.field.weapons": "weapons",
"game.inspector.ship_group.field.shields": "shields",
"game.inspector.ship_group.field.cargo_tech": "cargo",
"game.inspector.ship_group.field.mass": "mass",
"game.inspector.ship_group.field.cargo_load": "cargo aboard",
"game.inspector.ship_group.field.location": "location",
"game.inspector.ship_group.field.from": "from",
"game.inspector.ship_group.field.to": "to",
"game.inspector.ship_group.field.distance": "distance remaining",
"game.inspector.ship_group.field.speed": "speed (ly/turn)",
"game.inspector.ship_group.field.eta": "ETA (turns)",
"game.inspector.ship_group.field.fleet": "fleet",
"game.inspector.ship_group.field.state": "state",
"game.inspector.ship_group.field.coordinates": "coordinates",
"game.inspector.ship_group.cargo.col": "colonists",
"game.inspector.ship_group.cargo.cap": "industry",
"game.inspector.ship_group.cargo.mat": "materials",
"game.inspector.ship_group.cargo.emp": "empty",
"game.inspector.ship_group.cargo.none": "none",
"game.inspector.ship_group.location.in_hyperspace": "in hyperspace",
"game.inspector.ship_group.fleet.none": "—",
"game.inspector.ship_group.unidentified_no_data": "no data — only the radar blip is known",
} as const;
export default en;
+30
View File
@@ -246,6 +246,36 @@ const ru: Record<keyof typeof en, string> = {
"game.designer.ship_class.preview.range": "дальность при полной загрузке (св.лет/ход)",
"game.designer.ship_class.preview.cargo_capacity": "грузоподъёмность одного корабля",
"game.designer.ship_class.preview.unavailable": "—",
"game.inspector.ship_group.kind.local": "ваша группа",
"game.inspector.ship_group.kind.other": "группа другой расы",
"game.inspector.ship_group.kind.incoming": "входящая группа",
"game.inspector.ship_group.kind.unidentified": "неопознанная группа",
"game.inspector.ship_group.field.class": "класс",
"game.inspector.ship_group.field.count": "кораблей",
"game.inspector.ship_group.field.drive": "двигатели",
"game.inspector.ship_group.field.weapons": "оружие",
"game.inspector.ship_group.field.shields": "защита",
"game.inspector.ship_group.field.cargo_tech": "грузоперевозки",
"game.inspector.ship_group.field.mass": "масса",
"game.inspector.ship_group.field.cargo_load": "груз на борту",
"game.inspector.ship_group.field.location": "расположение",
"game.inspector.ship_group.field.from": "из",
"game.inspector.ship_group.field.to": "в",
"game.inspector.ship_group.field.distance": "оставшееся расстояние",
"game.inspector.ship_group.field.speed": "скорость (св.лет/ход)",
"game.inspector.ship_group.field.eta": "прибытие (ходов)",
"game.inspector.ship_group.field.fleet": "флот",
"game.inspector.ship_group.field.state": "состояние",
"game.inspector.ship_group.field.coordinates": "координаты",
"game.inspector.ship_group.cargo.col": "колонисты",
"game.inspector.ship_group.cargo.cap": "промышленность",
"game.inspector.ship_group.cargo.mat": "сырьё",
"game.inspector.ship_group.cargo.emp": "пусто",
"game.inspector.ship_group.cargo.none": "нет",
"game.inspector.ship_group.location.in_hyperspace": "в гиперпространстве",
"game.inspector.ship_group.fleet.none": "—",
"game.inspector.ship_group.unidentified_no_data": "данных нет — известны только координаты",
};
export default ru;
@@ -0,0 +1,78 @@
<!--
Phase 19 mobile bottom-sheet that hosts the ship-group inspector when
the user is on the map view on a small screen. Mirrors the existing
`planet-sheet.svelte` layout: hidden via media query above 768 px, and
mounted by the in-game shell layout only while the active tool is
`map` so it does not stack on top of the calc / order overlays.
-->
<script lang="ts">
import type { ReportPlanet } from "../../api/game-state";
import { i18n } from "$lib/i18n/index.svelte";
import ShipGroup, { type ShipGroupSelection } from "./ship-group.svelte";
type Props = {
selection: ShipGroupSelection | null;
planets: ReportPlanet[];
onMap: boolean;
onClose: () => void;
};
let { selection, planets, onMap, onClose }: Props = $props();
</script>
{#if selection !== null && onMap}
<section
class="sheet"
aria-label={i18n.t("game.sidebar.tab.inspector")}
data-testid="inspector-ship-group-sheet"
>
<button
type="button"
class="close"
data-testid="inspector-ship-group-sheet-close"
aria-label={i18n.t("game.inspector.sheet_close")}
onclick={onClose}
>
</button>
<ShipGroup {selection} {planets} />
</section>
{/if}
<style>
.sheet {
display: none;
}
@media (max-width: 767.98px) {
.sheet {
display: block;
position: fixed;
left: 0;
right: 0;
bottom: 3.25rem;
max-height: calc(100vh - 6rem);
overflow-y: auto;
background: #14182a;
color: #e8eaf6;
border-top: 1px solid #2a3150;
box-shadow: 0 -8px 24px rgba(0, 0, 0, 0.4);
z-index: 40;
}
}
.close {
position: absolute;
top: 0.4rem;
right: 0.4rem;
font: inherit;
font-size: 1rem;
padding: 0.2rem 0.55rem;
background: transparent;
color: #aab;
border: 1px solid #2a3150;
border-radius: 3px;
cursor: pointer;
}
.close:hover {
color: #e8eaf6;
border-color: #6d8cff;
}
</style>
@@ -0,0 +1,260 @@
<!--
Phase 19 read-only ship-group inspector. Renders the documented field
set per group variant (local / other / incoming / unidentified). The
inspector is mounted by the sidebar `inspector-tab.svelte` when the
selection has `kind === "shipGroup"`, and on the mobile breakpoint by
the `ship-group-sheet.svelte` overlay.
Phase 20 will fold action buttons (split / send / load / unload /
modernize / dismantle / transfer / assign-to-fleet) onto the local
variant — for Phase 19 the inspector is intentionally read-only.
-->
<script lang="ts">
import type {
ReportIncomingShipGroup,
ReportLocalShipGroup,
ReportOtherShipGroup,
ReportPlanet,
ReportUnidentifiedShipGroup,
} from "../../api/game-state";
import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
export type ShipGroupSelection =
| { variant: "local"; group: ReportLocalShipGroup }
| { variant: "other"; group: ReportOtherShipGroup }
| { variant: "incoming"; group: ReportIncomingShipGroup }
| { variant: "unidentified"; group: ReportUnidentifiedShipGroup };
type Props = {
selection: ShipGroupSelection;
planets: ReportPlanet[];
};
let { selection, planets }: Props = $props();
const kindKeyMap: Record<ShipGroupSelection["variant"], TranslationKey> = {
local: "game.inspector.ship_group.kind.local",
other: "game.inspector.ship_group.kind.other",
incoming: "game.inspector.ship_group.kind.incoming",
unidentified: "game.inspector.ship_group.kind.unidentified",
};
const cargoLoadKeyMap = {
COL: "game.inspector.ship_group.cargo.col",
CAP: "game.inspector.ship_group.cargo.cap",
MAT: "game.inspector.ship_group.cargo.mat",
EMP: "game.inspector.ship_group.cargo.emp",
} as const;
const planetIndex = $derived.by(() => {
const m = new Map<number, ReportPlanet>();
for (const p of planets) m.set(p.number, p);
return m;
});
function planetLabel(number: number): string {
const planet = planetIndex.get(number);
if (planet === undefined) return `#${number}`;
if (planet.name === "" || planet.name === undefined) return `#${number}`;
return planet.name;
}
function formatNumber(value: number): string {
return value.toLocaleString(undefined, { maximumFractionDigits: 2 });
}
function cargoLabel(cargo: "NONE" | "COL" | "CAP" | "MAT" | "EMP"): string {
if (cargo === "NONE") {
return i18n.t("game.inspector.ship_group.cargo.none");
}
return i18n.t(cargoLoadKeyMap[cargo]);
}
const kindLabel = $derived(i18n.t(kindKeyMap[selection.variant]));
</script>
<section
class="inspector"
data-testid="inspector-ship-group"
data-variant={selection.variant}
>
<header>
<p class="kind" data-testid="inspector-ship-group-kind">{kindLabel}</p>
{#if selection.variant === "local" || selection.variant === "other"}
<h3 class="name" data-testid="inspector-ship-group-class">
{selection.group.class}
</h3>
{/if}
</header>
{#if selection.variant === "local" || selection.variant === "other"}
{@const g = selection.group}
{@const onPlanet = g.origin === null || g.range === null}
<dl class="fields">
<div class="field" data-testid="inspector-ship-group-field-count">
<dt>{i18n.t("game.inspector.ship_group.field.count")}</dt>
<dd>{g.count}</dd>
</div>
<div class="field" data-testid="inspector-ship-group-field-drive">
<dt>{i18n.t("game.inspector.ship_group.field.drive")}</dt>
<dd>{formatNumber(g.tech.drive)}</dd>
</div>
<div class="field" data-testid="inspector-ship-group-field-weapons">
<dt>{i18n.t("game.inspector.ship_group.field.weapons")}</dt>
<dd>{formatNumber(g.tech.weapons)}</dd>
</div>
<div class="field" data-testid="inspector-ship-group-field-shields">
<dt>{i18n.t("game.inspector.ship_group.field.shields")}</dt>
<dd>{formatNumber(g.tech.shields)}</dd>
</div>
<div class="field" data-testid="inspector-ship-group-field-cargo-tech">
<dt>{i18n.t("game.inspector.ship_group.field.cargo_tech")}</dt>
<dd>{formatNumber(g.tech.cargo)}</dd>
</div>
<div class="field" data-testid="inspector-ship-group-field-mass">
<dt>{i18n.t("game.inspector.ship_group.field.mass")}</dt>
<dd>{formatNumber(g.mass)}</dd>
</div>
<div class="field" data-testid="inspector-ship-group-field-cargo-load">
<dt>{i18n.t("game.inspector.ship_group.field.cargo_load")}</dt>
<dd>
{#if g.cargo === "NONE"}
{cargoLabel(g.cargo)}
{:else}
{cargoLabel(g.cargo)} × {formatNumber(g.load)}
{/if}
</dd>
</div>
{#if onPlanet}
<div class="field" data-testid="inspector-ship-group-field-location">
<dt>{i18n.t("game.inspector.ship_group.field.location")}</dt>
<dd>{planetLabel(g.destination)}</dd>
</div>
{:else}
<div class="field" data-testid="inspector-ship-group-field-from">
<dt>{i18n.t("game.inspector.ship_group.field.from")}</dt>
<dd>{planetLabel(g.origin!)}</dd>
</div>
<div class="field" data-testid="inspector-ship-group-field-to">
<dt>{i18n.t("game.inspector.ship_group.field.to")}</dt>
<dd>{planetLabel(g.destination)}</dd>
</div>
<div class="field" data-testid="inspector-ship-group-field-distance">
<dt>{i18n.t("game.inspector.ship_group.field.distance")}</dt>
<dd>{formatNumber(g.range!)}</dd>
</div>
{/if}
{#if selection.variant === "local"}
<div class="field" data-testid="inspector-ship-group-field-fleet">
<dt>{i18n.t("game.inspector.ship_group.field.fleet")}</dt>
<dd>
{selection.group.fleet ?? i18n.t("game.inspector.ship_group.fleet.none")}
</dd>
</div>
<div class="field" data-testid="inspector-ship-group-field-state">
<dt>{i18n.t("game.inspector.ship_group.field.state")}</dt>
<dd>{selection.group.state}</dd>
</div>
{/if}
</dl>
{:else if selection.variant === "incoming"}
{@const g = selection.group}
{@const eta = g.speed > 0 ? Math.ceil(g.distance / g.speed) : null}
<dl class="fields">
<div class="field" data-testid="inspector-ship-group-field-from">
<dt>{i18n.t("game.inspector.ship_group.field.from")}</dt>
<dd>{planetLabel(g.origin)}</dd>
</div>
<div class="field" data-testid="inspector-ship-group-field-to">
<dt>{i18n.t("game.inspector.ship_group.field.to")}</dt>
<dd>{planetLabel(g.destination)}</dd>
</div>
<div class="field" data-testid="inspector-ship-group-field-distance">
<dt>{i18n.t("game.inspector.ship_group.field.distance")}</dt>
<dd>{formatNumber(g.distance)}</dd>
</div>
<div class="field" data-testid="inspector-ship-group-field-speed">
<dt>{i18n.t("game.inspector.ship_group.field.speed")}</dt>
<dd>{formatNumber(g.speed)}</dd>
</div>
<div class="field" data-testid="inspector-ship-group-field-eta">
<dt>{i18n.t("game.inspector.ship_group.field.eta")}</dt>
<dd>
{eta === null
? i18n.t("game.designer.ship_class.preview.unavailable")
: eta}
</dd>
</div>
<div class="field" data-testid="inspector-ship-group-field-mass">
<dt>{i18n.t("game.inspector.ship_group.field.mass")}</dt>
<dd>{formatNumber(g.mass)}</dd>
</div>
</dl>
{:else}
<dl class="fields">
<div
class="field"
data-testid="inspector-ship-group-field-coordinates"
>
<dt>{i18n.t("game.inspector.ship_group.field.coordinates")}</dt>
<dd>
({formatNumber(selection.group.x)}, {formatNumber(selection.group.y)})
</dd>
</div>
</dl>
<p class="hint" data-testid="inspector-ship-group-no-data">
{i18n.t("game.inspector.ship_group.unidentified_no_data")}
</p>
{/if}
</section>
<style>
.inspector {
padding: 1rem;
font-family: system-ui, sans-serif;
display: flex;
flex-direction: column;
gap: 0.75rem;
}
header {
display: flex;
flex-direction: column;
gap: 0.15rem;
}
.kind {
margin: 0;
font-size: 0.75rem;
text-transform: uppercase;
letter-spacing: 0.05em;
color: #aab;
}
.name {
margin: 0;
font-size: 1.05rem;
}
.fields {
margin: 0;
display: grid;
grid-template-columns: max-content 1fr;
row-gap: 0.25rem;
column-gap: 0.75rem;
}
.field {
display: contents;
}
.field dt {
color: #aab;
font-size: 0.85rem;
}
.field dd {
margin: 0;
font-variant-numeric: tabular-nums;
font-size: 0.9rem;
}
.hint {
margin: 0;
color: #888;
font-size: 0.85rem;
}
</style>
@@ -7,6 +7,12 @@ only planet inspector. A selection that points at a planet missing
from the current report (e.g. visibility lost between turns) falls
back to the empty state instead of holding stale data.
Phase 19 widens the dispatch: a `kind === "shipGroup"` selection
resolves against the matching report array and mounts the read-only
ship-group inspector. Unresolvable refs (e.g. the chosen index has
fallen out of the new turn's report) cleanly collapse to the empty
state — same fallback as a stale planet selection.
The empty-state copy still matches the IA section verbatim — `select
an object on the map` — so the no-selection experience is unchanged
from the Phase 10 stub.
@@ -23,6 +29,9 @@ from the Phase 10 stub.
type RenderedReportSource,
} from "$lib/rendered-report.svelte";
import Planet from "$lib/inspectors/planet.svelte";
import ShipGroup, {
type ShipGroupSelection,
} from "$lib/inspectors/ship-group.svelte";
const renderedReport = getContext<RenderedReportSource | undefined>(
RENDERED_REPORT_CONTEXT_KEY,
@@ -38,6 +47,38 @@ from the Phase 10 stub.
if (report === undefined || report === null) return null;
return report.planets.find((p) => p.number === sel.id) ?? null;
});
const selectedShipGroup: ShipGroupSelection | null = $derived.by(() => {
const sel = selection?.selected;
if (sel === undefined || sel === null || sel.kind !== "shipGroup") {
return null;
}
const report = renderedReport?.report;
if (report === undefined || report === null) return null;
const ref = sel.ref;
switch (ref.variant) {
case "local": {
const group = report.localShipGroups.find((g) => g.id === ref.id);
if (group === undefined) return null;
return { variant: "local", group };
}
case "other": {
const group = report.otherShipGroups[ref.index];
if (group === undefined) return null;
return { variant: "other", group };
}
case "incoming": {
const group = report.incomingShipGroups[ref.index];
if (group === undefined) return null;
return { variant: "incoming", group };
}
case "unidentified": {
const group = report.unidentifiedShipGroups[ref.index];
if (group === undefined) return null;
return { variant: "unidentified", group };
}
}
});
const localShipClass = $derived(
renderedReport?.report?.localShipClass ?? [],
);
@@ -61,6 +102,8 @@ from the Phase 10 stub.
{mapHeight}
{localPlayerDrive}
/>
{:else if selectedShipGroup !== null}
<ShipGroup selection={selectedShipGroup} planets={allPlanets} />
{:else}
<h3>{i18n.t("game.sidebar.tab.inspector")}</h3>
<p>{i18n.t("game.sidebar.empty.inspector")}</p>
@@ -52,6 +52,8 @@ fresh.
import Calculator from "$lib/sidebar/calculator-tab.svelte";
import Order from "$lib/sidebar/order-tab.svelte";
import PlanetSheet from "$lib/inspectors/planet-sheet.svelte";
import ShipGroupSheet from "$lib/inspectors/ship-group-sheet.svelte";
import type { ShipGroupSelection } from "$lib/inspectors/ship-group.svelte";
import type { MobileTool, SidebarTab } from "$lib/sidebar/types";
import { GameStateStore, GAME_STATE_CONTEXT_KEY } from "$lib/game-state.svelte";
import {
@@ -139,6 +141,35 @@ fresh.
if (report === null) return null;
return report.planets.find((p) => p.number === sel.id) ?? null;
});
const selectedShipGroup: ShipGroupSelection | null = $derived.by(() => {
const sel = selection.selected;
if (sel === null || sel.kind !== "shipGroup") return null;
const report = renderedReport.report;
if (report === null) return null;
const ref = sel.ref;
switch (ref.variant) {
case "local": {
const group = report.localShipGroups.find((g) => g.id === ref.id);
if (group === undefined) return null;
return { variant: "local", group };
}
case "other": {
const group = report.otherShipGroups[ref.index];
if (group === undefined) return null;
return { variant: "other", group };
}
case "incoming": {
const group = report.incomingShipGroups[ref.index];
if (group === undefined) return null;
return { variant: "incoming", group };
}
case "unidentified": {
const group = report.unidentifiedShipGroups[ref.index];
if (group === undefined) return null;
return { variant: "unidentified", group };
}
}
});
const localShipClass = $derived(
renderedReport.report?.localShipClass ?? [],
);
@@ -296,6 +327,12 @@ fresh.
onMap={effectiveTool === "map"}
onClose={() => selection.clear()}
/>
<ShipGroupSheet
selection={selectedShipGroup}
planets={inspectorPlanets}
onMap={effectiveTool === "map"}
onClose={() => selection.clear()}
/>
</div>
<style>
@@ -0,0 +1,134 @@
// Phase 19 end-to-end smoke against the synthetic-report path. Loads
// a hand-crafted JSON with a Tancordia-style mix of planets and ship
// groups through the DEV-only file picker on `/lobby`, lets the
// in-game shell layout swap into synthetic mode, and asserts the map
// canvas mounts. Detailed click / hit-test fidelity for ship-group
// variants lives in the unit tests (`tests/state-binding-groups.test.ts`
// and `tests/inspector-ship-group.test.ts`); this spec catches the
// glue: lobby loader → in-memory registry → layout bypass → renderer
// boot.
import { expect, test } from "@playwright/test";
const SYNTHETIC_REPORT_FIXTURE = {
turn: 39,
mapWidth: 200,
mapHeight: 200,
mapPlanets: 4,
race: "Earthlings",
player: [
{
name: "Earthlings",
drive: 5,
weapons: 3,
shields: 2,
cargo: 1,
population: 1000,
industry: 1000,
planets: 2,
relation: "-",
votes: 5,
extinct: false,
},
],
localPlanet: [
{
number: 1,
name: "Earth",
x: 50,
y: 100,
size: 1000,
population: 1000,
industry: 1000,
resources: 10,
production: "Capital",
capital: 0,
material: 0,
colonists: 100,
freeIndustry: 1000,
},
{
number: 2,
name: "Mars",
x: 150,
y: 100,
size: 500,
population: 500,
industry: 500,
resources: 5,
production: "Capital",
capital: 0,
material: 0,
colonists: 50,
freeIndustry: 500,
},
],
otherPlanet: [],
uninhabitedPlanet: [],
unidentifiedPlanet: [
{ number: 3, x: 50, y: 50 },
{ number: 4, x: 150, y: 50 },
],
localShipClass: [
{
name: "Frontier",
drive: 5,
armament: 0,
weapons: 0,
shields: 0,
cargo: 1,
mass: 12,
},
],
localGroup: [
{
id: "11111111-2222-3333-4444-555555555555",
number: 2,
class: "Frontier",
tech: { drive: 5, weapons: 0, shields: 0, cargo: 1 },
cargo: "-",
load: 0,
destination: 1,
speed: 0,
mass: 12,
state: "In_Orbit",
},
],
otherGroup: [],
incomingGroup: [
{
origin: 4,
destination: 1,
distance: 50,
speed: 25,
mass: 4,
},
],
unidentifiedGroup: [],
localFleet: [],
};
test("synthetic-report loader navigates from lobby to map and renders", async ({
page,
}) => {
await page.goto("/lobby");
await expect(page.getByTestId("lobby-synthetic-section")).toBeVisible();
const file = page.getByTestId("lobby-synthetic-file");
await file.setInputFiles({
name: "phase19.json",
mimeType: "application/json",
buffer: Buffer.from(JSON.stringify(SYNTHETIC_REPORT_FIXTURE)),
});
await page.waitForURL(/\/games\/synthetic-[^/]+\/map$/, {
timeout: 5_000,
});
// The renderer canvas mounts inside the active-view host. Even if
// the WebGL/WebGPU backend is unavailable in CI, the layout still
// reaches `ready` once the report is loaded — the assertion is
// gentle on purpose so the spec doesn't flake on headless renders.
const canvas = page.locator("canvas");
await expect(canvas.first()).toBeVisible({ timeout: 10_000 });
});
@@ -0,0 +1,231 @@
// Vitest component coverage for the Phase 19 read-only ship-group
// inspector. The inspector dispatches on the selection variant —
// local / other / incoming / unidentified — and renders a fixed set
// of fields per branch. The tests assert each branch surfaces the
// fields the acceptance criteria call out, plus the
// "no destination resolution" fallback.
import "@testing-library/jest-dom/vitest";
import { render } from "@testing-library/svelte";
import { beforeEach, describe, expect, test } from "vitest";
import { i18n } from "../src/lib/i18n/index.svelte";
import type {
ReportIncomingShipGroup,
ReportLocalShipGroup,
ReportOtherShipGroup,
ReportPlanet,
ReportUnidentifiedShipGroup,
} from "../src/api/game-state";
import ShipGroup, {
type ShipGroupSelection,
} from "../src/lib/inspectors/ship-group.svelte";
const PLANETS: ReportPlanet[] = [
{
number: 17,
name: "Castle",
x: 100,
y: 100,
kind: "local",
owner: null,
size: 1000,
resources: 10,
industryStockpile: 0,
materialsStockpile: 0,
industry: 1000,
population: 1000,
colonists: 0,
production: "Capital",
freeIndustry: 1000,
},
{
number: 99,
name: "Outpost",
x: 200,
y: 200,
kind: "other",
owner: "Foreign",
size: 500,
resources: 5,
industryStockpile: 0,
materialsStockpile: 0,
industry: 500,
population: 500,
colonists: 0,
production: "Capital",
freeIndustry: 500,
},
];
beforeEach(() => {
i18n.resetForTests("en");
});
function localGroup(
overrides: Partial<ReportLocalShipGroup> = {},
): ReportLocalShipGroup {
return {
id: "uuid-1",
count: 2,
class: "Frontier",
tech: { drive: 5, weapons: 0, shields: 0, cargo: 1 },
cargo: "NONE",
load: 0,
destination: 17,
origin: null,
range: null,
speed: 0,
mass: 12,
state: "In_Orbit",
fleet: null,
...overrides,
};
}
describe("ship-group inspector", () => {
test("renders the on-planet local group with all required fields", () => {
const selection: ShipGroupSelection = {
variant: "local",
group: localGroup(),
};
const ui = render(ShipGroup, { props: { selection, planets: PLANETS } });
expect(ui.getByTestId("inspector-ship-group-class")).toHaveTextContent(
"Frontier",
);
expect(ui.getByTestId("inspector-ship-group-field-count")).toHaveTextContent(
"2",
);
expect(ui.getByTestId("inspector-ship-group-field-drive")).toHaveTextContent(
"5",
);
expect(
ui.getByTestId("inspector-ship-group-field-location"),
).toHaveTextContent("Castle");
expect(ui.getByTestId("inspector-ship-group-field-state")).toHaveTextContent(
"In_Orbit",
);
expect(
ui.queryByTestId("inspector-ship-group-field-distance"),
).toBeNull();
});
test("renders the in-hyperspace local group with from / to / distance", () => {
const selection: ShipGroupSelection = {
variant: "local",
group: localGroup({
origin: 17,
range: 4.5,
destination: 99,
state: "In_Space",
}),
};
const ui = render(ShipGroup, { props: { selection, planets: PLANETS } });
expect(ui.getByTestId("inspector-ship-group-field-from")).toHaveTextContent(
"Castle",
);
expect(ui.getByTestId("inspector-ship-group-field-to")).toHaveTextContent(
"Outpost",
);
expect(
ui.getByTestId("inspector-ship-group-field-distance"),
).toHaveTextContent("4.5");
expect(
ui.queryByTestId("inspector-ship-group-field-location"),
).toBeNull();
});
test("renders cargo type and amount when the group is loaded", () => {
const selection: ShipGroupSelection = {
variant: "local",
group: localGroup({ cargo: "COL", load: 1.05 }),
};
const ui = render(ShipGroup, { props: { selection, planets: PLANETS } });
const cargo = ui.getByTestId("inspector-ship-group-field-cargo-load");
expect(cargo).toHaveTextContent("colonists");
expect(cargo).toHaveTextContent("1.05");
});
test("renders foreign group without fleet/state but with full tech", () => {
const group: ReportOtherShipGroup = {
count: 5,
class: "Cruiser",
tech: { drive: 8, weapons: 4, shields: 3, cargo: 1 },
cargo: "NONE",
load: 0,
destination: 99,
origin: null,
range: null,
speed: 0,
mass: 50,
};
const selection: ShipGroupSelection = { variant: "other", group };
const ui = render(ShipGroup, { props: { selection, planets: PLANETS } });
expect(ui.getByTestId("inspector-ship-group-class")).toHaveTextContent(
"Cruiser",
);
expect(ui.queryByTestId("inspector-ship-group-field-fleet")).toBeNull();
expect(ui.queryByTestId("inspector-ship-group-field-state")).toBeNull();
});
test("incoming group surfaces ETA and trajectory fields", () => {
const group: ReportIncomingShipGroup = {
origin: 99,
destination: 17,
distance: 80,
speed: 25,
mass: 4,
};
const selection: ShipGroupSelection = { variant: "incoming", group };
const ui = render(ShipGroup, { props: { selection, planets: PLANETS } });
expect(ui.getByTestId("inspector-ship-group-field-from")).toHaveTextContent(
"Outpost",
);
expect(ui.getByTestId("inspector-ship-group-field-to")).toHaveTextContent(
"Castle",
);
// ETA = ceil(80 / 25) = 4.
expect(ui.getByTestId("inspector-ship-group-field-eta")).toHaveTextContent(
"4",
);
expect(
ui.getByTestId("inspector-ship-group-field-distance"),
).toHaveTextContent("80");
});
test("incoming group with zero speed renders ETA as the dash placeholder", () => {
const group: ReportIncomingShipGroup = {
origin: 99,
destination: 17,
distance: 80,
speed: 0,
mass: 4,
};
const selection: ShipGroupSelection = { variant: "incoming", group };
const ui = render(ShipGroup, { props: { selection, planets: PLANETS } });
expect(ui.getByTestId("inspector-ship-group-field-eta")).toHaveTextContent(
"—",
);
});
test("unidentified group renders coordinates and the no-data hint", () => {
const group: ReportUnidentifiedShipGroup = { x: 555.5, y: 222.25 };
const selection: ShipGroupSelection = { variant: "unidentified", group };
const ui = render(ShipGroup, { props: { selection, planets: PLANETS } });
const coords = ui.getByTestId("inspector-ship-group-field-coordinates");
expect(coords).toHaveTextContent("555.5");
expect(coords).toHaveTextContent("222.25");
expect(ui.getByTestId("inspector-ship-group-no-data")).toBeInTheDocument();
});
test("planet name resolves to '#NN' when missing from the planet list", () => {
const selection: ShipGroupSelection = {
variant: "local",
group: localGroup({ destination: 999 }),
};
const ui = render(ShipGroup, { props: { selection, planets: PLANETS } });
expect(
ui.getByTestId("inspector-ship-group-field-location"),
).toHaveTextContent("#999");
});
});