ui/phase-19: read-only ship-group inspector + sheet + tab dispatch
Closes Phase 19's UI surface. The inspector dispatches on the
selection variant: local / other groups render class, count, the
four tech levels, mass, cargo (type + amount when loaded),
location (planet name on-orbit, from/to/distance in hyperspace),
and — for local groups only — fleet membership + state. Incoming
groups surface origin / destination / distance / speed and the
inline ETA = ceil(distance / speed); zero speed collapses to the
designer's existing "—" placeholder. Unidentified groups render
just the (x, y) coordinates and the no-data hint, mirroring the
unidentified planet treatment.
Layout / inspector-tab plumbing:
- inspector-tab.svelte derives selectedShipGroup against the
rendered report and mounts <ShipGroup /> when the planet
branch doesn't match. Stale refs (an index that no longer
resolves after a turn refresh) collapse cleanly to the empty
state.
- +layout.svelte mounts <ShipGroupSheet /> alongside the
existing planet sheet on mobile; both share the
`effectiveTool === "map"` guard and clear-on-close.
i18n: en + ru both grow ~30 keys under
`game.inspector.ship_group.*`. Adding a key to one without the
other is a TS error (TranslationKey is `keyof typeof en`), so the
Russian mirror stays mandatory.
Tests:
- inspector-ship-group.test.ts exercises every variant —
on-planet local, in-hyperspace local, cargo-loaded local,
foreign, incoming with ETA, incoming with zero speed,
unidentified, plus the missing-planet `#NN` fallback.
- tests/e2e/inspector-ship-group.spec.ts is a smoke spec that
drives the DEV-only synthetic-report loader from /lobby
through navigation to /games/synthetic-XXX/map.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
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<!--
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Phase 19 read-only ship-group inspector. Renders the documented field
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set per group variant (local / other / incoming / unidentified). The
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inspector is mounted by the sidebar `inspector-tab.svelte` when the
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selection has `kind === "shipGroup"`, and on the mobile breakpoint by
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the `ship-group-sheet.svelte` overlay.
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Phase 20 will fold action buttons (split / send / load / unload /
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modernize / dismantle / transfer / assign-to-fleet) onto the local
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variant — for Phase 19 the inspector is intentionally read-only.
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-->
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<script lang="ts">
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import type {
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ReportIncomingShipGroup,
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ReportLocalShipGroup,
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ReportOtherShipGroup,
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ReportPlanet,
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ReportUnidentifiedShipGroup,
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} from "../../api/game-state";
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import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
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export type ShipGroupSelection =
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| { variant: "local"; group: ReportLocalShipGroup }
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| { variant: "other"; group: ReportOtherShipGroup }
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| { variant: "incoming"; group: ReportIncomingShipGroup }
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| { variant: "unidentified"; group: ReportUnidentifiedShipGroup };
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type Props = {
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selection: ShipGroupSelection;
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planets: ReportPlanet[];
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};
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let { selection, planets }: Props = $props();
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const kindKeyMap: Record<ShipGroupSelection["variant"], TranslationKey> = {
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local: "game.inspector.ship_group.kind.local",
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other: "game.inspector.ship_group.kind.other",
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incoming: "game.inspector.ship_group.kind.incoming",
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unidentified: "game.inspector.ship_group.kind.unidentified",
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};
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const cargoLoadKeyMap = {
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COL: "game.inspector.ship_group.cargo.col",
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CAP: "game.inspector.ship_group.cargo.cap",
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MAT: "game.inspector.ship_group.cargo.mat",
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EMP: "game.inspector.ship_group.cargo.emp",
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} as const;
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const planetIndex = $derived.by(() => {
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const m = new Map<number, ReportPlanet>();
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for (const p of planets) m.set(p.number, p);
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return m;
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});
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function planetLabel(number: number): string {
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const planet = planetIndex.get(number);
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if (planet === undefined) return `#${number}`;
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if (planet.name === "" || planet.name === undefined) return `#${number}`;
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return planet.name;
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}
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function formatNumber(value: number): string {
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return value.toLocaleString(undefined, { maximumFractionDigits: 2 });
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}
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function cargoLabel(cargo: "NONE" | "COL" | "CAP" | "MAT" | "EMP"): string {
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if (cargo === "NONE") {
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return i18n.t("game.inspector.ship_group.cargo.none");
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}
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return i18n.t(cargoLoadKeyMap[cargo]);
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}
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const kindLabel = $derived(i18n.t(kindKeyMap[selection.variant]));
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</script>
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<section
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class="inspector"
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data-testid="inspector-ship-group"
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data-variant={selection.variant}
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>
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<header>
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<p class="kind" data-testid="inspector-ship-group-kind">{kindLabel}</p>
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{#if selection.variant === "local" || selection.variant === "other"}
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<h3 class="name" data-testid="inspector-ship-group-class">
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{selection.group.class}
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</h3>
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{/if}
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</header>
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{#if selection.variant === "local" || selection.variant === "other"}
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{@const g = selection.group}
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{@const onPlanet = g.origin === null || g.range === null}
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<dl class="fields">
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<div class="field" data-testid="inspector-ship-group-field-count">
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<dt>{i18n.t("game.inspector.ship_group.field.count")}</dt>
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<dd>{g.count}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-drive">
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<dt>{i18n.t("game.inspector.ship_group.field.drive")}</dt>
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<dd>{formatNumber(g.tech.drive)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-weapons">
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<dt>{i18n.t("game.inspector.ship_group.field.weapons")}</dt>
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<dd>{formatNumber(g.tech.weapons)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-shields">
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<dt>{i18n.t("game.inspector.ship_group.field.shields")}</dt>
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<dd>{formatNumber(g.tech.shields)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-cargo-tech">
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<dt>{i18n.t("game.inspector.ship_group.field.cargo_tech")}</dt>
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<dd>{formatNumber(g.tech.cargo)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-mass">
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<dt>{i18n.t("game.inspector.ship_group.field.mass")}</dt>
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<dd>{formatNumber(g.mass)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-cargo-load">
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<dt>{i18n.t("game.inspector.ship_group.field.cargo_load")}</dt>
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<dd>
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{#if g.cargo === "NONE"}
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{cargoLabel(g.cargo)}
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{:else}
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{cargoLabel(g.cargo)} × {formatNumber(g.load)}
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{/if}
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</dd>
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</div>
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{#if onPlanet}
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<div class="field" data-testid="inspector-ship-group-field-location">
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<dt>{i18n.t("game.inspector.ship_group.field.location")}</dt>
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<dd>{planetLabel(g.destination)}</dd>
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</div>
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{:else}
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<div class="field" data-testid="inspector-ship-group-field-from">
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<dt>{i18n.t("game.inspector.ship_group.field.from")}</dt>
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<dd>{planetLabel(g.origin!)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-to">
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<dt>{i18n.t("game.inspector.ship_group.field.to")}</dt>
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<dd>{planetLabel(g.destination)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-distance">
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<dt>{i18n.t("game.inspector.ship_group.field.distance")}</dt>
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<dd>{formatNumber(g.range!)}</dd>
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</div>
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{/if}
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{#if selection.variant === "local"}
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<div class="field" data-testid="inspector-ship-group-field-fleet">
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<dt>{i18n.t("game.inspector.ship_group.field.fleet")}</dt>
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<dd>
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{selection.group.fleet ?? i18n.t("game.inspector.ship_group.fleet.none")}
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</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-state">
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<dt>{i18n.t("game.inspector.ship_group.field.state")}</dt>
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<dd>{selection.group.state}</dd>
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</div>
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{/if}
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</dl>
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{:else if selection.variant === "incoming"}
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{@const g = selection.group}
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{@const eta = g.speed > 0 ? Math.ceil(g.distance / g.speed) : null}
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<dl class="fields">
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<div class="field" data-testid="inspector-ship-group-field-from">
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<dt>{i18n.t("game.inspector.ship_group.field.from")}</dt>
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<dd>{planetLabel(g.origin)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-to">
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<dt>{i18n.t("game.inspector.ship_group.field.to")}</dt>
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<dd>{planetLabel(g.destination)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-distance">
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<dt>{i18n.t("game.inspector.ship_group.field.distance")}</dt>
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<dd>{formatNumber(g.distance)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-speed">
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<dt>{i18n.t("game.inspector.ship_group.field.speed")}</dt>
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<dd>{formatNumber(g.speed)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-eta">
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<dt>{i18n.t("game.inspector.ship_group.field.eta")}</dt>
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<dd>
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{eta === null
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? i18n.t("game.designer.ship_class.preview.unavailable")
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: eta}
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</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-mass">
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<dt>{i18n.t("game.inspector.ship_group.field.mass")}</dt>
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<dd>{formatNumber(g.mass)}</dd>
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</div>
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</dl>
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{:else}
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<dl class="fields">
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<div
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class="field"
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data-testid="inspector-ship-group-field-coordinates"
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>
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<dt>{i18n.t("game.inspector.ship_group.field.coordinates")}</dt>
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<dd>
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({formatNumber(selection.group.x)}, {formatNumber(selection.group.y)})
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</dd>
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</div>
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</dl>
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<p class="hint" data-testid="inspector-ship-group-no-data">
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{i18n.t("game.inspector.ship_group.unidentified_no_data")}
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</p>
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{/if}
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</section>
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<style>
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.inspector {
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padding: 1rem;
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font-family: system-ui, sans-serif;
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display: flex;
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flex-direction: column;
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gap: 0.75rem;
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}
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header {
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display: flex;
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flex-direction: column;
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gap: 0.15rem;
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}
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.kind {
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margin: 0;
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font-size: 0.75rem;
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text-transform: uppercase;
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letter-spacing: 0.05em;
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color: #aab;
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}
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.name {
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margin: 0;
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font-size: 1.05rem;
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}
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.fields {
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margin: 0;
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display: grid;
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grid-template-columns: max-content 1fr;
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row-gap: 0.25rem;
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column-gap: 0.75rem;
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}
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.field {
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display: contents;
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}
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.field dt {
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color: #aab;
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font-size: 0.85rem;
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}
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.field dd {
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margin: 0;
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font-variant-numeric: tabular-nums;
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font-size: 0.9rem;
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}
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.hint {
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margin: 0;
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color: #888;
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font-size: 0.85rem;
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}
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</style>
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