ui/phase-19: read-only ship-group inspector + sheet + tab dispatch
Closes Phase 19's UI surface. The inspector dispatches on the
selection variant: local / other groups render class, count, the
four tech levels, mass, cargo (type + amount when loaded),
location (planet name on-orbit, from/to/distance in hyperspace),
and — for local groups only — fleet membership + state. Incoming
groups surface origin / destination / distance / speed and the
inline ETA = ceil(distance / speed); zero speed collapses to the
designer's existing "—" placeholder. Unidentified groups render
just the (x, y) coordinates and the no-data hint, mirroring the
unidentified planet treatment.
Layout / inspector-tab plumbing:
- inspector-tab.svelte derives selectedShipGroup against the
rendered report and mounts <ShipGroup /> when the planet
branch doesn't match. Stale refs (an index that no longer
resolves after a turn refresh) collapse cleanly to the empty
state.
- +layout.svelte mounts <ShipGroupSheet /> alongside the
existing planet sheet on mobile; both share the
`effectiveTool === "map"` guard and clear-on-close.
i18n: en + ru both grow ~30 keys under
`game.inspector.ship_group.*`. Adding a key to one without the
other is a TS error (TranslationKey is `keyof typeof en`), so the
Russian mirror stays mandatory.
Tests:
- inspector-ship-group.test.ts exercises every variant —
on-planet local, in-hyperspace local, cargo-loaded local,
foreign, incoming with ETA, incoming with zero speed,
unidentified, plus the missing-planet `#NN` fallback.
- tests/e2e/inspector-ship-group.spec.ts is a smoke spec that
drives the DEV-only synthetic-report loader from /lobby
through navigation to /games/synthetic-XXX/map.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -245,6 +245,36 @@ const en = {
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"game.designer.ship_class.preview.range": "range at full load (ly/turn)",
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"game.designer.ship_class.preview.cargo_capacity": "cargo capacity per ship",
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"game.designer.ship_class.preview.unavailable": "—",
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"game.inspector.ship_group.kind.local": "your group",
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"game.inspector.ship_group.kind.other": "other race group",
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"game.inspector.ship_group.kind.incoming": "incoming group",
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"game.inspector.ship_group.kind.unidentified": "unidentified group",
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"game.inspector.ship_group.field.class": "class",
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"game.inspector.ship_group.field.count": "ships",
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"game.inspector.ship_group.field.drive": "drive",
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"game.inspector.ship_group.field.weapons": "weapons",
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"game.inspector.ship_group.field.shields": "shields",
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"game.inspector.ship_group.field.cargo_tech": "cargo",
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"game.inspector.ship_group.field.mass": "mass",
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"game.inspector.ship_group.field.cargo_load": "cargo aboard",
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"game.inspector.ship_group.field.location": "location",
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"game.inspector.ship_group.field.from": "from",
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"game.inspector.ship_group.field.to": "to",
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"game.inspector.ship_group.field.distance": "distance remaining",
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"game.inspector.ship_group.field.speed": "speed (ly/turn)",
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"game.inspector.ship_group.field.eta": "ETA (turns)",
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"game.inspector.ship_group.field.fleet": "fleet",
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"game.inspector.ship_group.field.state": "state",
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"game.inspector.ship_group.field.coordinates": "coordinates",
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"game.inspector.ship_group.cargo.col": "colonists",
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"game.inspector.ship_group.cargo.cap": "industry",
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"game.inspector.ship_group.cargo.mat": "materials",
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"game.inspector.ship_group.cargo.emp": "empty",
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"game.inspector.ship_group.cargo.none": "none",
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"game.inspector.ship_group.location.in_hyperspace": "in hyperspace",
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"game.inspector.ship_group.fleet.none": "—",
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"game.inspector.ship_group.unidentified_no_data": "no data — only the radar blip is known",
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} as const;
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export default en;
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@@ -246,6 +246,36 @@ const ru: Record<keyof typeof en, string> = {
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"game.designer.ship_class.preview.range": "дальность при полной загрузке (св.лет/ход)",
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"game.designer.ship_class.preview.cargo_capacity": "грузоподъёмность одного корабля",
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"game.designer.ship_class.preview.unavailable": "—",
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"game.inspector.ship_group.kind.local": "ваша группа",
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"game.inspector.ship_group.kind.other": "группа другой расы",
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"game.inspector.ship_group.kind.incoming": "входящая группа",
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"game.inspector.ship_group.kind.unidentified": "неопознанная группа",
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"game.inspector.ship_group.field.class": "класс",
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"game.inspector.ship_group.field.count": "кораблей",
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"game.inspector.ship_group.field.drive": "двигатели",
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"game.inspector.ship_group.field.weapons": "оружие",
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"game.inspector.ship_group.field.shields": "защита",
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"game.inspector.ship_group.field.cargo_tech": "грузоперевозки",
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"game.inspector.ship_group.field.mass": "масса",
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"game.inspector.ship_group.field.cargo_load": "груз на борту",
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"game.inspector.ship_group.field.location": "расположение",
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"game.inspector.ship_group.field.from": "из",
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"game.inspector.ship_group.field.to": "в",
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"game.inspector.ship_group.field.distance": "оставшееся расстояние",
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"game.inspector.ship_group.field.speed": "скорость (св.лет/ход)",
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"game.inspector.ship_group.field.eta": "прибытие (ходов)",
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"game.inspector.ship_group.field.fleet": "флот",
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"game.inspector.ship_group.field.state": "состояние",
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"game.inspector.ship_group.field.coordinates": "координаты",
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"game.inspector.ship_group.cargo.col": "колонисты",
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"game.inspector.ship_group.cargo.cap": "промышленность",
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"game.inspector.ship_group.cargo.mat": "сырьё",
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"game.inspector.ship_group.cargo.emp": "пусто",
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"game.inspector.ship_group.cargo.none": "нет",
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"game.inspector.ship_group.location.in_hyperspace": "в гиперпространстве",
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"game.inspector.ship_group.fleet.none": "—",
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"game.inspector.ship_group.unidentified_no_data": "данных нет — известны только координаты",
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};
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export default ru;
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@@ -0,0 +1,78 @@
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<!--
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Phase 19 mobile bottom-sheet that hosts the ship-group inspector when
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the user is on the map view on a small screen. Mirrors the existing
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`planet-sheet.svelte` layout: hidden via media query above 768 px, and
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mounted by the in-game shell layout only while the active tool is
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`map` so it does not stack on top of the calc / order overlays.
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-->
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<script lang="ts">
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import type { ReportPlanet } from "../../api/game-state";
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import { i18n } from "$lib/i18n/index.svelte";
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import ShipGroup, { type ShipGroupSelection } from "./ship-group.svelte";
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type Props = {
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selection: ShipGroupSelection | null;
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planets: ReportPlanet[];
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onMap: boolean;
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onClose: () => void;
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};
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let { selection, planets, onMap, onClose }: Props = $props();
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</script>
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{#if selection !== null && onMap}
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<section
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class="sheet"
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aria-label={i18n.t("game.sidebar.tab.inspector")}
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data-testid="inspector-ship-group-sheet"
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>
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<button
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type="button"
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class="close"
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data-testid="inspector-ship-group-sheet-close"
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aria-label={i18n.t("game.inspector.sheet_close")}
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onclick={onClose}
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>
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✕
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</button>
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<ShipGroup {selection} {planets} />
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</section>
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{/if}
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<style>
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.sheet {
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display: none;
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}
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@media (max-width: 767.98px) {
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.sheet {
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display: block;
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position: fixed;
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left: 0;
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right: 0;
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bottom: 3.25rem;
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max-height: calc(100vh - 6rem);
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overflow-y: auto;
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background: #14182a;
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color: #e8eaf6;
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border-top: 1px solid #2a3150;
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box-shadow: 0 -8px 24px rgba(0, 0, 0, 0.4);
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z-index: 40;
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}
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}
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.close {
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position: absolute;
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top: 0.4rem;
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right: 0.4rem;
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font: inherit;
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font-size: 1rem;
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padding: 0.2rem 0.55rem;
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background: transparent;
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color: #aab;
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border: 1px solid #2a3150;
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border-radius: 3px;
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cursor: pointer;
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}
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.close:hover {
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color: #e8eaf6;
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border-color: #6d8cff;
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}
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</style>
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@@ -0,0 +1,260 @@
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<!--
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Phase 19 read-only ship-group inspector. Renders the documented field
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set per group variant (local / other / incoming / unidentified). The
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inspector is mounted by the sidebar `inspector-tab.svelte` when the
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selection has `kind === "shipGroup"`, and on the mobile breakpoint by
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the `ship-group-sheet.svelte` overlay.
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Phase 20 will fold action buttons (split / send / load / unload /
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modernize / dismantle / transfer / assign-to-fleet) onto the local
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variant — for Phase 19 the inspector is intentionally read-only.
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-->
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<script lang="ts">
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import type {
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ReportIncomingShipGroup,
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ReportLocalShipGroup,
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ReportOtherShipGroup,
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ReportPlanet,
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ReportUnidentifiedShipGroup,
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} from "../../api/game-state";
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import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
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export type ShipGroupSelection =
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| { variant: "local"; group: ReportLocalShipGroup }
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| { variant: "other"; group: ReportOtherShipGroup }
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| { variant: "incoming"; group: ReportIncomingShipGroup }
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| { variant: "unidentified"; group: ReportUnidentifiedShipGroup };
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type Props = {
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selection: ShipGroupSelection;
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planets: ReportPlanet[];
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};
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let { selection, planets }: Props = $props();
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const kindKeyMap: Record<ShipGroupSelection["variant"], TranslationKey> = {
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local: "game.inspector.ship_group.kind.local",
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other: "game.inspector.ship_group.kind.other",
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incoming: "game.inspector.ship_group.kind.incoming",
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unidentified: "game.inspector.ship_group.kind.unidentified",
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};
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const cargoLoadKeyMap = {
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COL: "game.inspector.ship_group.cargo.col",
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CAP: "game.inspector.ship_group.cargo.cap",
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MAT: "game.inspector.ship_group.cargo.mat",
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EMP: "game.inspector.ship_group.cargo.emp",
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} as const;
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const planetIndex = $derived.by(() => {
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const m = new Map<number, ReportPlanet>();
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for (const p of planets) m.set(p.number, p);
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return m;
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});
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function planetLabel(number: number): string {
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const planet = planetIndex.get(number);
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if (planet === undefined) return `#${number}`;
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if (planet.name === "" || planet.name === undefined) return `#${number}`;
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return planet.name;
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}
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function formatNumber(value: number): string {
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return value.toLocaleString(undefined, { maximumFractionDigits: 2 });
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}
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function cargoLabel(cargo: "NONE" | "COL" | "CAP" | "MAT" | "EMP"): string {
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if (cargo === "NONE") {
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return i18n.t("game.inspector.ship_group.cargo.none");
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}
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return i18n.t(cargoLoadKeyMap[cargo]);
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}
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const kindLabel = $derived(i18n.t(kindKeyMap[selection.variant]));
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</script>
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<section
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class="inspector"
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data-testid="inspector-ship-group"
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data-variant={selection.variant}
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>
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<header>
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<p class="kind" data-testid="inspector-ship-group-kind">{kindLabel}</p>
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{#if selection.variant === "local" || selection.variant === "other"}
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<h3 class="name" data-testid="inspector-ship-group-class">
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{selection.group.class}
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</h3>
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{/if}
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</header>
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{#if selection.variant === "local" || selection.variant === "other"}
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{@const g = selection.group}
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{@const onPlanet = g.origin === null || g.range === null}
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<dl class="fields">
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<div class="field" data-testid="inspector-ship-group-field-count">
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<dt>{i18n.t("game.inspector.ship_group.field.count")}</dt>
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<dd>{g.count}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-drive">
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<dt>{i18n.t("game.inspector.ship_group.field.drive")}</dt>
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<dd>{formatNumber(g.tech.drive)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-weapons">
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<dt>{i18n.t("game.inspector.ship_group.field.weapons")}</dt>
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<dd>{formatNumber(g.tech.weapons)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-shields">
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<dt>{i18n.t("game.inspector.ship_group.field.shields")}</dt>
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<dd>{formatNumber(g.tech.shields)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-cargo-tech">
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<dt>{i18n.t("game.inspector.ship_group.field.cargo_tech")}</dt>
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<dd>{formatNumber(g.tech.cargo)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-mass">
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<dt>{i18n.t("game.inspector.ship_group.field.mass")}</dt>
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<dd>{formatNumber(g.mass)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-cargo-load">
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<dt>{i18n.t("game.inspector.ship_group.field.cargo_load")}</dt>
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<dd>
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{#if g.cargo === "NONE"}
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{cargoLabel(g.cargo)}
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{:else}
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{cargoLabel(g.cargo)} × {formatNumber(g.load)}
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{/if}
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</dd>
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</div>
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{#if onPlanet}
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<div class="field" data-testid="inspector-ship-group-field-location">
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<dt>{i18n.t("game.inspector.ship_group.field.location")}</dt>
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<dd>{planetLabel(g.destination)}</dd>
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</div>
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{:else}
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<div class="field" data-testid="inspector-ship-group-field-from">
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<dt>{i18n.t("game.inspector.ship_group.field.from")}</dt>
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<dd>{planetLabel(g.origin!)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-to">
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<dt>{i18n.t("game.inspector.ship_group.field.to")}</dt>
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<dd>{planetLabel(g.destination)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-distance">
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<dt>{i18n.t("game.inspector.ship_group.field.distance")}</dt>
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<dd>{formatNumber(g.range!)}</dd>
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</div>
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{/if}
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{#if selection.variant === "local"}
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<div class="field" data-testid="inspector-ship-group-field-fleet">
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<dt>{i18n.t("game.inspector.ship_group.field.fleet")}</dt>
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<dd>
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{selection.group.fleet ?? i18n.t("game.inspector.ship_group.fleet.none")}
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</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-state">
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<dt>{i18n.t("game.inspector.ship_group.field.state")}</dt>
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<dd>{selection.group.state}</dd>
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</div>
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{/if}
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</dl>
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{:else if selection.variant === "incoming"}
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{@const g = selection.group}
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{@const eta = g.speed > 0 ? Math.ceil(g.distance / g.speed) : null}
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<dl class="fields">
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<div class="field" data-testid="inspector-ship-group-field-from">
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<dt>{i18n.t("game.inspector.ship_group.field.from")}</dt>
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<dd>{planetLabel(g.origin)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-to">
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<dt>{i18n.t("game.inspector.ship_group.field.to")}</dt>
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<dd>{planetLabel(g.destination)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-distance">
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<dt>{i18n.t("game.inspector.ship_group.field.distance")}</dt>
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<dd>{formatNumber(g.distance)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-speed">
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<dt>{i18n.t("game.inspector.ship_group.field.speed")}</dt>
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<dd>{formatNumber(g.speed)}</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-eta">
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<dt>{i18n.t("game.inspector.ship_group.field.eta")}</dt>
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<dd>
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{eta === null
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? i18n.t("game.designer.ship_class.preview.unavailable")
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: eta}
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</dd>
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</div>
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<div class="field" data-testid="inspector-ship-group-field-mass">
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<dt>{i18n.t("game.inspector.ship_group.field.mass")}</dt>
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<dd>{formatNumber(g.mass)}</dd>
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</div>
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</dl>
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{:else}
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<dl class="fields">
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<div
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class="field"
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data-testid="inspector-ship-group-field-coordinates"
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>
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<dt>{i18n.t("game.inspector.ship_group.field.coordinates")}</dt>
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<dd>
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({formatNumber(selection.group.x)}, {formatNumber(selection.group.y)})
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</dd>
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</div>
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</dl>
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<p class="hint" data-testid="inspector-ship-group-no-data">
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{i18n.t("game.inspector.ship_group.unidentified_no_data")}
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</p>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.inspector {
|
||||
padding: 1rem;
|
||||
font-family: system-ui, sans-serif;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.75rem;
|
||||
}
|
||||
header {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.15rem;
|
||||
}
|
||||
.kind {
|
||||
margin: 0;
|
||||
font-size: 0.75rem;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.05em;
|
||||
color: #aab;
|
||||
}
|
||||
.name {
|
||||
margin: 0;
|
||||
font-size: 1.05rem;
|
||||
}
|
||||
.fields {
|
||||
margin: 0;
|
||||
display: grid;
|
||||
grid-template-columns: max-content 1fr;
|
||||
row-gap: 0.25rem;
|
||||
column-gap: 0.75rem;
|
||||
}
|
||||
.field {
|
||||
display: contents;
|
||||
}
|
||||
.field dt {
|
||||
color: #aab;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
.field dd {
|
||||
margin: 0;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.hint {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
</style>
|
||||
@@ -7,6 +7,12 @@ only planet inspector. A selection that points at a planet missing
|
||||
from the current report (e.g. visibility lost between turns) falls
|
||||
back to the empty state instead of holding stale data.
|
||||
|
||||
Phase 19 widens the dispatch: a `kind === "shipGroup"` selection
|
||||
resolves against the matching report array and mounts the read-only
|
||||
ship-group inspector. Unresolvable refs (e.g. the chosen index has
|
||||
fallen out of the new turn's report) cleanly collapse to the empty
|
||||
state — same fallback as a stale planet selection.
|
||||
|
||||
The empty-state copy still matches the IA section verbatim — `select
|
||||
an object on the map` — so the no-selection experience is unchanged
|
||||
from the Phase 10 stub.
|
||||
@@ -23,6 +29,9 @@ from the Phase 10 stub.
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import Planet from "$lib/inspectors/planet.svelte";
|
||||
import ShipGroup, {
|
||||
type ShipGroupSelection,
|
||||
} from "$lib/inspectors/ship-group.svelte";
|
||||
|
||||
const renderedReport = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
@@ -38,6 +47,38 @@ from the Phase 10 stub.
|
||||
if (report === undefined || report === null) return null;
|
||||
return report.planets.find((p) => p.number === sel.id) ?? null;
|
||||
});
|
||||
const selectedShipGroup: ShipGroupSelection | null = $derived.by(() => {
|
||||
const sel = selection?.selected;
|
||||
if (sel === undefined || sel === null || sel.kind !== "shipGroup") {
|
||||
return null;
|
||||
}
|
||||
const report = renderedReport?.report;
|
||||
if (report === undefined || report === null) return null;
|
||||
const ref = sel.ref;
|
||||
switch (ref.variant) {
|
||||
case "local": {
|
||||
const group = report.localShipGroups.find((g) => g.id === ref.id);
|
||||
if (group === undefined) return null;
|
||||
return { variant: "local", group };
|
||||
}
|
||||
case "other": {
|
||||
const group = report.otherShipGroups[ref.index];
|
||||
if (group === undefined) return null;
|
||||
return { variant: "other", group };
|
||||
}
|
||||
case "incoming": {
|
||||
const group = report.incomingShipGroups[ref.index];
|
||||
if (group === undefined) return null;
|
||||
return { variant: "incoming", group };
|
||||
}
|
||||
case "unidentified": {
|
||||
const group = report.unidentifiedShipGroups[ref.index];
|
||||
if (group === undefined) return null;
|
||||
return { variant: "unidentified", group };
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
const localShipClass = $derived(
|
||||
renderedReport?.report?.localShipClass ?? [],
|
||||
);
|
||||
@@ -61,6 +102,8 @@ from the Phase 10 stub.
|
||||
{mapHeight}
|
||||
{localPlayerDrive}
|
||||
/>
|
||||
{:else if selectedShipGroup !== null}
|
||||
<ShipGroup selection={selectedShipGroup} planets={allPlanets} />
|
||||
{:else}
|
||||
<h3>{i18n.t("game.sidebar.tab.inspector")}</h3>
|
||||
<p>{i18n.t("game.sidebar.empty.inspector")}</p>
|
||||
|
||||
@@ -52,6 +52,8 @@ fresh.
|
||||
import Calculator from "$lib/sidebar/calculator-tab.svelte";
|
||||
import Order from "$lib/sidebar/order-tab.svelte";
|
||||
import PlanetSheet from "$lib/inspectors/planet-sheet.svelte";
|
||||
import ShipGroupSheet from "$lib/inspectors/ship-group-sheet.svelte";
|
||||
import type { ShipGroupSelection } from "$lib/inspectors/ship-group.svelte";
|
||||
import type { MobileTool, SidebarTab } from "$lib/sidebar/types";
|
||||
import { GameStateStore, GAME_STATE_CONTEXT_KEY } from "$lib/game-state.svelte";
|
||||
import {
|
||||
@@ -139,6 +141,35 @@ fresh.
|
||||
if (report === null) return null;
|
||||
return report.planets.find((p) => p.number === sel.id) ?? null;
|
||||
});
|
||||
const selectedShipGroup: ShipGroupSelection | null = $derived.by(() => {
|
||||
const sel = selection.selected;
|
||||
if (sel === null || sel.kind !== "shipGroup") return null;
|
||||
const report = renderedReport.report;
|
||||
if (report === null) return null;
|
||||
const ref = sel.ref;
|
||||
switch (ref.variant) {
|
||||
case "local": {
|
||||
const group = report.localShipGroups.find((g) => g.id === ref.id);
|
||||
if (group === undefined) return null;
|
||||
return { variant: "local", group };
|
||||
}
|
||||
case "other": {
|
||||
const group = report.otherShipGroups[ref.index];
|
||||
if (group === undefined) return null;
|
||||
return { variant: "other", group };
|
||||
}
|
||||
case "incoming": {
|
||||
const group = report.incomingShipGroups[ref.index];
|
||||
if (group === undefined) return null;
|
||||
return { variant: "incoming", group };
|
||||
}
|
||||
case "unidentified": {
|
||||
const group = report.unidentifiedShipGroups[ref.index];
|
||||
if (group === undefined) return null;
|
||||
return { variant: "unidentified", group };
|
||||
}
|
||||
}
|
||||
});
|
||||
const localShipClass = $derived(
|
||||
renderedReport.report?.localShipClass ?? [],
|
||||
);
|
||||
@@ -296,6 +327,12 @@ fresh.
|
||||
onMap={effectiveTool === "map"}
|
||||
onClose={() => selection.clear()}
|
||||
/>
|
||||
<ShipGroupSheet
|
||||
selection={selectedShipGroup}
|
||||
planets={inspectorPlanets}
|
||||
onMap={effectiveTool === "map"}
|
||||
onClose={() => selection.clear()}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<style>
|
||||
|
||||
Reference in New Issue
Block a user