generator: verified
This commit is contained in:
+36
-36
@@ -2,72 +2,72 @@ package generator
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import (
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import (
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"fmt"
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"fmt"
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"math"
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)
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)
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func (m *Map) CreatePlanets(num int, deadZoneRadius float32, size, resources func() float32) error {
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for range num {
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coord, err := m.NewCoordinate(deadZoneRadius)
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if err != nil {
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return err
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}
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planet := NewPlanet(coord, size(), resources())
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m.AddPlanet(planet)
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}
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return nil
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}
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func Generate(cfg ...func(*MapSetting)) (Map, error) {
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func Generate(cfg ...func(*MapSetting)) (Map, error) {
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ms := DefaultMapSetting()
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ms := DefaultMapSetting()
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for i := range cfg {
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for i := range cfg {
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cfg[i](&ms)
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cfg[i](&ms)
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}
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}
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// TODO: pre-calculate sufficient map size
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var mapSize uint32 = 200
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m, err := NewMap(mapSize, mapSize, ms.Players)
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size := ms.ExpectedSize()
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m, err := NewMap(size, size, ms.Players)
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if err != nil {
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if err != nil {
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return Map{}, fmt.Errorf("NewMap: %s", err)
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return Map{}, fmt.Errorf("%s: NewMap: %s", ms, err)
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}
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}
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totalPlanets := ms.Players * 10 // TODO: why 10?
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freePlanets := ms.NobodysPlanets()
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freePlanets := totalPlanets - ms.Players*(ms.DWCount+1)
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createPlanets := func(ps PlanetSetting) error {
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return m.CreatePlanets(ps.Count(freePlanets), float32(ps.MinDistanceHW), RandIFn(ps.MinSize, ps.MaxSize), RandIFn(ps.MinResource, ps.MaxResource))
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}
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// 1. Place Giant planets
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// 1. Place Giant planets
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giantsNum := int(math.Ceil(float64(freePlanets) * float64(ms.GiantPlanets.Probability)))
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if err := createPlanets(ms.GiantPlanets); err != nil {
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m.CreatePlanets(giantsNum, float32(ms.GiantPlanets.MinDistanceHW),
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return Map{}, fmt.Errorf("%s: create giant planets: %s", ms, err)
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RandIFn(ms.GiantPlanets.MinSize, ms.GiantPlanets.MaxSize),
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}
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RandIFn(ms.GiantPlanets.MinResource, ms.GiantPlanets.MaxResource),
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)
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// 2. Place Big planets
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// 2. Place Big planets
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bigsNum := int(math.Ceil(float64(freePlanets) * float64(ms.BigPlanets.Probability)))
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if err := createPlanets(ms.BigPlanets); err != nil {
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m.CreatePlanets(bigsNum, float32(ms.BigPlanets.MinDistanceHW),
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return Map{}, fmt.Errorf("%s: create big planets: %s", ms, err)
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RandIFn(ms.BigPlanets.MinSize, ms.BigPlanets.MaxSize),
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}
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RandIFn(ms.BigPlanets.MinResource, ms.BigPlanets.MaxResource),
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)
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// X. Place players' Home Worlds
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// 3. Place players' Home Worlds
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for player := 0; player < int(ms.Players); player++ {
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for player := 0; player < int(ms.Players); player++ {
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coord, err := m.NewCoordinate(float32(ms.HWMinDistance))
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coord, err := m.NewCoordinate(float32(ms.HWMinDistance))
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if err != nil {
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if err != nil {
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return Map{}, err
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return Map{}, fmt.Errorf("%s: hw new_coordinate: %s", ms, err)
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}
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}
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planet := NewPlanet(coord, float32(ms.HWSize), float32(ms.HWResources))
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planet := NewPlanet(coord, float32(ms.HWSize), float32(ms.HWResources))
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m.HomePlanets[player] = PlanetarySystem{HW: planet}
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m.HomePlanets[player] = PlanetarySystem{HW: planet}
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}
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}
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// 4. Clear plotter and set dead zones around existing planets
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m.plotter.Clear()
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m.plotter.Clear()
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for i := range m.HomePlanets {
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for i := range m.HomePlanets {
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m.plotter.MarkDeadZone(m.HomePlanets[i].HW.Position.X, m.HomePlanets[i].HW.Position.Y, 5)
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m.plotter.MarkDeadZone(m.HomePlanets[i].HW.Position.X, m.HomePlanets[i].HW.Position.Y, ms.OthersMinDistance)
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for j := range m.HomePlanets[i].DW {
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for j := range m.HomePlanets[i].DW {
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m.plotter.MarkDeadZone(m.HomePlanets[i].DW[j].Position.X, m.HomePlanets[i].DW[j].Position.Y, 5)
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m.plotter.MarkDeadZone(m.HomePlanets[i].DW[j].Position.X, m.HomePlanets[i].DW[j].Position.Y, ms.OthersMinDistance)
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}
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}
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}
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}
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for i := range m.FreePlanets {
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for i := range m.FreePlanets {
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m.plotter.MarkDeadZone(m.FreePlanets[i].Position.X, m.FreePlanets[i].Position.Y, 5)
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m.plotter.MarkDeadZone(m.FreePlanets[i].Position.X, m.FreePlanets[i].Position.Y, ms.OthersMinDistance)
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}
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// 5. Place Normal planets
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if err := createPlanets(ms.NormalPlanets); err != nil {
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return Map{}, fmt.Errorf("%s: create normal planets: %s", ms, err)
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}
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// 6. Place Rich planets
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if err := createPlanets(ms.RichPlanets); err != nil {
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return Map{}, fmt.Errorf("%s: create rich planets: %s", ms, err)
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}
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// 7. Place Asteroids
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if err := createPlanets(ms.Asterioids); err != nil {
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return Map{}, fmt.Errorf("%s: create asteroids: %s", ms, err)
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}
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}
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return *m, nil
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return *m, nil
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@@ -1,11 +1,31 @@
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package generator_test
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package generator_test
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import (
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import (
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"fmt"
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"testing"
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"testing"
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"github.com/iliadenisov/galaxy/pkg/generator"
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"github.com/iliadenisov/galaxy/pkg/generator"
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)
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)
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func Test_Generator(t *testing.T) {
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func TestGenerator(t *testing.T) {
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generator.Generate()
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for players := 10; players <= 50; players++ {
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_, err := generator.Generate(func(ms *generator.MapSetting) { ms.Players = uint32(players) })
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if err != nil {
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t.Errorf("generate: %s", err)
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break
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}
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}
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}
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func BenchmarkGenerator(b *testing.B) {
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i := 0
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for b.Loop() {
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i++
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b.Run(fmt.Sprintf("instance #%02d", i), func(b *testing.B) {
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_, err := generator.Generate()
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if err != nil {
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b.Error(err)
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}
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})
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}
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}
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}
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+13
-1
@@ -31,7 +31,7 @@ type PlanetarySystem struct {
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}
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}
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func NewMap(width, height, players uint32) (*Map, error) {
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func NewMap(width, height, players uint32) (*Map, error) {
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p, err := plotter.NewPlotter(width, height, 1.0)
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p, err := plotter.NewPlotter(width, height, defaultFactor)
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if err != nil {
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if err != nil {
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return nil, fmt.Errorf("NewPlotter: %s", err)
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return nil, fmt.Errorf("NewPlotter: %s", err)
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}
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}
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@@ -43,6 +43,18 @@ func NewMap(width, height, players uint32) (*Map, error) {
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}, nil
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}, nil
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}
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}
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func (m *Map) CreatePlanets(num int, deadZoneRadius float32, size, resources func() float32) error {
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for range num {
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coord, err := m.NewCoordinate(deadZoneRadius)
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if err != nil {
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return err
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}
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planet := NewPlanet(coord, size(), resources())
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m.AddPlanet(planet)
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}
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return nil
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}
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func (m *Map) AddPlanet(planet Planet) {
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func (m *Map) AddPlanet(planet Planet) {
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m.FreePlanets = append(m.FreePlanets, planet)
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m.FreePlanets = append(m.FreePlanets, planet)
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}
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}
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@@ -39,9 +39,6 @@ func NewBitmapPlotter(bm bitmap.Bitmap, factor float32) (Plotter, error) {
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}
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}
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func (p Plotter) RandomFreePoint(deadZoneRaduis float32) (float32, float32, error) {
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func (p Plotter) RandomFreePoint(deadZoneRaduis float32) (float32, float32, error) {
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if deadZoneRaduis <= 0. {
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return 0, 0, fmt.Errorf("radius must be positive value: %f", deadZoneRaduis)
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}
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fsCount := p.freeCountFn()
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fsCount := p.freeCountFn()
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if fsCount == 0 {
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if fsCount == 0 {
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return 0, 0, errors.New("RandomFreePoint: no free space left")
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return 0, 0, errors.New("RandomFreePoint: no free space left")
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@@ -51,7 +48,9 @@ func (p Plotter) RandomFreePoint(deadZoneRaduis float32) (float32, float32, erro
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if err != nil {
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if err != nil {
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return 0, 0, fmt.Errorf("RandomFreePoint: freeNumberToCoordFn: %s", err)
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return 0, 0, fmt.Errorf("RandomFreePoint: freeNumberToCoordFn: %s", err)
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}
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}
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p.plotDeadZone(x, y, deadZoneRaduis)
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if deadZoneRaduis > 0 {
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p.plotDeadZone(x, y, deadZoneRaduis)
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}
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planetX := float32(x)*p.factor + rand.Float32()*p.factor
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planetX := float32(x)*p.factor + rand.Float32()*p.factor
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planetY := float32(y)*p.factor + rand.Float32()*p.factor
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planetY := float32(y)*p.factor + rand.Float32()*p.factor
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return planetX, planetY, nil
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return planetX, planetY, nil
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@@ -63,8 +63,8 @@ func TestRandomFreePoint(t *testing.T) {
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}
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}
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_, _, err = p.RandomFreePoint(0)
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_, _, err = p.RandomFreePoint(0)
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if err == nil {
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if err != nil {
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t.Error("expect: error when radius not positive, got: none")
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t.Errorf("expect: no error when radius is zero, got: %s", err)
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}
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}
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_, _, err = p.RandomFreePoint(float32(w + h)) // guaranteed to mark whole area dead zone
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_, _, err = p.RandomFreePoint(float32(w + h)) // guaranteed to mark whole area dead zone
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@@ -1,5 +1,12 @@
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package generator
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package generator
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import (
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"fmt"
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"math"
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)
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const defaultFactor float32 = 0.1
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type MapSetting struct {
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type MapSetting struct {
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Players uint32
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Players uint32
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HWSize uint32
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HWSize uint32
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@@ -11,11 +18,28 @@ type MapSetting struct {
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DWMinDistance uint32
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DWMinDistance uint32
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DWMaxDistance uint32
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DWMaxDistance uint32
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GiantPlanets PlanetSetting
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GiantPlanets PlanetSetting
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BigPlanets PlanetSetting
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BigPlanets PlanetSetting
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NormalPlanets PlanetSetting
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OthersMinDistance float32
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RichPlanets PlanetSetting
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NormalPlanets PlanetSetting
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Asterioids PlanetSetting
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RichPlanets PlanetSetting
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Asterioids PlanetSetting
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}
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func (ms MapSetting) String() string {
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return fmt.Sprintf("MapSetting[players=%d HWMinDistance=%d Size=%d]", ms.Players, ms.HWMinDistance, ms.ExpectedSize())
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}
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func (ms MapSetting) ExpectedSize() uint32 {
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return uint32(math.Sqrt(float64(ms.Players)) * float64(ms.HWMinDistance) * 1.4)
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}
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func (ms MapSetting) TotalPlanets() uint32 {
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return ms.Players * 10
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}
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func (ms MapSetting) NobodysPlanets() uint32 {
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return ms.TotalPlanets() - ms.Players*(ms.DWCount+1)
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}
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}
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type PlanetSetting struct {
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type PlanetSetting struct {
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@@ -27,6 +51,10 @@ type PlanetSetting struct {
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Probability float32
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Probability float32
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}
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}
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func (ps PlanetSetting) Count(freePlanets uint32) int {
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return int(math.Ceil(float64(freePlanets) * float64(ps.Probability)))
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}
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func DefaultMapSetting() MapSetting {
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func DefaultMapSetting() MapSetting {
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return MapSetting{
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return MapSetting{
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Players: 25,
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Players: 25,
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@@ -54,9 +82,10 @@ func DefaultMapSetting() MapSetting {
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MaxResource: 10,
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MaxResource: 10,
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Probability: 0.18,
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Probability: 0.18,
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},
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},
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OthersMinDistance: defaultFactor, // minimal of 1 pixel on the plotter
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NormalPlanets: PlanetSetting{
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NormalPlanets: PlanetSetting{
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MinDistanceHW: 0,
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MinDistanceHW: 0,
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MinSize: 0.001,
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MinSize: 0,
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MaxSize: 1000,
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MaxSize: 1000,
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MinResource: 0,
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MinResource: 0,
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MaxResource: 10,
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MaxResource: 10,
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@@ -64,7 +93,7 @@ func DefaultMapSetting() MapSetting {
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},
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},
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RichPlanets: PlanetSetting{
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RichPlanets: PlanetSetting{
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MinDistanceHW: 0,
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MinDistanceHW: 0,
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MinSize: 0.001,
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MinSize: 0,
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MaxSize: 500,
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MaxSize: 500,
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MinResource: 5,
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MinResource: 5,
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MaxResource: 25,
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MaxResource: 25,
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@@ -72,8 +101,8 @@ func DefaultMapSetting() MapSetting {
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},
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},
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Asterioids: PlanetSetting{
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Asterioids: PlanetSetting{
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MinDistanceHW: 0,
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MinDistanceHW: 0,
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MinSize: 0.001,
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MinSize: 0,
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MaxSize: 10,
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MaxSize: 0,
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MinResource: 0,
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MinResource: 0,
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MaxResource: 0,
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MaxResource: 0,
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Probability: 0.08,
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Probability: 0.08,
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