generator: verified

This commit is contained in:
Ilia Denisov
2025-09-13 02:13:44 +03:00
parent 05999687aa
commit 84578dc61c
6 changed files with 114 additions and 54 deletions
+36 -36
View File
@@ -2,72 +2,72 @@ package generator
import (
"fmt"
"math"
)
func (m *Map) CreatePlanets(num int, deadZoneRadius float32, size, resources func() float32) error {
for range num {
coord, err := m.NewCoordinate(deadZoneRadius)
if err != nil {
return err
}
planet := NewPlanet(coord, size(), resources())
m.AddPlanet(planet)
}
return nil
}
func Generate(cfg ...func(*MapSetting)) (Map, error) {
ms := DefaultMapSetting()
for i := range cfg {
cfg[i](&ms)
}
// TODO: pre-calculate sufficient map size
var mapSize uint32 = 200
m, err := NewMap(mapSize, mapSize, ms.Players)
size := ms.ExpectedSize()
m, err := NewMap(size, size, ms.Players)
if err != nil {
return Map{}, fmt.Errorf("NewMap: %s", err)
return Map{}, fmt.Errorf("%s: NewMap: %s", ms, err)
}
totalPlanets := ms.Players * 10 // TODO: why 10?
freePlanets := totalPlanets - ms.Players*(ms.DWCount+1)
freePlanets := ms.NobodysPlanets()
createPlanets := func(ps PlanetSetting) error {
return m.CreatePlanets(ps.Count(freePlanets), float32(ps.MinDistanceHW), RandIFn(ps.MinSize, ps.MaxSize), RandIFn(ps.MinResource, ps.MaxResource))
}
// 1. Place Giant planets
giantsNum := int(math.Ceil(float64(freePlanets) * float64(ms.GiantPlanets.Probability)))
m.CreatePlanets(giantsNum, float32(ms.GiantPlanets.MinDistanceHW),
RandIFn(ms.GiantPlanets.MinSize, ms.GiantPlanets.MaxSize),
RandIFn(ms.GiantPlanets.MinResource, ms.GiantPlanets.MaxResource),
)
if err := createPlanets(ms.GiantPlanets); err != nil {
return Map{}, fmt.Errorf("%s: create giant planets: %s", ms, err)
}
// 2. Place Big planets
bigsNum := int(math.Ceil(float64(freePlanets) * float64(ms.BigPlanets.Probability)))
m.CreatePlanets(bigsNum, float32(ms.BigPlanets.MinDistanceHW),
RandIFn(ms.BigPlanets.MinSize, ms.BigPlanets.MaxSize),
RandIFn(ms.BigPlanets.MinResource, ms.BigPlanets.MaxResource),
)
if err := createPlanets(ms.BigPlanets); err != nil {
return Map{}, fmt.Errorf("%s: create big planets: %s", ms, err)
}
// X. Place players' Home Worlds
// 3. Place players' Home Worlds
for player := 0; player < int(ms.Players); player++ {
coord, err := m.NewCoordinate(float32(ms.HWMinDistance))
if err != nil {
return Map{}, err
return Map{}, fmt.Errorf("%s: hw new_coordinate: %s", ms, err)
}
planet := NewPlanet(coord, float32(ms.HWSize), float32(ms.HWResources))
m.HomePlanets[player] = PlanetarySystem{HW: planet}
}
// 4. Clear plotter and set dead zones around existing planets
m.plotter.Clear()
for i := range m.HomePlanets {
m.plotter.MarkDeadZone(m.HomePlanets[i].HW.Position.X, m.HomePlanets[i].HW.Position.Y, 5)
m.plotter.MarkDeadZone(m.HomePlanets[i].HW.Position.X, m.HomePlanets[i].HW.Position.Y, ms.OthersMinDistance)
for j := range m.HomePlanets[i].DW {
m.plotter.MarkDeadZone(m.HomePlanets[i].DW[j].Position.X, m.HomePlanets[i].DW[j].Position.Y, 5)
m.plotter.MarkDeadZone(m.HomePlanets[i].DW[j].Position.X, m.HomePlanets[i].DW[j].Position.Y, ms.OthersMinDistance)
}
}
for i := range m.FreePlanets {
m.plotter.MarkDeadZone(m.FreePlanets[i].Position.X, m.FreePlanets[i].Position.Y, 5)
m.plotter.MarkDeadZone(m.FreePlanets[i].Position.X, m.FreePlanets[i].Position.Y, ms.OthersMinDistance)
}
// 5. Place Normal planets
if err := createPlanets(ms.NormalPlanets); err != nil {
return Map{}, fmt.Errorf("%s: create normal planets: %s", ms, err)
}
// 6. Place Rich planets
if err := createPlanets(ms.RichPlanets); err != nil {
return Map{}, fmt.Errorf("%s: create rich planets: %s", ms, err)
}
// 7. Place Asteroids
if err := createPlanets(ms.Asterioids); err != nil {
return Map{}, fmt.Errorf("%s: create asteroids: %s", ms, err)
}
return *m, nil