local-dev: stop spawned engine containers in down/clean
Backend's runtime spawns the engine container outside the compose project, so `docker compose down` left a `galaxy-game-…` container running. Add a `stop-engines` target that finds them by their OCI image-title label (set in game/Dockerfile) and remove forcibly; make `down` and `clean` depend on it. `clean` additionally wipes the per-game state directory under /tmp/galaxy-game-state. Add a troubleshooting note for the related symptom: when the browser holds a keypair from a previous DB and `make clean` recreates everything, the lobby renders "no games yet" until the user clears site data or opens an incognito window. The dev user keeps the same email but receives a fresh user_id, which the old keypair cannot authenticate against. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -181,6 +181,19 @@ make status docker compose ps
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## Troubleshooting
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- **Lobby shows "no games yet" after `make clean && make up`** —
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the browser still holds a keypair + device session bound to the
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user_id from the previous DB. The new user has the same email
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(`dev@local.test`) but a fresh user_id, so the old keypair
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authenticates against a session row that no longer exists or
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points at the wrong account. Open the page in an incognito
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window, or wipe site data for `localhost:5173` (DevTools →
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Application → Storage → Clear site data) and log in again.
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- **`make down` leaves a `galaxy-game-…` container behind** — fixed
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in this Makefile: `make down` and `make clean` now stop spawned
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engine containers via the `org.opencontainers.image.title=
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galaxy-game-engine` label. To stop them by hand without touching
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the rest of the stack, `make stop-engines`.
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- **`make up` reports a build error mentioning `pkg/cronutil`** —
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upstream module list drifted; copy any new `pkg/<name>/` line into
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the local-dev `backend.Dockerfile` / `gateway.Dockerfile` to match
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