local-dev: stop spawned engine containers in down/clean

Backend's runtime spawns the engine container outside the compose
project, so `docker compose down` left a `galaxy-game-…` container
running. Add a `stop-engines` target that finds them by their OCI
image-title label (set in game/Dockerfile) and remove forcibly;
make `down` and `clean` depend on it. `clean` additionally wipes
the per-game state directory under /tmp/galaxy-game-state.

Add a troubleshooting note for the related symptom: when the
browser holds a keypair from a previous DB and `make clean`
recreates everything, the lobby renders "no games yet" until the
user clears site data or opens an incognito window. The dev user
keeps the same email but receives a fresh user_id, which the old
keypair cannot authenticate against.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-08 19:04:05 +02:00
parent 804fdd2a72
commit 82c4f70156
2 changed files with 38 additions and 5 deletions
+25 -5
View File
@@ -1,18 +1,23 @@
.PHONY: help up down logs status rebuild clean psql logs-backend logs-gateway logs-mail build-engine wait
.PHONY: help up down logs status rebuild clean psql logs-backend logs-gateway logs-mail build-engine stop-engines wait
.DEFAULT_GOAL := help
COMPOSE := docker compose
REPO_ROOT := $(realpath $(CURDIR)/../..)
ENGINE_IMAGE := galaxy-engine:local-dev
# Label set by the engine `Dockerfile` runtime stage; used to find
# engine containers spawned by backend's runtime that fall outside
# `docker compose down`'s scope.
ENGINE_LABEL := org.opencontainers.image.title=galaxy-game-engine
help:
@echo "Local development stack for the Galaxy UI:"
@echo " make up Build (if needed) and bring up the stack, wait until healthy"
@echo " make down Stop containers, keep volumes"
@echo " make down Stop containers (incl. spawned engines), keep volumes"
@echo " make rebuild Force rebuild of backend / gateway images and bring up"
@echo " make build-engine Build the engine image $(ENGINE_IMAGE) used by the dev sandbox"
@echo " make clean Stop and wipe volumes (postgres data, game state)"
@echo " make stop-engines Stop and remove only the per-game engine containers"
@echo " make clean Stop and wipe volumes (postgres data, engines, game state)"
@echo " make logs Tail all logs"
@echo " make logs-backend Tail only the backend logs"
@echo " make logs-gateway Tail only the gateway logs"
@@ -42,11 +47,26 @@ build-engine:
docker build -t $(ENGINE_IMAGE) -f $(REPO_ROOT)/game/Dockerfile $(REPO_ROOT); \
fi
down:
down: stop-engines
$(COMPOSE) down
clean:
clean: stop-engines
$(COMPOSE) down -v
@if [ -d /tmp/galaxy-game-state ]; then \
echo "wiping /tmp/galaxy-game-state…"; \
docker run --rm -v /tmp/galaxy-game-state:/state alpine sh -c 'rm -rf /state/*' 2>/dev/null || rm -rf /tmp/galaxy-game-state/* 2>/dev/null || true; \
fi
# Spawned engine containers run outside the compose project (the
# backend's runtime creates them on demand), so `compose down` does
# not see them. We discover them by the engine image's
# OCI title label, set by game/Dockerfile.
stop-engines:
@ids=$$(docker ps -aq --filter label=$(ENGINE_LABEL)); \
if [ -n "$$ids" ]; then \
echo "stopping engine containers…"; \
docker rm -f $$ids >/dev/null; \
fi
logs:
$(COMPOSE) logs -f --tail=100