feat: voting procedures
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@@ -58,9 +58,9 @@ func buildGameOnMap(races []string, m generator.Map) (*game.Game, error) {
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}
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relations[i] = game.RaceRelation{RaceID: raceID, Relation: game.RelationWar}
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g.Race[i] = game.Race{
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ID: raceID,
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Name: races[i],
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Vote: raceID,
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ID: raceID,
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Name: races[i],
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VoteFor: raceID,
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Tech: map[game.Tech]float64{
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game.TechDrive: 1,
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game.TechWeapons: 1,
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