tests: produce on planets, unload on routes
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@@ -57,6 +57,7 @@ var (
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Race_1_Cruiser_idx = 2
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Uninhabited_Planet_3_num uint = 3
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Uninhabited_Planet_4_num uint = 4
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ShipType_Cruiser = "Cruiser"
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@@ -100,6 +101,7 @@ func newGame() *game.Game {
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controller.NewPlanet(R1_Planet_1_num, "Planet_1", Race_1.ID, 2, 2, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
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controller.NewPlanet(R0_Planet_2_num, "Planet_2", Race_0.ID, 3, 3, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
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controller.NewPlanet(Uninhabited_Planet_3_num, "Planet_3", uuid.Nil, 500, 500, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
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controller.NewPlanet(Uninhabited_Planet_4_num, "Planet_4", uuid.Nil, 10, 10, 500, 0, 0, 10, game.ProductionNone.AsType(uuid.Nil)),
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},
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},
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}
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