tests: produce on planets, unload on routes
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@@ -67,8 +67,16 @@ func (c *Cache) RaceTechLevel(ri int, t game.Tech, v float64) {
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c.raceTechLevel(ri, t, v)
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}
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func (c *Cache) ListRouteEligibleGroupIds(pn uint) iter.Seq[int] {
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return c.listRouteEligibleGroupIds(pn)
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func (c *Cache) ListRoutedSendGroupIds(pn uint) iter.Seq[int] {
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return c.listRoutedSendGroupIds(pn)
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}
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func (c *Cache) ListRoutedUnloadShipGroupIds(pn uint, rt game.RouteType) iter.Seq[int] {
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return c.listRoutedUnloadShipGroupIds(pn, rt)
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}
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func (c *Cache) SelectColUnloadGroup(groups []int) (result iter.Seq[int]) {
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return c.selectColUnloadGroup(groups)
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}
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func (c *Cache) ListMoveableGroupIds() iter.Seq[int] {
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