feat(ui): F8-10 — tables planets / ship-groups / fleets, ship-classes delete guard (#53)
Lights up three previously-stubbed table active views and tightens the
existing one:
- table-planets: 4 kind checkboxes (own / foreign / uninhabited /
unknown) + race dropdown that filters the foreign slice; row click
selects + centres the planet on the map.
- table-ship-groups: local + foreign groups in one grid, owner
checkboxes, planet dropdown (destination OR origin), class
dropdown; on-planet click focuses the destination planet, in-space
click focuses the ship group itself (camera follows interpolated
position).
- table-fleets: own fleets only with the shared planet dropdown;
on-planet click focuses the planet, in-space click centres the
camera on the interpolated fleet position without altering the
selection (no fleet variant in Selected).
- table-ship-classes: per-row Delete is disabled with a count tooltip
while at least one local ship group references the class. The
engine refuses the removal anyway; the UI pre-empts the surface.
Wires the click → map flow through a transient `SelectionStore.focus`
/ `focusPoint` channel that `map.svelte` consumes once on mount —
in-memory only, so an F5 does not re-centre.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,143 @@
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// F8-10 end-to-end coverage for the planets table → map navigation.
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// Boots an authenticated session, mocks the gateway with a small
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// planets-only report, navigates to `table → planets`, clicks the
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// first row, and asserts the active view switches to the map (which
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// also implicitly proves that the `SelectionStore.focus` → map mount
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// hand-off lands inside the live shell). Ship-groups and fleets are
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// covered by their vitest specs — one e2e is enough to smoke the
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// composed flow.
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import { fromJson, type JsonValue } from "@bufbuild/protobuf";
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import { expect, test, type Page } from "@playwright/test";
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import { ExecuteCommandRequestSchema } from "../../src/proto/edge/v1/edge_gateway_pb";
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import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
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import {
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buildMyGamesListPayload,
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type GameFixture,
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} from "./fixtures/lobby-fbs";
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import { buildReportPayload } from "./fixtures/report-fbs";
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const SESSION_ID = "f8-10-tables-session";
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const GAME_ID = "f8101010-0000-4000-8000-101010101010";
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async function mockGateway(page: Page): Promise<void> {
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const game: GameFixture = {
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gameId: GAME_ID,
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gameName: "F8-10 Game",
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gameType: "private",
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status: "running",
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ownerUserId: "user-1",
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minPlayers: 2,
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maxPlayers: 8,
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enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
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createdAtMs: BigInt(Date.now() - 86_400_000),
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updatedAtMs: BigInt(Date.now()),
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currentTurn: 1,
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};
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await page.route(
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"**/edge.v1.Gateway/ExecuteCommand",
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async (route) => {
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const reqText = route.request().postData();
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if (reqText === null) {
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await route.fulfill({ status: 400 });
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return;
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}
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const req = fromJson(
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ExecuteCommandRequestSchema,
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JSON.parse(reqText) as JsonValue,
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);
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let payload: Uint8Array;
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switch (req.messageType) {
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case "lobby.my.games.list":
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payload = buildMyGamesListPayload([game]);
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break;
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case "user.games.report":
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payload = buildReportPayload({
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turn: 1,
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mapWidth: 4000,
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mapHeight: 4000,
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localPlanets: [
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{ number: 1, name: "Home", x: 1000, y: 1000 },
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],
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otherPlanets: [
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{
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number: 2,
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name: "Frontier",
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x: 2000,
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y: 1500,
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owner: "Federation",
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},
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],
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uninhabitedPlanets: [
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{ number: 3, name: "Rock", x: 1500, y: 2200 },
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],
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});
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break;
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default:
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payload = new Uint8Array();
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}
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const body = await forgeExecuteCommandResponseJson({
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requestId: req.requestId,
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timestampMs: BigInt(Date.now()),
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resultCode: "ok",
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payloadBytes: payload,
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});
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await route.fulfill({
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status: 200,
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contentType: "application/json",
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body,
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});
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},
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);
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// Hold SubscribeEvents open — mirrors the pattern in other e2e
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// specs to avoid the revocation watcher signing the session out.
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await page.route(
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"**/edge.v1.Gateway/SubscribeEvents",
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async () => {
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await new Promise<void>(() => {});
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},
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);
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}
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async function bootSession(page: Page): Promise<void> {
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await page.goto("/__debug/store");
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await expect(page.getByTestId("debug-store-ready")).toBeVisible();
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await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
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await page.evaluate(() => window.__galaxyDebug!.clearSession());
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await page.evaluate(
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(id) => window.__galaxyDebug!.setDeviceSessionId(id),
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SESSION_ID,
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);
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}
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test("clicking a row in the planets table opens the map", async ({ page }) => {
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await mockGateway(page);
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await bootSession(page);
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await page.goto("/");
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await page.waitForFunction(() => window.__galaxyNav !== undefined);
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await page.evaluate(
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(id) =>
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window.__galaxyNav!.enterGame(id, "table", {
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tableEntity: "planets",
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}),
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GAME_ID,
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);
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const table = page.getByTestId("planets-table");
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await expect(table).toBeVisible();
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const rows = page.getByTestId("planets-row");
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await expect(rows).toHaveCount(3);
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// Click the foreign planet — the data-* stamps let the spec assert
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// against a deterministic row regardless of default sort.
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await page
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.locator('[data-testid="planets-row"][data-number="2"]')
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.click();
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await expect(page.getByTestId("active-view-map")).toBeVisible();
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});
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