feat: produce ships
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@@ -1,6 +1,7 @@
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package controller_test
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import (
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"slices"
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"testing"
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"github.com/google/uuid"
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@@ -122,6 +123,41 @@ func TestPlanetProductionCapacity(t *testing.T) {
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assert.Equal(t, 53.125, c.PlanetProductionCapacity(R0_Planet_0_num))
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}
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func TestProduceShips(t *testing.T) {
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c, g := newCache()
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pn := int(R0_Planet_0_num)
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assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SHIP", Race_0_Gunship))
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assert.Equal(t, game.ProductionShip, c.MustPlanet(R0_Planet_0_num).Production.Type)
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assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
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assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
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st := c.MustShipClass(Race_0_idx, Race_0_Gunship)
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assert.Equal(t, st.ID, *c.MustPlanet(R0_Planet_0_num).Production.SubjectID)
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c.MustPlanet(R0_Planet_0_num).Population = 1000.
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c.MustPlanet(R0_Planet_0_num).Industry = 1000.
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c.MustPlanet(R0_Planet_0_num).Resources = 10.
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shipMass := st.EmptyMass()
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c.ProduceShips()
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 0)
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assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress)
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progress := *c.MustPlanet(R0_Planet_0_num).Production.Progress
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assert.InDelta(t, 0.45, progress, 0.001)
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assert.NoError(t, c.CreateShipType(Race_0_idx, "Drone", 1, 0, 0, 0, 0))
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assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SHIP", "Drone"))
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assert.InDelta(t, shipMass*progress, c.MustPlanet(R0_Planet_0_num).Material, 0.00001) // 99.(0099) material build
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c.ProduceShips()
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
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assert.Equal(t, uint(99), c.ShipGroup(0).Number)
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progress = *c.MustPlanet(R0_Planet_0_num).Production.Progress
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assert.InDelta(t, 0.0099, progress, 0.00001) // 1.(0099) drones with no CAP on planet
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}
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func TestProduceShip(t *testing.T) {
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Drone := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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