use float64

This commit is contained in:
Ilia Denisov
2025-09-23 22:27:09 +03:00
parent 1a1bd0af17
commit 7d93176031
9 changed files with 60 additions and 60 deletions
+4 -4
View File
@@ -28,7 +28,7 @@ func TestNewPlotter(t *testing.T) {
func TestAsPlotterSize(t *testing.T) {
for _, tc := range []struct {
w, h uint32
f float32
f float64
ew, eh uint32
}{
{10, 10, 0, 10, 10},
@@ -46,7 +46,7 @@ func TestAsPlotterSize(t *testing.T) {
}
func TestRandomFreePoint(t *testing.T) {
var factor float32 = 0.25
var factor float64 = 0.25
var w, h uint32 = 20, 20
bm := plotter.NewBitmap(w, h, factor)
p, err := plotter.NewBitmapPlotter(bm, factor) // 80x80
@@ -58,7 +58,7 @@ func TestRandomFreePoint(t *testing.T) {
if err != nil {
t.Errorf("expect: no error getting random point, got: %s", err)
}
if x > float32(w) || y > float32(w) {
if x > float64(w) || y > float64(w) {
t.Errorf("expect: point coordinates within map size %dx%d, got: x=%f y=%f", w, h, x, y)
}
@@ -67,7 +67,7 @@ func TestRandomFreePoint(t *testing.T) {
t.Errorf("expect: no error when radius is zero, got: %s", err)
}
_, _, err = p.RandomFreePoint(float32(w + h)) // guaranteed to mark whole area dead zone
_, _, err = p.RandomFreePoint(float64(w + h)) // guaranteed to mark whole area dead zone
if err != nil {
t.Errorf("expect: no error getting random point, got: %s", err)
}