use float64
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@@ -28,7 +28,7 @@ func TestNewPlotter(t *testing.T) {
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func TestAsPlotterSize(t *testing.T) {
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for _, tc := range []struct {
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w, h uint32
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f float32
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f float64
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ew, eh uint32
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}{
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{10, 10, 0, 10, 10},
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@@ -46,7 +46,7 @@ func TestAsPlotterSize(t *testing.T) {
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}
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func TestRandomFreePoint(t *testing.T) {
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var factor float32 = 0.25
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var factor float64 = 0.25
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var w, h uint32 = 20, 20
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bm := plotter.NewBitmap(w, h, factor)
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p, err := plotter.NewBitmapPlotter(bm, factor) // 80x80
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@@ -58,7 +58,7 @@ func TestRandomFreePoint(t *testing.T) {
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if err != nil {
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t.Errorf("expect: no error getting random point, got: %s", err)
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}
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if x > float32(w) || y > float32(w) {
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if x > float64(w) || y > float64(w) {
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t.Errorf("expect: point coordinates within map size %dx%d, got: x=%f y=%f", w, h, x, y)
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}
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@@ -67,7 +67,7 @@ func TestRandomFreePoint(t *testing.T) {
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t.Errorf("expect: no error when radius is zero, got: %s", err)
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}
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_, _, err = p.RandomFreePoint(float32(w + h)) // guaranteed to mark whole area dead zone
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_, _, err = p.RandomFreePoint(float64(w + h)) // guaranteed to mark whole area dead zone
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if err != nil {
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t.Errorf("expect: no error getting random point, got: %s", err)
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}
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