ui/phase-16: cargo routes inspector + map pick foundation
Add per-planet cargo routes (COL/CAP/MAT/EMP) to the inspector with a renderer-driven destination picker (faded out-of-reach planets, cursor-line anchor, hover-highlight) and per-route arrows on the map. The pick-mode primitives are exposed via `MapPickService` so ship-group dispatch in Phase 19/20 can reuse the same surface. Pass A — generic map foundation: - hit-test now sizes the click zone to `pointRadiusPx + slopPx` so the visible disc is always part of the target. - `RendererHandle` gains `onPointerMove`, `onHoverChange`, `setPickMode`, `getPickState`, `getPrimitiveAlpha`, `setExtraPrimitives`, `getPrimitives`. The click dispatcher is centralised: pick-mode swallows clicks atomically so the standard selection consumers do not race against teardown. - `MapPickService` (`lib/map-pick.svelte.ts`) wraps the renderer contract in a promise-shaped `pick(...)`. The in-game shell layout owns the service so sidebar and bottom-sheet inspectors see the same instance. - Debug-surface registry exposes `getMapPrimitives`, `getMapPickState`, `getMapCamera` to e2e specs without spawning a separate debug page after navigation. Pass B — cargo-route feature: - `CargoLoadType`, `setCargoRoute`, `removeCargoRoute` typed variants with `(source, loadType)` collapse rule on the order draft; round-trip through the FBS encoder/decoder. - `GameReport` decodes `routes` and the local player's drive tech for the inline reach formula (40 × drive). `applyOrderOverlay` upserts/drops route entries for valid/submitting/applied commands. - `lib/inspectors/planet/cargo-routes.svelte` renders the four-slot section. `Add` / `Edit` call `MapPickService.pick`, `Remove` emits `removeCargoRoute`. - `map/cargo-routes.ts` builds shaft + arrowhead primitives per cargo type; the map view pushes them through `setExtraPrimitives` so the renderer never re-inits Pixi on route mutations (Pixi 8 doesn't support that on a reused canvas). Docs: - `docs/cargo-routes-ux.md` covers engine semantics + UI map. - `docs/renderer.md` documents pick mode and the debug surface. - `docs/calc-bridge.md` records the Phase 16 reach waiver. - `PLAN.md` rewrites Phase 16 to reflect the foundation + feature split and the decisions baked in (map-driven picker, inline reach, optimistic overlay via `setExtraPrimitives`). Tests: - `tests/map-pick-mode.test.ts` — pure overlay-spec helper. - `tests/map-cargo-routes.test.ts` — `buildCargoRouteLines`. - `tests/inspector-planet-cargo-routes.test.ts` — slot rendering, picker invocation, collapse, cancel, remove. - Extensions to `order-draft`, `submit`, `order-load`, `order-overlay`, `state-binding`, `inspector-planet`, `inspector-overlay`, `game-shell-sidebar`, `game-shell-header`. - `tests/e2e/cargo-routes.spec.ts` — Playwright happy path: add COL, add CAP, remove COL, asserting both the inspector and the arrow count via `__galaxyDebug.getMapPrimitives()`. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -13,7 +13,10 @@ import {
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CommandPayload,
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CommandPlanetProduce,
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CommandPlanetRename,
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CommandPlanetRouteRemove,
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CommandPlanetRouteSet,
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PlanetProduction,
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PlanetRouteLoadType,
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UserGamesOrder,
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UserGamesOrderGet,
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UserGamesOrderGetResponse,
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@@ -219,6 +222,134 @@ describe("fetchOrder", () => {
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expect(result.commands).toEqual([]);
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});
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test("decodes CommandPlanetRouteSet into setCargoRoute", async () => {
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const builder = new Builder(256);
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const cmdIdOffset = builder.createString("cmd-route-set");
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const inner = CommandPlanetRouteSet.createCommandPlanetRouteSet(
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builder,
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BigInt(11),
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BigInt(22),
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PlanetRouteLoadType.MAT,
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);
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CommandItem.startCommandItem(builder);
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CommandItem.addCmdId(builder, cmdIdOffset);
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CommandItem.addPayloadType(builder, CommandPayload.CommandPlanetRouteSet);
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CommandItem.addPayload(builder, inner);
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const item = CommandItem.endCommandItem(builder);
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const commandsVec = UserGamesOrder.createCommandsVector(builder, [item]);
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const [hi, lo] = uuidToHiLo(GAME_ID);
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const gameIdOffset = UUID.createUUID(builder, hi, lo);
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UserGamesOrder.startUserGamesOrder(builder);
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UserGamesOrder.addGameId(builder, gameIdOffset);
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UserGamesOrder.addUpdatedAt(builder, BigInt(7));
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UserGamesOrder.addCommands(builder, commandsVec);
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const orderOffset = UserGamesOrder.endUserGamesOrder(builder);
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UserGamesOrderGetResponse.startUserGamesOrderGetResponse(builder);
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UserGamesOrderGetResponse.addFound(builder, true);
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UserGamesOrderGetResponse.addOrder(builder, orderOffset);
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const offset = UserGamesOrderGetResponse.endUserGamesOrderGetResponse(
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builder,
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);
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builder.finish(offset);
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const exec = vi.fn(async () => ({
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resultCode: "ok",
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payloadBytes: builder.asUint8Array(),
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}));
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const result = await fetchOrder(mockClient(exec), GAME_ID, 5);
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expect(result.commands).toHaveLength(1);
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const cmd = result.commands[0]!;
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expect(cmd.kind).toBe("setCargoRoute");
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if (cmd.kind !== "setCargoRoute") return;
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expect(cmd.id).toBe("cmd-route-set");
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expect(cmd.sourcePlanetNumber).toBe(11);
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expect(cmd.destinationPlanetNumber).toBe(22);
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expect(cmd.loadType).toBe("MAT");
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});
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test("decodes CommandPlanetRouteRemove into removeCargoRoute", async () => {
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const builder = new Builder(256);
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const cmdIdOffset = builder.createString("cmd-route-remove");
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const inner = CommandPlanetRouteRemove.createCommandPlanetRouteRemove(
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builder,
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BigInt(33),
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PlanetRouteLoadType.EMP,
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);
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CommandItem.startCommandItem(builder);
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CommandItem.addCmdId(builder, cmdIdOffset);
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CommandItem.addPayloadType(
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builder,
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CommandPayload.CommandPlanetRouteRemove,
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);
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CommandItem.addPayload(builder, inner);
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const item = CommandItem.endCommandItem(builder);
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const commandsVec = UserGamesOrder.createCommandsVector(builder, [item]);
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const [hi, lo] = uuidToHiLo(GAME_ID);
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const gameIdOffset = UUID.createUUID(builder, hi, lo);
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UserGamesOrder.startUserGamesOrder(builder);
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UserGamesOrder.addGameId(builder, gameIdOffset);
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UserGamesOrder.addUpdatedAt(builder, BigInt(8));
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UserGamesOrder.addCommands(builder, commandsVec);
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const orderOffset = UserGamesOrder.endUserGamesOrder(builder);
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UserGamesOrderGetResponse.startUserGamesOrderGetResponse(builder);
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UserGamesOrderGetResponse.addFound(builder, true);
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UserGamesOrderGetResponse.addOrder(builder, orderOffset);
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const offset = UserGamesOrderGetResponse.endUserGamesOrderGetResponse(
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builder,
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);
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builder.finish(offset);
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const exec = vi.fn(async () => ({
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resultCode: "ok",
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payloadBytes: builder.asUint8Array(),
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}));
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const result = await fetchOrder(mockClient(exec), GAME_ID, 5);
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expect(result.commands).toHaveLength(1);
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const cmd = result.commands[0]!;
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expect(cmd.kind).toBe("removeCargoRoute");
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if (cmd.kind !== "removeCargoRoute") return;
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expect(cmd.sourcePlanetNumber).toBe(33);
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expect(cmd.loadType).toBe("EMP");
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});
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test("skips a CommandPlanetRouteSet with PlanetRouteLoadType.UNKNOWN", async () => {
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const builder = new Builder(256);
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const cmdIdOffset = builder.createString("cmd-unknown-load");
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const inner = CommandPlanetRouteSet.createCommandPlanetRouteSet(
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builder,
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BigInt(1),
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BigInt(2),
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PlanetRouteLoadType.UNKNOWN,
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);
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CommandItem.startCommandItem(builder);
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CommandItem.addCmdId(builder, cmdIdOffset);
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CommandItem.addPayloadType(builder, CommandPayload.CommandPlanetRouteSet);
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CommandItem.addPayload(builder, inner);
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const item = CommandItem.endCommandItem(builder);
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const commandsVec = UserGamesOrder.createCommandsVector(builder, [item]);
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const [hi, lo] = uuidToHiLo(GAME_ID);
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const gameIdOffset = UUID.createUUID(builder, hi, lo);
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UserGamesOrder.startUserGamesOrder(builder);
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UserGamesOrder.addGameId(builder, gameIdOffset);
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UserGamesOrder.addUpdatedAt(builder, BigInt(0));
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UserGamesOrder.addCommands(builder, commandsVec);
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const orderOffset = UserGamesOrder.endUserGamesOrder(builder);
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UserGamesOrderGetResponse.startUserGamesOrderGetResponse(builder);
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UserGamesOrderGetResponse.addFound(builder, true);
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UserGamesOrderGetResponse.addOrder(builder, orderOffset);
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const offset = UserGamesOrderGetResponse.endUserGamesOrderGetResponse(
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builder,
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);
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builder.finish(offset);
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const exec = vi.fn(async () => ({
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resultCode: "ok",
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payloadBytes: builder.asUint8Array(),
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}));
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const result = await fetchOrder(mockClient(exec), GAME_ID, 5);
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expect(result.commands).toEqual([]);
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});
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test("posts a well-formed UserGamesOrderGet payload", async () => {
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let captured: Uint8Array | null = null;
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const exec = vi.fn(async (_messageType, payload: Uint8Array) => {
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