ui/phase-16: cargo routes inspector + map pick foundation
Add per-planet cargo routes (COL/CAP/MAT/EMP) to the inspector with a renderer-driven destination picker (faded out-of-reach planets, cursor-line anchor, hover-highlight) and per-route arrows on the map. The pick-mode primitives are exposed via `MapPickService` so ship-group dispatch in Phase 19/20 can reuse the same surface. Pass A — generic map foundation: - hit-test now sizes the click zone to `pointRadiusPx + slopPx` so the visible disc is always part of the target. - `RendererHandle` gains `onPointerMove`, `onHoverChange`, `setPickMode`, `getPickState`, `getPrimitiveAlpha`, `setExtraPrimitives`, `getPrimitives`. The click dispatcher is centralised: pick-mode swallows clicks atomically so the standard selection consumers do not race against teardown. - `MapPickService` (`lib/map-pick.svelte.ts`) wraps the renderer contract in a promise-shaped `pick(...)`. The in-game shell layout owns the service so sidebar and bottom-sheet inspectors see the same instance. - Debug-surface registry exposes `getMapPrimitives`, `getMapPickState`, `getMapCamera` to e2e specs without spawning a separate debug page after navigation. Pass B — cargo-route feature: - `CargoLoadType`, `setCargoRoute`, `removeCargoRoute` typed variants with `(source, loadType)` collapse rule on the order draft; round-trip through the FBS encoder/decoder. - `GameReport` decodes `routes` and the local player's drive tech for the inline reach formula (40 × drive). `applyOrderOverlay` upserts/drops route entries for valid/submitting/applied commands. - `lib/inspectors/planet/cargo-routes.svelte` renders the four-slot section. `Add` / `Edit` call `MapPickService.pick`, `Remove` emits `removeCargoRoute`. - `map/cargo-routes.ts` builds shaft + arrowhead primitives per cargo type; the map view pushes them through `setExtraPrimitives` so the renderer never re-inits Pixi on route mutations (Pixi 8 doesn't support that on a reused canvas). Docs: - `docs/cargo-routes-ux.md` covers engine semantics + UI map. - `docs/renderer.md` documents pick mode and the debug surface. - `docs/calc-bridge.md` records the Phase 16 reach waiver. - `PLAN.md` rewrites Phase 16 to reflect the foundation + feature split and the decisions baked in (map-driven picker, inline reach, optimistic overlay via `setExtraPrimitives`). Tests: - `tests/map-pick-mode.test.ts` — pure overlay-spec helper. - `tests/map-cargo-routes.test.ts` — `buildCargoRouteLines`. - `tests/inspector-planet-cargo-routes.test.ts` — slot rendering, picker invocation, collapse, cancel, remove. - Extensions to `order-draft`, `submit`, `order-load`, `order-overlay`, `state-binding`, `inspector-planet`, `inspector-overlay`, `game-shell-sidebar`, `game-shell-header`. - `tests/e2e/cargo-routes.spec.ts` — Playwright happy path: add COL, add CAP, remove COL, asserting both the inspector and the arrow count via `__galaxyDebug.getMapPrimitives()`. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
+408
-11
@@ -21,18 +21,27 @@ import { Application, Container, Graphics, type Renderer, type RendererType } fr
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import { Viewport as PixiViewport } from "pixi-viewport";
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import { hitTest, type Hit } from "./hit-test";
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import { screenToWorld } from "./math";
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import { minScaleNoWrap } from "./no-wrap";
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import {
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computePickOverlay,
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PICK_OVERLAY_STYLE,
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type PickModeHandle,
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type PickModeOptions,
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} from "./pick-mode";
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import { wrapCameraTorus } from "./torus";
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import {
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DARK_THEME,
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DEFAULT_POINT_RADIUS_PX,
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World,
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type Camera,
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type CirclePrim,
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type LinePrim,
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type PointPrim,
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type Primitive,
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type PrimitiveID,
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type Theme,
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type Viewport,
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type World,
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type WrapMode,
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} from "./world";
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@@ -58,6 +67,26 @@ export interface RendererHandle {
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getViewport(): Viewport;
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getBackend(): "webgl" | "webgpu" | "canvas";
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hitAt(cursorPx: { x: number; y: number }): Hit | null;
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/**
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* setExtraPrimitives replaces the current overlay primitive layer
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* with `prims`. The base world (passed to `createRenderer`) is
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* preserved; only the extras layer changes. Used by the in-game
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* shell to project order-overlay-driven artefacts (Phase 16
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* cargo-route arrows) onto the live renderer without disposing
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* and recreating the Pixi `Application` — which Pixi 8 does not
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* reliably support on the same canvas.
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*
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* Hit-test, `getPrimitives`, and pick mode all see the union of
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* base + extras after the call returns. Repeated calls
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* remount-replace the extras atomically.
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*/
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setExtraPrimitives(prims: readonly Primitive[]): void;
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/**
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* getPrimitives returns the live union of base + extras. The
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* order is base-first, extras-last (mirroring the draw order).
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* Reads stay in sync with `setExtraPrimitives`.
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*/
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getPrimitives(): readonly Primitive[];
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/**
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* onClick subscribes `cb` to a click on the map (a pointer-down /
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* pointer-up pair without enough drag to trigger pan). The cursor
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@@ -70,6 +99,62 @@ export interface RendererHandle {
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* click here will not race a pan gesture.
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*/
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onClick(cb: (cursorPx: { x: number; y: number }) => void): () => void;
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/**
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* onPointerMove subscribes `cb` to every pointer-move event on
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* the canvas. The callback receives the cursor in canvas-local
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* pixel coordinates so callers can hand it straight to `hitAt`.
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* Touch drags also emit pointer-move while a finger is pressed.
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* The returned function detaches the listener; idempotent.
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*/
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onPointerMove(cb: (cursorPx: { x: number; y: number }) => void): () => void;
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/**
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* onHoverChange subscribes `cb` to changes in the primitive
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* currently under the cursor. The callback fires only when the
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* id transitions (deduped) and is invoked with `null` when the
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* cursor moves into empty space. Driven by the same pointer-move
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* stream as `onPointerMove`, so subscribing to both does not
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* double-cost the pointer event.
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*/
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onHoverChange(cb: (id: PrimitiveID | null) => void): () => void;
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/**
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* setPickMode opens (or, with `null`, closes) a map-driven
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* destination pick. While a session is active the renderer dims
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* primitives outside `reachableIds`, mounts an overlay drawing
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* the source-anchor ring, the cursor line, and the
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* hover-highlight ring, suppresses regular `onClick` consumers,
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* and listens for Escape on `document`. The session resolves via
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* `opts.onPick(id)` on a click hitting a reachable planet, or
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* `opts.onPick(null)` on Escape / handle.cancel().
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*
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* Returns the imperative cancel handle when a session was opened
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* (i.e. `opts !== null`), otherwise `null`. Calling the function
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* again with `null` closes any active session and is idempotent.
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*/
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setPickMode(opts: PickModeOptions | null): PickModeHandle | null;
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/**
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* isPickModeActive reports whether a `setPickMode` session is
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* currently open. The standard `onClick` path is suppressed
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* while this returns `true`.
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*/
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isPickModeActive(): boolean;
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/**
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* getPickState returns a defensive snapshot of the pick-mode
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* session for debugging surfaces. `sourcePrimitiveId` and
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* `reachableIds` are `null` while no session is open.
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*/
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getPickState(): {
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active: boolean;
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sourcePrimitiveId: PrimitiveID | null;
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reachableIds: ReadonlySet<PrimitiveID> | null;
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hoveredId: PrimitiveID | null;
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};
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/**
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* getPrimitiveAlpha returns the current rendered alpha of the
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* primitive `id` (in the central tile). Used by the debug
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* surface to report dimmed-state for e2e assertions. Returns 1
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* for unknown ids.
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*/
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getPrimitiveAlpha(id: PrimitiveID): number;
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resize(widthPx: number, heightPx: number): void;
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dispose(): void;
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}
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@@ -132,10 +217,31 @@ export async function createRenderer(opts: RendererOptions): Promise<RendererHan
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return c;
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});
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for (const c of copies) {
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for (const p of opts.world.primitives) {
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c.addChild(buildGraphics(p, theme));
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// Per-id `Graphics` lookup. Each primitive lives in nine copies
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// (one per torus tile); pick-mode dims them by id, so the lookup
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// indexes the full set of `Graphics` instances per primitive id.
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const primitiveGraphics = new Map<PrimitiveID, Graphics[]>();
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const pointPrimitivesById = new Map<PrimitiveID, PointPrim>();
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const allPrimitiveIds: PrimitiveID[] = [];
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const extraPrimitiveIds = new Set<PrimitiveID>();
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let currentWorld: World = opts.world;
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const populatePrimitives = (prim: Primitive, isExtra: boolean): void => {
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for (const c of copies) {
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const g = buildGraphics(prim, theme);
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c.addChild(g);
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let list = primitiveGraphics.get(prim.id);
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if (list === undefined) {
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list = [];
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primitiveGraphics.set(prim.id, list);
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}
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list.push(g);
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}
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allPrimitiveIds.push(prim.id);
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if (prim.kind === "point") pointPrimitivesById.set(prim.id, prim);
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if (isExtra) extraPrimitiveIds.add(prim.id);
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};
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for (const p of opts.world.primitives) {
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populatePrimitives(p, false);
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}
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let mode: WrapMode = opts.mode;
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@@ -217,6 +323,208 @@ export async function createRenderer(opts: RendererOptions): Promise<RendererHan
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applyMode(mode);
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// Pointer-move + hover plumbing. Listening on the underlying
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// canvas keeps the renderer agnostic of pixi-viewport's plugin
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// chain (drag/pinch can swallow Pixi-level pointer events while
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// a gesture is in progress; the DOM event still fires).
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const pointerMoveCallbacks = new Set<
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(cursorPx: { x: number; y: number }) => void
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>();
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const hoverChangeCallbacks = new Set<(id: PrimitiveID | null) => void>();
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let lastHoveredId: PrimitiveID | null = null;
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let lastCursorPx: { x: number; y: number } | null = null;
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const handlePointerMove = (event: PointerEvent): void => {
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const rect = canvas.getBoundingClientRect();
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const cursorPx = {
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x: event.clientX - rect.left,
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y: event.clientY - rect.top,
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};
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lastCursorPx = cursorPx;
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for (const cb of pointerMoveCallbacks) cb(cursorPx);
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const hit = hitTest(
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currentWorld,
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handle.getCamera(),
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handle.getViewport(),
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cursorPx,
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mode,
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);
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const hoveredId = hit?.primitive.id ?? null;
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if (hoveredId === lastHoveredId) return;
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lastHoveredId = hoveredId;
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for (const cb of hoverChangeCallbacks) cb(hoveredId);
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};
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const handlePointerLeave = (): void => {
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lastCursorPx = null;
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if (hoverChangeCallbacks.size === 0 || lastHoveredId === null) return;
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lastHoveredId = null;
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for (const cb of hoverChangeCallbacks) cb(null);
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};
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canvas.addEventListener("pointermove", handlePointerMove);
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canvas.addEventListener("pointerleave", handlePointerLeave);
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// Click dispatch. The renderer owns one `viewport.clicked`
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// listener and fans the event out to either the pick-mode
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// resolver (when a session is open) or the standard `onClick`
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// subscribers — never both. Routing through one listener makes
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// the gating race-proof: a pick-mode resolution + teardown runs
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// in the same tick as the click, and the standard subscribers
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// do not see the post-teardown state.
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const clickSubscribers = new Set<
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(cursorPx: { x: number; y: number }) => void
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>();
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// Pick-mode state. Owned by the renderer so all callers funnel
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// through `setPickMode`; tests for the pure overlay math live in
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// `pick-mode.ts`.
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let pickModeActive = false;
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let pickOptions: PickModeOptions | null = null;
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let pickOverlay: Graphics | null = null;
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const dimmedAlphaBackup = new Map<Graphics, number>();
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const detachPickListeners: Array<() => void> = [];
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const handleViewportClicked = (e: {
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screen: { x: number; y: number };
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}): void => {
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const cursorPx = { x: e.screen.x, y: e.screen.y };
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if (pickModeActive) {
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const session = pickOptions;
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if (session === null) return;
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const hit = hitTest(
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currentWorld,
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handle.getCamera(),
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handle.getViewport(),
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cursorPx,
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mode,
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);
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const hitId = hit?.primitive.id ?? null;
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if (hitId === null) return;
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if (hitId === session.sourcePrimitiveId) return;
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if (!session.reachableIds.has(hitId)) return;
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const cb = session.onPick;
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teardownPickMode();
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cb(hitId);
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return;
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}
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for (const cb of clickSubscribers) cb(cursorPx);
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};
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viewport.on("clicked", handleViewportClicked);
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const redrawPickOverlay = (): void => {
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if (pickOverlay === null || pickOptions === null) return;
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const cursorWorld =
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lastCursorPx === null
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? null
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: screenToWorld(
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lastCursorPx,
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handle.getCamera(),
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handle.getViewport(),
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);
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const spec = computePickOverlay(
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pickOptions,
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cursorWorld,
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lastHoveredId,
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pointPrimitivesById,
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allPrimitiveIds,
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);
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const g = pickOverlay;
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g.clear();
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g.circle(spec.anchor.x, spec.anchor.y, spec.anchor.radius);
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g.stroke({
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color: PICK_OVERLAY_STYLE.anchor.color,
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alpha: PICK_OVERLAY_STYLE.anchor.alpha,
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width: PICK_OVERLAY_STYLE.anchor.width,
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});
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if (spec.line !== null) {
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g.moveTo(spec.line.x1, spec.line.y1);
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g.lineTo(spec.line.x2, spec.line.y2);
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g.stroke({
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color: PICK_OVERLAY_STYLE.line.color,
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alpha: PICK_OVERLAY_STYLE.line.alpha,
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width: PICK_OVERLAY_STYLE.line.width,
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});
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}
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if (spec.hoverOutline !== null) {
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g.circle(
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spec.hoverOutline.x,
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spec.hoverOutline.y,
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spec.hoverOutline.radius,
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);
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g.stroke({
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color: PICK_OVERLAY_STYLE.hover.color,
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alpha: PICK_OVERLAY_STYLE.hover.alpha,
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width: PICK_OVERLAY_STYLE.hover.width,
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});
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}
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};
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const teardownPickMode = (): void => {
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if (!pickModeActive) return;
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pickModeActive = false;
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for (const detach of detachPickListeners) detach();
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detachPickListeners.length = 0;
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for (const [g, alpha] of dimmedAlphaBackup) g.alpha = alpha;
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dimmedAlphaBackup.clear();
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if (pickOverlay !== null) {
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pickOverlay.destroy();
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pickOverlay = null;
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}
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pickOptions = null;
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};
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const openPickMode = (options: PickModeOptions): PickModeHandle => {
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// An existing session is cancelled first so the previous
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// `onPick(null)` is delivered before the new one starts.
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if (pickModeActive) {
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const previous = pickOptions;
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teardownPickMode();
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previous?.onPick(null);
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}
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pickOptions = options;
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pickModeActive = true;
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// Dim every primitive that's not the source and not reachable.
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for (const [id, list] of primitiveGraphics) {
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if (id === options.sourcePrimitiveId) continue;
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if (options.reachableIds.has(id)) continue;
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for (const g of list) {
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dimmedAlphaBackup.set(g, g.alpha);
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g.alpha = PICK_OVERLAY_STYLE.dimAlpha;
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}
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}
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// Overlay graphic. Lives in the origin copy so the central
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// tile owns it; the camera always wraps back into this tile
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// (`wrapTorusCamera`), so the user sees the overlay
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// regardless of how far they have panned.
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pickOverlay = new Graphics();
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copies[ORIGIN_COPY_INDEX]!.addChild(pickOverlay);
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redrawPickOverlay();
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// Pointer-move drives the cursor line; hover changes drive
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// the outline. Both go through the renderer's existing
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// callback registries.
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detachPickListeners.push(handle.onPointerMove(redrawPickOverlay));
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detachPickListeners.push(handle.onHoverChange(redrawPickOverlay));
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// Click resolution is handled by the shared
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// `handleViewportClicked` dispatcher above; pick mode does
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// not subscribe its own `clicked` listener — see the
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// rationale in the dispatcher's comment.
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const keyHandler = (event: KeyboardEvent): void => {
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if (event.key !== "Escape") return;
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if (pickOptions === null) return;
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event.preventDefault();
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const cb = pickOptions.onPick;
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teardownPickMode();
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cb(null);
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};
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document.addEventListener("keydown", keyHandler);
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detachPickListeners.push(() =>
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document.removeEventListener("keydown", keyHandler),
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);
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return {
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cancel: (): void => {
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if (pickOptions === null) return;
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const cb = pickOptions.onPick;
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teardownPickMode();
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cb(null);
|
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},
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||||
};
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||||
};
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|
||||
const handle: RendererHandle = {
|
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app,
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viewport,
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@@ -233,16 +541,89 @@ export async function createRenderer(opts: RendererOptions): Promise<RendererHan
|
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}),
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getBackend: () => rendererBackendName(app.renderer),
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hitAt: (cursorPx) =>
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hitTest(opts.world, handle.getCamera(), handle.getViewport(), cursorPx, mode),
|
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hitTest(
|
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currentWorld,
|
||||
handle.getCamera(),
|
||||
handle.getViewport(),
|
||||
cursorPx,
|
||||
mode,
|
||||
),
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||||
setExtraPrimitives: (prims) => {
|
||||
// Drop the previous extras layer.
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||||
for (const id of extraPrimitiveIds) {
|
||||
const list = primitiveGraphics.get(id);
|
||||
if (list !== undefined) {
|
||||
for (const g of list) {
|
||||
g.parent?.removeChild(g);
|
||||
g.destroy();
|
||||
}
|
||||
primitiveGraphics.delete(id);
|
||||
}
|
||||
pointPrimitivesById.delete(id);
|
||||
const idx = allPrimitiveIds.indexOf(id);
|
||||
if (idx >= 0) allPrimitiveIds.splice(idx, 1);
|
||||
}
|
||||
extraPrimitiveIds.clear();
|
||||
// Add the new extras.
|
||||
for (const p of prims) {
|
||||
populatePrimitives(p, true);
|
||||
}
|
||||
// Rebuild the snapshot World hit-test reads from. The
|
||||
// renderer keeps `currentWorld` mutable so the live
|
||||
// extras participate in click/hover tests on the same
|
||||
// frame they're drawn.
|
||||
currentWorld = new World(opts.world.width, opts.world.height, [
|
||||
...opts.world.primitives,
|
||||
...prims,
|
||||
]);
|
||||
},
|
||||
getPrimitives: () => currentWorld.primitives,
|
||||
onClick: (cb) => {
|
||||
const handler = (e: { screen: { x: number; y: number } }): void => {
|
||||
cb({ x: e.screen.x, y: e.screen.y });
|
||||
};
|
||||
viewport.on("clicked", handler);
|
||||
clickSubscribers.add(cb);
|
||||
return () => {
|
||||
viewport.off("clicked", handler);
|
||||
clickSubscribers.delete(cb);
|
||||
};
|
||||
},
|
||||
onPointerMove: (cb) => {
|
||||
pointerMoveCallbacks.add(cb);
|
||||
return () => {
|
||||
pointerMoveCallbacks.delete(cb);
|
||||
};
|
||||
},
|
||||
onHoverChange: (cb) => {
|
||||
hoverChangeCallbacks.add(cb);
|
||||
// Fire the current state once so subscribers do not have to
|
||||
// wait for the next pointer movement to learn what's under
|
||||
// the cursor.
|
||||
cb(lastHoveredId);
|
||||
return () => {
|
||||
hoverChangeCallbacks.delete(cb);
|
||||
};
|
||||
},
|
||||
setPickMode: (options) => {
|
||||
if (options === null) {
|
||||
if (!pickModeActive) return null;
|
||||
const previous = pickOptions;
|
||||
teardownPickMode();
|
||||
previous?.onPick(null);
|
||||
return null;
|
||||
}
|
||||
return openPickMode(options);
|
||||
},
|
||||
isPickModeActive: () => pickModeActive,
|
||||
getPickState: () => ({
|
||||
active: pickModeActive,
|
||||
sourcePrimitiveId: pickOptions?.sourcePrimitiveId ?? null,
|
||||
reachableIds: pickOptions?.reachableIds ?? null,
|
||||
hoveredId: lastHoveredId,
|
||||
}),
|
||||
getPrimitiveAlpha: (id) => {
|
||||
const list = primitiveGraphics.get(id);
|
||||
if (list === undefined || list.length === 0) return 1;
|
||||
// All copies share the same alpha (dim is applied to every
|
||||
// torus tile), so the central-tile entry is representative.
|
||||
return list[Math.min(ORIGIN_COPY_INDEX, list.length - 1)]!.alpha;
|
||||
},
|
||||
resize: (w, h) => {
|
||||
app.renderer.resize(w, h);
|
||||
viewport.resize(w, h, opts.world.width, opts.world.height);
|
||||
@@ -255,8 +636,24 @@ export async function createRenderer(opts: RendererOptions): Promise<RendererHan
|
||||
}
|
||||
},
|
||||
dispose: () => {
|
||||
// Tear down any open pick session before destroying the
|
||||
// app — the resolution callback might reference Svelte
|
||||
// stores that disappear next tick on dispose, but
|
||||
// `onPick(null)` here is a synchronous notification the
|
||||
// caller is responsible for handling.
|
||||
if (pickModeActive) {
|
||||
const previous = pickOptions;
|
||||
teardownPickMode();
|
||||
previous?.onPick(null);
|
||||
}
|
||||
viewport.off("moved", enforceCentreWhenLarger);
|
||||
viewport.off("moved", wrapTorusCamera);
|
||||
viewport.off("clicked", handleViewportClicked);
|
||||
canvas.removeEventListener("pointermove", handlePointerMove);
|
||||
canvas.removeEventListener("pointerleave", handlePointerLeave);
|
||||
pointerMoveCallbacks.clear();
|
||||
hoverChangeCallbacks.clear();
|
||||
clickSubscribers.clear();
|
||||
app.destroy({ removeView: false }, { children: true });
|
||||
},
|
||||
};
|
||||
@@ -283,7 +680,7 @@ function buildGraphics(p: Primitive, theme: Theme): Graphics {
|
||||
function drawPoint(g: Graphics, p: PointPrim, theme: Theme): void {
|
||||
const color = p.style.fillColor ?? theme.pointFill;
|
||||
const alpha = p.style.fillAlpha ?? 1;
|
||||
const radiusPx = p.style.pointRadiusPx ?? 3;
|
||||
const radiusPx = p.style.pointRadiusPx ?? DEFAULT_POINT_RADIUS_PX;
|
||||
g.circle(p.x, p.y, radiusPx);
|
||||
g.fill({ color, alpha });
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user