ui/phase-16: cargo routes inspector + map pick foundation
Add per-planet cargo routes (COL/CAP/MAT/EMP) to the inspector with a renderer-driven destination picker (faded out-of-reach planets, cursor-line anchor, hover-highlight) and per-route arrows on the map. The pick-mode primitives are exposed via `MapPickService` so ship-group dispatch in Phase 19/20 can reuse the same surface. Pass A — generic map foundation: - hit-test now sizes the click zone to `pointRadiusPx + slopPx` so the visible disc is always part of the target. - `RendererHandle` gains `onPointerMove`, `onHoverChange`, `setPickMode`, `getPickState`, `getPrimitiveAlpha`, `setExtraPrimitives`, `getPrimitives`. The click dispatcher is centralised: pick-mode swallows clicks atomically so the standard selection consumers do not race against teardown. - `MapPickService` (`lib/map-pick.svelte.ts`) wraps the renderer contract in a promise-shaped `pick(...)`. The in-game shell layout owns the service so sidebar and bottom-sheet inspectors see the same instance. - Debug-surface registry exposes `getMapPrimitives`, `getMapPickState`, `getMapCamera` to e2e specs without spawning a separate debug page after navigation. Pass B — cargo-route feature: - `CargoLoadType`, `setCargoRoute`, `removeCargoRoute` typed variants with `(source, loadType)` collapse rule on the order draft; round-trip through the FBS encoder/decoder. - `GameReport` decodes `routes` and the local player's drive tech for the inline reach formula (40 × drive). `applyOrderOverlay` upserts/drops route entries for valid/submitting/applied commands. - `lib/inspectors/planet/cargo-routes.svelte` renders the four-slot section. `Add` / `Edit` call `MapPickService.pick`, `Remove` emits `removeCargoRoute`. - `map/cargo-routes.ts` builds shaft + arrowhead primitives per cargo type; the map view pushes them through `setExtraPrimitives` so the renderer never re-inits Pixi on route mutations (Pixi 8 doesn't support that on a reused canvas). Docs: - `docs/cargo-routes-ux.md` covers engine semantics + UI map. - `docs/renderer.md` documents pick mode and the debug surface. - `docs/calc-bridge.md` records the Phase 16 reach waiver. - `PLAN.md` rewrites Phase 16 to reflect the foundation + feature split and the decisions baked in (map-driven picker, inline reach, optimistic overlay via `setExtraPrimitives`). Tests: - `tests/map-pick-mode.test.ts` — pure overlay-spec helper. - `tests/map-cargo-routes.test.ts` — `buildCargoRouteLines`. - `tests/inspector-planet-cargo-routes.test.ts` — slot rendering, picker invocation, collapse, cancel, remove. - Extensions to `order-draft`, `submit`, `order-load`, `order-overlay`, `state-binding`, `inspector-planet`, `inspector-overlay`, `game-shell-sidebar`, `game-shell-header`. - `tests/e2e/cargo-routes.spec.ts` — Playwright happy path: add COL, add CAP, remove COL, asserting both the inspector and the arrow count via `__galaxyDebug.getMapPrimitives()`. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -179,6 +179,20 @@ const ru: Record<keyof typeof en, string> = {
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"game.inspector.planet.production.research.shields": "щиты",
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"game.inspector.planet.production.research.cargo": "трюм",
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"game.inspector.planet.production.ship.no_classes": "классы кораблей ещё не спроектированы",
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"game.inspector.planet.cargo.title": "грузовые маршруты",
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"game.inspector.planet.cargo.slot.col": "колонисты",
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"game.inspector.planet.cargo.slot.cap": "промышленность",
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"game.inspector.planet.cargo.slot.mat": "сырьё",
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"game.inspector.planet.cargo.slot.emp": "пустые корабли",
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"game.inspector.planet.cargo.empty": "(маршрута нет)",
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"game.inspector.planet.cargo.add": "добавить",
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"game.inspector.planet.cargo.edit": "изменить",
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"game.inspector.planet.cargo.remove": "удалить",
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"game.inspector.planet.cargo.pick.prompt": "выбери цель на карте (Esc — отмена)",
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"game.inspector.planet.cargo.pick.cancel": "отменить выбор",
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"game.inspector.planet.cargo.pick.no_destinations": "нет планет в зоне полёта {reach} ед.",
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"game.sidebar.order.label.cargo_route_set": "маршрут {loadType} с планеты {source} → планета {destination}",
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"game.sidebar.order.label.cargo_route_remove": "удалить маршрут {loadType} с планеты {source}",
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};
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export default ru;
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