ui/phase-16: cargo routes inspector + map pick foundation
Add per-planet cargo routes (COL/CAP/MAT/EMP) to the inspector with a renderer-driven destination picker (faded out-of-reach planets, cursor-line anchor, hover-highlight) and per-route arrows on the map. The pick-mode primitives are exposed via `MapPickService` so ship-group dispatch in Phase 19/20 can reuse the same surface. Pass A — generic map foundation: - hit-test now sizes the click zone to `pointRadiusPx + slopPx` so the visible disc is always part of the target. - `RendererHandle` gains `onPointerMove`, `onHoverChange`, `setPickMode`, `getPickState`, `getPrimitiveAlpha`, `setExtraPrimitives`, `getPrimitives`. The click dispatcher is centralised: pick-mode swallows clicks atomically so the standard selection consumers do not race against teardown. - `MapPickService` (`lib/map-pick.svelte.ts`) wraps the renderer contract in a promise-shaped `pick(...)`. The in-game shell layout owns the service so sidebar and bottom-sheet inspectors see the same instance. - Debug-surface registry exposes `getMapPrimitives`, `getMapPickState`, `getMapCamera` to e2e specs without spawning a separate debug page after navigation. Pass B — cargo-route feature: - `CargoLoadType`, `setCargoRoute`, `removeCargoRoute` typed variants with `(source, loadType)` collapse rule on the order draft; round-trip through the FBS encoder/decoder. - `GameReport` decodes `routes` and the local player's drive tech for the inline reach formula (40 × drive). `applyOrderOverlay` upserts/drops route entries for valid/submitting/applied commands. - `lib/inspectors/planet/cargo-routes.svelte` renders the four-slot section. `Add` / `Edit` call `MapPickService.pick`, `Remove` emits `removeCargoRoute`. - `map/cargo-routes.ts` builds shaft + arrowhead primitives per cargo type; the map view pushes them through `setExtraPrimitives` so the renderer never re-inits Pixi on route mutations (Pixi 8 doesn't support that on a reused canvas). Docs: - `docs/cargo-routes-ux.md` covers engine semantics + UI map. - `docs/renderer.md` documents pick mode and the debug surface. - `docs/calc-bridge.md` records the Phase 16 reach waiver. - `PLAN.md` rewrites Phase 16 to reflect the foundation + feature split and the decisions baked in (map-driven picker, inline reach, optimistic overlay via `setExtraPrimitives`). Tests: - `tests/map-pick-mode.test.ts` — pure overlay-spec helper. - `tests/map-cargo-routes.test.ts` — `buildCargoRouteLines`. - `tests/inspector-planet-cargo-routes.test.ts` — slot rendering, picker invocation, collapse, cancel, remove. - Extensions to `order-draft`, `submit`, `order-load`, `order-overlay`, `state-binding`, `inspector-planet`, `inspector-overlay`, `game-shell-sidebar`, `game-shell-header`. - `tests/e2e/cargo-routes.spec.ts` — Playwright happy path: add COL, add CAP, remove COL, asserting both the inspector and the arrow count via `__galaxyDebug.getMapPrimitives()`. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -30,10 +30,12 @@ import {
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Report,
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} from "../proto/galaxy/fbs/report";
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import type {
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CargoLoadType,
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CommandStatus,
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OrderCommand,
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ProductionType,
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} from "../sync/order-types";
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import { CARGO_LOAD_TYPE_VALUES, isCargoLoadType } from "../sync/order-types";
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const MESSAGE_TYPE = "user.games.report";
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@@ -82,6 +84,30 @@ export interface ShipClassSummary {
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name: string;
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}
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/**
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* ReportRouteEntry is one slot of a planet's cargo-route table —
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* a (loadType, destinationPlanetNumber) pair. The engine stores
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* the entries as `map[RouteType]uint` per planet
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* (`game/internal/model/game/planet.go`); this type flattens that
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* map into an array so iteration order is stable for tests and
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* the map-arrow renderer.
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*/
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export interface ReportRouteEntry {
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loadType: CargoLoadType;
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destinationPlanetNumber: number;
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}
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/**
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* ReportRoute groups every cargo-route slot configured on a
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* single source planet. `entries` is sorted by
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* `CARGO_LOAD_TYPE_VALUES` priority (COL → CAP → MAT → EMP) so
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* the inspector and the map renderer see deterministic order.
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*/
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export interface ReportRoute {
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sourcePlanetNumber: number;
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entries: ReportRouteEntry[];
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}
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export interface GameReport {
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turn: number;
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mapWidth: number;
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@@ -102,6 +128,24 @@ export interface GameReport {
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* empty.
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*/
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localShipClass: ShipClassSummary[];
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/**
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* routes lists every cargo route the player has configured.
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* Each entry is keyed by source planet; the per-planet
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* `entries` array is sorted in turn-cutoff load order
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* (`CARGO_LOAD_TYPE_VALUES`). Empty when no routes are set or
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* when the report does not carry the route field.
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*/
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routes: ReportRoute[];
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/**
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* localPlayerDrive is the local player's drive tech level. The
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* engine's reach formula is `40 * driveTech`
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* (`game/internal/model/game/race.go.FlightDistance`); the
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* cargo-route picker filters destinations through it, so the
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* value is propagated all the way through `applyOrderOverlay`
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* to the inspector subsection. Zero on boot or when the
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* report's player block is missing the local entry.
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*/
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localPlayerDrive: number;
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}
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export async function fetchGameReport(
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@@ -225,17 +269,94 @@ function decodeReport(report: Report): GameReport {
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localShipClass.push({ name: sc.name() ?? "" });
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}
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const raceName = report.race() ?? "";
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const routes = decodeReportRoutes(report);
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const localPlayerDrive = findLocalPlayerDrive(report, raceName);
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return {
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turn: Number(report.turn()),
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mapWidth: report.width(),
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mapHeight: report.height(),
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planetCount: report.planetCount(),
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planets,
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race: report.race() ?? "",
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race: raceName,
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localShipClass,
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routes,
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localPlayerDrive,
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};
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}
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/**
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* decodeReportRoutes flattens `report.route()[]` into the typed
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* `ReportRoute[]`. Each `Route` carries `planet` (source) and an
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* array of `RouteEntry` rows where `key` is the destination
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* planet number and `value` is the load-type string. Entries
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* with unknown load-types are dropped with a `console.warn` so a
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* future schema bump never silently corrupts the inspector.
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*/
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function decodeReportRoutes(report: Report): ReportRoute[] {
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const out: ReportRoute[] = [];
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for (let i = 0; i < report.routeLength(); i++) {
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const route = report.route(i);
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if (route === null) continue;
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const sourcePlanetNumber = Number(route.planet());
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const entries: ReportRouteEntry[] = [];
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for (let j = 0; j < route.routeLength(); j++) {
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const entry = route.route(j);
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if (entry === null) continue;
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const value = entry.value() ?? "";
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if (!isCargoLoadType(value)) {
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console.warn(
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`decodeReport: skipping RouteEntry with unknown load-type "${value}"`,
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);
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continue;
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}
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entries.push({
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loadType: value,
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destinationPlanetNumber: Number(entry.key()),
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});
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}
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entries.sort(compareRouteEntriesByLoadType);
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out.push({ sourcePlanetNumber, entries });
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}
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return out;
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}
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const LOAD_TYPE_ORDER: Record<CargoLoadType, number> = (() => {
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const map = {} as Record<CargoLoadType, number>;
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CARGO_LOAD_TYPE_VALUES.forEach((value, index) => {
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map[value] = index;
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});
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return map;
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})();
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function compareRouteEntriesByLoadType(
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a: ReportRouteEntry,
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b: ReportRouteEntry,
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): number {
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return LOAD_TYPE_ORDER[a.loadType] - LOAD_TYPE_ORDER[b.loadType];
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}
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/**
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* findLocalPlayerDrive locates the local player's drive tech
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* level by matching `Player.name` against the report's `race`
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* field (the engine uses race name as the runtime player
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* identifier). Returns 0 when the lookup fails — boot state, an
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* incomplete report, or a future schema bump that switches to
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* UUIDs. Wrapping the lookup in one helper keeps the migration
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* cost contained.
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*/
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function findLocalPlayerDrive(report: Report, raceName: string): number {
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if (raceName === "") return 0;
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for (let i = 0; i < report.playerLength(); i++) {
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const player = report.player(i);
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if (player === null) continue;
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if ((player.name() ?? "") !== raceName) continue;
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return player.drive();
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}
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return 0;
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}
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/**
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* uuidToHiLo splits the canonical 36-character UUID string
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* (`xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx`) into the two big-endian
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@@ -280,6 +401,7 @@ export function applyOrderOverlay(
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): GameReport {
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if (commands.length === 0) return report;
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let mutatedPlanets: ReportPlanet[] | null = null;
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let mutatedRoutes: ReportRoute[] | null = null;
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for (const cmd of commands) {
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const status = statuses[cmd.id];
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if (
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@@ -317,9 +439,72 @@ export function applyOrderOverlay(
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};
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continue;
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}
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if (cmd.kind === "setCargoRoute") {
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if (mutatedRoutes === null) {
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mutatedRoutes = cloneRoutes(report.routes);
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}
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upsertRouteEntry(mutatedRoutes, cmd.sourcePlanetNumber, {
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loadType: cmd.loadType,
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destinationPlanetNumber: cmd.destinationPlanetNumber,
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});
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continue;
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}
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if (cmd.kind === "removeCargoRoute") {
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if (mutatedRoutes === null) {
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mutatedRoutes = cloneRoutes(report.routes);
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}
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deleteRouteEntry(mutatedRoutes, cmd.sourcePlanetNumber, cmd.loadType);
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continue;
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}
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}
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if (mutatedPlanets === null && mutatedRoutes === null) return report;
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return {
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...report,
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planets: mutatedPlanets ?? report.planets,
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routes: mutatedRoutes ?? report.routes,
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};
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}
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function cloneRoutes(routes: ReportRoute[]): ReportRoute[] {
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return routes.map((r) => ({
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sourcePlanetNumber: r.sourcePlanetNumber,
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entries: r.entries.map((e) => ({ ...e })),
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}));
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}
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function upsertRouteEntry(
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routes: ReportRoute[],
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sourcePlanetNumber: number,
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entry: ReportRouteEntry,
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): void {
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let route = routes.find((r) => r.sourcePlanetNumber === sourcePlanetNumber);
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if (route === undefined) {
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route = { sourcePlanetNumber, entries: [] };
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routes.push(route);
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}
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const idx = route.entries.findIndex((e) => e.loadType === entry.loadType);
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if (idx >= 0) {
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route.entries[idx] = entry;
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} else {
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route.entries.push(entry);
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}
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route.entries.sort(compareRouteEntriesByLoadType);
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}
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function deleteRouteEntry(
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routes: ReportRoute[],
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sourcePlanetNumber: number,
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loadType: CargoLoadType,
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): void {
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const routeIndex = routes.findIndex(
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(r) => r.sourcePlanetNumber === sourcePlanetNumber,
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);
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if (routeIndex < 0) return;
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const route = routes[routeIndex]!;
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route.entries = route.entries.filter((e) => e.loadType !== loadType);
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if (route.entries.length === 0) {
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routes.splice(routeIndex, 1);
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}
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if (mutatedPlanets === null) return report;
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return { ...report, planets: mutatedPlanets };
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}
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/**
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