ui/phase-16: cargo routes inspector + map pick foundation
Add per-planet cargo routes (COL/CAP/MAT/EMP) to the inspector with a renderer-driven destination picker (faded out-of-reach planets, cursor-line anchor, hover-highlight) and per-route arrows on the map. The pick-mode primitives are exposed via `MapPickService` so ship-group dispatch in Phase 19/20 can reuse the same surface. Pass A — generic map foundation: - hit-test now sizes the click zone to `pointRadiusPx + slopPx` so the visible disc is always part of the target. - `RendererHandle` gains `onPointerMove`, `onHoverChange`, `setPickMode`, `getPickState`, `getPrimitiveAlpha`, `setExtraPrimitives`, `getPrimitives`. The click dispatcher is centralised: pick-mode swallows clicks atomically so the standard selection consumers do not race against teardown. - `MapPickService` (`lib/map-pick.svelte.ts`) wraps the renderer contract in a promise-shaped `pick(...)`. The in-game shell layout owns the service so sidebar and bottom-sheet inspectors see the same instance. - Debug-surface registry exposes `getMapPrimitives`, `getMapPickState`, `getMapCamera` to e2e specs without spawning a separate debug page after navigation. Pass B — cargo-route feature: - `CargoLoadType`, `setCargoRoute`, `removeCargoRoute` typed variants with `(source, loadType)` collapse rule on the order draft; round-trip through the FBS encoder/decoder. - `GameReport` decodes `routes` and the local player's drive tech for the inline reach formula (40 × drive). `applyOrderOverlay` upserts/drops route entries for valid/submitting/applied commands. - `lib/inspectors/planet/cargo-routes.svelte` renders the four-slot section. `Add` / `Edit` call `MapPickService.pick`, `Remove` emits `removeCargoRoute`. - `map/cargo-routes.ts` builds shaft + arrowhead primitives per cargo type; the map view pushes them through `setExtraPrimitives` so the renderer never re-inits Pixi on route mutations (Pixi 8 doesn't support that on a reused canvas). Docs: - `docs/cargo-routes-ux.md` covers engine semantics + UI map. - `docs/renderer.md` documents pick mode and the debug surface. - `docs/calc-bridge.md` records the Phase 16 reach waiver. - `PLAN.md` rewrites Phase 16 to reflect the foundation + feature split and the decisions baked in (map-driven picker, inline reach, optimistic overlay via `setExtraPrimitives`). Tests: - `tests/map-pick-mode.test.ts` — pure overlay-spec helper. - `tests/map-cargo-routes.test.ts` — `buildCargoRouteLines`. - `tests/inspector-planet-cargo-routes.test.ts` — slot rendering, picker invocation, collapse, cancel, remove. - Extensions to `order-draft`, `submit`, `order-load`, `order-overlay`, `state-binding`, `inspector-planet`, `inspector-overlay`, `game-shell-sidebar`, `game-shell-header`. - `tests/e2e/cargo-routes.spec.ts` — Playwright happy path: add COL, add CAP, remove COL, asserting both the inspector and the arrow count via `__galaxyDebug.getMapPrimitives()`. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -30,10 +30,12 @@ import {
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Report,
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} from "../proto/galaxy/fbs/report";
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import type {
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CargoLoadType,
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CommandStatus,
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OrderCommand,
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ProductionType,
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} from "../sync/order-types";
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import { CARGO_LOAD_TYPE_VALUES, isCargoLoadType } from "../sync/order-types";
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const MESSAGE_TYPE = "user.games.report";
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@@ -82,6 +84,30 @@ export interface ShipClassSummary {
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name: string;
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}
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/**
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* ReportRouteEntry is one slot of a planet's cargo-route table —
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* a (loadType, destinationPlanetNumber) pair. The engine stores
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* the entries as `map[RouteType]uint` per planet
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* (`game/internal/model/game/planet.go`); this type flattens that
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* map into an array so iteration order is stable for tests and
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* the map-arrow renderer.
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*/
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export interface ReportRouteEntry {
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loadType: CargoLoadType;
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destinationPlanetNumber: number;
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}
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/**
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* ReportRoute groups every cargo-route slot configured on a
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* single source planet. `entries` is sorted by
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* `CARGO_LOAD_TYPE_VALUES` priority (COL → CAP → MAT → EMP) so
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* the inspector and the map renderer see deterministic order.
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*/
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export interface ReportRoute {
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sourcePlanetNumber: number;
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entries: ReportRouteEntry[];
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}
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export interface GameReport {
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turn: number;
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mapWidth: number;
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@@ -102,6 +128,24 @@ export interface GameReport {
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* empty.
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*/
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localShipClass: ShipClassSummary[];
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/**
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* routes lists every cargo route the player has configured.
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* Each entry is keyed by source planet; the per-planet
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* `entries` array is sorted in turn-cutoff load order
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* (`CARGO_LOAD_TYPE_VALUES`). Empty when no routes are set or
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* when the report does not carry the route field.
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*/
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routes: ReportRoute[];
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/**
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* localPlayerDrive is the local player's drive tech level. The
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* engine's reach formula is `40 * driveTech`
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* (`game/internal/model/game/race.go.FlightDistance`); the
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* cargo-route picker filters destinations through it, so the
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* value is propagated all the way through `applyOrderOverlay`
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* to the inspector subsection. Zero on boot or when the
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* report's player block is missing the local entry.
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*/
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localPlayerDrive: number;
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}
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export async function fetchGameReport(
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@@ -225,17 +269,94 @@ function decodeReport(report: Report): GameReport {
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localShipClass.push({ name: sc.name() ?? "" });
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}
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const raceName = report.race() ?? "";
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const routes = decodeReportRoutes(report);
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const localPlayerDrive = findLocalPlayerDrive(report, raceName);
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return {
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turn: Number(report.turn()),
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mapWidth: report.width(),
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mapHeight: report.height(),
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planetCount: report.planetCount(),
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planets,
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race: report.race() ?? "",
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race: raceName,
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localShipClass,
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routes,
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localPlayerDrive,
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};
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}
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/**
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* decodeReportRoutes flattens `report.route()[]` into the typed
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* `ReportRoute[]`. Each `Route` carries `planet` (source) and an
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* array of `RouteEntry` rows where `key` is the destination
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* planet number and `value` is the load-type string. Entries
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* with unknown load-types are dropped with a `console.warn` so a
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* future schema bump never silently corrupts the inspector.
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*/
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function decodeReportRoutes(report: Report): ReportRoute[] {
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const out: ReportRoute[] = [];
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for (let i = 0; i < report.routeLength(); i++) {
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const route = report.route(i);
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if (route === null) continue;
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const sourcePlanetNumber = Number(route.planet());
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const entries: ReportRouteEntry[] = [];
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for (let j = 0; j < route.routeLength(); j++) {
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const entry = route.route(j);
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if (entry === null) continue;
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const value = entry.value() ?? "";
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if (!isCargoLoadType(value)) {
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console.warn(
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`decodeReport: skipping RouteEntry with unknown load-type "${value}"`,
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);
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continue;
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}
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entries.push({
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loadType: value,
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destinationPlanetNumber: Number(entry.key()),
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});
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}
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entries.sort(compareRouteEntriesByLoadType);
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out.push({ sourcePlanetNumber, entries });
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}
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return out;
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}
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const LOAD_TYPE_ORDER: Record<CargoLoadType, number> = (() => {
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const map = {} as Record<CargoLoadType, number>;
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CARGO_LOAD_TYPE_VALUES.forEach((value, index) => {
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map[value] = index;
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});
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return map;
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})();
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function compareRouteEntriesByLoadType(
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a: ReportRouteEntry,
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b: ReportRouteEntry,
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): number {
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return LOAD_TYPE_ORDER[a.loadType] - LOAD_TYPE_ORDER[b.loadType];
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}
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/**
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* findLocalPlayerDrive locates the local player's drive tech
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* level by matching `Player.name` against the report's `race`
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* field (the engine uses race name as the runtime player
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* identifier). Returns 0 when the lookup fails — boot state, an
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* incomplete report, or a future schema bump that switches to
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* UUIDs. Wrapping the lookup in one helper keeps the migration
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* cost contained.
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*/
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function findLocalPlayerDrive(report: Report, raceName: string): number {
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if (raceName === "") return 0;
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for (let i = 0; i < report.playerLength(); i++) {
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const player = report.player(i);
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if (player === null) continue;
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if ((player.name() ?? "") !== raceName) continue;
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return player.drive();
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}
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return 0;
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}
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/**
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* uuidToHiLo splits the canonical 36-character UUID string
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* (`xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx`) into the two big-endian
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@@ -280,6 +401,7 @@ export function applyOrderOverlay(
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): GameReport {
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if (commands.length === 0) return report;
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let mutatedPlanets: ReportPlanet[] | null = null;
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let mutatedRoutes: ReportRoute[] | null = null;
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for (const cmd of commands) {
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const status = statuses[cmd.id];
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if (
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@@ -317,9 +439,72 @@ export function applyOrderOverlay(
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};
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continue;
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}
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if (cmd.kind === "setCargoRoute") {
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if (mutatedRoutes === null) {
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mutatedRoutes = cloneRoutes(report.routes);
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}
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upsertRouteEntry(mutatedRoutes, cmd.sourcePlanetNumber, {
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loadType: cmd.loadType,
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destinationPlanetNumber: cmd.destinationPlanetNumber,
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});
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continue;
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}
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if (cmd.kind === "removeCargoRoute") {
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if (mutatedRoutes === null) {
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mutatedRoutes = cloneRoutes(report.routes);
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}
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deleteRouteEntry(mutatedRoutes, cmd.sourcePlanetNumber, cmd.loadType);
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continue;
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}
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}
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if (mutatedPlanets === null && mutatedRoutes === null) return report;
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return {
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...report,
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planets: mutatedPlanets ?? report.planets,
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routes: mutatedRoutes ?? report.routes,
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};
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}
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function cloneRoutes(routes: ReportRoute[]): ReportRoute[] {
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return routes.map((r) => ({
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sourcePlanetNumber: r.sourcePlanetNumber,
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entries: r.entries.map((e) => ({ ...e })),
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}));
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}
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function upsertRouteEntry(
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routes: ReportRoute[],
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sourcePlanetNumber: number,
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entry: ReportRouteEntry,
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): void {
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let route = routes.find((r) => r.sourcePlanetNumber === sourcePlanetNumber);
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if (route === undefined) {
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route = { sourcePlanetNumber, entries: [] };
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routes.push(route);
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}
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const idx = route.entries.findIndex((e) => e.loadType === entry.loadType);
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if (idx >= 0) {
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route.entries[idx] = entry;
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} else {
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route.entries.push(entry);
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}
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route.entries.sort(compareRouteEntriesByLoadType);
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}
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function deleteRouteEntry(
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routes: ReportRoute[],
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sourcePlanetNumber: number,
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loadType: CargoLoadType,
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): void {
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const routeIndex = routes.findIndex(
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(r) => r.sourcePlanetNumber === sourcePlanetNumber,
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);
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if (routeIndex < 0) return;
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const route = routes[routeIndex]!;
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route.entries = route.entries.filter((e) => e.loadType !== loadType);
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if (route.entries.length === 0) {
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routes.splice(routeIndex, 1);
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}
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if (mutatedPlanets === null) return report;
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return { ...report, planets: mutatedPlanets };
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}
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/**
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@@ -27,6 +27,7 @@ preference the store already manages.
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minScaleNoWrap,
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type RendererHandle,
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} from "../../map/index";
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import { buildCargoRouteLines } from "../../map/cargo-routes";
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import { reportToWorld } from "../../map/state-binding";
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import {
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GAME_STATE_CONTEXT_KEY,
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@@ -40,12 +41,35 @@ preference the store already manages.
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "$lib/rendered-report.svelte";
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import {
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MAP_PICK_CONTEXT_KEY,
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MapPickService,
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} from "$lib/map-pick.svelte";
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import {
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installRendererDebugSurface,
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registerMapCameraProvider,
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registerMapPickStateProvider,
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registerMapPrimitivesProvider,
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type MapCameraSnapshot,
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type MapPickStateSnapshot,
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type MapPrimitiveSnapshot,
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} from "$lib/debug-surface.svelte";
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const store = getContext<GameStateStore | undefined>(GAME_STATE_CONTEXT_KEY);
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const renderedReport = getContext<RenderedReportSource | undefined>(
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RENDERED_REPORT_CONTEXT_KEY,
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);
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const selection = getContext<SelectionStore | undefined>(SELECTION_CONTEXT_KEY);
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// `MapPickService` is owned by the in-game shell layout (set on
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// the context tree the inspector subsections also descend from).
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// Renderer changes attach / detach via `bindResolver` so a
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// remount mid-pick does not orphan a pending promise. The map
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// view is mounted only beneath the layout, so the service is
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// always present in production; tests render the map in isolation
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// and may omit it.
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const pickService = getContext<MapPickService | undefined>(
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MAP_PICK_CONTEXT_KEY,
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);
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let canvasEl: HTMLCanvasElement | null = $state(null);
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let containerEl: HTMLDivElement | null = $state(null);
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@@ -56,7 +80,23 @@ preference the store already manages.
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let mountedGameId: string | null = null;
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let onResize: (() => void) | null = null;
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let detachClick: (() => void) | null = null;
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let detachDebugProviders: (() => void) | null = null;
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let detachDebugSurface: (() => void) | null = null;
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let mounted = false;
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// Mount serialization. The `$effect` may re-fire while the
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// async `mountRenderer` is mid-flight (e.g. report transitions
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// from null → populated → overlay-mutated during boot). Without
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// the in-progress gate, parallel `createRenderer` awaits would
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// leave both old and new viewport listeners on the canvas,
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// double-firing every click. The gate is intentionally a plain
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// `let` (not `$state`) so reads from the effect do not register
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// as a reactive dependency.
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let mountInProgress = false;
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let pendingMountSignal = $state(0);
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// Track the latest cargo-route fingerprint we pushed to the
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// renderer so a no-op push (e.g. report refresh that yields the
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// same overlay) doesn't churn Pixi graphics needlessly.
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let lastExtrasFingerprint: string | null = null;
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$effect(() => {
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// Read the overlay-applied report so the map labels reflect
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@@ -72,31 +112,102 @@ preference the store already manages.
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if (!mounted || canvasEl === null || containerEl === null) return;
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if (status !== "ready" || !report) return;
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// Skip a re-mount when the same turn is reloaded for the same
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// game and the wrap mode did not change. The store's `refresh`
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// path lands here on tab focus; an unchanged snapshot must not
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// flicker the canvas.
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// Cargo-route arrows are pushed onto the live renderer via
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// `setExtraPrimitives` so the overlay can change inside a
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// single turn without disposing the Pixi `Application` —
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// Pixi 8 does not reliably re-init on the same canvas. The
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// fingerprint guard avoids redundant Pixi rebuilds when the
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// overlay computation re-runs but the routes content is
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// unchanged (e.g. status transitions valid → submitting →
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// applied for the same command).
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const extrasFingerprint = computeRoutesFingerprint(report.routes);
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const sameSnapshot =
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mountedTurn === report.turn &&
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mountedGameId === gameId &&
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handle !== null &&
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handle.getMode() === mode;
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if (sameSnapshot) return;
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if (sameSnapshot) {
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if (lastExtrasFingerprint !== extrasFingerprint) {
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untrack(() => {
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handle?.setExtraPrimitives(buildCargoRouteLines(report));
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});
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lastExtrasFingerprint = extrasFingerprint;
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}
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return;
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}
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// Read the pending-mount signal so the effect re-runs after
|
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// the in-flight mount completes (it bumps the signal in its
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// finally block). Without this, a dep change observed while
|
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// `mountInProgress` is true would be silently dropped.
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void pendingMountSignal;
|
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if (mountInProgress) return;
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untrack(() => {
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void mountRenderer(report, mode);
|
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void runSerializedMount(report, mode, extrasFingerprint);
|
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});
|
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});
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|
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async function runSerializedMount(
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report: NonNullable<GameStateStore["report"]>,
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mode: "torus" | "no-wrap",
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routesFingerprint: string,
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): Promise<void> {
|
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mountInProgress = true;
|
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try {
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await mountRenderer(report, mode, routesFingerprint);
|
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} finally {
|
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mountInProgress = false;
|
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// Bump the reactive signal so any dep change observed
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// while the gate was up gets a fresh effect run with the
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// current state.
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pendingMountSignal += 1;
|
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}
|
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}
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|
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function computeRoutesFingerprint(
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routes: NonNullable<GameStateStore["report"]>["routes"],
|
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): string {
|
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if (routes.length === 0) return "";
|
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const parts = routes.map((route) => {
|
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const entries = route.entries
|
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.map((entry) => `${entry.loadType}->${entry.destinationPlanetNumber}`)
|
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.join(",");
|
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return `${route.sourcePlanetNumber}:${entries}`;
|
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});
|
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return parts.join(";");
|
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}
|
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|
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async function mountRenderer(
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report: NonNullable<GameStateStore["report"]>,
|
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mode: "torus" | "no-wrap",
|
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routesFingerprint: string,
|
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): Promise<void> {
|
||||
if (canvasEl === null || containerEl === null) return;
|
||||
// Capture camera state before disposing so a remount inside
|
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// the same game (e.g. cargo-route overlay change) keeps the
|
||||
// user's pan/zoom. A new game / first mount has no prior
|
||||
// camera, so `previousCamera` stays null and the default
|
||||
// centring path runs.
|
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const previousGameId = mountedGameId;
|
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const targetGameId = store?.gameId ?? "";
|
||||
const previousCamera =
|
||||
handle !== null && previousGameId === targetGameId
|
||||
? handle.getCamera()
|
||||
: null;
|
||||
if (detachClick !== null) {
|
||||
detachClick();
|
||||
detachClick = null;
|
||||
}
|
||||
// Detach the previous resolver before disposing — the
|
||||
// renderer's `dispose` already calls `onPick(null)` on any
|
||||
// open session, which `bindResolver(null)` would also do, so
|
||||
// we route the cancel through one path only.
|
||||
pickService?.bindResolver(null);
|
||||
if (detachDebugProviders !== null) {
|
||||
detachDebugProviders();
|
||||
detachDebugProviders = null;
|
||||
}
|
||||
if (handle !== null) {
|
||||
handle.dispose();
|
||||
handle = null;
|
||||
@@ -109,7 +220,6 @@ preference the store already manages.
|
||||
mode,
|
||||
preference: ["webgpu", "webgl"],
|
||||
});
|
||||
handle.viewport.moveCenter(world.width / 2, world.height / 2);
|
||||
const minScale = minScaleNoWrap(
|
||||
{
|
||||
widthPx: containerEl.clientWidth,
|
||||
@@ -117,12 +227,113 @@ preference the store already manages.
|
||||
},
|
||||
world,
|
||||
);
|
||||
handle.viewport.setZoom(minScale * 1.05, true);
|
||||
if (previousCamera !== null) {
|
||||
// Same-game remount — preserve pan/zoom. Clamp zoom
|
||||
// to `minScale` so a remount that re-derives the
|
||||
// minimum (e.g. a viewport resize between renderers)
|
||||
// does not strand the user below the current floor.
|
||||
handle.viewport.moveCenter(
|
||||
previousCamera.centerX,
|
||||
previousCamera.centerY,
|
||||
);
|
||||
handle.viewport.setZoom(
|
||||
Math.max(previousCamera.scale, minScale),
|
||||
true,
|
||||
);
|
||||
} else {
|
||||
handle.viewport.moveCenter(world.width / 2, world.height / 2);
|
||||
handle.viewport.setZoom(minScale * 1.05, true);
|
||||
}
|
||||
if (mode === "no-wrap") handle.setMode("no-wrap");
|
||||
detachClick = handle.onClick(handleMapClick);
|
||||
pickService?.bindResolver(({ sourcePlanetNumber, reachableIds, onResolve }) => {
|
||||
if (handle === null) {
|
||||
onResolve(null);
|
||||
return null;
|
||||
}
|
||||
const planet = report.planets.find(
|
||||
(p) => p.number === sourcePlanetNumber,
|
||||
);
|
||||
if (planet === undefined) {
|
||||
onResolve(null);
|
||||
return null;
|
||||
}
|
||||
return handle.setPickMode({
|
||||
sourcePrimitiveId: sourcePlanetNumber,
|
||||
sourceX: planet.x,
|
||||
sourceY: planet.y,
|
||||
reachableIds,
|
||||
onPick: onResolve,
|
||||
});
|
||||
});
|
||||
const detachPrim = registerMapPrimitivesProvider(() => {
|
||||
const h = handle;
|
||||
if (h === null) return [];
|
||||
return h.getPrimitives().map<MapPrimitiveSnapshot>((p) => ({
|
||||
id: p.id,
|
||||
kind: p.kind,
|
||||
priority: p.priority,
|
||||
alpha: h.getPrimitiveAlpha(p.id),
|
||||
fillColor: p.style.fillColor ?? null,
|
||||
strokeColor: p.style.strokeColor ?? null,
|
||||
x: p.kind === "point" ? p.x : null,
|
||||
y: p.kind === "point" ? p.y : null,
|
||||
}));
|
||||
});
|
||||
const detachPick = registerMapPickStateProvider(() => {
|
||||
const h = handle;
|
||||
if (h === null) {
|
||||
return {
|
||||
active: false,
|
||||
sourcePlanetNumber: null,
|
||||
reachableIds: [],
|
||||
hoveredId: null,
|
||||
} satisfies MapPickStateSnapshot;
|
||||
}
|
||||
const state = h.getPickState();
|
||||
return {
|
||||
active: state.active,
|
||||
sourcePlanetNumber:
|
||||
state.sourcePrimitiveId === null
|
||||
? null
|
||||
: Number(state.sourcePrimitiveId),
|
||||
reachableIds:
|
||||
state.reachableIds === null
|
||||
? []
|
||||
: Array.from(state.reachableIds).map((id) => Number(id)),
|
||||
hoveredId:
|
||||
state.hoveredId === null ? null : Number(state.hoveredId),
|
||||
} satisfies MapPickStateSnapshot;
|
||||
});
|
||||
const detachCamera = registerMapCameraProvider(() => {
|
||||
const h = handle;
|
||||
if (h === null) return null;
|
||||
const camera = h.getCamera();
|
||||
const viewport = h.getViewport();
|
||||
const rect = canvasEl?.getBoundingClientRect();
|
||||
return {
|
||||
camera,
|
||||
viewport,
|
||||
canvasOrigin: {
|
||||
x: rect?.left ?? 0,
|
||||
y: rect?.top ?? 0,
|
||||
},
|
||||
} satisfies MapCameraSnapshot;
|
||||
});
|
||||
detachDebugProviders = (): void => {
|
||||
detachPrim();
|
||||
detachPick();
|
||||
detachCamera();
|
||||
};
|
||||
mountedTurn = report.turn;
|
||||
mountedGameId = store?.gameId ?? "";
|
||||
mountedGameId = targetGameId;
|
||||
// Initial mount carries no extras yet; the post-mount
|
||||
// effect run pushes the current cargo-route lines via
|
||||
// `setExtraPrimitives` once `lastExtrasFingerprint`
|
||||
// disagrees with the freshly computed fingerprint.
|
||||
lastExtrasFingerprint = null;
|
||||
mountError = null;
|
||||
void routesFingerprint;
|
||||
} catch (err) {
|
||||
mountError = err instanceof Error ? err.message : String(err);
|
||||
}
|
||||
@@ -154,6 +365,14 @@ preference the store already manages.
|
||||
handle.resize(containerEl.clientWidth, containerEl.clientHeight);
|
||||
};
|
||||
window.addEventListener("resize", onResize);
|
||||
// In DEV the in-game shell mounts on a fresh document load
|
||||
// (`page.goto`), which discards anything the
|
||||
// `/__debug/store` route may have installed earlier in the
|
||||
// session. The renderer-side accessors are still useful for
|
||||
// e2e specs driving the map, so we install them here too.
|
||||
if (import.meta.env.DEV) {
|
||||
detachDebugSurface = installRendererDebugSurface();
|
||||
}
|
||||
});
|
||||
|
||||
onDestroy(() => {
|
||||
@@ -166,6 +385,15 @@ preference the store already manages.
|
||||
detachClick();
|
||||
detachClick = null;
|
||||
}
|
||||
pickService?.bindResolver(null);
|
||||
if (detachDebugProviders !== null) {
|
||||
detachDebugProviders();
|
||||
detachDebugProviders = null;
|
||||
}
|
||||
if (detachDebugSurface !== null) {
|
||||
detachDebugSurface();
|
||||
detachDebugSurface = null;
|
||||
}
|
||||
if (handle !== null) {
|
||||
handle.dispose();
|
||||
handle = null;
|
||||
|
||||
@@ -0,0 +1,174 @@
|
||||
// Module-scoped registry the in-game shell uses to expose live
|
||||
// renderer state to the DEV-only `__galaxyDebug` surface defined in
|
||||
// `routes/__debug/store/+page.svelte`. Tests open the debug route
|
||||
// once to grab the surface, then drive the in-game routes; the
|
||||
// registered providers stay alive across SvelteKit navigations and
|
||||
// surface the current map state without forcing the renderer to
|
||||
// know about the debug API directly.
|
||||
//
|
||||
// Providers are functions, not snapshots: the surface invokes them
|
||||
// lazily on every read so the returned data always reflects the
|
||||
// current frame, not the value at registration time.
|
||||
|
||||
import type { Primitive, PrimitiveID } from "../map/world";
|
||||
|
||||
/** Snapshot returned by `getMapPrimitives()`. The renderer applies
|
||||
* pick-mode dimming via the underlying `Graphics.alpha`, so the
|
||||
* `alpha` field captures what is actually drawn (1.0 normally,
|
||||
* `PICK_OVERLAY_STYLE.dimAlpha` while a pick session is active).
|
||||
* Style colours come straight from the primitive style (no theme
|
||||
* fallback) so e2e specs can assert exact colour identity. `x` and
|
||||
* `y` are populated for `point` primitives (single anchor); other
|
||||
* kinds leave them `null`. */
|
||||
export interface MapPrimitiveSnapshot {
|
||||
readonly id: PrimitiveID;
|
||||
readonly kind: Primitive["kind"];
|
||||
readonly priority: number;
|
||||
readonly alpha: number;
|
||||
readonly fillColor: number | null;
|
||||
readonly strokeColor: number | null;
|
||||
readonly x: number | null;
|
||||
readonly y: number | null;
|
||||
}
|
||||
|
||||
/** Snapshot returned by `getMapCamera()`. Mirrors the renderer's
|
||||
* `getCamera` / `getViewport` plus a bounding-rect snapshot of the
|
||||
* underlying canvas, so e2e specs can project a known world-space
|
||||
* coordinate to a click target without rebuilding the projection
|
||||
* maths themselves. */
|
||||
export interface MapCameraSnapshot {
|
||||
readonly camera: { readonly centerX: number; readonly centerY: number; readonly scale: number };
|
||||
readonly viewport: { readonly widthPx: number; readonly heightPx: number };
|
||||
readonly canvasOrigin: { readonly x: number; readonly y: number };
|
||||
}
|
||||
|
||||
/** Snapshot returned by `getMapPickState()`. */
|
||||
export interface MapPickStateSnapshot {
|
||||
readonly active: boolean;
|
||||
readonly sourcePlanetNumber: number | null;
|
||||
readonly reachableIds: readonly number[];
|
||||
readonly hoveredId: number | null;
|
||||
}
|
||||
|
||||
type PrimitivesProvider = () => readonly MapPrimitiveSnapshot[];
|
||||
type PickStateProvider = () => MapPickStateSnapshot;
|
||||
type CameraProvider = () => MapCameraSnapshot | null;
|
||||
|
||||
let primitivesProvider: PrimitivesProvider | null = null;
|
||||
let pickStateProvider: PickStateProvider | null = null;
|
||||
let cameraProvider: CameraProvider | null = null;
|
||||
|
||||
/**
|
||||
* registerMapPrimitivesProvider attaches a provider that yields the
|
||||
* current `Primitive` snapshots. Idempotent — a previously-bound
|
||||
* provider is replaced. Returns a deregister function the caller
|
||||
* runs on dispose.
|
||||
*/
|
||||
export function registerMapPrimitivesProvider(
|
||||
provider: PrimitivesProvider,
|
||||
): () => void {
|
||||
primitivesProvider = provider;
|
||||
return () => {
|
||||
if (primitivesProvider === provider) primitivesProvider = null;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* registerMapPickStateProvider attaches a provider for the current
|
||||
* pick-mode state. Same idempotent semantics as the primitives
|
||||
* provider.
|
||||
*/
|
||||
export function registerMapPickStateProvider(
|
||||
provider: PickStateProvider,
|
||||
): () => void {
|
||||
pickStateProvider = provider;
|
||||
return () => {
|
||||
if (pickStateProvider === provider) pickStateProvider = null;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* registerMapCameraProvider attaches a provider for the current
|
||||
* camera + viewport + canvas-origin snapshot. Same idempotent
|
||||
* semantics as the other providers.
|
||||
*/
|
||||
export function registerMapCameraProvider(
|
||||
provider: CameraProvider,
|
||||
): () => void {
|
||||
cameraProvider = provider;
|
||||
return () => {
|
||||
if (cameraProvider === provider) cameraProvider = null;
|
||||
};
|
||||
}
|
||||
|
||||
const EMPTY_PICK_STATE: MapPickStateSnapshot = {
|
||||
active: false,
|
||||
sourcePlanetNumber: null,
|
||||
reachableIds: [],
|
||||
hoveredId: null,
|
||||
};
|
||||
|
||||
/** Pulls the current snapshot. Returns an empty array when no map
|
||||
* view is mounted. */
|
||||
export function getMapPrimitives(): readonly MapPrimitiveSnapshot[] {
|
||||
return primitivesProvider?.() ?? [];
|
||||
}
|
||||
|
||||
/** Pulls the current pick state. Returns the inactive sentinel
|
||||
* snapshot when no map view is mounted. */
|
||||
export function getMapPickState(): MapPickStateSnapshot {
|
||||
return pickStateProvider?.() ?? EMPTY_PICK_STATE;
|
||||
}
|
||||
|
||||
/** Pulls the current camera + viewport snapshot, or `null` when
|
||||
* no map view is mounted. */
|
||||
export function getMapCamera(): MapCameraSnapshot | null {
|
||||
return cameraProvider?.() ?? null;
|
||||
}
|
||||
|
||||
interface RendererDebugWindow {
|
||||
__galaxyDebug?: {
|
||||
getMapPrimitives?: () => readonly MapPrimitiveSnapshot[];
|
||||
getMapPickState?: () => MapPickStateSnapshot;
|
||||
getMapCamera?: () => MapCameraSnapshot | null;
|
||||
[key: string]: unknown;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* installRendererDebugSurface stitches the renderer accessors onto
|
||||
* `window.__galaxyDebug`. The DEV-only `/__debug/store` route
|
||||
* already registers the keystore / order helpers; navigating to
|
||||
* `/games/...` resets the window-bound surface, so the in-game
|
||||
* shell calls this on map mount to keep the renderer state
|
||||
* accessible to e2e specs that drive the map. Idempotent — repeated
|
||||
* calls override the same three methods.
|
||||
*/
|
||||
export function installRendererDebugSurface(): () => void {
|
||||
if (typeof window === "undefined") return () => {};
|
||||
const win = window as unknown as RendererDebugWindow;
|
||||
const existing = win.__galaxyDebug ?? {};
|
||||
const surface = {
|
||||
...existing,
|
||||
getMapPrimitives,
|
||||
getMapPickState,
|
||||
getMapCamera,
|
||||
};
|
||||
win.__galaxyDebug = surface;
|
||||
return (): void => {
|
||||
// Detach only the renderer-owned methods; preserve any
|
||||
// keystore / order surface the debug route may have
|
||||
// installed earlier in the session.
|
||||
const current = win.__galaxyDebug;
|
||||
if (current === undefined) return;
|
||||
if (current.getMapPrimitives === getMapPrimitives) {
|
||||
delete current.getMapPrimitives;
|
||||
}
|
||||
if (current.getMapPickState === getMapPickState) {
|
||||
delete current.getMapPickState;
|
||||
}
|
||||
if (current.getMapCamera === getMapCamera) {
|
||||
delete current.getMapCamera;
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -178,6 +178,20 @@ const en = {
|
||||
"game.inspector.planet.production.research.shields": "shields",
|
||||
"game.inspector.planet.production.research.cargo": "cargo",
|
||||
"game.inspector.planet.production.ship.no_classes": "no ship classes designed yet",
|
||||
"game.inspector.planet.cargo.title": "cargo routes",
|
||||
"game.inspector.planet.cargo.slot.col": "colonists",
|
||||
"game.inspector.planet.cargo.slot.cap": "industry",
|
||||
"game.inspector.planet.cargo.slot.mat": "materials",
|
||||
"game.inspector.planet.cargo.slot.emp": "empty ships",
|
||||
"game.inspector.planet.cargo.empty": "(no route)",
|
||||
"game.inspector.planet.cargo.add": "add",
|
||||
"game.inspector.planet.cargo.edit": "edit",
|
||||
"game.inspector.planet.cargo.remove": "remove",
|
||||
"game.inspector.planet.cargo.pick.prompt": "pick a destination on the map (Esc to cancel)",
|
||||
"game.inspector.planet.cargo.pick.cancel": "cancel pick",
|
||||
"game.inspector.planet.cargo.pick.no_destinations": "no reachable destinations within {reach} world units",
|
||||
"game.sidebar.order.label.cargo_route_set": "set {loadType} route from planet {source} → planet {destination}",
|
||||
"game.sidebar.order.label.cargo_route_remove": "remove {loadType} route from planet {source}",
|
||||
} as const;
|
||||
|
||||
export default en;
|
||||
|
||||
@@ -179,6 +179,20 @@ const ru: Record<keyof typeof en, string> = {
|
||||
"game.inspector.planet.production.research.shields": "щиты",
|
||||
"game.inspector.planet.production.research.cargo": "трюм",
|
||||
"game.inspector.planet.production.ship.no_classes": "классы кораблей ещё не спроектированы",
|
||||
"game.inspector.planet.cargo.title": "грузовые маршруты",
|
||||
"game.inspector.planet.cargo.slot.col": "колонисты",
|
||||
"game.inspector.planet.cargo.slot.cap": "промышленность",
|
||||
"game.inspector.planet.cargo.slot.mat": "сырьё",
|
||||
"game.inspector.planet.cargo.slot.emp": "пустые корабли",
|
||||
"game.inspector.planet.cargo.empty": "(маршрута нет)",
|
||||
"game.inspector.planet.cargo.add": "добавить",
|
||||
"game.inspector.planet.cargo.edit": "изменить",
|
||||
"game.inspector.planet.cargo.remove": "удалить",
|
||||
"game.inspector.planet.cargo.pick.prompt": "выбери цель на карте (Esc — отмена)",
|
||||
"game.inspector.planet.cargo.pick.cancel": "отменить выбор",
|
||||
"game.inspector.planet.cargo.pick.no_destinations": "нет планет в зоне полёта {reach} ед.",
|
||||
"game.sidebar.order.label.cargo_route_set": "маршрут {loadType} с планеты {source} → планета {destination}",
|
||||
"game.sidebar.order.label.cargo_route_remove": "удалить маршрут {loadType} с планеты {source}",
|
||||
};
|
||||
|
||||
export default ru;
|
||||
|
||||
@@ -13,6 +13,7 @@ dismiss from the IA section §6 land in Phase 35 polish.
|
||||
<script lang="ts">
|
||||
import type {
|
||||
ReportPlanet,
|
||||
ReportRoute,
|
||||
ShipClassSummary,
|
||||
} from "../../api/game-state";
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
@@ -21,10 +22,25 @@ dismiss from the IA section §6 land in Phase 35 polish.
|
||||
type Props = {
|
||||
planet: ReportPlanet | null;
|
||||
localShipClass: ShipClassSummary[];
|
||||
routes: ReportRoute[];
|
||||
planets: ReportPlanet[];
|
||||
mapWidth: number;
|
||||
mapHeight: number;
|
||||
localPlayerDrive: number;
|
||||
onMap: boolean;
|
||||
onClose: () => void;
|
||||
};
|
||||
let { planet, localShipClass, onMap, onClose }: Props = $props();
|
||||
let {
|
||||
planet,
|
||||
localShipClass,
|
||||
routes,
|
||||
planets,
|
||||
mapWidth,
|
||||
mapHeight,
|
||||
localPlayerDrive,
|
||||
onMap,
|
||||
onClose,
|
||||
}: Props = $props();
|
||||
</script>
|
||||
|
||||
{#if planet !== null && onMap}
|
||||
@@ -42,7 +58,15 @@ dismiss from the IA section §6 land in Phase 35 polish.
|
||||
>
|
||||
✕
|
||||
</button>
|
||||
<Planet {planet} {localShipClass} />
|
||||
<Planet
|
||||
{planet}
|
||||
{localShipClass}
|
||||
{routes}
|
||||
{planets}
|
||||
{mapWidth}
|
||||
{mapHeight}
|
||||
{localPlayerDrive}
|
||||
/>
|
||||
</section>
|
||||
{/if}
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@ field with five buttons.
|
||||
import { getContext, tick } from "svelte";
|
||||
import type {
|
||||
ReportPlanet,
|
||||
ReportRoute,
|
||||
ShipClassSummary,
|
||||
} from "../../api/game-state";
|
||||
import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
|
||||
@@ -27,13 +28,27 @@ field with five buttons.
|
||||
validateEntityName,
|
||||
type EntityNameInvalidReason,
|
||||
} from "$lib/util/entity-name";
|
||||
import CargoRoutes from "./planet/cargo-routes.svelte";
|
||||
import Production from "./planet/production.svelte";
|
||||
|
||||
type Props = {
|
||||
planet: ReportPlanet;
|
||||
localShipClass: ShipClassSummary[];
|
||||
routes: ReportRoute[];
|
||||
planets: ReportPlanet[];
|
||||
mapWidth: number;
|
||||
mapHeight: number;
|
||||
localPlayerDrive: number;
|
||||
};
|
||||
let { planet, localShipClass }: Props = $props();
|
||||
let {
|
||||
planet,
|
||||
localShipClass,
|
||||
routes,
|
||||
planets,
|
||||
mapWidth,
|
||||
mapHeight,
|
||||
localPlayerDrive,
|
||||
}: Props = $props();
|
||||
|
||||
const kindKeyMap: Record<ReportPlanet["kind"], TranslationKey> = {
|
||||
local: "game.inspector.planet.kind.local",
|
||||
@@ -198,6 +213,14 @@ field with five buttons.
|
||||
|
||||
{#if planet.kind === "local"}
|
||||
<Production {planet} {localShipClass} />
|
||||
<CargoRoutes
|
||||
{planet}
|
||||
{routes}
|
||||
{planets}
|
||||
{mapWidth}
|
||||
{mapHeight}
|
||||
{localPlayerDrive}
|
||||
/>
|
||||
{/if}
|
||||
|
||||
<dl class="fields">
|
||||
|
||||
@@ -0,0 +1,331 @@
|
||||
<!--
|
||||
Phase 16 cargo-routes subsection of the planet inspector. Shows a
|
||||
fixed COL/CAP/MAT/EMP four-slot table for the active local planet,
|
||||
each slot either empty (with a single Add button) or filled (with
|
||||
the destination planet's name plus Edit and Remove buttons). Add
|
||||
and Edit hand off to the renderer-driven `MapPickService`: the map
|
||||
dims out-of-reach planets, draws the cursor-line anchor, and
|
||||
resolves with either a chosen destination id or `null` (cancel).
|
||||
|
||||
The component is purposely deferential to the existing infrastructure:
|
||||
- `OrderDraftStore` enforces the `(source, loadType)` collapse rule,
|
||||
so the optimistic overlay always matches what the server sees.
|
||||
- `MapPickService.pick(...)` is a renderer-side abstraction; its
|
||||
source/destination semantics live in `lib/active-view/map.svelte`.
|
||||
- Reach (`40 * driveTech` per `game/internal/model/game/race.go`)
|
||||
is computed inline using `torusShortestDelta` to mirror the
|
||||
engine's torus distance — see `pkg/util/map.go.deltas`.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import type { ReportPlanet, ReportRoute } from "../../../api/game-state";
|
||||
import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
|
||||
import { torusShortestDelta } from "../../../map/math";
|
||||
import {
|
||||
MAP_PICK_CONTEXT_KEY,
|
||||
type MapPickService,
|
||||
} from "$lib/map-pick.svelte";
|
||||
import {
|
||||
ORDER_DRAFT_CONTEXT_KEY,
|
||||
OrderDraftStore,
|
||||
} from "../../../sync/order-draft.svelte";
|
||||
import {
|
||||
CARGO_LOAD_TYPE_VALUES,
|
||||
type CargoLoadType,
|
||||
} from "../../../sync/order-types";
|
||||
|
||||
type Props = {
|
||||
planet: ReportPlanet;
|
||||
routes: ReportRoute[];
|
||||
planets: ReportPlanet[];
|
||||
mapWidth: number;
|
||||
mapHeight: number;
|
||||
localPlayerDrive: number;
|
||||
};
|
||||
let {
|
||||
planet,
|
||||
routes,
|
||||
planets,
|
||||
mapWidth,
|
||||
mapHeight,
|
||||
localPlayerDrive,
|
||||
}: Props = $props();
|
||||
|
||||
const draft = getContext<OrderDraftStore | undefined>(
|
||||
ORDER_DRAFT_CONTEXT_KEY,
|
||||
);
|
||||
const pick = getContext<MapPickService | undefined>(MAP_PICK_CONTEXT_KEY);
|
||||
const disabled = $derived(draft === undefined || pick === undefined);
|
||||
|
||||
let pendingSlot: CargoLoadType | null = $state(null);
|
||||
|
||||
$effect(() => {
|
||||
// Reset the in-flight slot whenever the inspector switches to a
|
||||
// different planet so a stale "pick in progress" prompt does
|
||||
// not leak across the selection boundary.
|
||||
void planet.number;
|
||||
pendingSlot = null;
|
||||
});
|
||||
|
||||
const SLOT_LABELS: Record<CargoLoadType, TranslationKey> = {
|
||||
COL: "game.inspector.planet.cargo.slot.col",
|
||||
CAP: "game.inspector.planet.cargo.slot.cap",
|
||||
MAT: "game.inspector.planet.cargo.slot.mat",
|
||||
EMP: "game.inspector.planet.cargo.slot.emp",
|
||||
};
|
||||
|
||||
const currentEntries = $derived(
|
||||
routes.find((r) => r.sourcePlanetNumber === planet.number)?.entries ?? [],
|
||||
);
|
||||
// Per-slot derived map keeps the template's {#each} block free of
|
||||
// the {@const}/`find` chain that Svelte 5 sometimes mis-tracks
|
||||
// when the source array is freshly cloned by `applyOrderOverlay`.
|
||||
const slotEntries = $derived.by(() => {
|
||||
const map: Record<CargoLoadType, ReportRoute["entries"][number] | null> = {
|
||||
COL: null,
|
||||
CAP: null,
|
||||
MAT: null,
|
||||
EMP: null,
|
||||
};
|
||||
for (const entry of currentEntries) {
|
||||
map[entry.loadType] = entry;
|
||||
}
|
||||
return map;
|
||||
});
|
||||
|
||||
function destinationName(planetNumber: number): string {
|
||||
const target = planets.find((p) => p.number === planetNumber);
|
||||
if (target === undefined) return `#${planetNumber}`;
|
||||
if (target.kind === "unidentified") return `#${planetNumber}`;
|
||||
return target.name === "" ? `#${planetNumber}` : target.name;
|
||||
}
|
||||
|
||||
const reach = $derived(40 * localPlayerDrive);
|
||||
|
||||
function reachableSet(): Set<number> {
|
||||
const ids = new Set<number>();
|
||||
if (reach <= 0) return ids;
|
||||
for (const candidate of planets) {
|
||||
if (candidate.number === planet.number) continue;
|
||||
if (candidate.kind === "unidentified") continue;
|
||||
const dx = torusShortestDelta(planet.x, candidate.x, mapWidth);
|
||||
const dy = torusShortestDelta(planet.y, candidate.y, mapHeight);
|
||||
if (Math.hypot(dx, dy) <= reach) {
|
||||
ids.add(candidate.number);
|
||||
}
|
||||
}
|
||||
return ids;
|
||||
}
|
||||
|
||||
async function startPick(loadType: CargoLoadType): Promise<void> {
|
||||
if (draft === undefined || pick === undefined) return;
|
||||
if (pendingSlot !== null) return;
|
||||
const reachable = reachableSet();
|
||||
if (reachable.size === 0) return;
|
||||
pendingSlot = loadType;
|
||||
try {
|
||||
const destination = await pick.pick({
|
||||
sourcePlanetNumber: planet.number,
|
||||
reachableIds: reachable,
|
||||
});
|
||||
if (destination === null) return;
|
||||
await draft.add({
|
||||
kind: "setCargoRoute",
|
||||
id: crypto.randomUUID(),
|
||||
sourcePlanetNumber: planet.number,
|
||||
destinationPlanetNumber: destination,
|
||||
loadType,
|
||||
});
|
||||
} finally {
|
||||
pendingSlot = null;
|
||||
}
|
||||
}
|
||||
|
||||
async function removeRoute(loadType: CargoLoadType): Promise<void> {
|
||||
if (draft === undefined) return;
|
||||
await draft.add({
|
||||
kind: "removeCargoRoute",
|
||||
id: crypto.randomUUID(),
|
||||
sourcePlanetNumber: planet.number,
|
||||
loadType,
|
||||
});
|
||||
}
|
||||
|
||||
function cancelPick(): void {
|
||||
pick?.cancel();
|
||||
}
|
||||
</script>
|
||||
|
||||
<section class="cargo" data-testid="inspector-planet-cargo">
|
||||
<h4 class="title">
|
||||
{i18n.t("game.inspector.planet.cargo.title")}
|
||||
</h4>
|
||||
<dl class="slots">
|
||||
{#each CARGO_LOAD_TYPE_VALUES as loadType (loadType)}
|
||||
{@const entry = slotEntries[loadType]}
|
||||
{@const slug = loadType.toLowerCase()}
|
||||
<div class="slot" data-testid={`inspector-planet-cargo-slot-${slug}`}>
|
||||
<dt class="slot-label" data-testid={`inspector-planet-cargo-slot-${slug}-label`}>
|
||||
{i18n.t(SLOT_LABELS[loadType])}
|
||||
</dt>
|
||||
<dd class="slot-body">
|
||||
{#if entry === null}
|
||||
<span
|
||||
class="empty"
|
||||
data-testid={`inspector-planet-cargo-slot-${slug}-empty`}
|
||||
>
|
||||
{i18n.t("game.inspector.planet.cargo.empty")}
|
||||
</span>
|
||||
<button
|
||||
type="button"
|
||||
class="action add"
|
||||
data-testid={`inspector-planet-cargo-slot-${slug}-add`}
|
||||
disabled={disabled || pendingSlot !== null}
|
||||
onclick={() => void startPick(loadType)}
|
||||
>
|
||||
{i18n.t("game.inspector.planet.cargo.add")}
|
||||
</button>
|
||||
{:else}
|
||||
<span
|
||||
class="destination"
|
||||
data-testid={`inspector-planet-cargo-slot-${slug}-destination`}
|
||||
>
|
||||
→ {destinationName(entry.destinationPlanetNumber)}
|
||||
</span>
|
||||
<button
|
||||
type="button"
|
||||
class="action edit"
|
||||
data-testid={`inspector-planet-cargo-slot-${slug}-edit`}
|
||||
disabled={disabled || pendingSlot !== null}
|
||||
onclick={() => void startPick(loadType)}
|
||||
>
|
||||
{i18n.t("game.inspector.planet.cargo.edit")}
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
class="action remove"
|
||||
data-testid={`inspector-planet-cargo-slot-${slug}-remove`}
|
||||
disabled={disabled || pendingSlot !== null}
|
||||
onclick={() => void removeRoute(loadType)}
|
||||
>
|
||||
{i18n.t("game.inspector.planet.cargo.remove")}
|
||||
</button>
|
||||
{/if}
|
||||
</dd>
|
||||
</div>
|
||||
{/each}
|
||||
</dl>
|
||||
{#if pendingSlot !== null}
|
||||
<div
|
||||
class="pick-prompt"
|
||||
data-testid="inspector-planet-cargo-pick-prompt"
|
||||
role="status"
|
||||
>
|
||||
<span class="pick-message">
|
||||
{i18n.t("game.inspector.planet.cargo.pick.prompt")}
|
||||
</span>
|
||||
<button
|
||||
type="button"
|
||||
class="action cancel"
|
||||
data-testid="inspector-planet-cargo-pick-cancel"
|
||||
onclick={cancelPick}
|
||||
>
|
||||
{i18n.t("game.inspector.planet.cargo.pick.cancel")}
|
||||
</button>
|
||||
</div>
|
||||
{:else if reach > 0 && reachableSet().size === 0}
|
||||
<p
|
||||
class="no-destinations"
|
||||
data-testid="inspector-planet-cargo-no-destinations"
|
||||
>
|
||||
{i18n.t("game.inspector.planet.cargo.pick.no_destinations", {
|
||||
reach: reach.toFixed(1),
|
||||
})}
|
||||
</p>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.cargo {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.4rem;
|
||||
}
|
||||
.title {
|
||||
margin: 0;
|
||||
font-size: 0.85rem;
|
||||
color: #aab;
|
||||
font-weight: 500;
|
||||
}
|
||||
.slots {
|
||||
margin: 0;
|
||||
display: grid;
|
||||
grid-template-columns: max-content 1fr;
|
||||
row-gap: 0.25rem;
|
||||
column-gap: 0.6rem;
|
||||
}
|
||||
.slot {
|
||||
display: contents;
|
||||
}
|
||||
.slot-label {
|
||||
color: #aab;
|
||||
font-size: 0.85rem;
|
||||
align-self: center;
|
||||
}
|
||||
.slot-body {
|
||||
margin: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.4rem;
|
||||
flex-wrap: wrap;
|
||||
font-size: 0.9rem;
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
.empty {
|
||||
color: #888;
|
||||
font-style: italic;
|
||||
}
|
||||
.destination {
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.action {
|
||||
font: inherit;
|
||||
font-size: 0.8rem;
|
||||
padding: 0.15rem 0.5rem;
|
||||
background: transparent;
|
||||
color: #aab;
|
||||
border: 1px solid #2a3150;
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
}
|
||||
.action:not(:disabled):hover {
|
||||
color: #e8eaf6;
|
||||
border-color: #6d8cff;
|
||||
}
|
||||
.action:disabled {
|
||||
cursor: not-allowed;
|
||||
opacity: 0.5;
|
||||
}
|
||||
.pick-prompt {
|
||||
display: flex;
|
||||
gap: 0.4rem;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
padding: 0.3rem 0.5rem;
|
||||
background: rgba(255, 224, 130, 0.1);
|
||||
border: 1px solid #ffe082;
|
||||
border-radius: 4px;
|
||||
}
|
||||
.pick-message {
|
||||
color: #ffe082;
|
||||
font-size: 0.85rem;
|
||||
flex: 1;
|
||||
}
|
||||
.no-destinations {
|
||||
margin: 0;
|
||||
font-size: 0.8rem;
|
||||
color: #888;
|
||||
font-style: italic;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,133 @@
|
||||
// `MapPickService` is the Svelte-side adapter the inspector uses to
|
||||
// drive a map-driven destination pick. The service owns the
|
||||
// promise-shaped contract (`pick()` returns the picked planet
|
||||
// number or `null` on cancel) and a reactive `active` flag for any
|
||||
// surface that wants to disable other UI while a session is open.
|
||||
//
|
||||
// The actual renderer plumbing — dim outside `reachableIds`, anchor
|
||||
// ring, cursor line, hover outline, click + Escape resolution —
|
||||
// lives in `ui/frontend/src/map/render.ts.setPickMode`. The map
|
||||
// active view (`lib/active-view/map.svelte`) is the only producer:
|
||||
// it constructs the service, sets it on the layout context with
|
||||
// `MAP_PICK_CONTEXT_KEY`, and binds a resolver that translates the
|
||||
// service-level request into a `PickModeOptions` payload for the
|
||||
// current renderer handle.
|
||||
|
||||
export const MAP_PICK_CONTEXT_KEY = Symbol("map-pick");
|
||||
|
||||
/** High-level pick request the inspector composes. The renderer
|
||||
* resolver (registered by the map view) is responsible for turning
|
||||
* `sourcePlanetNumber` into the underlying `PickModeOptions`. */
|
||||
export interface MapPickRequest {
|
||||
readonly sourcePlanetNumber: number;
|
||||
readonly reachableIds: ReadonlySet<number>;
|
||||
}
|
||||
|
||||
/** A renderer-side resolver registered by the map view. Returns an
|
||||
* imperative cancel hook the service uses for `cancel()`, or `null`
|
||||
* when the renderer cannot open a session right now (e.g. the
|
||||
* source planet is missing from the world). When `null` is
|
||||
* returned, the service resolves the pending promise with `null`
|
||||
* straight away. */
|
||||
export type MapPickResolver = (input: {
|
||||
sourcePlanetNumber: number;
|
||||
reachableIds: ReadonlySet<number>;
|
||||
onResolve: (id: number | null) => void;
|
||||
}) => { cancel(): void } | null;
|
||||
|
||||
/**
|
||||
* MapPickService coordinates pick-mode sessions between the Svelte
|
||||
* inspector and the renderer. Lives for the lifetime of the
|
||||
* in-game shell layout; renderer handles come and go through
|
||||
* `bindResolver` as the map remounts.
|
||||
*/
|
||||
export class MapPickService {
|
||||
/** Reactive flag — true while a pick session is open. The
|
||||
* inspector reads this to render its "pick prompt" status line
|
||||
* and to keep the slot button disabled until resolution. */
|
||||
active = $state(false);
|
||||
|
||||
private resolver: MapPickResolver | null = null;
|
||||
private currentHandle: { cancel(): void } | null = null;
|
||||
private currentResolve: ((id: number | null) => void) | null = null;
|
||||
|
||||
/**
|
||||
* bindResolver attaches a renderer-side handler that opens
|
||||
* pick-mode sessions. Pass `null` to detach (the map view does
|
||||
* this on dispose); a detach with a session in progress
|
||||
* resolves the pending promise with `null` so callers do not
|
||||
* deadlock waiting for a renderer that no longer exists.
|
||||
*/
|
||||
bindResolver(resolver: MapPickResolver | null): void {
|
||||
if (resolver === null && this.currentResolve !== null) {
|
||||
const r = this.currentResolve;
|
||||
this.currentResolve = null;
|
||||
this.currentHandle = null;
|
||||
this.active = false;
|
||||
r(null);
|
||||
}
|
||||
this.resolver = resolver;
|
||||
}
|
||||
|
||||
/**
|
||||
* pick opens a pick session. Resolves to the picked planet
|
||||
* number on a successful pick, or `null` when the player
|
||||
* cancels via Escape, the inspector calls `cancel()`, or the
|
||||
* renderer detaches mid-session.
|
||||
*
|
||||
* Calling `pick` while a session is already active cancels the
|
||||
* old one first (its promise resolves to `null`). The
|
||||
* inspector should normally guard against this via the
|
||||
* reactive `active` flag, but the service stays defensive.
|
||||
*/
|
||||
pick(request: MapPickRequest): Promise<number | null> {
|
||||
return new Promise((resolve) => {
|
||||
if (this.resolver === null) {
|
||||
resolve(null);
|
||||
return;
|
||||
}
|
||||
if (this.currentHandle !== null) {
|
||||
const previousHandle = this.currentHandle;
|
||||
this.currentHandle = null;
|
||||
previousHandle.cancel();
|
||||
}
|
||||
this.currentResolve = resolve;
|
||||
this.active = true;
|
||||
const handle = this.resolver({
|
||||
sourcePlanetNumber: request.sourcePlanetNumber,
|
||||
reachableIds: request.reachableIds,
|
||||
onResolve: (id) => {
|
||||
// Guard against late notifications from a stale
|
||||
// session (e.g. resolver swapped while a pick was
|
||||
// in flight).
|
||||
if (this.currentResolve !== resolve) return;
|
||||
this.currentResolve = null;
|
||||
this.currentHandle = null;
|
||||
this.active = false;
|
||||
resolve(id);
|
||||
},
|
||||
});
|
||||
if (handle === null) {
|
||||
if (this.currentResolve === resolve) {
|
||||
this.currentResolve = null;
|
||||
this.active = false;
|
||||
resolve(null);
|
||||
}
|
||||
return;
|
||||
}
|
||||
this.currentHandle = handle;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* cancel terminates the active session, if any. Safe to call
|
||||
* when no session is open — it is a no-op then. The pending
|
||||
* promise resolves with `null`.
|
||||
*/
|
||||
cancel(): void {
|
||||
if (this.currentHandle === null) return;
|
||||
const handle = this.currentHandle;
|
||||
this.currentHandle = null;
|
||||
handle.cancel();
|
||||
}
|
||||
}
|
||||
@@ -41,11 +41,26 @@ from the Phase 10 stub.
|
||||
const localShipClass = $derived(
|
||||
renderedReport?.report?.localShipClass ?? [],
|
||||
);
|
||||
const allPlanets = $derived(renderedReport?.report?.planets ?? []);
|
||||
const routes = $derived(renderedReport?.report?.routes ?? []);
|
||||
const mapWidth = $derived(renderedReport?.report?.mapWidth ?? 1);
|
||||
const mapHeight = $derived(renderedReport?.report?.mapHeight ?? 1);
|
||||
const localPlayerDrive = $derived(
|
||||
renderedReport?.report?.localPlayerDrive ?? 0,
|
||||
);
|
||||
</script>
|
||||
|
||||
<section class="tool" data-testid="sidebar-tool-inspector">
|
||||
{#if selectedPlanet !== null}
|
||||
<Planet planet={selectedPlanet} {localShipClass} />
|
||||
<Planet
|
||||
planet={selectedPlanet}
|
||||
{localShipClass}
|
||||
{routes}
|
||||
planets={allPlanets}
|
||||
{mapWidth}
|
||||
{mapHeight}
|
||||
{localPlayerDrive}
|
||||
/>
|
||||
{:else}
|
||||
<h3>{i18n.t("game.sidebar.tab.inspector")}</h3>
|
||||
<p>{i18n.t("game.sidebar.empty.inspector")}</p>
|
||||
|
||||
@@ -58,6 +58,17 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
|
||||
cmd.subject,
|
||||
),
|
||||
});
|
||||
case "setCargoRoute":
|
||||
return i18n.t("game.sidebar.order.label.cargo_route_set", {
|
||||
loadType: cmd.loadType,
|
||||
source: String(cmd.sourcePlanetNumber),
|
||||
destination: String(cmd.destinationPlanetNumber),
|
||||
});
|
||||
case "removeCargoRoute":
|
||||
return i18n.t("game.sidebar.order.label.cargo_route_remove", {
|
||||
loadType: cmd.loadType,
|
||||
source: String(cmd.sourcePlanetNumber),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,175 @@
|
||||
// Map-side cargo-route arrows. Each `ReportRouteEntry` becomes a
|
||||
// short arrow from the source planet to its destination, drawn as
|
||||
// three `LinePrim` segments — one shaft and two arrowhead wings —
|
||||
// styled per load type so the four cargo kinds are
|
||||
// distinguishable at a glance. Phase 16 ships placeholder
|
||||
// colours; Phase 35 polish picks final values.
|
||||
//
|
||||
// Geometry uses `torusShortestDelta` so an arrow that crosses the
|
||||
// torus seam takes the wrap, not the long way round, matching the
|
||||
// engine's reach test (`util.ShortDistance`,
|
||||
// `pkg/util/map.go.deltas`).
|
||||
|
||||
import type { GameReport, ReportPlanet } from "../api/game-state";
|
||||
import type { CargoLoadType } from "../sync/order-types";
|
||||
import { torusShortestDelta } from "./math";
|
||||
import type { LinePrim, PrimitiveID, Style } from "./world";
|
||||
|
||||
export const STYLE_ROUTE_COL: Style = {
|
||||
strokeColor: 0x4fc3f7,
|
||||
strokeAlpha: 0.95,
|
||||
strokeWidthPx: 2,
|
||||
};
|
||||
export const STYLE_ROUTE_CAP: Style = {
|
||||
strokeColor: 0xffb74d,
|
||||
strokeAlpha: 0.95,
|
||||
strokeWidthPx: 2,
|
||||
};
|
||||
export const STYLE_ROUTE_MAT: Style = {
|
||||
strokeColor: 0x81c784,
|
||||
strokeAlpha: 0.95,
|
||||
strokeWidthPx: 2,
|
||||
};
|
||||
export const STYLE_ROUTE_EMP: Style = {
|
||||
strokeColor: 0x90a4ae,
|
||||
strokeAlpha: 0.85,
|
||||
strokeWidthPx: 1,
|
||||
};
|
||||
|
||||
const STYLE_BY_LOAD_TYPE: Record<CargoLoadType, Style> = {
|
||||
COL: STYLE_ROUTE_COL,
|
||||
CAP: STYLE_ROUTE_CAP,
|
||||
MAT: STYLE_ROUTE_MAT,
|
||||
EMP: STYLE_ROUTE_EMP,
|
||||
};
|
||||
|
||||
/** Per-load-type priority. Higher wins hit-test ties; planets sit
|
||||
* at 1..4 (`state-binding.ts.priorityFor`), so route arrows always
|
||||
* lose to planet primitives. The internal ordering follows the
|
||||
* engine's COL > CAP > MAT > EMP preference so when two arrows
|
||||
* overlap exactly, the higher-priority cargo wins the click. */
|
||||
const PRIORITY_BY_LOAD_TYPE: Record<CargoLoadType, number> = {
|
||||
COL: 8,
|
||||
CAP: 7,
|
||||
MAT: 6,
|
||||
EMP: 5,
|
||||
};
|
||||
|
||||
const LOAD_TYPE_INDEX: Record<CargoLoadType, number> = {
|
||||
COL: 0,
|
||||
CAP: 1,
|
||||
MAT: 2,
|
||||
EMP: 3,
|
||||
};
|
||||
|
||||
/** High-bit prefix on every cargo-route line id so it cannot
|
||||
* collide with a planet number (planets use uint64 numbers ≪
|
||||
* 2^31). The renderer's hit-test treats ids opaquely; the
|
||||
* inspector never resolves a planet by a line id, so the prefix
|
||||
* is internal-only. */
|
||||
export const ROUTE_LINE_ID_PREFIX = 0x80000000;
|
||||
|
||||
const SHAFT_OFFSET = 0;
|
||||
const WING_LEFT_OFFSET = 1;
|
||||
const WING_RIGHT_OFFSET = 2;
|
||||
|
||||
/** Arrowhead size in world units. Picked so the head is visible
|
||||
* at default zoom but does not eat the destination planet glyph. */
|
||||
const HEAD_LENGTH_WORLD = 6;
|
||||
/** Half-angle of the arrowhead opening, in radians (~25°). */
|
||||
const HEAD_HALF_ANGLE = (25 * Math.PI) / 180;
|
||||
|
||||
/**
|
||||
* buildCargoRouteLines emits one `LinePrim` per shaft + two per
|
||||
* arrowhead wing for every (source, loadType, destination) entry
|
||||
* in `report.routes`. Skips routes whose source or destination is
|
||||
* not present in the planet list (e.g. a destination newly
|
||||
* unidentified after a turn cutoff). Pure: relies only on the
|
||||
* report; no DOM access; no Pixi calls.
|
||||
*/
|
||||
export function buildCargoRouteLines(report: GameReport): LinePrim[] {
|
||||
if (report.routes.length === 0) return [];
|
||||
const planetById = new Map<number, ReportPlanet>();
|
||||
for (const planet of report.planets) {
|
||||
planetById.set(planet.number, planet);
|
||||
}
|
||||
const lines: LinePrim[] = [];
|
||||
for (const route of report.routes) {
|
||||
const source = planetById.get(route.sourcePlanetNumber);
|
||||
if (source === undefined) continue;
|
||||
for (const entry of route.entries) {
|
||||
const dest = planetById.get(entry.destinationPlanetNumber);
|
||||
if (dest === undefined) continue;
|
||||
const dx = torusShortestDelta(source.x, dest.x, report.mapWidth);
|
||||
const dy = torusShortestDelta(source.y, dest.y, report.mapHeight);
|
||||
const length = Math.hypot(dx, dy);
|
||||
if (length === 0) continue;
|
||||
const headX = source.x + dx;
|
||||
const headY = source.y + dy;
|
||||
const ux = dx / length;
|
||||
const uy = dy / length;
|
||||
const cosA = Math.cos(HEAD_HALF_ANGLE);
|
||||
const sinA = Math.sin(HEAD_HALF_ANGLE);
|
||||
const leftX = headX - HEAD_LENGTH_WORLD * (ux * cosA + uy * sinA);
|
||||
const leftY = headY - HEAD_LENGTH_WORLD * (uy * cosA - ux * sinA);
|
||||
const rightX = headX - HEAD_LENGTH_WORLD * (ux * cosA - uy * sinA);
|
||||
const rightY = headY - HEAD_LENGTH_WORLD * (uy * cosA + ux * sinA);
|
||||
const baseId = routeLineBaseId(
|
||||
route.sourcePlanetNumber,
|
||||
entry.loadType,
|
||||
);
|
||||
const style = STYLE_BY_LOAD_TYPE[entry.loadType];
|
||||
const priority = PRIORITY_BY_LOAD_TYPE[entry.loadType];
|
||||
lines.push({
|
||||
kind: "line",
|
||||
id: baseId + SHAFT_OFFSET,
|
||||
priority,
|
||||
style,
|
||||
hitSlopPx: 0,
|
||||
x1: source.x,
|
||||
y1: source.y,
|
||||
x2: headX,
|
||||
y2: headY,
|
||||
});
|
||||
lines.push({
|
||||
kind: "line",
|
||||
id: baseId + WING_LEFT_OFFSET,
|
||||
priority,
|
||||
style,
|
||||
hitSlopPx: 0,
|
||||
x1: headX,
|
||||
y1: headY,
|
||||
x2: leftX,
|
||||
y2: leftY,
|
||||
});
|
||||
lines.push({
|
||||
kind: "line",
|
||||
id: baseId + WING_RIGHT_OFFSET,
|
||||
priority,
|
||||
style,
|
||||
hitSlopPx: 0,
|
||||
x1: headX,
|
||||
y1: headY,
|
||||
x2: rightX,
|
||||
y2: rightY,
|
||||
});
|
||||
}
|
||||
}
|
||||
return lines;
|
||||
}
|
||||
|
||||
/** Unique numeric id for a route's three line primitives. The
|
||||
* three segments occupy `baseId + 0..2`. Encoded as
|
||||
* `prefix | (source << 8) | (loadTypeIndex << 4)` so a planet
|
||||
* number up to 2^23 and the four load-type slots fit without
|
||||
* collision. */
|
||||
function routeLineBaseId(
|
||||
sourcePlanetNumber: number,
|
||||
loadType: CargoLoadType,
|
||||
): PrimitiveID {
|
||||
return (
|
||||
ROUTE_LINE_ID_PREFIX |
|
||||
((sourcePlanetNumber & 0x7fffff) << 8) |
|
||||
(LOAD_TYPE_INDEX[loadType] << 4)
|
||||
);
|
||||
}
|
||||
@@ -14,6 +14,7 @@
|
||||
import { distSqPointToSegment, screenToWorld, torusShortestDelta } from "./math";
|
||||
import {
|
||||
DEFAULT_HIT_SLOP_PX,
|
||||
DEFAULT_POINT_RADIUS_PX,
|
||||
KIND_ORDER,
|
||||
type Camera,
|
||||
type CirclePrim,
|
||||
@@ -100,7 +101,11 @@ function matchPoint(
|
||||
): number | null {
|
||||
const { dx, dy } = torusDelta(p.x, p.y, cursor.x, cursor.y, world);
|
||||
const distSq = dx * dx + dy * dy;
|
||||
const r = slopWorld;
|
||||
// The visible disc is `pointRadiusPx` world units; the hit zone
|
||||
// is the disc plus a small ergonomic slop on top. A click on any
|
||||
// painted pixel of the planet must register as a hit.
|
||||
const visibleRadius = p.style.pointRadiusPx ?? DEFAULT_POINT_RADIUS_PX;
|
||||
const r = visibleRadius + slopWorld;
|
||||
if (distSq <= r * r) return distSq;
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,160 @@
|
||||
// Map pick-mode contract: a generic "pick a destination on the map"
|
||||
// interaction the inspector triggers and the renderer drives. Phase
|
||||
// 16 adds the cargo-route picker on top of this; later phases
|
||||
// (19/20) drive ship-group dispatch through the same surface.
|
||||
//
|
||||
// The renderer-facing API lives on `RendererHandle.setPickMode`
|
||||
// (see `render.ts`); this module owns the option / handle types and
|
||||
// the pure overlay-draw helper that translates the pick state into a
|
||||
// drawing spec the renderer can lift straight onto a Pixi `Graphics`.
|
||||
// Keeping the math here means the lifecycle (dim / cursor line /
|
||||
// hover outline / click+Escape resolution) can be tested without
|
||||
// booting a Pixi `Application`.
|
||||
|
||||
import { DEFAULT_POINT_RADIUS_PX, type PointPrim, type PrimitiveID } from "./world";
|
||||
|
||||
/**
|
||||
* PickModeOptions configures a pick-mode session. The caller is
|
||||
* responsible for computing `reachableIds` from the current report
|
||||
* (e.g. cargo routes apply the `40 * driveTech` rule before opening
|
||||
* the picker). The renderer never validates reach itself — it only
|
||||
* dims primitives whose id is missing from this set.
|
||||
*/
|
||||
export interface PickModeOptions {
|
||||
/** Numeric id of the source planet primitive. Stays full-alpha
|
||||
* during the session and anchors the cursor line. */
|
||||
readonly sourcePrimitiveId: PrimitiveID;
|
||||
/** World coordinates of the source. Pre-computed so the renderer
|
||||
* can draw the anchor ring and the line endpoint without
|
||||
* crawling the primitive list. */
|
||||
readonly sourceX: number;
|
||||
readonly sourceY: number;
|
||||
/** Ids whose primitives stay full-alpha and accept clicks. */
|
||||
readonly reachableIds: ReadonlySet<PrimitiveID>;
|
||||
/** Resolution callback. Fires with the chosen primitive id on a
|
||||
* successful pick, or `null` when the player cancels via Escape
|
||||
* or the imperative `cancel()` handle. */
|
||||
readonly onPick: (id: PrimitiveID | null) => void;
|
||||
}
|
||||
|
||||
export interface PickModeHandle {
|
||||
/**
|
||||
* cancel terminates the session immediately and resolves
|
||||
* `onPick(null)`. Idempotent — repeated calls are no-ops.
|
||||
*/
|
||||
cancel(): void;
|
||||
}
|
||||
|
||||
/**
|
||||
* PickOverlaySpec is the pure description the renderer paints onto
|
||||
* its overlay graphic each frame. Keeps the lifecycle logic
|
||||
* Pixi-free so it can be exercised by Vitest.
|
||||
*/
|
||||
export interface PickOverlaySpec {
|
||||
/** Highlight ring around the source planet (slightly outside the
|
||||
* visible disc). */
|
||||
readonly anchor: {
|
||||
readonly x: number;
|
||||
readonly y: number;
|
||||
readonly radius: number;
|
||||
};
|
||||
/** Line from source to current cursor; `null` while the cursor
|
||||
* is off-canvas. */
|
||||
readonly line: {
|
||||
readonly x1: number;
|
||||
readonly y1: number;
|
||||
readonly x2: number;
|
||||
readonly y2: number;
|
||||
} | null;
|
||||
/** Outline circle around the hovered reachable planet; `null`
|
||||
* when the hover is empty or aimed at a non-reachable primitive. */
|
||||
readonly hoverOutline: {
|
||||
readonly x: number;
|
||||
readonly y: number;
|
||||
readonly radius: number;
|
||||
} | null;
|
||||
/** Ids to dim (alpha 0.3). Everything not in `reachableIds` and
|
||||
* not the source. */
|
||||
readonly dimmedIds: ReadonlySet<PrimitiveID>;
|
||||
}
|
||||
|
||||
/** Anchor / hover outline padding in world units (the rings sit
|
||||
* outside the visible disc so the planet stays clearly visible). */
|
||||
export const ANCHOR_PADDING_WORLD = 6;
|
||||
export const HOVER_PADDING_WORLD = 4;
|
||||
|
||||
/**
|
||||
* computePickOverlay produces a `PickOverlaySpec` for the current
|
||||
* pick state. Pure: no DOM access, no Pixi calls. Callers prepare
|
||||
* `pointPrimitivesById` from the active world before invoking.
|
||||
*/
|
||||
export function computePickOverlay(
|
||||
options: PickModeOptions,
|
||||
cursorWorld: { x: number; y: number } | null,
|
||||
hoveredId: PrimitiveID | null,
|
||||
pointPrimitivesById: ReadonlyMap<PrimitiveID, PointPrim>,
|
||||
allPrimitiveIds: Iterable<PrimitiveID>,
|
||||
): PickOverlaySpec {
|
||||
const sourcePrim = pointPrimitivesById.get(options.sourcePrimitiveId);
|
||||
const sourceRadius =
|
||||
(sourcePrim?.style.pointRadiusPx ?? DEFAULT_POINT_RADIUS_PX) +
|
||||
ANCHOR_PADDING_WORLD;
|
||||
|
||||
const dimmed = new Set<PrimitiveID>();
|
||||
for (const id of allPrimitiveIds) {
|
||||
if (id === options.sourcePrimitiveId) continue;
|
||||
if (options.reachableIds.has(id)) continue;
|
||||
dimmed.add(id);
|
||||
}
|
||||
|
||||
const line =
|
||||
cursorWorld === null
|
||||
? null
|
||||
: {
|
||||
x1: options.sourceX,
|
||||
y1: options.sourceY,
|
||||
x2: cursorWorld.x,
|
||||
y2: cursorWorld.y,
|
||||
};
|
||||
|
||||
let hoverOutline: PickOverlaySpec["hoverOutline"] = null;
|
||||
if (
|
||||
hoveredId !== null &&
|
||||
hoveredId !== options.sourcePrimitiveId &&
|
||||
options.reachableIds.has(hoveredId)
|
||||
) {
|
||||
const target = pointPrimitivesById.get(hoveredId);
|
||||
if (target !== undefined) {
|
||||
hoverOutline = {
|
||||
x: target.x,
|
||||
y: target.y,
|
||||
radius:
|
||||
(target.style.pointRadiusPx ?? DEFAULT_POINT_RADIUS_PX) +
|
||||
HOVER_PADDING_WORLD,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
anchor: {
|
||||
x: options.sourceX,
|
||||
y: options.sourceY,
|
||||
radius: sourceRadius,
|
||||
},
|
||||
line,
|
||||
hoverOutline,
|
||||
dimmedIds: dimmed,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* PICK_OVERLAY_STYLE captures the colours / widths the renderer
|
||||
* applies to each spec channel. Exported so tests and future themes
|
||||
* can read the same values.
|
||||
*/
|
||||
export const PICK_OVERLAY_STYLE = {
|
||||
anchor: { color: 0xffe082, alpha: 0.9, width: 2 },
|
||||
line: { color: 0xffe082, alpha: 0.5, width: 1 },
|
||||
hover: { color: 0xffe082, alpha: 1, width: 2 },
|
||||
dimAlpha: 0.3,
|
||||
} as const;
|
||||
+408
-11
@@ -21,18 +21,27 @@ import { Application, Container, Graphics, type Renderer, type RendererType } fr
|
||||
import { Viewport as PixiViewport } from "pixi-viewport";
|
||||
|
||||
import { hitTest, type Hit } from "./hit-test";
|
||||
import { screenToWorld } from "./math";
|
||||
import { minScaleNoWrap } from "./no-wrap";
|
||||
import {
|
||||
computePickOverlay,
|
||||
PICK_OVERLAY_STYLE,
|
||||
type PickModeHandle,
|
||||
type PickModeOptions,
|
||||
} from "./pick-mode";
|
||||
import { wrapCameraTorus } from "./torus";
|
||||
import {
|
||||
DARK_THEME,
|
||||
DEFAULT_POINT_RADIUS_PX,
|
||||
World,
|
||||
type Camera,
|
||||
type CirclePrim,
|
||||
type LinePrim,
|
||||
type PointPrim,
|
||||
type Primitive,
|
||||
type PrimitiveID,
|
||||
type Theme,
|
||||
type Viewport,
|
||||
type World,
|
||||
type WrapMode,
|
||||
} from "./world";
|
||||
|
||||
@@ -58,6 +67,26 @@ export interface RendererHandle {
|
||||
getViewport(): Viewport;
|
||||
getBackend(): "webgl" | "webgpu" | "canvas";
|
||||
hitAt(cursorPx: { x: number; y: number }): Hit | null;
|
||||
/**
|
||||
* setExtraPrimitives replaces the current overlay primitive layer
|
||||
* with `prims`. The base world (passed to `createRenderer`) is
|
||||
* preserved; only the extras layer changes. Used by the in-game
|
||||
* shell to project order-overlay-driven artefacts (Phase 16
|
||||
* cargo-route arrows) onto the live renderer without disposing
|
||||
* and recreating the Pixi `Application` — which Pixi 8 does not
|
||||
* reliably support on the same canvas.
|
||||
*
|
||||
* Hit-test, `getPrimitives`, and pick mode all see the union of
|
||||
* base + extras after the call returns. Repeated calls
|
||||
* remount-replace the extras atomically.
|
||||
*/
|
||||
setExtraPrimitives(prims: readonly Primitive[]): void;
|
||||
/**
|
||||
* getPrimitives returns the live union of base + extras. The
|
||||
* order is base-first, extras-last (mirroring the draw order).
|
||||
* Reads stay in sync with `setExtraPrimitives`.
|
||||
*/
|
||||
getPrimitives(): readonly Primitive[];
|
||||
/**
|
||||
* onClick subscribes `cb` to a click on the map (a pointer-down /
|
||||
* pointer-up pair without enough drag to trigger pan). The cursor
|
||||
@@ -70,6 +99,62 @@ export interface RendererHandle {
|
||||
* click here will not race a pan gesture.
|
||||
*/
|
||||
onClick(cb: (cursorPx: { x: number; y: number }) => void): () => void;
|
||||
/**
|
||||
* onPointerMove subscribes `cb` to every pointer-move event on
|
||||
* the canvas. The callback receives the cursor in canvas-local
|
||||
* pixel coordinates so callers can hand it straight to `hitAt`.
|
||||
* Touch drags also emit pointer-move while a finger is pressed.
|
||||
* The returned function detaches the listener; idempotent.
|
||||
*/
|
||||
onPointerMove(cb: (cursorPx: { x: number; y: number }) => void): () => void;
|
||||
/**
|
||||
* onHoverChange subscribes `cb` to changes in the primitive
|
||||
* currently under the cursor. The callback fires only when the
|
||||
* id transitions (deduped) and is invoked with `null` when the
|
||||
* cursor moves into empty space. Driven by the same pointer-move
|
||||
* stream as `onPointerMove`, so subscribing to both does not
|
||||
* double-cost the pointer event.
|
||||
*/
|
||||
onHoverChange(cb: (id: PrimitiveID | null) => void): () => void;
|
||||
/**
|
||||
* setPickMode opens (or, with `null`, closes) a map-driven
|
||||
* destination pick. While a session is active the renderer dims
|
||||
* primitives outside `reachableIds`, mounts an overlay drawing
|
||||
* the source-anchor ring, the cursor line, and the
|
||||
* hover-highlight ring, suppresses regular `onClick` consumers,
|
||||
* and listens for Escape on `document`. The session resolves via
|
||||
* `opts.onPick(id)` on a click hitting a reachable planet, or
|
||||
* `opts.onPick(null)` on Escape / handle.cancel().
|
||||
*
|
||||
* Returns the imperative cancel handle when a session was opened
|
||||
* (i.e. `opts !== null`), otherwise `null`. Calling the function
|
||||
* again with `null` closes any active session and is idempotent.
|
||||
*/
|
||||
setPickMode(opts: PickModeOptions | null): PickModeHandle | null;
|
||||
/**
|
||||
* isPickModeActive reports whether a `setPickMode` session is
|
||||
* currently open. The standard `onClick` path is suppressed
|
||||
* while this returns `true`.
|
||||
*/
|
||||
isPickModeActive(): boolean;
|
||||
/**
|
||||
* getPickState returns a defensive snapshot of the pick-mode
|
||||
* session for debugging surfaces. `sourcePrimitiveId` and
|
||||
* `reachableIds` are `null` while no session is open.
|
||||
*/
|
||||
getPickState(): {
|
||||
active: boolean;
|
||||
sourcePrimitiveId: PrimitiveID | null;
|
||||
reachableIds: ReadonlySet<PrimitiveID> | null;
|
||||
hoveredId: PrimitiveID | null;
|
||||
};
|
||||
/**
|
||||
* getPrimitiveAlpha returns the current rendered alpha of the
|
||||
* primitive `id` (in the central tile). Used by the debug
|
||||
* surface to report dimmed-state for e2e assertions. Returns 1
|
||||
* for unknown ids.
|
||||
*/
|
||||
getPrimitiveAlpha(id: PrimitiveID): number;
|
||||
resize(widthPx: number, heightPx: number): void;
|
||||
dispose(): void;
|
||||
}
|
||||
@@ -132,10 +217,31 @@ export async function createRenderer(opts: RendererOptions): Promise<RendererHan
|
||||
return c;
|
||||
});
|
||||
|
||||
for (const c of copies) {
|
||||
for (const p of opts.world.primitives) {
|
||||
c.addChild(buildGraphics(p, theme));
|
||||
// Per-id `Graphics` lookup. Each primitive lives in nine copies
|
||||
// (one per torus tile); pick-mode dims them by id, so the lookup
|
||||
// indexes the full set of `Graphics` instances per primitive id.
|
||||
const primitiveGraphics = new Map<PrimitiveID, Graphics[]>();
|
||||
const pointPrimitivesById = new Map<PrimitiveID, PointPrim>();
|
||||
const allPrimitiveIds: PrimitiveID[] = [];
|
||||
const extraPrimitiveIds = new Set<PrimitiveID>();
|
||||
let currentWorld: World = opts.world;
|
||||
const populatePrimitives = (prim: Primitive, isExtra: boolean): void => {
|
||||
for (const c of copies) {
|
||||
const g = buildGraphics(prim, theme);
|
||||
c.addChild(g);
|
||||
let list = primitiveGraphics.get(prim.id);
|
||||
if (list === undefined) {
|
||||
list = [];
|
||||
primitiveGraphics.set(prim.id, list);
|
||||
}
|
||||
list.push(g);
|
||||
}
|
||||
allPrimitiveIds.push(prim.id);
|
||||
if (prim.kind === "point") pointPrimitivesById.set(prim.id, prim);
|
||||
if (isExtra) extraPrimitiveIds.add(prim.id);
|
||||
};
|
||||
for (const p of opts.world.primitives) {
|
||||
populatePrimitives(p, false);
|
||||
}
|
||||
|
||||
let mode: WrapMode = opts.mode;
|
||||
@@ -217,6 +323,208 @@ export async function createRenderer(opts: RendererOptions): Promise<RendererHan
|
||||
|
||||
applyMode(mode);
|
||||
|
||||
// Pointer-move + hover plumbing. Listening on the underlying
|
||||
// canvas keeps the renderer agnostic of pixi-viewport's plugin
|
||||
// chain (drag/pinch can swallow Pixi-level pointer events while
|
||||
// a gesture is in progress; the DOM event still fires).
|
||||
const pointerMoveCallbacks = new Set<
|
||||
(cursorPx: { x: number; y: number }) => void
|
||||
>();
|
||||
const hoverChangeCallbacks = new Set<(id: PrimitiveID | null) => void>();
|
||||
let lastHoveredId: PrimitiveID | null = null;
|
||||
let lastCursorPx: { x: number; y: number } | null = null;
|
||||
const handlePointerMove = (event: PointerEvent): void => {
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const cursorPx = {
|
||||
x: event.clientX - rect.left,
|
||||
y: event.clientY - rect.top,
|
||||
};
|
||||
lastCursorPx = cursorPx;
|
||||
for (const cb of pointerMoveCallbacks) cb(cursorPx);
|
||||
const hit = hitTest(
|
||||
currentWorld,
|
||||
handle.getCamera(),
|
||||
handle.getViewport(),
|
||||
cursorPx,
|
||||
mode,
|
||||
);
|
||||
const hoveredId = hit?.primitive.id ?? null;
|
||||
if (hoveredId === lastHoveredId) return;
|
||||
lastHoveredId = hoveredId;
|
||||
for (const cb of hoverChangeCallbacks) cb(hoveredId);
|
||||
};
|
||||
const handlePointerLeave = (): void => {
|
||||
lastCursorPx = null;
|
||||
if (hoverChangeCallbacks.size === 0 || lastHoveredId === null) return;
|
||||
lastHoveredId = null;
|
||||
for (const cb of hoverChangeCallbacks) cb(null);
|
||||
};
|
||||
canvas.addEventListener("pointermove", handlePointerMove);
|
||||
canvas.addEventListener("pointerleave", handlePointerLeave);
|
||||
|
||||
// Click dispatch. The renderer owns one `viewport.clicked`
|
||||
// listener and fans the event out to either the pick-mode
|
||||
// resolver (when a session is open) or the standard `onClick`
|
||||
// subscribers — never both. Routing through one listener makes
|
||||
// the gating race-proof: a pick-mode resolution + teardown runs
|
||||
// in the same tick as the click, and the standard subscribers
|
||||
// do not see the post-teardown state.
|
||||
const clickSubscribers = new Set<
|
||||
(cursorPx: { x: number; y: number }) => void
|
||||
>();
|
||||
|
||||
// Pick-mode state. Owned by the renderer so all callers funnel
|
||||
// through `setPickMode`; tests for the pure overlay math live in
|
||||
// `pick-mode.ts`.
|
||||
let pickModeActive = false;
|
||||
let pickOptions: PickModeOptions | null = null;
|
||||
let pickOverlay: Graphics | null = null;
|
||||
const dimmedAlphaBackup = new Map<Graphics, number>();
|
||||
const detachPickListeners: Array<() => void> = [];
|
||||
|
||||
const handleViewportClicked = (e: {
|
||||
screen: { x: number; y: number };
|
||||
}): void => {
|
||||
const cursorPx = { x: e.screen.x, y: e.screen.y };
|
||||
if (pickModeActive) {
|
||||
const session = pickOptions;
|
||||
if (session === null) return;
|
||||
const hit = hitTest(
|
||||
currentWorld,
|
||||
handle.getCamera(),
|
||||
handle.getViewport(),
|
||||
cursorPx,
|
||||
mode,
|
||||
);
|
||||
const hitId = hit?.primitive.id ?? null;
|
||||
if (hitId === null) return;
|
||||
if (hitId === session.sourcePrimitiveId) return;
|
||||
if (!session.reachableIds.has(hitId)) return;
|
||||
const cb = session.onPick;
|
||||
teardownPickMode();
|
||||
cb(hitId);
|
||||
return;
|
||||
}
|
||||
for (const cb of clickSubscribers) cb(cursorPx);
|
||||
};
|
||||
viewport.on("clicked", handleViewportClicked);
|
||||
const redrawPickOverlay = (): void => {
|
||||
if (pickOverlay === null || pickOptions === null) return;
|
||||
const cursorWorld =
|
||||
lastCursorPx === null
|
||||
? null
|
||||
: screenToWorld(
|
||||
lastCursorPx,
|
||||
handle.getCamera(),
|
||||
handle.getViewport(),
|
||||
);
|
||||
const spec = computePickOverlay(
|
||||
pickOptions,
|
||||
cursorWorld,
|
||||
lastHoveredId,
|
||||
pointPrimitivesById,
|
||||
allPrimitiveIds,
|
||||
);
|
||||
const g = pickOverlay;
|
||||
g.clear();
|
||||
g.circle(spec.anchor.x, spec.anchor.y, spec.anchor.radius);
|
||||
g.stroke({
|
||||
color: PICK_OVERLAY_STYLE.anchor.color,
|
||||
alpha: PICK_OVERLAY_STYLE.anchor.alpha,
|
||||
width: PICK_OVERLAY_STYLE.anchor.width,
|
||||
});
|
||||
if (spec.line !== null) {
|
||||
g.moveTo(spec.line.x1, spec.line.y1);
|
||||
g.lineTo(spec.line.x2, spec.line.y2);
|
||||
g.stroke({
|
||||
color: PICK_OVERLAY_STYLE.line.color,
|
||||
alpha: PICK_OVERLAY_STYLE.line.alpha,
|
||||
width: PICK_OVERLAY_STYLE.line.width,
|
||||
});
|
||||
}
|
||||
if (spec.hoverOutline !== null) {
|
||||
g.circle(
|
||||
spec.hoverOutline.x,
|
||||
spec.hoverOutline.y,
|
||||
spec.hoverOutline.radius,
|
||||
);
|
||||
g.stroke({
|
||||
color: PICK_OVERLAY_STYLE.hover.color,
|
||||
alpha: PICK_OVERLAY_STYLE.hover.alpha,
|
||||
width: PICK_OVERLAY_STYLE.hover.width,
|
||||
});
|
||||
}
|
||||
};
|
||||
const teardownPickMode = (): void => {
|
||||
if (!pickModeActive) return;
|
||||
pickModeActive = false;
|
||||
for (const detach of detachPickListeners) detach();
|
||||
detachPickListeners.length = 0;
|
||||
for (const [g, alpha] of dimmedAlphaBackup) g.alpha = alpha;
|
||||
dimmedAlphaBackup.clear();
|
||||
if (pickOverlay !== null) {
|
||||
pickOverlay.destroy();
|
||||
pickOverlay = null;
|
||||
}
|
||||
pickOptions = null;
|
||||
};
|
||||
const openPickMode = (options: PickModeOptions): PickModeHandle => {
|
||||
// An existing session is cancelled first so the previous
|
||||
// `onPick(null)` is delivered before the new one starts.
|
||||
if (pickModeActive) {
|
||||
const previous = pickOptions;
|
||||
teardownPickMode();
|
||||
previous?.onPick(null);
|
||||
}
|
||||
pickOptions = options;
|
||||
pickModeActive = true;
|
||||
// Dim every primitive that's not the source and not reachable.
|
||||
for (const [id, list] of primitiveGraphics) {
|
||||
if (id === options.sourcePrimitiveId) continue;
|
||||
if (options.reachableIds.has(id)) continue;
|
||||
for (const g of list) {
|
||||
dimmedAlphaBackup.set(g, g.alpha);
|
||||
g.alpha = PICK_OVERLAY_STYLE.dimAlpha;
|
||||
}
|
||||
}
|
||||
// Overlay graphic. Lives in the origin copy so the central
|
||||
// tile owns it; the camera always wraps back into this tile
|
||||
// (`wrapTorusCamera`), so the user sees the overlay
|
||||
// regardless of how far they have panned.
|
||||
pickOverlay = new Graphics();
|
||||
copies[ORIGIN_COPY_INDEX]!.addChild(pickOverlay);
|
||||
redrawPickOverlay();
|
||||
// Pointer-move drives the cursor line; hover changes drive
|
||||
// the outline. Both go through the renderer's existing
|
||||
// callback registries.
|
||||
detachPickListeners.push(handle.onPointerMove(redrawPickOverlay));
|
||||
detachPickListeners.push(handle.onHoverChange(redrawPickOverlay));
|
||||
// Click resolution is handled by the shared
|
||||
// `handleViewportClicked` dispatcher above; pick mode does
|
||||
// not subscribe its own `clicked` listener — see the
|
||||
// rationale in the dispatcher's comment.
|
||||
const keyHandler = (event: KeyboardEvent): void => {
|
||||
if (event.key !== "Escape") return;
|
||||
if (pickOptions === null) return;
|
||||
event.preventDefault();
|
||||
const cb = pickOptions.onPick;
|
||||
teardownPickMode();
|
||||
cb(null);
|
||||
};
|
||||
document.addEventListener("keydown", keyHandler);
|
||||
detachPickListeners.push(() =>
|
||||
document.removeEventListener("keydown", keyHandler),
|
||||
);
|
||||
return {
|
||||
cancel: (): void => {
|
||||
if (pickOptions === null) return;
|
||||
const cb = pickOptions.onPick;
|
||||
teardownPickMode();
|
||||
cb(null);
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
const handle: RendererHandle = {
|
||||
app,
|
||||
viewport,
|
||||
@@ -233,16 +541,89 @@ export async function createRenderer(opts: RendererOptions): Promise<RendererHan
|
||||
}),
|
||||
getBackend: () => rendererBackendName(app.renderer),
|
||||
hitAt: (cursorPx) =>
|
||||
hitTest(opts.world, handle.getCamera(), handle.getViewport(), cursorPx, mode),
|
||||
hitTest(
|
||||
currentWorld,
|
||||
handle.getCamera(),
|
||||
handle.getViewport(),
|
||||
cursorPx,
|
||||
mode,
|
||||
),
|
||||
setExtraPrimitives: (prims) => {
|
||||
// Drop the previous extras layer.
|
||||
for (const id of extraPrimitiveIds) {
|
||||
const list = primitiveGraphics.get(id);
|
||||
if (list !== undefined) {
|
||||
for (const g of list) {
|
||||
g.parent?.removeChild(g);
|
||||
g.destroy();
|
||||
}
|
||||
primitiveGraphics.delete(id);
|
||||
}
|
||||
pointPrimitivesById.delete(id);
|
||||
const idx = allPrimitiveIds.indexOf(id);
|
||||
if (idx >= 0) allPrimitiveIds.splice(idx, 1);
|
||||
}
|
||||
extraPrimitiveIds.clear();
|
||||
// Add the new extras.
|
||||
for (const p of prims) {
|
||||
populatePrimitives(p, true);
|
||||
}
|
||||
// Rebuild the snapshot World hit-test reads from. The
|
||||
// renderer keeps `currentWorld` mutable so the live
|
||||
// extras participate in click/hover tests on the same
|
||||
// frame they're drawn.
|
||||
currentWorld = new World(opts.world.width, opts.world.height, [
|
||||
...opts.world.primitives,
|
||||
...prims,
|
||||
]);
|
||||
},
|
||||
getPrimitives: () => currentWorld.primitives,
|
||||
onClick: (cb) => {
|
||||
const handler = (e: { screen: { x: number; y: number } }): void => {
|
||||
cb({ x: e.screen.x, y: e.screen.y });
|
||||
};
|
||||
viewport.on("clicked", handler);
|
||||
clickSubscribers.add(cb);
|
||||
return () => {
|
||||
viewport.off("clicked", handler);
|
||||
clickSubscribers.delete(cb);
|
||||
};
|
||||
},
|
||||
onPointerMove: (cb) => {
|
||||
pointerMoveCallbacks.add(cb);
|
||||
return () => {
|
||||
pointerMoveCallbacks.delete(cb);
|
||||
};
|
||||
},
|
||||
onHoverChange: (cb) => {
|
||||
hoverChangeCallbacks.add(cb);
|
||||
// Fire the current state once so subscribers do not have to
|
||||
// wait for the next pointer movement to learn what's under
|
||||
// the cursor.
|
||||
cb(lastHoveredId);
|
||||
return () => {
|
||||
hoverChangeCallbacks.delete(cb);
|
||||
};
|
||||
},
|
||||
setPickMode: (options) => {
|
||||
if (options === null) {
|
||||
if (!pickModeActive) return null;
|
||||
const previous = pickOptions;
|
||||
teardownPickMode();
|
||||
previous?.onPick(null);
|
||||
return null;
|
||||
}
|
||||
return openPickMode(options);
|
||||
},
|
||||
isPickModeActive: () => pickModeActive,
|
||||
getPickState: () => ({
|
||||
active: pickModeActive,
|
||||
sourcePrimitiveId: pickOptions?.sourcePrimitiveId ?? null,
|
||||
reachableIds: pickOptions?.reachableIds ?? null,
|
||||
hoveredId: lastHoveredId,
|
||||
}),
|
||||
getPrimitiveAlpha: (id) => {
|
||||
const list = primitiveGraphics.get(id);
|
||||
if (list === undefined || list.length === 0) return 1;
|
||||
// All copies share the same alpha (dim is applied to every
|
||||
// torus tile), so the central-tile entry is representative.
|
||||
return list[Math.min(ORIGIN_COPY_INDEX, list.length - 1)]!.alpha;
|
||||
},
|
||||
resize: (w, h) => {
|
||||
app.renderer.resize(w, h);
|
||||
viewport.resize(w, h, opts.world.width, opts.world.height);
|
||||
@@ -255,8 +636,24 @@ export async function createRenderer(opts: RendererOptions): Promise<RendererHan
|
||||
}
|
||||
},
|
||||
dispose: () => {
|
||||
// Tear down any open pick session before destroying the
|
||||
// app — the resolution callback might reference Svelte
|
||||
// stores that disappear next tick on dispose, but
|
||||
// `onPick(null)` here is a synchronous notification the
|
||||
// caller is responsible for handling.
|
||||
if (pickModeActive) {
|
||||
const previous = pickOptions;
|
||||
teardownPickMode();
|
||||
previous?.onPick(null);
|
||||
}
|
||||
viewport.off("moved", enforceCentreWhenLarger);
|
||||
viewport.off("moved", wrapTorusCamera);
|
||||
viewport.off("clicked", handleViewportClicked);
|
||||
canvas.removeEventListener("pointermove", handlePointerMove);
|
||||
canvas.removeEventListener("pointerleave", handlePointerLeave);
|
||||
pointerMoveCallbacks.clear();
|
||||
hoverChangeCallbacks.clear();
|
||||
clickSubscribers.clear();
|
||||
app.destroy({ removeView: false }, { children: true });
|
||||
},
|
||||
};
|
||||
@@ -283,7 +680,7 @@ function buildGraphics(p: Primitive, theme: Theme): Graphics {
|
||||
function drawPoint(g: Graphics, p: PointPrim, theme: Theme): void {
|
||||
const color = p.style.fillColor ?? theme.pointFill;
|
||||
const alpha = p.style.fillAlpha ?? 1;
|
||||
const radiusPx = p.style.pointRadiusPx ?? 3;
|
||||
const radiusPx = p.style.pointRadiusPx ?? DEFAULT_POINT_RADIUS_PX;
|
||||
g.circle(p.x, p.y, radiusPx);
|
||||
g.fill({ color, alpha });
|
||||
}
|
||||
|
||||
@@ -63,14 +63,23 @@ export type Primitive = PointPrim | CirclePrim | LinePrim;
|
||||
|
||||
export type PrimitiveKind = Primitive["kind"];
|
||||
|
||||
// Default hit slop in screen pixels per primitive kind. Chosen for
|
||||
// touch ergonomics; per-primitive `hitSlopPx` overrides the default.
|
||||
// Default hit slop in screen pixels per primitive kind. Added on top
|
||||
// of the visible footprint of each primitive — for points, the
|
||||
// effective hit radius is `pointRadiusPx + slopPx`. Chosen for touch
|
||||
// ergonomics; per-primitive `hitSlopPx` overrides the default.
|
||||
export const DEFAULT_HIT_SLOP_PX: Record<PrimitiveKind, number> = {
|
||||
point: 8,
|
||||
point: 4,
|
||||
circle: 6,
|
||||
line: 6,
|
||||
};
|
||||
|
||||
// Default world-unit radius drawn for a `PointPrim` when its
|
||||
// `style.pointRadiusPx` is unset. Shared between the renderer
|
||||
// (`render.ts.drawPoint`) and the hit-test
|
||||
// (`hit-test.ts.matchPoint`) so the click target always covers the
|
||||
// visible disc.
|
||||
export const DEFAULT_POINT_RADIUS_PX = 3;
|
||||
|
||||
// kindOrder is the deterministic tie-break order used during hit-test
|
||||
// when two primitives match a cursor at identical priority and
|
||||
// distance. Smaller value wins.
|
||||
|
||||
@@ -7,6 +7,14 @@
|
||||
} from "../../../api/session";
|
||||
import { loadStore } from "../../../platform/store/index";
|
||||
import type { OrderCommand } from "../../../sync/order-types";
|
||||
import {
|
||||
getMapCamera,
|
||||
getMapPickState,
|
||||
getMapPrimitives,
|
||||
type MapCameraSnapshot,
|
||||
type MapPickStateSnapshot,
|
||||
type MapPrimitiveSnapshot,
|
||||
} from "../../../lib/debug-surface.svelte";
|
||||
|
||||
interface DebugSnapshot {
|
||||
publicKey: number[];
|
||||
@@ -28,6 +36,9 @@
|
||||
commands: OrderCommand[],
|
||||
): Promise<void>;
|
||||
clearOrderDraft(gameId: string): Promise<void>;
|
||||
getMapPrimitives(): readonly MapPrimitiveSnapshot[];
|
||||
getMapPickState(): MapPickStateSnapshot;
|
||||
getMapCamera(): MapCameraSnapshot | null;
|
||||
}
|
||||
|
||||
type DebugWindow = typeof globalThis & { __galaxyDebug?: DebugSurface };
|
||||
@@ -116,6 +127,15 @@
|
||||
throw new Error(`clearOrderDraft: ${describe(err)}`);
|
||||
}
|
||||
},
|
||||
getMapPrimitives() {
|
||||
return getMapPrimitives();
|
||||
},
|
||||
getMapPickState() {
|
||||
return getMapPickState();
|
||||
},
|
||||
getMapCamera() {
|
||||
return getMapCamera();
|
||||
},
|
||||
};
|
||||
(window as DebugWindow).__galaxyDebug = surface;
|
||||
ready = true;
|
||||
|
||||
@@ -65,6 +65,10 @@ fresh.
|
||||
ORDER_DRAFT_CONTEXT_KEY,
|
||||
OrderDraftStore,
|
||||
} from "../../../sync/order-draft.svelte";
|
||||
import {
|
||||
MAP_PICK_CONTEXT_KEY,
|
||||
MapPickService,
|
||||
} from "$lib/map-pick.svelte";
|
||||
import {
|
||||
GALAXY_CLIENT_CONTEXT_KEY,
|
||||
GalaxyClientHolder,
|
||||
@@ -101,6 +105,13 @@ fresh.
|
||||
setContext(RENDERED_REPORT_CONTEXT_KEY, renderedReport);
|
||||
const galaxyClient = new GalaxyClientHolder();
|
||||
setContext(GALAXY_CLIENT_CONTEXT_KEY, galaxyClient);
|
||||
// `MapPickService` lives at the layout so both the active map
|
||||
// view (which binds the renderer-side resolver) and the
|
||||
// inspector subsections (which call `pick(...)`) see the same
|
||||
// instance via context — they sit on sibling branches of the
|
||||
// component tree.
|
||||
const mapPick = new MapPickService();
|
||||
setContext(MAP_PICK_CONTEXT_KEY, mapPick);
|
||||
|
||||
// selectedPlanet resolves the current selection against the live
|
||||
// report so both the desktop sidebar and the mobile sheet display
|
||||
@@ -120,6 +131,13 @@ fresh.
|
||||
const localShipClass = $derived(
|
||||
renderedReport.report?.localShipClass ?? [],
|
||||
);
|
||||
const inspectorPlanets = $derived(renderedReport.report?.planets ?? []);
|
||||
const inspectorRoutes = $derived(renderedReport.report?.routes ?? []);
|
||||
const inspectorMapWidth = $derived(renderedReport.report?.mapWidth ?? 1);
|
||||
const inspectorMapHeight = $derived(renderedReport.report?.mapHeight ?? 1);
|
||||
const inspectorLocalDrive = $derived(
|
||||
renderedReport.report?.localPlayerDrive ?? 0,
|
||||
);
|
||||
|
||||
// Reveal the inspector whenever a new planet selection lands.
|
||||
// Reading `selection.selected` once outside the effect keeps the
|
||||
@@ -228,6 +246,11 @@ fresh.
|
||||
<PlanetSheet
|
||||
planet={selectedPlanet}
|
||||
{localShipClass}
|
||||
routes={inspectorRoutes}
|
||||
planets={inspectorPlanets}
|
||||
mapWidth={inspectorMapWidth}
|
||||
mapHeight={inspectorMapHeight}
|
||||
localPlayerDrive={inspectorLocalDrive}
|
||||
onMap={effectiveTool === "map"}
|
||||
onClose={() => selection.clear()}
|
||||
/>
|
||||
|
||||
@@ -174,12 +174,20 @@ export class OrderDraftStore {
|
||||
* Mutations made before `init` resolves are ignored — the layout
|
||||
* always awaits `init` before exposing the store.
|
||||
*
|
||||
* `setProductionType` carries a collapse-by-`planetNumber` rule:
|
||||
* a new entry supersedes any prior `setProductionType` for the
|
||||
* same planet, so the draft holds at most one production choice
|
||||
* per planet at any time. Other variants append unconditionally —
|
||||
* `planetRename` keeps its append-only behaviour because each
|
||||
* rename is a distinct user-visible action.
|
||||
* Collapse rules:
|
||||
*
|
||||
* - `setProductionType` collapses by `planetNumber`: a new
|
||||
* entry supersedes any prior `setProductionType` for the
|
||||
* same planet, so the draft holds at most one production
|
||||
* choice per planet.
|
||||
* - `setCargoRoute` and `removeCargoRoute` share a collapse
|
||||
* key on `(sourcePlanetNumber, loadType)` — the engine
|
||||
* stores a single (planet, type) → destination mapping, so
|
||||
* a newer entry for the same slot supersedes any prior
|
||||
* `set` or `remove` for that slot. Different load-types or
|
||||
* different sources coexist.
|
||||
* - `planetRename` and `placeholder` append unconditionally;
|
||||
* each rename is a distinct user-visible action.
|
||||
*/
|
||||
async add(command: OrderCommand): Promise<void> {
|
||||
if (this.status !== "ready") return;
|
||||
@@ -198,6 +206,24 @@ export class OrderDraftStore {
|
||||
nextCommands.push(existing);
|
||||
}
|
||||
nextCommands.push(command);
|
||||
} else if (
|
||||
command.kind === "setCargoRoute" ||
|
||||
command.kind === "removeCargoRoute"
|
||||
) {
|
||||
nextCommands = [];
|
||||
for (const existing of this.commands) {
|
||||
if (
|
||||
(existing.kind === "setCargoRoute" ||
|
||||
existing.kind === "removeCargoRoute") &&
|
||||
existing.sourcePlanetNumber === command.sourcePlanetNumber &&
|
||||
existing.loadType === command.loadType
|
||||
) {
|
||||
removed.push(existing.id);
|
||||
continue;
|
||||
}
|
||||
nextCommands.push(existing);
|
||||
}
|
||||
nextCommands.push(command);
|
||||
} else {
|
||||
nextCommands = [...this.commands, command];
|
||||
}
|
||||
@@ -444,6 +470,23 @@ function validateCommand(cmd: OrderCommand): CommandStatus {
|
||||
return validateEntityName(cmd.subject).ok ? "valid" : "invalid";
|
||||
}
|
||||
return "valid";
|
||||
case "setCargoRoute":
|
||||
// The picker pre-checks reach (and so refuses to emit a
|
||||
// route to an unreachable destination) and the engine
|
||||
// re-validates ownership / reach server-side. Locally we
|
||||
// only refuse a self-route — the FBS validator
|
||||
// (`pkg/model/order/order.go`) accepts every other
|
||||
// (origin, destination, load_type) triple.
|
||||
if (cmd.sourcePlanetNumber === cmd.destinationPlanetNumber) {
|
||||
return "invalid";
|
||||
}
|
||||
return "valid";
|
||||
case "removeCargoRoute":
|
||||
// `removeCargoRoute` carries no destination; the only
|
||||
// engine-side check is ownership of the source planet,
|
||||
// which the inspector enforces by only mounting the
|
||||
// component on `kind === "local"`.
|
||||
return "valid";
|
||||
case "placeholder":
|
||||
// Phase 12 placeholder entries are content-free and never
|
||||
// transition out of `draft` — they are not submittable.
|
||||
|
||||
@@ -14,11 +14,18 @@ import {
|
||||
CommandPayload,
|
||||
CommandPlanetProduce,
|
||||
CommandPlanetRename,
|
||||
CommandPlanetRouteRemove,
|
||||
CommandPlanetRouteSet,
|
||||
PlanetProduction,
|
||||
PlanetRouteLoadType,
|
||||
UserGamesOrderGet,
|
||||
UserGamesOrderGetResponse,
|
||||
} from "../proto/galaxy/fbs/order";
|
||||
import type { OrderCommand, ProductionType } from "./order-types";
|
||||
import type {
|
||||
CargoLoadType,
|
||||
OrderCommand,
|
||||
ProductionType,
|
||||
} from "./order-types";
|
||||
|
||||
const MESSAGE_TYPE = "user.games.order.get";
|
||||
|
||||
@@ -155,6 +162,41 @@ function decodeCommand(item: CommandItemView): OrderCommand | null {
|
||||
subject: inner.subject() ?? "",
|
||||
};
|
||||
}
|
||||
case CommandPayload.CommandPlanetRouteSet: {
|
||||
const inner = new CommandPlanetRouteSet();
|
||||
item.payload(inner);
|
||||
const loadType = cargoLoadTypeFromFBS(inner.loadType());
|
||||
if (loadType === null) {
|
||||
console.warn(
|
||||
`fetchOrder: skipping CommandPlanetRouteSet with unknown load_type enum (${inner.loadType()})`,
|
||||
);
|
||||
return null;
|
||||
}
|
||||
return {
|
||||
kind: "setCargoRoute",
|
||||
id,
|
||||
sourcePlanetNumber: Number(inner.origin()),
|
||||
destinationPlanetNumber: Number(inner.destination()),
|
||||
loadType,
|
||||
};
|
||||
}
|
||||
case CommandPayload.CommandPlanetRouteRemove: {
|
||||
const inner = new CommandPlanetRouteRemove();
|
||||
item.payload(inner);
|
||||
const loadType = cargoLoadTypeFromFBS(inner.loadType());
|
||||
if (loadType === null) {
|
||||
console.warn(
|
||||
`fetchOrder: skipping CommandPlanetRouteRemove with unknown load_type enum (${inner.loadType()})`,
|
||||
);
|
||||
return null;
|
||||
}
|
||||
return {
|
||||
kind: "removeCargoRoute",
|
||||
id,
|
||||
sourcePlanetNumber: Number(inner.origin()),
|
||||
loadType,
|
||||
};
|
||||
}
|
||||
default:
|
||||
console.warn(
|
||||
`fetchOrder: skipping unknown command kind (payloadType=${payloadType})`,
|
||||
@@ -196,6 +238,31 @@ export function productionTypeFromFBS(
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* cargoLoadTypeFromFBS reverses `cargoLoadTypeToFBS` from
|
||||
* `submit.ts`. `PlanetRouteLoadType.UNKNOWN` and any out-of-band
|
||||
* value yield `null` so the caller drops the entry rather than
|
||||
* fabricating a synthetic load type.
|
||||
*/
|
||||
export function cargoLoadTypeFromFBS(
|
||||
value: PlanetRouteLoadType,
|
||||
): CargoLoadType | null {
|
||||
switch (value) {
|
||||
case PlanetRouteLoadType.COL:
|
||||
return "COL";
|
||||
case PlanetRouteLoadType.CAP:
|
||||
return "CAP";
|
||||
case PlanetRouteLoadType.MAT:
|
||||
return "MAT";
|
||||
case PlanetRouteLoadType.EMP:
|
||||
return "EMP";
|
||||
case PlanetRouteLoadType.UNKNOWN:
|
||||
return null;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
function decodeError(
|
||||
payload: Uint8Array,
|
||||
resultCode: string,
|
||||
|
||||
@@ -84,6 +84,49 @@ export interface SetProductionTypeCommand {
|
||||
readonly subject: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* CargoLoadType mirrors the engine `PlanetRouteLoadType` enum
|
||||
* (`pkg/schema/fbs/order.fbs`). The values are wire-stable: the
|
||||
* submit encoder maps them to the FBS enum and the read-back
|
||||
* decoder maps them back. The four members enumerate the four
|
||||
* mutually-exclusive cargo-route slots a planet can drive at any
|
||||
* one time.
|
||||
*
|
||||
* `COL` — colonists (highest priority on load),
|
||||
* `CAP` — capital / industry crates,
|
||||
* `MAT` — raw materials,
|
||||
* `EMP` — empty ships returning to a producer.
|
||||
*/
|
||||
export type CargoLoadType = "COL" | "CAP" | "MAT" | "EMP";
|
||||
|
||||
/**
|
||||
* SetCargoRouteCommand binds a (source, loadType) slot to a
|
||||
* destination planet. Phase 16 carries a collapse-by-(source,
|
||||
* loadType) rule: at most one entry per slot lives in the draft at
|
||||
* any time. A `removeCargoRoute` for the same slot supersedes a
|
||||
* pending set (the engine accepts either order, but keeping the
|
||||
* draft minimal avoids confusing the order tab).
|
||||
*/
|
||||
export interface SetCargoRouteCommand {
|
||||
readonly kind: "setCargoRoute";
|
||||
readonly id: string;
|
||||
readonly sourcePlanetNumber: number;
|
||||
readonly destinationPlanetNumber: number;
|
||||
readonly loadType: CargoLoadType;
|
||||
}
|
||||
|
||||
/**
|
||||
* RemoveCargoRouteCommand drops the (source, loadType) slot. Same
|
||||
* collapse rule as `SetCargoRouteCommand` — a later `set` for the
|
||||
* same slot supersedes the remove, and vice versa.
|
||||
*/
|
||||
export interface RemoveCargoRouteCommand {
|
||||
readonly kind: "removeCargoRoute";
|
||||
readonly id: string;
|
||||
readonly sourcePlanetNumber: number;
|
||||
readonly loadType: CargoLoadType;
|
||||
}
|
||||
|
||||
/**
|
||||
* OrderCommand is the discriminated union of every command shape the
|
||||
* local order draft can hold. The `kind` field is the discriminator;
|
||||
@@ -93,7 +136,9 @@ export interface SetProductionTypeCommand {
|
||||
export type OrderCommand =
|
||||
| PlaceholderCommand
|
||||
| PlanetRenameCommand
|
||||
| SetProductionTypeCommand;
|
||||
| SetProductionTypeCommand
|
||||
| SetCargoRouteCommand
|
||||
| RemoveCargoRouteCommand;
|
||||
|
||||
/**
|
||||
* PRODUCTION_TYPE_VALUES is the canonical tuple of `ProductionType`
|
||||
@@ -120,6 +165,31 @@ export function isProductionType(value: string): value is ProductionType {
|
||||
return (PRODUCTION_TYPE_VALUES as readonly string[]).includes(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* CARGO_LOAD_TYPE_VALUES is the canonical tuple of `CargoLoadType`
|
||||
* literals in turn-cutoff priority order
|
||||
* (`game/internal/controller/route.go.SendRoutedGroups`):
|
||||
* colonists first, then capital, then materials, then empty ships.
|
||||
* The inspector renders slots in this order so visual order
|
||||
* matches engine behaviour. Used by validators and by the FBS
|
||||
* converters in `submit.ts` and `order-load.ts`.
|
||||
*/
|
||||
export const CARGO_LOAD_TYPE_VALUES = [
|
||||
"COL",
|
||||
"CAP",
|
||||
"MAT",
|
||||
"EMP",
|
||||
] as const satisfies readonly CargoLoadType[];
|
||||
|
||||
/**
|
||||
* isCargoLoadType narrows an arbitrary string to the
|
||||
* `CargoLoadType` union. The decoder uses this when the engine
|
||||
* report's `RouteEntry.value` carries the load-type string.
|
||||
*/
|
||||
export function isCargoLoadType(value: string): value is CargoLoadType {
|
||||
return (CARGO_LOAD_TYPE_VALUES as readonly string[]).includes(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* CommandStatus is the lifecycle of a single command from the moment
|
||||
* it lands in the draft to the moment the server resolves it. The
|
||||
|
||||
@@ -29,11 +29,18 @@ import {
|
||||
CommandPayload,
|
||||
CommandPlanetProduce,
|
||||
CommandPlanetRename,
|
||||
CommandPlanetRouteRemove,
|
||||
CommandPlanetRouteSet,
|
||||
PlanetProduction,
|
||||
PlanetRouteLoadType,
|
||||
UserGamesOrder,
|
||||
UserGamesOrderResponse,
|
||||
} from "../proto/galaxy/fbs/order";
|
||||
import type { OrderCommand, ProductionType } from "./order-types";
|
||||
import type {
|
||||
CargoLoadType,
|
||||
OrderCommand,
|
||||
ProductionType,
|
||||
} from "./order-types";
|
||||
|
||||
const MESSAGE_TYPE = "user.games.order";
|
||||
|
||||
@@ -163,6 +170,29 @@ function encodeCommandPayload(
|
||||
payloadOffset: offset,
|
||||
};
|
||||
}
|
||||
case "setCargoRoute": {
|
||||
const offset = CommandPlanetRouteSet.createCommandPlanetRouteSet(
|
||||
builder,
|
||||
BigInt(cmd.sourcePlanetNumber),
|
||||
BigInt(cmd.destinationPlanetNumber),
|
||||
cargoLoadTypeToFBS(cmd.loadType),
|
||||
);
|
||||
return {
|
||||
payloadType: CommandPayload.CommandPlanetRouteSet,
|
||||
payloadOffset: offset,
|
||||
};
|
||||
}
|
||||
case "removeCargoRoute": {
|
||||
const offset = CommandPlanetRouteRemove.createCommandPlanetRouteRemove(
|
||||
builder,
|
||||
BigInt(cmd.sourcePlanetNumber),
|
||||
cargoLoadTypeToFBS(cmd.loadType),
|
||||
);
|
||||
return {
|
||||
payloadType: CommandPayload.CommandPlanetRouteRemove,
|
||||
payloadOffset: offset,
|
||||
};
|
||||
}
|
||||
case "placeholder":
|
||||
throw new SubmitError(
|
||||
"invalid_request",
|
||||
@@ -200,6 +230,24 @@ export function productionTypeToFBS(value: ProductionType): PlanetProduction {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* cargoLoadTypeToFBS converts the wire-stable `CargoLoadType` literal
|
||||
* to the FlatBuffers enum value. Mirrors the engine
|
||||
* `PlanetRouteLoadType` enum (`pkg/schema/fbs/order.fbs`).
|
||||
*/
|
||||
export function cargoLoadTypeToFBS(value: CargoLoadType): PlanetRouteLoadType {
|
||||
switch (value) {
|
||||
case "COL":
|
||||
return PlanetRouteLoadType.COL;
|
||||
case "CAP":
|
||||
return PlanetRouteLoadType.CAP;
|
||||
case "MAT":
|
||||
return PlanetRouteLoadType.MAT;
|
||||
case "EMP":
|
||||
return PlanetRouteLoadType.EMP;
|
||||
}
|
||||
}
|
||||
|
||||
function decodeOrderResponse(
|
||||
payload: Uint8Array,
|
||||
commands: OrderCommand[],
|
||||
|
||||
Reference in New Issue
Block a user