ui/phase-16: cargo routes inspector + map pick foundation
Add per-planet cargo routes (COL/CAP/MAT/EMP) to the inspector with a renderer-driven destination picker (faded out-of-reach planets, cursor-line anchor, hover-highlight) and per-route arrows on the map. The pick-mode primitives are exposed via `MapPickService` so ship-group dispatch in Phase 19/20 can reuse the same surface. Pass A — generic map foundation: - hit-test now sizes the click zone to `pointRadiusPx + slopPx` so the visible disc is always part of the target. - `RendererHandle` gains `onPointerMove`, `onHoverChange`, `setPickMode`, `getPickState`, `getPrimitiveAlpha`, `setExtraPrimitives`, `getPrimitives`. The click dispatcher is centralised: pick-mode swallows clicks atomically so the standard selection consumers do not race against teardown. - `MapPickService` (`lib/map-pick.svelte.ts`) wraps the renderer contract in a promise-shaped `pick(...)`. The in-game shell layout owns the service so sidebar and bottom-sheet inspectors see the same instance. - Debug-surface registry exposes `getMapPrimitives`, `getMapPickState`, `getMapCamera` to e2e specs without spawning a separate debug page after navigation. Pass B — cargo-route feature: - `CargoLoadType`, `setCargoRoute`, `removeCargoRoute` typed variants with `(source, loadType)` collapse rule on the order draft; round-trip through the FBS encoder/decoder. - `GameReport` decodes `routes` and the local player's drive tech for the inline reach formula (40 × drive). `applyOrderOverlay` upserts/drops route entries for valid/submitting/applied commands. - `lib/inspectors/planet/cargo-routes.svelte` renders the four-slot section. `Add` / `Edit` call `MapPickService.pick`, `Remove` emits `removeCargoRoute`. - `map/cargo-routes.ts` builds shaft + arrowhead primitives per cargo type; the map view pushes them through `setExtraPrimitives` so the renderer never re-inits Pixi on route mutations (Pixi 8 doesn't support that on a reused canvas). Docs: - `docs/cargo-routes-ux.md` covers engine semantics + UI map. - `docs/renderer.md` documents pick mode and the debug surface. - `docs/calc-bridge.md` records the Phase 16 reach waiver. - `PLAN.md` rewrites Phase 16 to reflect the foundation + feature split and the decisions baked in (map-driven picker, inline reach, optimistic overlay via `setExtraPrimitives`). Tests: - `tests/map-pick-mode.test.ts` — pure overlay-spec helper. - `tests/map-cargo-routes.test.ts` — `buildCargoRouteLines`. - `tests/inspector-planet-cargo-routes.test.ts` — slot rendering, picker invocation, collapse, cancel, remove. - Extensions to `order-draft`, `submit`, `order-load`, `order-overlay`, `state-binding`, `inspector-planet`, `inspector-overlay`, `game-shell-sidebar`, `game-shell-header`. - `tests/e2e/cargo-routes.spec.ts` — Playwright happy path: add COL, add CAP, remove COL, asserting both the inspector and the arrow count via `__galaxyDebug.getMapPrimitives()`. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -63,6 +63,34 @@ outputs") is therefore intentionally not satisfied; the rewritten
|
||||
Phase 15 stage text records this decision and points back at this
|
||||
document.
|
||||
|
||||
## Phase 16 waiver
|
||||
|
||||
Phase 16 introduces ship-reach filtering for the cargo-route
|
||||
destination picker. The engine formula is trivial:
|
||||
|
||||
```
|
||||
flightDistance = driveTech * 40
|
||||
```
|
||||
|
||||
(`game/internal/model/game/race.go.FlightDistance`). The original
|
||||
Phase 16 stage text described surfacing this through `pkg/calc/`
|
||||
and `ui/core/calc/`; with the calc-bridge phase still deferred,
|
||||
implementing the bridge for one constant-time multiplication would
|
||||
be premature scaffolding. The picker therefore computes reach
|
||||
inline in TypeScript using
|
||||
`torusShortestDelta(planet.x, candidate.x, mapWidth)` and
|
||||
`Math.hypot` against `40 * report.localPlayerDrive`, where
|
||||
`localPlayerDrive` is decoded from the report's `Player` block by
|
||||
matching `Player.name` to `report.race`
|
||||
(`api/game-state.ts.findLocalPlayerDrive`).
|
||||
|
||||
When the calc-bridge phase ships, the inline formula is replaced
|
||||
with a single call into the bridge: `calc.Reach(driveTech)` becomes
|
||||
the source of truth for both the picker and the cargo-route arrow
|
||||
auto-removal at turn cutoff. Until then, the UI duplicates
|
||||
`flightDistance` knowingly — same precedent as the production
|
||||
forecast deferral above.
|
||||
|
||||
## Planned bridge shape (follow-up phase)
|
||||
|
||||
When the bridge phase lands, the contract should be:
|
||||
|
||||
Reference in New Issue
Block a user