fix(ui-e2e): tighten Phase 29 effect tracking + radio wiring
Tests · UI / test (push) Failing after 7m19s
Tests · UI / test (push) Failing after 7m19s
Run #217 surfaced three independent bugs that survived the first fixup pass: 1. `visibleHighBitCount` masked the id with `(prim.id >>> 0) & 0xf…`, but JS bitwise AND always returns a signed int32 — the mask had to be re-converted with `>>> 0` AFTER the AND, not before. Result was always 0 on the previous run, masking the next two bugs by making the persistence test's high-bit-count assertions a tautology. 2. `applyVisibilityState` was wrapped in `untrack`, so the `toggles.X` reads inside `computeHiddenIds` / `computeFogCircles` never landed in the effect's dependency set — toggling fog or any marker / group / kind flag did not re-run the effect, so the renderer never received the new hide / fog input. Explicit `void toggles.X` reads now live at the top of the effect so every key is tracked synchronously. 3. The wrap-mode radios fired on `onchange`, which Svelte 5 suppresses on a re-activation of an already-checked input — the Playwright `.click()` flake on the second wrap test reflected the missed event. Switched to `onclick` and short-circuited when the target mode is already active. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -177,6 +177,24 @@ preference the store already manages.
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if (!mounted || canvasEl === null || containerEl === null) return;
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if (status !== "ready" || !report || toggles === undefined) return;
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// Explicit reads of every toggle key — Svelte 5's deep proxy
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// tracks per-property access, and the actual consumers
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// (computeHiddenIds, computeFogCircles, buildExtras) run
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// inside `untrack` blocks or async continuations where the
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// tracking would otherwise be lost. Touching every key here
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// synchronously guarantees a flip triggers the effect.
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void toggles.hyperspaceGroups;
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void toggles.incomingGroups;
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void toggles.unidentifiedGroups;
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void toggles.foreignPlanets;
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void toggles.uninhabitedPlanets;
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void toggles.unidentifiedPlanets;
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void toggles.unreachablePlanets;
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void toggles.cargoRoutes;
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void toggles.battleMarkers;
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void toggles.bombingMarkers;
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void toggles.visibilityFog;
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// Phase 29 visibility derivation. Cargo routes and pending-
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// Send overlay are extras (no Pixi remount on flip); the
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// cascade-filtering happens here so the extras list shrinks
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