fix(ui-e2e): tighten Phase 29 effect tracking + radio wiring
Tests · UI / test (push) Failing after 7m19s

Run #217 surfaced three independent bugs that survived the first
fixup pass:

1. `visibleHighBitCount` masked the id with `(prim.id >>> 0) & 0xf…`,
   but JS bitwise AND always returns a signed int32 — the mask had
   to be re-converted with `>>> 0` AFTER the AND, not before. Result
   was always 0 on the previous run, masking the next two bugs by
   making the persistence test's high-bit-count assertions a
   tautology.
2. `applyVisibilityState` was wrapped in `untrack`, so the
   `toggles.X` reads inside `computeHiddenIds` / `computeFogCircles`
   never landed in the effect's dependency set — toggling fog or any
   marker / group / kind flag did not re-run the effect, so the
   renderer never received the new hide / fog input. Explicit
   `void toggles.X` reads now live at the top of the effect so every
   key is tracked synchronously.
3. The wrap-mode radios fired on `onchange`, which Svelte 5
   suppresses on a re-activation of an already-checked input — the
   Playwright `.click()` flake on the second wrap test reflected the
   missed event. Switched to `onclick` and short-circuited when the
   target mode is already active.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-19 22:23:15 +02:00
parent 2528d63b51
commit 7c46aa4bec
3 changed files with 35 additions and 6 deletions
@@ -34,7 +34,15 @@ bottom-tabs bar.
void store.setMapToggle(key, event.currentTarget.checked as MapToggles[K]);
}
/**
* setWrap is wired to the radios' `onclick`, not `onchange`, so the
* Playwright `.click()` action on the input fires the callback even
* when the input is already checked (the `change` event suppresses
* the second activation, which made the wrap-mode e2e flake).
* `onclick` also fires reliably on touch / pointer activation.
*/
function setWrap(mode: WrapMode): void {
if (store.wrapMode === mode) return;
void store.setWrapMode(mode);
}
@@ -192,7 +200,7 @@ bottom-tabs bar.
data-testid="map-toggles-wrap-torus"
value="torus"
checked={store.wrapMode === "torus"}
onchange={() => setWrap("torus")}
onclick={() => setWrap("torus")}
/>
<span>{i18n.t("game.map.toggles.wrap.torus")}</span>
</label>
@@ -203,7 +211,7 @@ bottom-tabs bar.
data-testid="map-toggles-wrap-no-wrap"
value="no-wrap"
checked={store.wrapMode === "no-wrap"}
onchange={() => setWrap("no-wrap")}
onclick={() => setWrap("no-wrap")}
/>
<span>{i18n.t("game.map.toggles.wrap.no_wrap")}</span>
</label>
@@ -177,6 +177,24 @@ preference the store already manages.
if (!mounted || canvasEl === null || containerEl === null) return;
if (status !== "ready" || !report || toggles === undefined) return;
// Explicit reads of every toggle key — Svelte 5's deep proxy
// tracks per-property access, and the actual consumers
// (computeHiddenIds, computeFogCircles, buildExtras) run
// inside `untrack` blocks or async continuations where the
// tracking would otherwise be lost. Touching every key here
// synchronously guarantees a flip triggers the effect.
void toggles.hyperspaceGroups;
void toggles.incomingGroups;
void toggles.unidentifiedGroups;
void toggles.foreignPlanets;
void toggles.uninhabitedPlanets;
void toggles.unidentifiedPlanets;
void toggles.unreachablePlanets;
void toggles.cargoRoutes;
void toggles.battleMarkers;
void toggles.bombingMarkers;
void toggles.visibilityFog;
// Phase 29 visibility derivation. Cargo routes and pending-
// Send overlay are extras (no Pixi remount on flip); the
// cascade-filtering happens here so the extras list shrinks
+7 -4
View File
@@ -238,14 +238,17 @@ async function visibleHighBitCount(
page: Page,
prefix: number,
): Promise<number> {
// Convert ids to uint32 before masking so the comparison works
// for ids stored as signed-negative numbers (JS bitwise ops force
// ToInt32). `prefix >>> 0` keeps the literal in uint32 space too.
// JS bitwise `&` always returns a signed int32. Convert both
// sides to uint32 via `>>> 0` AFTER the mask so the comparison
// is well-defined for high-bit-prefix ids that arrive as
// negative Numbers (cargo route 0x80…, battle 0xa0…, bombing
// 0xc0…) as well as for the positive `prefix` literal passed in.
return await page.evaluate((p: number) => {
const prims = window.__galaxyDebug!.getMapPrimitives!() as readonly PrimitiveLite[];
const expected = p >>> 0;
return prims.filter(
(prim) =>
prim.visible && ((prim.id >>> 0) & 0xf0000000) === (p >>> 0),
prim.visible && ((prim.id & 0xf0000000) >>> 0) === expected,
).length;
}, prefix);
}