ui/phase-21: sciences CRUD list, designer, and production-picker integration

Lights up the player-defined sciences feature: a table view with sort
and filter, a designer with four percent inputs and a strict
sum-equals-100 gate, and a Research-sub-row integration so the
planet production picker lists the user's sciences alongside the
four tech buttons. Phase 21 decisions are baked back into ui/PLAN.md
(no UpdateScience on the wire — write-once via createScience +
removeScience; percentages instead of fractions; sciences live under
the existing Research segment).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-10 21:32:37 +02:00
parent 0509f2cde2
commit 7bea22b0b5
31 changed files with 2751 additions and 71 deletions
@@ -77,6 +77,14 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
return i18n.t("game.sidebar.order.label.ship_class_remove", {
name: cmd.name,
});
case "createScience":
return i18n.t("game.sidebar.order.label.science_create", {
name: cmd.name,
});
case "removeScience":
return i18n.t("game.sidebar.order.label.science_remove", {
name: cmd.name,
});
case "breakShipGroup":
return i18n.t("game.sidebar.order.label.ship_group_break", {
group: shortGroupId(cmd.groupId),