Phase 28 (Step 1): backend support for race-name mail send
Phase 28's in-game mail UI groups personal threads by the other party's race. To support that without an extra membership-listing RPC, the diplomail subsystem now: - accepts `recipient_race_name` on `POST /messages` and `POST /admin` (target=user) as an alternative to `recipient_user_id`; the service resolves it via the existing `Memberships.ListMembers(gameID, "active")` and rejects with `forbidden` when the matching member is no longer active; - snapshots `diplomail_messages.sender_race_name` at send time for every player sender (admin / system rows stay NULL). The UI keys per-race threading on this column. Schema, openapi, README, and a focused e2e test for the new path (happy path + dual / missing / unknown / kicked errors) land in this commit; the gateway + UI legs follow in subsequent commits on this branch. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -26,7 +26,10 @@ Three Postgres tables in the `backend` schema:
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- `diplomail_messages` — one row per send (personal, admin, or
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system). Captures `game_name` and IP at insert time so audit
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rendering survives renames and purges.
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rendering survives renames and purges. The `sender_race_name`
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column snapshots the sender's race in the game at send time when
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the sender is a player with an active membership; the in-game UI
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keys per-race thread grouping on this column.
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- `diplomail_recipients` — one row per (message, recipient). Holds
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per-user `read_at`, `deleted_at`, `delivered_at`, `notified_at`
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state. Snapshot fields (`recipient_user_name`,
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@@ -72,6 +75,24 @@ mail to every active member; `Service.changeMembershipStatus` /
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`detector.LanguageDetector` (default: `whatlanggo`, body-only,
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≥ 25 runes; shorter bodies stay `und`).
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## Recipient selection
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`POST /messages` and `POST /admin` (when `target="user"`) accept the
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recipient identifier in one of two shapes:
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- `recipient_user_id` (uuid) — explicit user lookup; the recipient
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may be any active member of the game.
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- `recipient_race_name` (string) — resolves to the active member
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with this race name in the game. Race names are unique by lobby
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invariant; lobby-removed and blocked members cannot be reached
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through the race-name shortcut (they no longer appear in the
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active scope). Exactly one of the two fields must be supplied;
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supplying both, or neither, returns `invalid_request`.
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The race-name path lets the in-game UI compose mail directly off
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the engine's `report.races[]` view without an extra membership
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round-trip.
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## Translation
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Stage D adds a lazy translation cache. When a recipient reads a
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