chore: claude settings
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+10
-15
@@ -1,8 +1,10 @@
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{
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"permissions": {
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"allow": [],
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"defaultMode": "default"
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},
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"sandbox": {
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"network": {
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"allowLocalBinding": true,
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"allowUnixSockets": ["/Users/id/.colima/default/docker.sock"],
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"allowedDomains": [
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"github.com",
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"registry.npmjs.org",
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@@ -11,18 +13,11 @@
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"docker.io",
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"gcr.io",
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"*.golang.org"
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]
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}
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},
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"enabledPlugins": {
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"gopls-lsp@claude-plugins-official": true,
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"context7@claude-plugins-official": true
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},
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"permissions": {
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"defaultMode": "plan",
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"allow": [
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"mcp__context7__resolve-library-id",
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"mcp__context7__get-library-docs"
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]
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],
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"allowUnixSockets": [
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"/var/run/docker.sock"
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],
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"allowLocalBinding": true
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}
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}
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}
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@@ -2,6 +2,12 @@
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.vscode/
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artifacts/.claude/scheduled_tasks.lock
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# Per-developer Claude Code overrides. The committed
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# `.claude/settings.json` holds the shared project defaults;
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# `settings.local.json` is each developer's local override
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# (looser permissions, disabled sandbox) and must not be staged.
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.claude/settings.local.json
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# Per-developer Vite dotenv overrides. The committed
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# `ui/frontend/.env.development` ships sane defaults for the
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# `tools/local-dev/` stack; `.local` siblings stay personal and
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@@ -223,8 +223,8 @@ make status docker compose ps
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Application → Storage → Clear site data) and log in again.
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- **`make down` leaves a `galaxy-game-…` container behind** — fixed
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in this Makefile: `make down` and `make clean` now stop spawned
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engine containers via the `org.opencontainers.image.title=
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galaxy-game-engine` label. To stop them by hand without touching
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engine containers via the `galaxy.backend=1` label. To stop them by
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hand without touching
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the rest of the stack, `make stop-engines`.
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- **Engine container exits with `bind source path does not exist:
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/tmp/galaxy-game-state/<uuid>` after a host reboot** — macOS clears
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