feat(ui): readable order card — status as background tint, corner ✕ (#58)
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Closes #46

F8-03 — повышаем читаемость карточки приказа: перенос длинного текста, статус в фоне карточки через --color-{success,danger,warning}-subtle, маленький угловой ✕ всегда видимый.
This commit was merged in pull request #58.
This commit is contained in:
2026-05-26 06:39:09 +00:00
4 changed files with 96 additions and 48 deletions
+19
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@@ -105,6 +105,25 @@ the same row, the overlay reapplies, and re-submitting is
idempotent on the engine side (the rename already matches the
stored value).
### Visual encoding on the order tab
The order tab's row carries a `status-{status}` class that tints the
card background through the design-token subtle palette: `applied`
reads as `--color-success-subtle`, `invalid` / `rejected` / `conflict`
as `--color-danger-subtle`, and `draft` / `valid` / `submitting` as
`--color-warning-subtle` (the "not yet acknowledged by the server"
group, including the offline mode). The textual status name stays in
the DOM as a `.sr-only` node so screen readers and the existing
`order-command-status-N` testids still observe it. Card text sits at
`0.8rem` — the same scale the calculator tab uses for its body labels
— so the order list reads as part of the same sidebar density rather
than its own larger surface. Long labels wrap inside the card
(`overflow-wrap: anywhere`) instead of being truncated. The per-row
delete control is a tiny framed `✕` flush against the card's
top-right corner (no offset, sized to fit the corner padding-space)
— always visible, never hover-only, and labelled by
`game.sidebar.order.command_delete` for assistive tech.
## Discriminated union shape
`OrderCommand` is a discriminated union on the `kind` field:
+10
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@@ -17,6 +17,16 @@ export default defineConfig({
baseURL: "http://localhost:5173",
trace: "retain-on-failure",
screenshot: "only-on-failure",
// Force `prefers-reduced-motion: reduce` for every spec. The
// production UI honours the preference (e.g. report-toc swaps
// `scrollIntoView({behavior: "smooth"})` for `"auto"`), so
// running the e2e suite in this mode keeps anchor scrolls and
// other animations synchronous — which avoids the long-standing
// `report-sections every TOC anchor lands its section in view`
// flake where the smooth-scroll for sections near the bottom of
// the page failed to settle within Playwright's 5 s viewport
// wait under CI load.
contextOptions: { reducedMotion: "reduce" },
},
projects: [
{ name: "chromium-desktop", use: { ...devices["Desktop Chrome"] } },
+49 -48
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@@ -7,10 +7,14 @@ button.
Phase 14 wires the auto-sync pipeline directly into the draft
store: every successful `add` / `remove` / `move` triggers a
`submitOrder` call so the server always mirrors the local draft.
This view shows the resulting per-command status (`valid`,
`submitting`, `applied`, `rejected`) and a small status bar at the
bottom that surfaces the latest sync result. The earlier explicit
Submit button is gone — there is no separate "send" step anymore.
Per-command status (`valid`, `submitting`, `applied`, `rejected`,
`conflict`, `invalid`) is conveyed by the card's background tint
(`status-{status}` class → `--color-{success,danger,warning}-subtle`),
while the textual status name stays in the DOM as an `sr-only`
node so screen readers and the existing tests still observe it.
A small status bar at the bottom surfaces the latest sync result.
The earlier explicit Submit button is gone — there is no separate
"send" step anymore.
Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
(Playwright) and via direct store / mocked-client construction
@@ -188,7 +192,7 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
{#each draft.commands as cmd, index (cmd.id)}
{@const status = statusOf(cmd)}
<li
class="command"
class="command status-{status}"
data-testid="order-command-{index}"
data-command-status={status}
>
@@ -197,7 +201,7 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
{describe(cmd)}
</span>
<span
class="status status-{status}"
class="sr-only"
data-testid="order-command-status-{index}"
>
{i18n.t(statusKeyMap[status])}
@@ -206,9 +210,11 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
type="button"
class="delete"
data-testid="order-command-delete-{index}"
aria-label={i18n.t("game.sidebar.order.command_delete")}
title={i18n.t("game.sidebar.order.command_delete")}
onclick={() => draft?.remove(cmd.id)}
>
{i18n.t("game.sidebar.order.command_delete")}
<span aria-hidden="true"></span>
</button>
</li>
{/each}
@@ -275,53 +281,38 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
gap: 0.25rem;
}
.command {
position: relative;
display: grid;
grid-template-columns: auto 1fr auto auto;
align-items: center;
gap: 0.5rem;
padding: 0.4rem 0.5rem;
grid-template-columns: auto 1fr;
align-items: baseline;
gap: 0.4rem;
padding: 0.3rem 1.1rem 0.3rem 0.5rem;
font-size: 0.8rem;
line-height: 1.3;
background: var(--color-surface-overlay);
border: 1px solid var(--color-border-subtle);
border-radius: 4px;
}
.command.status-applied {
background: var(--color-success-subtle);
}
.command.status-invalid,
.command.status-rejected,
.command.status-conflict {
background: var(--color-danger-subtle);
}
.command.status-draft,
.command.status-valid,
.command.status-submitting {
background: var(--color-warning-subtle);
}
.index {
color: var(--color-text-muted);
font-variant-numeric: tabular-nums;
}
.label {
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.status {
font-size: 0.75rem;
text-transform: uppercase;
letter-spacing: 0.04em;
padding: 0.1rem 0.4rem;
border-radius: 999px;
border: 1px solid var(--color-border);
color: var(--color-text-muted);
}
.status-applied {
color: var(--color-success);
border-color: var(--color-success);
}
.status-rejected {
color: var(--color-danger);
border-color: var(--color-danger);
}
.status-invalid {
color: var(--color-warning);
border-color: var(--color-warning);
}
.status-submitting {
color: var(--color-accent);
border-color: var(--color-border);
}
.status-conflict {
color: var(--color-warning);
border-color: var(--color-warning);
overflow-wrap: anywhere;
}
.banner {
margin: 0 0 0.5rem;
@@ -341,16 +332,26 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
border: 1px solid var(--color-border);
}
.delete {
position: absolute;
top: 0;
right: 0;
display: inline-flex;
align-items: center;
justify-content: center;
width: 0.95rem;
height: 0.95rem;
padding: 0;
font: inherit;
font-size: 0.85rem;
padding: 0.2rem 0.55rem;
font-size: 0.65rem;
line-height: 1;
background: transparent;
color: var(--color-text-muted);
border: 1px solid var(--color-border);
border-radius: 3px;
border: 1px solid var(--color-border-subtle);
border-radius: 0 3px 0 3px;
cursor: pointer;
}
.delete:hover {
.delete:hover,
.delete:focus-visible {
color: var(--color-text);
border-color: var(--color-accent);
}
+18
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@@ -76,6 +76,24 @@ describe("order-tab", () => {
expect(ui.getByTestId("order-command-status-0")).toHaveTextContent(
"invalid",
);
// The status is encoded into the card's background via a
// `status-*` class, so the visual cue survives even after
// the textual badge moved into an `sr-only` node.
expect(ui.getByTestId("order-command-0")).toHaveClass("status-invalid");
draft.dispose();
});
test("delete button exposes an accessible label and is always present", async () => {
const { draft, context } = await makeDraft([
{ kind: "placeholder", id: "id-1", label: "first" },
]);
const ui = render(OrderTab, { context });
const button = ui.getByTestId("order-command-delete-0");
expect(button).toBeVisible();
expect(button).toHaveAttribute(
"aria-label",
i18n.t("game.sidebar.order.command_delete"),
);
draft.dispose();
});