ui/phase-17: ship-class CRUD without calc
Phase 17 lights up the ship-class table and designer active views, extends the order-draft pipeline with createShipClass and removeShipClass commands, and projects pending Save/Delete actions through applyOrderOverlay so the table reflects the player's intent before auto-sync lands. The plan is corrected in the same patch: per game/rules.txt, ship classes are designed once and cannot be edited — the engine has no Update command, so the UI exposes only Create + Delete. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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// Vitest coverage for `lib/util/ship-class-validation.ts`. The
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// validator is a TS port of `pkg/calc/validator.go` plus the
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// `validateEntityName` rules and a UX-only duplicate-name check.
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// Each branch is exercised explicitly so a future engine
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// validator change cannot drift silently.
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import { describe, expect, test } from "vitest";
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import {
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validateShipClass,
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type ShipClassDraft,
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} from "../src/lib/util/ship-class-validation";
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function draft(overrides: Partial<ShipClassDraft>): ShipClassDraft {
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return {
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name: "Scout",
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drive: 1,
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armament: 0,
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weapons: 0,
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shields: 0,
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cargo: 0,
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...overrides,
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};
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}
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describe("validateShipClass", () => {
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test("accepts a minimal valid drone-style class", () => {
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const result = validateShipClass(
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draft({ name: "Drone", drive: 1, armament: 0, weapons: 0 }),
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);
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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expect(result.value.name).toBe("Drone");
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});
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test("trims surrounding whitespace from the name", () => {
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const result = validateShipClass(draft({ name: " Scout " }));
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expect(result.ok).toBe(true);
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if (!result.ok) return;
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expect(result.value.name).toBe("Scout");
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});
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test("rejects empty name", () => {
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const result = validateShipClass(draft({ name: "" }));
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("empty");
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});
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test("rejects name longer than 30 runes", () => {
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const result = validateShipClass(draft({ name: "a".repeat(31) }));
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("too_long");
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});
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test("rejects name with whitespace inside", () => {
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const result = validateShipClass(draft({ name: "Big Ship" }));
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("whitespace");
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});
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test.each([
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{ value: 0.5, reason: "drive_value" as const, field: "drive" as const },
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{ value: -1, reason: "drive_value" as const, field: "drive" as const },
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{
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value: Number.POSITIVE_INFINITY,
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reason: "drive_value" as const,
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field: "drive" as const,
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},
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{ value: 0.5, reason: "weapons_value" as const, field: "weapons" as const },
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{ value: 0.5, reason: "shields_value" as const, field: "shields" as const },
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{ value: 0.5, reason: "cargo_value" as const, field: "cargo" as const },
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])(
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"rejects $field = $value with reason $reason",
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({ value, reason, field }) => {
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// Make sure both armament/weapons stay coupled (both nonzero or both zero) so we
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// trip the per-field rule before the pair rule kicks in.
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const overrides: Partial<ShipClassDraft> = {
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drive: 1,
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armament: 0,
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weapons: 0,
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shields: 0,
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cargo: 0,
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};
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if (field === "weapons") {
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overrides.armament = 1;
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}
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(overrides as Record<typeof field, number>)[field] = value;
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const result = validateShipClass(draft(overrides));
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe(reason);
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},
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);
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test("rejects negative armament", () => {
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const result = validateShipClass(draft({ armament: -1 }));
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("armament_value");
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});
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test("rejects fractional armament", () => {
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const result = validateShipClass(draft({ armament: 1.5, weapons: 1 }));
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("armament_not_integer");
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});
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test("rejects nonzero armament with zero weapons", () => {
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const result = validateShipClass(draft({ armament: 2, weapons: 0 }));
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("armament_weapons_pair");
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});
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test("rejects zero armament with nonzero weapons", () => {
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const result = validateShipClass(draft({ armament: 0, weapons: 5 }));
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("armament_weapons_pair");
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});
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test("rejects all-zero values", () => {
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const result = validateShipClass(
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draft({
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drive: 0,
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armament: 0,
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weapons: 0,
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shields: 0,
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cargo: 0,
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}),
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);
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("all_zero");
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});
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test("accepts the canonical Cruiser fixture from rules.txt", () => {
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const result = validateShipClass(
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draft({
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name: "Cruiser",
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drive: 15,
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armament: 1,
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weapons: 15,
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shields: 15,
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cargo: 0,
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}),
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);
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expect(result.ok).toBe(true);
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});
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test("accepts the canonical Megafreighter fixture", () => {
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const result = validateShipClass(
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draft({
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name: "Megafreighter",
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drive: 80,
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armament: 2,
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weapons: 2,
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shields: 30,
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cargo: 100,
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}),
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);
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expect(result.ok).toBe(true);
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});
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test("flags duplicate names against existingNames", () => {
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const result = validateShipClass(draft({ name: "Scout" }), {
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existingNames: ["Scout", "Destroyer"],
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});
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("duplicate_name");
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});
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test("compares duplicate names after trimming", () => {
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const result = validateShipClass(draft({ name: " Scout " }), {
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existingNames: ["Scout"],
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});
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expect(result.ok).toBe(false);
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if (result.ok) return;
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expect(result.reason).toBe("duplicate_name");
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});
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test("does not flag duplicates when existingNames is empty", () => {
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const result = validateShipClass(draft({ name: "Scout" }), {
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existingNames: [],
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});
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expect(result.ok).toBe(true);
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});
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});
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