ui/phase-17: ship-class CRUD without calc
Phase 17 lights up the ship-class table and designer active views, extends the order-draft pipeline with createShipClass and removeShipClass commands, and projects pending Save/Delete actions through applyOrderOverlay so the table reflects the player's intent before auto-sync lands. The plan is corrected in the same patch: per game/rules.txt, ship classes are designed once and cannot be edited — the engine has no Update command, so the UI exposes only Create + Delete. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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// Vitest coverage for the Phase 17 ship-class designer. Drives the
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// component against a real `OrderDraftStore` (with `fake-indexeddb`
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// standing in for the browser's IDB factory) so the local-validation
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// + auto-sync side-effects are exercised end-to-end. The optimistic
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// overlay arrives through a synthetic `RenderedReportSource` instead
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// of a live report so the tests do not have to thread a full
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// `GameStateStore` boot.
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import "@testing-library/jest-dom/vitest";
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import "fake-indexeddb/auto";
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import { fireEvent, render, waitFor } from "@testing-library/svelte";
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import {
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afterEach,
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beforeEach,
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describe,
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expect,
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test,
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vi,
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} from "vitest";
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import { i18n } from "../src/lib/i18n/index.svelte";
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import type { GameReport, ShipClassSummary } from "../src/api/game-state";
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import {
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ORDER_DRAFT_CONTEXT_KEY,
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OrderDraftStore,
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} from "../src/sync/order-draft.svelte";
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import { RENDERED_REPORT_CONTEXT_KEY } from "../src/lib/rendered-report.svelte";
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import { IDBCache } from "../src/platform/store/idb-cache";
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import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
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import type { Cache } from "../src/platform/store/index";
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import type { IDBPDatabase } from "idb";
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const GAME_ID = "11111111-2222-3333-4444-555555555555";
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const pageMock = vi.hoisted(() => ({
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url: new URL("http://localhost/games/g1/designer/ship-class"),
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params: { id: "g1" } as Record<string, string>,
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}));
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const gotoMock = vi.hoisted(() => vi.fn());
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vi.mock("$app/state", () => ({
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page: pageMock,
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}));
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vi.mock("$app/navigation", () => ({
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goto: gotoMock,
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}));
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import DesignerShipClass from "../src/lib/active-view/designer-ship-class.svelte";
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let db: IDBPDatabase<GalaxyDB>;
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let dbName: string;
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let cache: Cache;
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let draft: OrderDraftStore;
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beforeEach(async () => {
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dbName = `galaxy-designer-${crypto.randomUUID()}`;
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db = await openGalaxyDB(dbName);
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cache = new IDBCache(db);
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draft = new OrderDraftStore();
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await draft.init({ cache, gameId: GAME_ID });
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i18n.resetForTests("en");
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pageMock.params = { id: "g1" };
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gotoMock.mockClear();
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});
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afterEach(async () => {
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draft.dispose();
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db.close();
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await new Promise<void>((resolve) => {
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const req = indexedDB.deleteDatabase(dbName);
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req.onsuccess = () => resolve();
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req.onerror = () => resolve();
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req.onblocked = () => resolve();
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});
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});
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function shipClass(
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overrides: Partial<ShipClassSummary> & Pick<ShipClassSummary, "name">,
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): ShipClassSummary {
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return {
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drive: 0,
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armament: 0,
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weapons: 0,
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shields: 0,
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cargo: 0,
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...overrides,
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};
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}
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function makeReport(localShipClass: ShipClassSummary[] = []): GameReport {
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return {
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turn: 1,
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mapWidth: 1000,
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mapHeight: 1000,
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planetCount: 0,
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planets: [],
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race: "",
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localShipClass,
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routes: [],
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localPlayerDrive: 0,
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};
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}
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function mountDesigner(opts: {
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classId?: string;
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report?: GameReport | null;
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}) {
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const report = opts.report ?? makeReport();
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pageMock.params = opts.classId
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? { id: "g1", classId: opts.classId }
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: { id: "g1" };
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const renderedReport = { get report() { return report; } };
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const context = new Map<unknown, unknown>([
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[ORDER_DRAFT_CONTEXT_KEY, draft],
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[RENDERED_REPORT_CONTEXT_KEY, renderedReport],
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]);
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return render(DesignerShipClass, { context });
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}
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describe("ship-class designer (new mode)", () => {
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test("renders the form with a Save button disabled by default", () => {
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const ui = mountDesigner({});
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expect(
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ui.getByTestId("active-view-designer-ship-class"),
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).toHaveAttribute("data-mode", "new");
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expect(ui.getByTestId("designer-ship-class-save")).toBeDisabled();
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expect(ui.getByTestId("designer-ship-class-error")).toHaveTextContent(
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"name cannot be empty",
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);
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});
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test("Save adds a createShipClass to the draft after a valid edit", async () => {
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const ui = mountDesigner({});
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const nameInput = ui.getByTestId("designer-ship-class-input-name");
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await fireEvent.input(nameInput, { target: { value: "Drone" } });
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const driveInput = ui.getByTestId("designer-ship-class-input-drive");
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await fireEvent.input(driveInput, { target: { value: "1" } });
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await waitFor(() =>
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expect(ui.getByTestId("designer-ship-class-save")).not.toBeDisabled(),
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);
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await fireEvent.click(ui.getByTestId("designer-ship-class-save"));
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await waitFor(() => expect(draft.commands).toHaveLength(1));
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const cmd = draft.commands[0]!;
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if (cmd.kind !== "createShipClass") throw new Error("wrong kind");
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expect(cmd.name).toBe("Drone");
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expect(cmd.drive).toBe(1);
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expect(cmd.armament).toBe(0);
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await waitFor(() =>
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expect(gotoMock).toHaveBeenCalledWith("/games/g1/table/ship-classes"),
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);
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});
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test("rejects a duplicate name from the overlay before any sync", async () => {
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const ui = mountDesigner({
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report: makeReport([
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shipClass({ name: "Scout", drive: 1 }),
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]),
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});
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await fireEvent.input(
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ui.getByTestId("designer-ship-class-input-name"),
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{ target: { value: "Scout" } },
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);
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await fireEvent.input(
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ui.getByTestId("designer-ship-class-input-drive"),
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{ target: { value: "1" } },
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);
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await waitFor(() =>
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expect(ui.getByTestId("designer-ship-class-error")).toHaveTextContent(
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"already exists",
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),
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);
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expect(ui.getByTestId("designer-ship-class-save")).toBeDisabled();
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});
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test("rejects nonzero armament with zero weapons", async () => {
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const ui = mountDesigner({});
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await fireEvent.input(
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ui.getByTestId("designer-ship-class-input-name"),
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{ target: { value: "Bad" } },
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);
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await fireEvent.input(
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ui.getByTestId("designer-ship-class-input-armament"),
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{ target: { value: "1" } },
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);
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await fireEvent.input(
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ui.getByTestId("designer-ship-class-input-drive"),
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{ target: { value: "1" } },
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);
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await waitFor(() =>
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expect(ui.getByTestId("designer-ship-class-error")).toHaveTextContent(
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"armament and weapons must be both zero or both nonzero",
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),
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);
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});
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test("Cancel navigates back without mutating the draft", async () => {
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const ui = mountDesigner({});
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await fireEvent.click(ui.getByTestId("designer-ship-class-cancel"));
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expect(draft.commands).toHaveLength(0);
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expect(gotoMock).toHaveBeenCalledWith("/games/g1/table/ship-classes");
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});
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});
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describe("ship-class designer (view mode)", () => {
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test("renders the read-only summary plus Delete + Back affordances", () => {
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const ui = mountDesigner({
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classId: "Cruiser",
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report: makeReport([
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shipClass({
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name: "Cruiser",
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drive: 15,
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armament: 1,
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weapons: 15,
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shields: 15,
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cargo: 0,
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}),
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]),
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});
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expect(
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ui.getByTestId("active-view-designer-ship-class"),
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).toHaveAttribute("data-mode", "view");
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expect(ui.getByTestId("designer-ship-class-view-name")).toHaveTextContent(
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"Cruiser",
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);
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expect(ui.getByTestId("designer-ship-class-view-drive")).toHaveTextContent(
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"15",
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);
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expect(
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ui.getByTestId("designer-ship-class-view-armament"),
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).toHaveTextContent("1");
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expect(ui.getByTestId("designer-ship-class-delete")).toBeInTheDocument();
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expect(ui.getByTestId("designer-ship-class-back")).toBeInTheDocument();
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});
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test("Delete adds a removeShipClass and navigates back", async () => {
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const ui = mountDesigner({
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classId: "Cruiser",
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report: makeReport([shipClass({ name: "Cruiser", drive: 15 })]),
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});
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await fireEvent.click(ui.getByTestId("designer-ship-class-delete"));
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await waitFor(() => expect(draft.commands).toHaveLength(1));
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const cmd = draft.commands[0]!;
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if (cmd.kind !== "removeShipClass") throw new Error("wrong kind");
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expect(cmd.name).toBe("Cruiser");
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await waitFor(() =>
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expect(gotoMock).toHaveBeenCalledWith("/games/g1/table/ship-classes"),
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);
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});
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test("renders a not-found message when the class is missing from the overlay", () => {
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const ui = mountDesigner({
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classId: "Ghost",
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report: makeReport([]),
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});
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expect(
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ui.getByTestId("designer-ship-class-not-found"),
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).toHaveTextContent("Ghost");
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});
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});
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