ui/phase-17: ship-class CRUD without calc
Phase 17 lights up the ship-class table and designer active views, extends the order-draft pipeline with createShipClass and removeShipClass commands, and projects pending Save/Delete actions through applyOrderOverlay so the table reflects the player's intent before auto-sync lands. The plan is corrected in the same patch: per game/rules.txt, ship classes are designed once and cannot be edited — the engine has no Update command, so the UI exposes only Create + Delete. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,262 @@
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// Vitest coverage for the Phase 17 ship-class designer. Drives the
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// component against a real `OrderDraftStore` (with `fake-indexeddb`
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// standing in for the browser's IDB factory) so the local-validation
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// + auto-sync side-effects are exercised end-to-end. The optimistic
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// overlay arrives through a synthetic `RenderedReportSource` instead
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// of a live report so the tests do not have to thread a full
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// `GameStateStore` boot.
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import "@testing-library/jest-dom/vitest";
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import "fake-indexeddb/auto";
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import { fireEvent, render, waitFor } from "@testing-library/svelte";
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import {
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afterEach,
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beforeEach,
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describe,
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expect,
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test,
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vi,
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} from "vitest";
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import { i18n } from "../src/lib/i18n/index.svelte";
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import type { GameReport, ShipClassSummary } from "../src/api/game-state";
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import {
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ORDER_DRAFT_CONTEXT_KEY,
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OrderDraftStore,
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} from "../src/sync/order-draft.svelte";
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import { RENDERED_REPORT_CONTEXT_KEY } from "../src/lib/rendered-report.svelte";
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import { IDBCache } from "../src/platform/store/idb-cache";
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import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
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import type { Cache } from "../src/platform/store/index";
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import type { IDBPDatabase } from "idb";
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const GAME_ID = "11111111-2222-3333-4444-555555555555";
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const pageMock = vi.hoisted(() => ({
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url: new URL("http://localhost/games/g1/designer/ship-class"),
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params: { id: "g1" } as Record<string, string>,
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}));
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const gotoMock = vi.hoisted(() => vi.fn());
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vi.mock("$app/state", () => ({
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page: pageMock,
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}));
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vi.mock("$app/navigation", () => ({
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goto: gotoMock,
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}));
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import DesignerShipClass from "../src/lib/active-view/designer-ship-class.svelte";
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let db: IDBPDatabase<GalaxyDB>;
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let dbName: string;
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let cache: Cache;
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let draft: OrderDraftStore;
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beforeEach(async () => {
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dbName = `galaxy-designer-${crypto.randomUUID()}`;
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db = await openGalaxyDB(dbName);
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cache = new IDBCache(db);
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draft = new OrderDraftStore();
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await draft.init({ cache, gameId: GAME_ID });
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i18n.resetForTests("en");
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pageMock.params = { id: "g1" };
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gotoMock.mockClear();
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});
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afterEach(async () => {
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draft.dispose();
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db.close();
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await new Promise<void>((resolve) => {
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const req = indexedDB.deleteDatabase(dbName);
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req.onsuccess = () => resolve();
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req.onerror = () => resolve();
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req.onblocked = () => resolve();
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});
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});
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function shipClass(
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overrides: Partial<ShipClassSummary> & Pick<ShipClassSummary, "name">,
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): ShipClassSummary {
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return {
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drive: 0,
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armament: 0,
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weapons: 0,
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shields: 0,
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cargo: 0,
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...overrides,
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};
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}
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function makeReport(localShipClass: ShipClassSummary[] = []): GameReport {
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return {
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turn: 1,
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mapWidth: 1000,
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mapHeight: 1000,
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planetCount: 0,
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planets: [],
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race: "",
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localShipClass,
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routes: [],
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localPlayerDrive: 0,
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};
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}
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function mountDesigner(opts: {
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classId?: string;
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report?: GameReport | null;
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}) {
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const report = opts.report ?? makeReport();
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pageMock.params = opts.classId
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? { id: "g1", classId: opts.classId }
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: { id: "g1" };
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const renderedReport = { get report() { return report; } };
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const context = new Map<unknown, unknown>([
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[ORDER_DRAFT_CONTEXT_KEY, draft],
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[RENDERED_REPORT_CONTEXT_KEY, renderedReport],
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]);
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return render(DesignerShipClass, { context });
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}
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describe("ship-class designer (new mode)", () => {
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test("renders the form with a Save button disabled by default", () => {
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const ui = mountDesigner({});
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expect(
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ui.getByTestId("active-view-designer-ship-class"),
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).toHaveAttribute("data-mode", "new");
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expect(ui.getByTestId("designer-ship-class-save")).toBeDisabled();
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expect(ui.getByTestId("designer-ship-class-error")).toHaveTextContent(
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"name cannot be empty",
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);
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});
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test("Save adds a createShipClass to the draft after a valid edit", async () => {
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const ui = mountDesigner({});
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const nameInput = ui.getByTestId("designer-ship-class-input-name");
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await fireEvent.input(nameInput, { target: { value: "Drone" } });
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const driveInput = ui.getByTestId("designer-ship-class-input-drive");
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await fireEvent.input(driveInput, { target: { value: "1" } });
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await waitFor(() =>
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expect(ui.getByTestId("designer-ship-class-save")).not.toBeDisabled(),
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);
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await fireEvent.click(ui.getByTestId("designer-ship-class-save"));
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await waitFor(() => expect(draft.commands).toHaveLength(1));
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const cmd = draft.commands[0]!;
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if (cmd.kind !== "createShipClass") throw new Error("wrong kind");
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expect(cmd.name).toBe("Drone");
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expect(cmd.drive).toBe(1);
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expect(cmd.armament).toBe(0);
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await waitFor(() =>
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expect(gotoMock).toHaveBeenCalledWith("/games/g1/table/ship-classes"),
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);
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});
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test("rejects a duplicate name from the overlay before any sync", async () => {
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const ui = mountDesigner({
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report: makeReport([
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shipClass({ name: "Scout", drive: 1 }),
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]),
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});
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await fireEvent.input(
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ui.getByTestId("designer-ship-class-input-name"),
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{ target: { value: "Scout" } },
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);
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await fireEvent.input(
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ui.getByTestId("designer-ship-class-input-drive"),
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{ target: { value: "1" } },
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);
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await waitFor(() =>
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expect(ui.getByTestId("designer-ship-class-error")).toHaveTextContent(
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"already exists",
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),
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);
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expect(ui.getByTestId("designer-ship-class-save")).toBeDisabled();
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});
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test("rejects nonzero armament with zero weapons", async () => {
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const ui = mountDesigner({});
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await fireEvent.input(
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ui.getByTestId("designer-ship-class-input-name"),
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{ target: { value: "Bad" } },
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);
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await fireEvent.input(
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ui.getByTestId("designer-ship-class-input-armament"),
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{ target: { value: "1" } },
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);
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await fireEvent.input(
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ui.getByTestId("designer-ship-class-input-drive"),
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{ target: { value: "1" } },
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);
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await waitFor(() =>
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expect(ui.getByTestId("designer-ship-class-error")).toHaveTextContent(
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"armament and weapons must be both zero or both nonzero",
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),
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);
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});
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test("Cancel navigates back without mutating the draft", async () => {
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const ui = mountDesigner({});
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await fireEvent.click(ui.getByTestId("designer-ship-class-cancel"));
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expect(draft.commands).toHaveLength(0);
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expect(gotoMock).toHaveBeenCalledWith("/games/g1/table/ship-classes");
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});
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});
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describe("ship-class designer (view mode)", () => {
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test("renders the read-only summary plus Delete + Back affordances", () => {
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const ui = mountDesigner({
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classId: "Cruiser",
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report: makeReport([
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shipClass({
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name: "Cruiser",
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drive: 15,
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armament: 1,
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weapons: 15,
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shields: 15,
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cargo: 0,
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}),
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]),
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});
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expect(
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ui.getByTestId("active-view-designer-ship-class"),
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).toHaveAttribute("data-mode", "view");
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expect(ui.getByTestId("designer-ship-class-view-name")).toHaveTextContent(
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"Cruiser",
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);
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expect(ui.getByTestId("designer-ship-class-view-drive")).toHaveTextContent(
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"15",
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);
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expect(
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ui.getByTestId("designer-ship-class-view-armament"),
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).toHaveTextContent("1");
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expect(ui.getByTestId("designer-ship-class-delete")).toBeInTheDocument();
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expect(ui.getByTestId("designer-ship-class-back")).toBeInTheDocument();
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});
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test("Delete adds a removeShipClass and navigates back", async () => {
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const ui = mountDesigner({
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classId: "Cruiser",
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report: makeReport([shipClass({ name: "Cruiser", drive: 15 })]),
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});
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await fireEvent.click(ui.getByTestId("designer-ship-class-delete"));
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await waitFor(() => expect(draft.commands).toHaveLength(1));
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const cmd = draft.commands[0]!;
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if (cmd.kind !== "removeShipClass") throw new Error("wrong kind");
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expect(cmd.name).toBe("Cruiser");
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await waitFor(() =>
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expect(gotoMock).toHaveBeenCalledWith("/games/g1/table/ship-classes"),
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);
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});
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test("renders a not-found message when the class is missing from the overlay", () => {
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const ui = mountDesigner({
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classId: "Ghost",
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report: makeReport([]),
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});
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expect(
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ui.getByTestId("designer-ship-class-not-found"),
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).toHaveTextContent("Ghost");
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});
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});
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@@ -16,6 +16,8 @@ import {
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CommandPlanetRename,
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CommandPlanetRouteRemove,
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CommandPlanetRouteSet,
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CommandShipClassCreate,
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CommandShipClassRemove,
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PlanetProduction,
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PlanetRouteLoadType,
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UserGamesOrder,
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@@ -65,11 +67,28 @@ export interface RemoveCargoRouteResultFixture
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loadType: "COL" | "CAP" | "MAT" | "EMP";
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}
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export interface CreateShipClassResultFixture extends CommandResultFixtureBase {
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kind: "createShipClass";
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name: string;
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drive: number;
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armament: number;
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weapons: number;
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shields: number;
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cargo: number;
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}
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export interface RemoveShipClassResultFixture extends CommandResultFixtureBase {
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kind: "removeShipClass";
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name: string;
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}
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export type CommandResultFixture =
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| PlanetRenameResultFixture
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| SetProductionTypeResultFixture
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| SetCargoRouteResultFixture
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| RemoveCargoRouteResultFixture;
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| RemoveCargoRouteResultFixture
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| CreateShipClassResultFixture
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| RemoveShipClassResultFixture;
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export function buildOrderResponsePayload(
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gameId: string,
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@@ -173,6 +192,29 @@ function encodeItem(builder: Builder, c: CommandResultFixture): number {
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payloadType = CommandPayload.CommandPlanetRouteRemove;
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break;
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}
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case "createShipClass": {
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const nameOffset = builder.createString(c.name);
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inner = CommandShipClassCreate.createCommandShipClassCreate(
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builder,
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nameOffset,
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c.drive,
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BigInt(c.armament),
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c.weapons,
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c.shields,
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c.cargo,
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);
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payloadType = CommandPayload.CommandShipClassCreate;
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break;
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}
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case "removeShipClass": {
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const nameOffset = builder.createString(c.name);
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inner = CommandShipClassRemove.createCommandShipClassRemove(
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builder,
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nameOffset,
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);
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payloadType = CommandPayload.CommandShipClassRemove;
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break;
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}
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}
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CommandItem.startCommandItem(builder);
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CommandItem.addCmdId(builder, cmdIdOffset);
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@@ -53,6 +53,11 @@ export interface OtherPlanetFixture extends InhabitedFixture {
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export interface ShipClassFixture {
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name: string;
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drive?: number;
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armament?: number;
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weapons?: number;
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shields?: number;
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cargo?: number;
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}
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export interface PlayerFixture {
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@@ -165,6 +170,11 @@ export function buildReportPayload(fixture: ReportFixture): Uint8Array {
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const name = builder.createString(cls.name);
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ShipClass.startShipClass(builder);
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ShipClass.addName(builder, name);
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ShipClass.addDrive(builder, cls.drive ?? 0);
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ShipClass.addArmament(builder, BigInt(cls.armament ?? 0));
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ShipClass.addWeapons(builder, cls.weapons ?? 0);
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ShipClass.addShields(builder, cls.shields ?? 0);
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ShipClass.addCargo(builder, cls.cargo ?? 0);
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return ShipClass.endShipClass(builder);
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});
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@@ -0,0 +1,385 @@
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// Phase 17 end-to-end coverage for the ship-class CRUD flow. Boots
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// an authenticated session, mocks the gateway with a single local
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// planet plus an empty `localShipClass` projection, navigates to
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// the ship-classes table, opens the designer, fills the form, and
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// asserts that:
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//
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// 1. Save adds a `createShipClass` row to the local order draft,
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// auto-syncs through `user.games.order`, and the new class
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// appears in the table immediately (overlay) and in the
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// sidebar order tab as `applied`;
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// 2. invalid input keeps the Save button disabled and surfaces
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// the localised reason;
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// 3. Delete on a row adds a `removeShipClass` and the class
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// disappears from the table; the order tab reflects both rows;
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// 4. a rejected `createShipClass` (engine-side `cmdApplied=false`)
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// surfaces as `rejected` in the order tab and the table no
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// longer shows the optimistic class.
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import { fromJson, type JsonValue } from "@bufbuild/protobuf";
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import { expect, test, type Page } from "@playwright/test";
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import { ByteBuffer } from "flatbuffers";
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import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
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import { UUID } from "../../src/proto/galaxy/fbs/common";
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import {
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CommandPayload,
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CommandShipClassCreate,
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CommandShipClassRemove,
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UserGamesOrder,
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UserGamesOrderGet,
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} from "../../src/proto/galaxy/fbs/order";
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import { GameReportRequest } from "../../src/proto/galaxy/fbs/report";
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import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
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import {
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buildMyGamesListPayload,
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type GameFixture,
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} from "./fixtures/lobby-fbs";
|
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import {
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buildReportPayload,
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type ShipClassFixture,
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} from "./fixtures/report-fbs";
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import {
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buildOrderGetResponsePayload,
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buildOrderResponsePayload,
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type CommandResultFixture,
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} from "./fixtures/order-fbs";
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|
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const SESSION_ID = "phase-17-ship-class-session";
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const GAME_ID = "17171717-1717-1717-1717-171717171717";
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interface MockOpts {
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createOutcome: "applied" | "rejected";
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initialClasses?: ShipClassFixture[];
|
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}
|
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|
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interface MockHandle {
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get lastCreate(): {
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name: string;
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drive: number;
|
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armament: number;
|
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weapons: number;
|
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shields: number;
|
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cargo: number;
|
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} | null;
|
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get lastRemove(): { name: string } | null;
|
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get submittedCount(): number;
|
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}
|
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|
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async function mockGateway(page: Page, opts: MockOpts): Promise<MockHandle> {
|
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const game: GameFixture = {
|
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gameId: GAME_ID,
|
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gameName: "Phase 17 Game",
|
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gameType: "private",
|
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status: "running",
|
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ownerUserId: "user-1",
|
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minPlayers: 2,
|
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maxPlayers: 8,
|
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enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
|
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createdAtMs: BigInt(Date.now() - 86_400_000),
|
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updatedAtMs: BigInt(Date.now()),
|
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currentTurn: 1,
|
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};
|
||||
|
||||
let storedOrder: CommandResultFixture[] = [];
|
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let lastCreate: MockHandle["lastCreate"] = null;
|
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let lastRemove: MockHandle["lastRemove"] = null;
|
||||
let submittedCount = 0;
|
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const reportClasses: ShipClassFixture[] = [...(opts.initialClasses ?? [])];
|
||||
|
||||
await page.route(
|
||||
"**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand",
|
||||
async (route) => {
|
||||
const reqText = route.request().postData();
|
||||
if (reqText === null) {
|
||||
await route.fulfill({ status: 400 });
|
||||
return;
|
||||
}
|
||||
const req = fromJson(
|
||||
ExecuteCommandRequestSchema,
|
||||
JSON.parse(reqText) as JsonValue,
|
||||
);
|
||||
|
||||
let resultCode = "ok";
|
||||
let payload: Uint8Array;
|
||||
switch (req.messageType) {
|
||||
case "lobby.my.games.list":
|
||||
payload = buildMyGamesListPayload([game]);
|
||||
break;
|
||||
case "user.games.report": {
|
||||
GameReportRequest.getRootAsGameReportRequest(
|
||||
new ByteBuffer(req.payloadBytes),
|
||||
).gameId(new UUID());
|
||||
payload = buildReportPayload({
|
||||
turn: 1,
|
||||
mapWidth: 4000,
|
||||
mapHeight: 4000,
|
||||
race: "Earthlings",
|
||||
players: [{ name: "Earthlings", drive: 1 }],
|
||||
localPlanets: [
|
||||
{
|
||||
number: 1,
|
||||
name: "Earth",
|
||||
x: 1000,
|
||||
y: 1000,
|
||||
size: 1000,
|
||||
resources: 5,
|
||||
population: 800,
|
||||
industry: 600,
|
||||
},
|
||||
],
|
||||
localShipClass: reportClasses,
|
||||
});
|
||||
break;
|
||||
}
|
||||
case "user.games.order": {
|
||||
const decoded = UserGamesOrder.getRootAsUserGamesOrder(
|
||||
new ByteBuffer(req.payloadBytes),
|
||||
);
|
||||
submittedCount += 1;
|
||||
const length = decoded.commandsLength();
|
||||
const fixtures: CommandResultFixture[] = [];
|
||||
for (let i = 0; i < length; i++) {
|
||||
const item = decoded.commands(i);
|
||||
if (item === null) continue;
|
||||
const cmdId = item.cmdId() ?? "";
|
||||
const payloadType = item.payloadType();
|
||||
if (payloadType === CommandPayload.CommandShipClassCreate) {
|
||||
const inner = new CommandShipClassCreate();
|
||||
item.payload(inner);
|
||||
lastCreate = {
|
||||
name: inner.name() ?? "",
|
||||
drive: inner.drive(),
|
||||
armament: Number(inner.armament()),
|
||||
weapons: inner.weapons(),
|
||||
shields: inner.shields(),
|
||||
cargo: inner.cargo(),
|
||||
};
|
||||
const applied = opts.createOutcome === "applied";
|
||||
fixtures.push({
|
||||
kind: "createShipClass",
|
||||
cmdId,
|
||||
name: lastCreate.name,
|
||||
drive: lastCreate.drive,
|
||||
armament: lastCreate.armament,
|
||||
weapons: lastCreate.weapons,
|
||||
shields: lastCreate.shields,
|
||||
cargo: lastCreate.cargo,
|
||||
applied,
|
||||
errorCode: applied ? null : 1,
|
||||
});
|
||||
continue;
|
||||
}
|
||||
if (payloadType === CommandPayload.CommandShipClassRemove) {
|
||||
const inner = new CommandShipClassRemove();
|
||||
item.payload(inner);
|
||||
lastRemove = { name: inner.name() ?? "" };
|
||||
fixtures.push({
|
||||
kind: "removeShipClass",
|
||||
cmdId,
|
||||
name: lastRemove.name,
|
||||
applied: true,
|
||||
errorCode: null,
|
||||
});
|
||||
continue;
|
||||
}
|
||||
}
|
||||
storedOrder = fixtures;
|
||||
payload = buildOrderResponsePayload(GAME_ID, fixtures, Date.now());
|
||||
break;
|
||||
}
|
||||
case "user.games.order.get": {
|
||||
UserGamesOrderGet.getRootAsUserGamesOrderGet(
|
||||
new ByteBuffer(req.payloadBytes),
|
||||
);
|
||||
payload = buildOrderGetResponsePayload(
|
||||
GAME_ID,
|
||||
storedOrder,
|
||||
Date.now(),
|
||||
storedOrder.length > 0,
|
||||
);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
resultCode = "internal_error";
|
||||
payload = new Uint8Array();
|
||||
}
|
||||
|
||||
const body = await forgeExecuteCommandResponseJson({
|
||||
requestId: req.requestId,
|
||||
timestampMs: BigInt(Date.now()),
|
||||
resultCode,
|
||||
payloadBytes: payload,
|
||||
});
|
||||
await route.fulfill({
|
||||
status: 200,
|
||||
contentType: "application/json",
|
||||
body,
|
||||
});
|
||||
},
|
||||
);
|
||||
|
||||
await page.route(
|
||||
"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
|
||||
async () => {
|
||||
await new Promise<void>(() => {});
|
||||
},
|
||||
);
|
||||
|
||||
return {
|
||||
get lastCreate() {
|
||||
return lastCreate;
|
||||
},
|
||||
get lastRemove() {
|
||||
return lastRemove;
|
||||
},
|
||||
get submittedCount() {
|
||||
return submittedCount;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
async function bootSession(page: Page): Promise<void> {
|
||||
await page.goto("/__debug/store");
|
||||
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
|
||||
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
|
||||
await page.evaluate(() => window.__galaxyDebug!.clearSession());
|
||||
await page.evaluate(
|
||||
(id) => window.__galaxyDebug!.setDeviceSessionId(id),
|
||||
SESSION_ID,
|
||||
);
|
||||
await page.evaluate(
|
||||
(gameId) => window.__galaxyDebug!.clearOrderDraft(gameId),
|
||||
GAME_ID,
|
||||
);
|
||||
}
|
||||
|
||||
test("create / list / delete ship class via the table + designer", async ({
|
||||
page,
|
||||
}, testInfo) => {
|
||||
test.skip(
|
||||
testInfo.project.name.startsWith("chromium-mobile"),
|
||||
"phase 17 spec covers desktop layout; mobile inherits the same store",
|
||||
);
|
||||
|
||||
const handle = await mockGateway(page, { createOutcome: "applied" });
|
||||
await bootSession(page);
|
||||
await page.goto(`/games/${GAME_ID}/table/ship-classes`);
|
||||
|
||||
const tableHost = page.getByTestId("active-view-table");
|
||||
await expect(tableHost).toBeVisible();
|
||||
await expect(page.getByTestId("ship-classes-empty")).toBeVisible();
|
||||
|
||||
await page.getByTestId("ship-classes-new").click();
|
||||
await expect(page.getByTestId("active-view-designer-ship-class")).toHaveAttribute(
|
||||
"data-mode",
|
||||
"new",
|
||||
);
|
||||
|
||||
await page.getByTestId("designer-ship-class-input-name").fill("Drone");
|
||||
await page.getByTestId("designer-ship-class-input-drive").fill("1");
|
||||
const save = page.getByTestId("designer-ship-class-save");
|
||||
await expect(save).toBeEnabled();
|
||||
await save.click();
|
||||
|
||||
// Returns to the table; the optimistic overlay shows the new class.
|
||||
await expect(page.getByTestId("ship-classes-table")).toBeVisible();
|
||||
const row = page.getByTestId("ship-classes-row");
|
||||
await expect(row).toHaveAttribute("data-name", "Drone");
|
||||
await expect(page.getByTestId("ship-classes-cell-drive")).toHaveText("1");
|
||||
|
||||
// The auto-sync round-trip lands as applied.
|
||||
await page.getByTestId("sidebar-tab-order").click();
|
||||
const orderTool = page.getByTestId("sidebar-tool-order");
|
||||
await expect(orderTool.getByTestId("order-command-label-0")).toContainText(
|
||||
"Drone",
|
||||
);
|
||||
await expect(orderTool.getByTestId("order-command-status-0")).toHaveText(
|
||||
"applied",
|
||||
);
|
||||
expect(handle.lastCreate?.name).toBe("Drone");
|
||||
expect(handle.lastCreate?.drive).toBe(1);
|
||||
|
||||
// Delete the class through the table action; the row disappears
|
||||
// and the order tab gets a second row.
|
||||
await page.getByTestId("sidebar-tab-inspector").click();
|
||||
await page.getByTestId("ship-classes-delete").click();
|
||||
await expect(page.getByTestId("ship-classes-empty")).toBeVisible();
|
||||
await page.getByTestId("sidebar-tab-order").click();
|
||||
await expect(orderTool.getByTestId("order-command-label-1")).toContainText(
|
||||
"Drone",
|
||||
);
|
||||
expect(handle.lastRemove?.name).toBe("Drone");
|
||||
});
|
||||
|
||||
test("designer keeps Save disabled while the form is invalid", async ({
|
||||
page,
|
||||
}, testInfo) => {
|
||||
test.skip(
|
||||
testInfo.project.name.startsWith("chromium-mobile"),
|
||||
"phase 17 spec covers desktop layout; mobile inherits the same store",
|
||||
);
|
||||
|
||||
await mockGateway(page, { createOutcome: "applied" });
|
||||
await bootSession(page);
|
||||
await page.goto(`/games/${GAME_ID}/designer/ship-class`);
|
||||
|
||||
const save = page.getByTestId("designer-ship-class-save");
|
||||
await expect(save).toBeDisabled();
|
||||
|
||||
// Empty name surfaces the entity-name error.
|
||||
await expect(page.getByTestId("designer-ship-class-error")).toHaveText(
|
||||
"name cannot be empty",
|
||||
);
|
||||
|
||||
// Mismatched armament / weapons triggers the pair rule.
|
||||
await page.getByTestId("designer-ship-class-input-name").fill("Bad");
|
||||
await page.getByTestId("designer-ship-class-input-armament").fill("1");
|
||||
await page.getByTestId("designer-ship-class-input-drive").fill("1");
|
||||
await expect(page.getByTestId("designer-ship-class-error")).toHaveText(
|
||||
"armament and weapons must be both zero or both nonzero",
|
||||
);
|
||||
await expect(save).toBeDisabled();
|
||||
|
||||
// Filling weapons resolves the pair rule.
|
||||
await page.getByTestId("designer-ship-class-input-weapons").fill("1");
|
||||
await expect(save).toBeEnabled();
|
||||
});
|
||||
|
||||
test("rejected createShipClass keeps the table empty and surfaces the failure", async ({
|
||||
page,
|
||||
}, testInfo) => {
|
||||
test.skip(
|
||||
testInfo.project.name.startsWith("chromium-mobile"),
|
||||
"phase 17 spec covers desktop layout; mobile inherits the same store",
|
||||
);
|
||||
|
||||
await mockGateway(page, { createOutcome: "rejected" });
|
||||
await bootSession(page);
|
||||
await page.goto(`/games/${GAME_ID}/designer/ship-class`);
|
||||
|
||||
await page.getByTestId("designer-ship-class-input-name").fill("Drone");
|
||||
await page.getByTestId("designer-ship-class-input-drive").fill("1");
|
||||
await page.getByTestId("designer-ship-class-save").click();
|
||||
|
||||
// Designer's save() calls SvelteKit `goto` to navigate back to
|
||||
// the table. SPA navigation keeps the per-game `OrderDraftStore`
|
||||
// alive so the auto-sync round-trip (which flips the status from
|
||||
// `submitting` to `rejected`) lands while the table is showing.
|
||||
// Order tab carries a `rejected` row; the optimistic overlay
|
||||
// drops the class once the engine answers `cmdApplied=false`.
|
||||
await page.getByTestId("sidebar-tab-order").click();
|
||||
const orderTool = page.getByTestId("sidebar-tool-order");
|
||||
await expect(orderTool.getByTestId("order-command-status-0")).toHaveText(
|
||||
"rejected",
|
||||
);
|
||||
await expect(orderTool.getByTestId("order-sync")).toHaveAttribute(
|
||||
"data-sync-status",
|
||||
"error",
|
||||
);
|
||||
|
||||
// Switch sidebar back to inspector so the active-view (table)
|
||||
// regains focus, and assert the optimistic class is gone.
|
||||
await page.getByTestId("sidebar-tab-inspector").click();
|
||||
await expect(page.getByTestId("ship-classes-empty")).toBeVisible();
|
||||
});
|
||||
@@ -1,9 +1,13 @@
|
||||
// Component tests for every Phase 10 active-view stub. Each stub
|
||||
// renders the localised view title plus the `coming soon` body copy
|
||||
// and exposes a stable `data-testid` so later phases can replace the
|
||||
// content without renaming the test hook. The table stub additionally
|
||||
// honours its `entity` prop and falls back to the snake_case i18n key
|
||||
// for an unknown slug.
|
||||
// Component tests for the remaining Phase 10 active-view stubs. Each
|
||||
// stub renders the localised view title plus the `coming soon` body
|
||||
// copy and exposes a stable `data-testid` so later phases can replace
|
||||
// the content without renaming the test hook. Phase 17 lit up the
|
||||
// ship-classes table and the ship-class designer, so the assertions
|
||||
// for those slugs / components moved to the dedicated suites
|
||||
// (`table-ship-classes.test.ts`, `designer-ship-class.test.ts`); the
|
||||
// `table.svelte` router still falls back to the stub for the
|
||||
// not-yet-implemented entities (planets, ship-groups, fleets,
|
||||
// sciences, races) and that fallback is exercised here.
|
||||
|
||||
import "@testing-library/jest-dom/vitest";
|
||||
import { render } from "@testing-library/svelte";
|
||||
@@ -16,7 +20,6 @@ import TableView from "../src/lib/active-view/table.svelte";
|
||||
import ReportView from "../src/lib/active-view/report.svelte";
|
||||
import BattleView from "../src/lib/active-view/battle.svelte";
|
||||
import MailView from "../src/lib/active-view/mail.svelte";
|
||||
import DesignerShipClass from "../src/lib/active-view/designer-ship-class.svelte";
|
||||
import DesignerScience from "../src/lib/active-view/designer-science.svelte";
|
||||
|
||||
beforeEach(() => {
|
||||
@@ -38,20 +41,22 @@ describe("active-view stubs", () => {
|
||||
expect(ui.getByTestId("map-canvas-wrap")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
test("table stub maps a kebab-case entity to the right i18n title", () => {
|
||||
const ui = render(TableView, { props: { entity: "ship-classes" } });
|
||||
test("table stub falls back for not-yet-implemented entities", () => {
|
||||
const ui = render(TableView, { props: { entity: "planets" } });
|
||||
const node = ui.getByTestId("active-view-table");
|
||||
expect(node).toHaveAttribute("data-entity", "ship-classes");
|
||||
expect(node).toHaveTextContent("ship classes");
|
||||
expect(node).toHaveAttribute("data-entity", "planets");
|
||||
expect(node).toHaveTextContent("planets");
|
||||
expect(node).toHaveTextContent("coming soon");
|
||||
});
|
||||
|
||||
test("table stub also handles a single-word entity", () => {
|
||||
const ui = render(TableView, { props: { entity: "planets" } });
|
||||
expect(ui.getByTestId("active-view-table")).toHaveTextContent("planets");
|
||||
test("table stub also handles multi-word entities", () => {
|
||||
const ui = render(TableView, { props: { entity: "ship-groups" } });
|
||||
const node = ui.getByTestId("active-view-table");
|
||||
expect(node).toHaveAttribute("data-entity", "ship-groups");
|
||||
expect(node).toHaveTextContent("ship groups");
|
||||
});
|
||||
|
||||
test("report / mail / designer stubs render their localised titles", () => {
|
||||
test("report / mail / designer-science stubs render their localised titles", () => {
|
||||
const r = render(ReportView);
|
||||
expect(r.getByTestId("active-view-report")).toHaveTextContent(
|
||||
"turn report",
|
||||
@@ -62,11 +67,6 @@ describe("active-view stubs", () => {
|
||||
"diplomatic mail",
|
||||
);
|
||||
|
||||
const sc = render(DesignerShipClass);
|
||||
expect(
|
||||
sc.getByTestId("active-view-designer-ship-class"),
|
||||
).toHaveTextContent("ship-class designer");
|
||||
|
||||
const sci = render(DesignerScience);
|
||||
expect(
|
||||
sci.getByTestId("active-view-designer-science"),
|
||||
|
||||
@@ -98,12 +98,21 @@ interface PlanetFixture {
|
||||
y: number;
|
||||
}
|
||||
|
||||
interface ShipClassFixture {
|
||||
name: string;
|
||||
drive?: number;
|
||||
armament?: number;
|
||||
weapons?: number;
|
||||
shields?: number;
|
||||
cargo?: number;
|
||||
}
|
||||
|
||||
function buildReportPayload(opts: {
|
||||
turn: number;
|
||||
width?: number;
|
||||
height?: number;
|
||||
planets?: PlanetFixture[];
|
||||
shipClasses?: { name: string }[];
|
||||
shipClasses?: ShipClassFixture[];
|
||||
}): Uint8Array {
|
||||
const builder = new Builder(256);
|
||||
const planetOffsets = (opts.planets ?? []).map((planet) => {
|
||||
@@ -121,6 +130,11 @@ function buildReportPayload(opts: {
|
||||
const name = builder.createString(cls.name);
|
||||
ShipClass.startShipClass(builder);
|
||||
ShipClass.addName(builder, name);
|
||||
ShipClass.addDrive(builder, cls.drive ?? 0);
|
||||
ShipClass.addArmament(builder, BigInt(cls.armament ?? 0));
|
||||
ShipClass.addWeapons(builder, cls.weapons ?? 0);
|
||||
ShipClass.addShields(builder, cls.shields ?? 0);
|
||||
ShipClass.addCargo(builder, cls.cargo ?? 0);
|
||||
return ShipClass.endShipClass(builder);
|
||||
});
|
||||
const localPlanetVec =
|
||||
@@ -277,21 +291,45 @@ describe("GameStateStore", () => {
|
||||
expect(store.error).toBe("device session missing");
|
||||
});
|
||||
|
||||
test("decodeReport surfaces the localShipClass projection by name", async () => {
|
||||
test("decodeReport surfaces the localShipClass projection with full attributes", async () => {
|
||||
listMyGamesSpy.mockResolvedValue([makeGameSummary(1)]);
|
||||
const client = makeFakeClient(async () => ({
|
||||
resultCode: "ok",
|
||||
payloadBytes: buildReportPayload({
|
||||
turn: 1,
|
||||
planets: [{ number: 1, name: "Earth", x: 100, y: 100 }],
|
||||
shipClasses: [{ name: "Scout" }, { name: "Destroyer" }],
|
||||
shipClasses: [
|
||||
{
|
||||
name: "Scout",
|
||||
drive: 1,
|
||||
armament: 0,
|
||||
weapons: 0,
|
||||
shields: 0,
|
||||
cargo: 0,
|
||||
},
|
||||
{
|
||||
name: "Destroyer",
|
||||
drive: 6,
|
||||
armament: 1,
|
||||
weapons: 8,
|
||||
shields: 4,
|
||||
cargo: 0,
|
||||
},
|
||||
],
|
||||
}),
|
||||
}));
|
||||
const store = new GameStateStore();
|
||||
await store.init({ client, cache, gameId: GAME_ID });
|
||||
expect(store.report?.localShipClass).toEqual([
|
||||
{ name: "Scout" },
|
||||
{ name: "Destroyer" },
|
||||
{ name: "Scout", drive: 1, armament: 0, weapons: 0, shields: 0, cargo: 0 },
|
||||
{
|
||||
name: "Destroyer",
|
||||
drive: 6,
|
||||
armament: 1,
|
||||
weapons: 8,
|
||||
shields: 4,
|
||||
cargo: 0,
|
||||
},
|
||||
]);
|
||||
store.dispose();
|
||||
});
|
||||
|
||||
@@ -78,6 +78,19 @@ function localPlanet(
|
||||
};
|
||||
}
|
||||
|
||||
function shipClass(
|
||||
overrides: Partial<ShipClassSummary> & Pick<ShipClassSummary, "name">,
|
||||
): ShipClassSummary {
|
||||
return {
|
||||
drive: 0,
|
||||
armament: 0,
|
||||
weapons: 0,
|
||||
shields: 0,
|
||||
cargo: 0,
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
|
||||
function mountProduction(
|
||||
planet: ReportPlanet,
|
||||
localShipClass: ShipClassSummary[] = [],
|
||||
@@ -167,8 +180,8 @@ describe("planet inspector — production controls", () => {
|
||||
|
||||
test("Build-Ship click on a class emits a SHIP setProductionType command", async () => {
|
||||
const ui = mountProduction(localPlanet({ number: 7 }), [
|
||||
{ name: "Scout" },
|
||||
{ name: "Destroyer" },
|
||||
shipClass({ name: "Scout" }),
|
||||
shipClass({ name: "Destroyer" }),
|
||||
]);
|
||||
await fireEvent.click(
|
||||
ui.getByTestId("inspector-planet-production-segment-ship"),
|
||||
@@ -185,7 +198,7 @@ describe("planet inspector — production controls", () => {
|
||||
|
||||
test("re-clicks on the same planet collapse to the latest entry via the store", async () => {
|
||||
const ui = mountProduction(localPlanet({ number: 7 }), [
|
||||
{ name: "Scout" },
|
||||
shipClass({ name: "Scout" }),
|
||||
]);
|
||||
await fireEvent.click(
|
||||
ui.getByTestId("inspector-planet-production-segment-industry"),
|
||||
@@ -224,7 +237,7 @@ describe("planet inspector — production controls", () => {
|
||||
for (const tc of cases) {
|
||||
const ui = mountProduction(
|
||||
localPlanet({ number: 1, production: tc.production }),
|
||||
[{ name: "Scout" }],
|
||||
[shipClass({ name: "Scout" })],
|
||||
);
|
||||
const ids: ReadonlyArray<
|
||||
"industry" | "materials" | "research" | "ship"
|
||||
@@ -268,7 +281,7 @@ describe("planet inspector — production controls", () => {
|
||||
test("ship class sub-row matches when production equals a class name", async () => {
|
||||
const ui = mountProduction(
|
||||
localPlanet({ number: 1, production: "Scout" }),
|
||||
[{ name: "Scout" }, { name: "Destroyer" }],
|
||||
[shipClass({ name: "Scout" }), shipClass({ name: "Destroyer" })],
|
||||
);
|
||||
expect(
|
||||
ui.getByTestId("inspector-planet-production-ship-Scout").classList
|
||||
|
||||
@@ -0,0 +1,193 @@
|
||||
// Vitest coverage for `lib/util/ship-class-validation.ts`. The
|
||||
// validator is a TS port of `pkg/calc/validator.go` plus the
|
||||
// `validateEntityName` rules and a UX-only duplicate-name check.
|
||||
// Each branch is exercised explicitly so a future engine
|
||||
// validator change cannot drift silently.
|
||||
|
||||
import { describe, expect, test } from "vitest";
|
||||
|
||||
import {
|
||||
validateShipClass,
|
||||
type ShipClassDraft,
|
||||
} from "../src/lib/util/ship-class-validation";
|
||||
|
||||
function draft(overrides: Partial<ShipClassDraft>): ShipClassDraft {
|
||||
return {
|
||||
name: "Scout",
|
||||
drive: 1,
|
||||
armament: 0,
|
||||
weapons: 0,
|
||||
shields: 0,
|
||||
cargo: 0,
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
|
||||
describe("validateShipClass", () => {
|
||||
test("accepts a minimal valid drone-style class", () => {
|
||||
const result = validateShipClass(
|
||||
draft({ name: "Drone", drive: 1, armament: 0, weapons: 0 }),
|
||||
);
|
||||
expect(result.ok).toBe(true);
|
||||
if (!result.ok) return;
|
||||
expect(result.value.name).toBe("Drone");
|
||||
});
|
||||
|
||||
test("trims surrounding whitespace from the name", () => {
|
||||
const result = validateShipClass(draft({ name: " Scout " }));
|
||||
expect(result.ok).toBe(true);
|
||||
if (!result.ok) return;
|
||||
expect(result.value.name).toBe("Scout");
|
||||
});
|
||||
|
||||
test("rejects empty name", () => {
|
||||
const result = validateShipClass(draft({ name: "" }));
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe("empty");
|
||||
});
|
||||
|
||||
test("rejects name longer than 30 runes", () => {
|
||||
const result = validateShipClass(draft({ name: "a".repeat(31) }));
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe("too_long");
|
||||
});
|
||||
|
||||
test("rejects name with whitespace inside", () => {
|
||||
const result = validateShipClass(draft({ name: "Big Ship" }));
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe("whitespace");
|
||||
});
|
||||
|
||||
test.each([
|
||||
{ value: 0.5, reason: "drive_value" as const, field: "drive" as const },
|
||||
{ value: -1, reason: "drive_value" as const, field: "drive" as const },
|
||||
{
|
||||
value: Number.POSITIVE_INFINITY,
|
||||
reason: "drive_value" as const,
|
||||
field: "drive" as const,
|
||||
},
|
||||
{ value: 0.5, reason: "weapons_value" as const, field: "weapons" as const },
|
||||
{ value: 0.5, reason: "shields_value" as const, field: "shields" as const },
|
||||
{ value: 0.5, reason: "cargo_value" as const, field: "cargo" as const },
|
||||
])(
|
||||
"rejects $field = $value with reason $reason",
|
||||
({ value, reason, field }) => {
|
||||
// Make sure both armament/weapons stay coupled (both nonzero or both zero) so we
|
||||
// trip the per-field rule before the pair rule kicks in.
|
||||
const overrides: Partial<ShipClassDraft> = {
|
||||
drive: 1,
|
||||
armament: 0,
|
||||
weapons: 0,
|
||||
shields: 0,
|
||||
cargo: 0,
|
||||
};
|
||||
if (field === "weapons") {
|
||||
overrides.armament = 1;
|
||||
}
|
||||
(overrides as Record<typeof field, number>)[field] = value;
|
||||
const result = validateShipClass(draft(overrides));
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe(reason);
|
||||
},
|
||||
);
|
||||
|
||||
test("rejects negative armament", () => {
|
||||
const result = validateShipClass(draft({ armament: -1 }));
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe("armament_value");
|
||||
});
|
||||
|
||||
test("rejects fractional armament", () => {
|
||||
const result = validateShipClass(draft({ armament: 1.5, weapons: 1 }));
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe("armament_not_integer");
|
||||
});
|
||||
|
||||
test("rejects nonzero armament with zero weapons", () => {
|
||||
const result = validateShipClass(draft({ armament: 2, weapons: 0 }));
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe("armament_weapons_pair");
|
||||
});
|
||||
|
||||
test("rejects zero armament with nonzero weapons", () => {
|
||||
const result = validateShipClass(draft({ armament: 0, weapons: 5 }));
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe("armament_weapons_pair");
|
||||
});
|
||||
|
||||
test("rejects all-zero values", () => {
|
||||
const result = validateShipClass(
|
||||
draft({
|
||||
drive: 0,
|
||||
armament: 0,
|
||||
weapons: 0,
|
||||
shields: 0,
|
||||
cargo: 0,
|
||||
}),
|
||||
);
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe("all_zero");
|
||||
});
|
||||
|
||||
test("accepts the canonical Cruiser fixture from rules.txt", () => {
|
||||
const result = validateShipClass(
|
||||
draft({
|
||||
name: "Cruiser",
|
||||
drive: 15,
|
||||
armament: 1,
|
||||
weapons: 15,
|
||||
shields: 15,
|
||||
cargo: 0,
|
||||
}),
|
||||
);
|
||||
expect(result.ok).toBe(true);
|
||||
});
|
||||
|
||||
test("accepts the canonical Megafreighter fixture", () => {
|
||||
const result = validateShipClass(
|
||||
draft({
|
||||
name: "Megafreighter",
|
||||
drive: 80,
|
||||
armament: 2,
|
||||
weapons: 2,
|
||||
shields: 30,
|
||||
cargo: 100,
|
||||
}),
|
||||
);
|
||||
expect(result.ok).toBe(true);
|
||||
});
|
||||
|
||||
test("flags duplicate names against existingNames", () => {
|
||||
const result = validateShipClass(draft({ name: "Scout" }), {
|
||||
existingNames: ["Scout", "Destroyer"],
|
||||
});
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe("duplicate_name");
|
||||
});
|
||||
|
||||
test("compares duplicate names after trimming", () => {
|
||||
const result = validateShipClass(draft({ name: " Scout " }), {
|
||||
existingNames: ["Scout"],
|
||||
});
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe("duplicate_name");
|
||||
});
|
||||
|
||||
test("does not flag duplicates when existingNames is empty", () => {
|
||||
const result = validateShipClass(draft({ name: "Scout" }), {
|
||||
existingNames: [],
|
||||
});
|
||||
expect(result.ok).toBe(true);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,210 @@
|
||||
// Vitest coverage for the Phase 17 ship-classes table active view.
|
||||
// The component renders against a synthetic `RenderedReportSource`
|
||||
// (so the suite does not need a live `GameStateStore`) and a real
|
||||
// `OrderDraftStore` (so the per-row Delete affordance exercises
|
||||
// the `removeShipClass` add path including persistence).
|
||||
|
||||
import "@testing-library/jest-dom/vitest";
|
||||
import "fake-indexeddb/auto";
|
||||
import { fireEvent, render, waitFor } from "@testing-library/svelte";
|
||||
import {
|
||||
afterEach,
|
||||
beforeEach,
|
||||
describe,
|
||||
expect,
|
||||
test,
|
||||
vi,
|
||||
} from "vitest";
|
||||
|
||||
import { i18n } from "../src/lib/i18n/index.svelte";
|
||||
import type { GameReport, ShipClassSummary } from "../src/api/game-state";
|
||||
import {
|
||||
ORDER_DRAFT_CONTEXT_KEY,
|
||||
OrderDraftStore,
|
||||
} from "../src/sync/order-draft.svelte";
|
||||
import { RENDERED_REPORT_CONTEXT_KEY } from "../src/lib/rendered-report.svelte";
|
||||
import { IDBCache } from "../src/platform/store/idb-cache";
|
||||
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
|
||||
import type { Cache } from "../src/platform/store/index";
|
||||
import type { IDBPDatabase } from "idb";
|
||||
|
||||
const GAME_ID = "11111111-2222-3333-4444-555555555555";
|
||||
|
||||
const pageMock = vi.hoisted(() => ({
|
||||
url: new URL("http://localhost/games/g1/table/ship-classes"),
|
||||
params: { id: "g1" } as Record<string, string>,
|
||||
}));
|
||||
|
||||
const gotoMock = vi.hoisted(() => vi.fn());
|
||||
|
||||
vi.mock("$app/state", () => ({
|
||||
page: pageMock,
|
||||
}));
|
||||
|
||||
vi.mock("$app/navigation", () => ({
|
||||
goto: gotoMock,
|
||||
}));
|
||||
|
||||
import TableShipClasses from "../src/lib/active-view/table-ship-classes.svelte";
|
||||
|
||||
let db: IDBPDatabase<GalaxyDB>;
|
||||
let dbName: string;
|
||||
let cache: Cache;
|
||||
let draft: OrderDraftStore;
|
||||
|
||||
beforeEach(async () => {
|
||||
dbName = `galaxy-table-ship-classes-${crypto.randomUUID()}`;
|
||||
db = await openGalaxyDB(dbName);
|
||||
cache = new IDBCache(db);
|
||||
draft = new OrderDraftStore();
|
||||
await draft.init({ cache, gameId: GAME_ID });
|
||||
i18n.resetForTests("en");
|
||||
pageMock.params = { id: "g1" };
|
||||
gotoMock.mockClear();
|
||||
});
|
||||
|
||||
afterEach(async () => {
|
||||
draft.dispose();
|
||||
db.close();
|
||||
await new Promise<void>((resolve) => {
|
||||
const req = indexedDB.deleteDatabase(dbName);
|
||||
req.onsuccess = () => resolve();
|
||||
req.onerror = () => resolve();
|
||||
req.onblocked = () => resolve();
|
||||
});
|
||||
});
|
||||
|
||||
function shipClass(
|
||||
overrides: Partial<ShipClassSummary> & Pick<ShipClassSummary, "name">,
|
||||
): ShipClassSummary {
|
||||
return {
|
||||
drive: 0,
|
||||
armament: 0,
|
||||
weapons: 0,
|
||||
shields: 0,
|
||||
cargo: 0,
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
|
||||
function makeReport(localShipClass: ShipClassSummary[]): GameReport {
|
||||
return {
|
||||
turn: 1,
|
||||
mapWidth: 1000,
|
||||
mapHeight: 1000,
|
||||
planetCount: 0,
|
||||
planets: [],
|
||||
race: "",
|
||||
localShipClass,
|
||||
routes: [],
|
||||
localPlayerDrive: 0,
|
||||
};
|
||||
}
|
||||
|
||||
function mountTable(report: GameReport | null) {
|
||||
const renderedReport = { get report() { return report; } };
|
||||
const context = new Map<unknown, unknown>([
|
||||
[ORDER_DRAFT_CONTEXT_KEY, draft],
|
||||
[RENDERED_REPORT_CONTEXT_KEY, renderedReport],
|
||||
]);
|
||||
return render(TableShipClasses, { context });
|
||||
}
|
||||
|
||||
describe("ship-classes table", () => {
|
||||
test("renders a loading placeholder before the report lands", () => {
|
||||
const ui = mountTable(null);
|
||||
expect(ui.getByTestId("ship-classes-loading")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
test("renders an empty placeholder when no classes are designed", () => {
|
||||
const ui = mountTable(makeReport([]));
|
||||
expect(ui.getByTestId("ship-classes-empty")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
test("renders one row per ship class with full attributes", () => {
|
||||
const ui = mountTable(
|
||||
makeReport([
|
||||
shipClass({
|
||||
name: "Cruiser",
|
||||
drive: 15,
|
||||
armament: 1,
|
||||
weapons: 15,
|
||||
shields: 15,
|
||||
cargo: 0,
|
||||
}),
|
||||
]),
|
||||
);
|
||||
const rows = ui.getAllByTestId("ship-classes-row");
|
||||
expect(rows).toHaveLength(1);
|
||||
expect(rows[0]).toHaveAttribute("data-name", "Cruiser");
|
||||
expect(ui.getByTestId("ship-classes-cell-drive")).toHaveTextContent("15");
|
||||
expect(ui.getByTestId("ship-classes-cell-armament")).toHaveTextContent("1");
|
||||
});
|
||||
|
||||
test("filters rows by case-insensitive name match", async () => {
|
||||
const ui = mountTable(
|
||||
makeReport([
|
||||
shipClass({ name: "Drone", drive: 1 }),
|
||||
shipClass({ name: "Cruiser", drive: 15, armament: 1, weapons: 15 }),
|
||||
]),
|
||||
);
|
||||
await fireEvent.input(ui.getByTestId("ship-classes-filter"), {
|
||||
target: { value: "cru" },
|
||||
});
|
||||
const rows = ui.getAllByTestId("ship-classes-row");
|
||||
expect(rows).toHaveLength(1);
|
||||
expect(rows[0]).toHaveAttribute("data-name", "Cruiser");
|
||||
});
|
||||
|
||||
test("toggles sort direction when the same column is clicked twice", async () => {
|
||||
const ui = mountTable(
|
||||
makeReport([
|
||||
shipClass({ name: "Drone", drive: 1 }),
|
||||
shipClass({
|
||||
name: "Cruiser",
|
||||
drive: 15,
|
||||
armament: 1,
|
||||
weapons: 15,
|
||||
shields: 15,
|
||||
}),
|
||||
shipClass({ name: "Battleship", drive: 25 }),
|
||||
]),
|
||||
);
|
||||
const driveHeader = ui.getByTestId("ship-classes-column-drive");
|
||||
await fireEvent.click(driveHeader);
|
||||
let names = ui
|
||||
.getAllByTestId("ship-classes-row")
|
||||
.map((row) => row.getAttribute("data-name"));
|
||||
expect(names).toEqual(["Drone", "Cruiser", "Battleship"]);
|
||||
await fireEvent.click(driveHeader);
|
||||
names = ui
|
||||
.getAllByTestId("ship-classes-row")
|
||||
.map((row) => row.getAttribute("data-name"));
|
||||
expect(names).toEqual(["Battleship", "Cruiser", "Drone"]);
|
||||
});
|
||||
|
||||
test("dblclick on a row navigates to the designer for that class", async () => {
|
||||
const ui = mountTable(
|
||||
makeReport([shipClass({ name: "Drone", drive: 1 })]),
|
||||
);
|
||||
await fireEvent.dblClick(ui.getByTestId("ship-classes-row"));
|
||||
expect(gotoMock).toHaveBeenCalledWith("/games/g1/designer/ship-class/Drone");
|
||||
});
|
||||
|
||||
test("delete button adds a removeShipClass to the draft", async () => {
|
||||
const ui = mountTable(
|
||||
makeReport([shipClass({ name: "Drone", drive: 1 })]),
|
||||
);
|
||||
await fireEvent.click(ui.getByTestId("ship-classes-delete"));
|
||||
await waitFor(() => expect(draft.commands).toHaveLength(1));
|
||||
const cmd = draft.commands[0]!;
|
||||
if (cmd.kind !== "removeShipClass") throw new Error("wrong kind");
|
||||
expect(cmd.name).toBe("Drone");
|
||||
});
|
||||
|
||||
test("new button navigates to the empty designer", async () => {
|
||||
const ui = mountTable(makeReport([]));
|
||||
await fireEvent.click(ui.getByTestId("ship-classes-new"));
|
||||
expect(gotoMock).toHaveBeenCalledWith("/games/g1/designer/ship-class");
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user