fix(order): surface rejection reason, keep sync green, hydrate verdicts
Tests · UI / test (push) Has been cancelled
Tests · Go / test (push) Successful in 2m3s
Tests · Go / test (pull_request) Successful in 2m5s
Tests · Integration / integration (pull_request) Successful in 1m44s
Tests · UI / test (pull_request) Failing after 4m28s

Three issues surfaced once the per-command rejection from the previous
commit actually reached the UI:

1. Sync banner falsely red. `OrderDraftStore.runSync` flipped
   `syncStatus = "error"` whenever any command was rejected and
   advertised a Retry button. A per-command rejection is a
   player-correctable state — the round trip succeeded, the engine
   just refused that command — so the retry can't help. Keep
   `syncStatus = "synced"` on `success`; the red row highlight is
   the visible cue.

2. Rejection reason missing. Add `cmd_error_message: string` to
   `CommandItem` in `pkg/schema/fbs/order.fbs` (appended last to
   preserve existing slot offsets) and regenerate the Go + TS stubs
   for that one type. Plumb the message through `CommandMeta`,
   `Controller.applyCommand`'s `m.Result(code, message)` call, the
   Go transcoder, the UI decoders in `submit.ts` /  `order-load.ts`,
   and the `OrderDraftStore.errorMessages` map. `order-tab.svelte`
   renders it as an italic danger-coloured line under rejected
   commands, with new CSS for `.error-reason`.

3. Verdict lost on navigation. `order-load.ts.decodeCommand` never
   read `cmdApplied`/`cmdErrorCode`, so `hydrateFromServer` fell
   back to a blanket "applied" status — a previously-rejected
   command came back green after a lobby → game round trip. Extend
   the fetch decoder to populate `statuses`/`errorCodes`/
   `errorMessages` maps and have `hydrateFromServer` use them.
   Engine-side persistence already records the verdict on disk —
   verified against the live `0000/order/<id>.json`.

`flatbuffers@25` elides default-int8/int64 fields on write; the Go
transcoder force-slots `cmd_applied=false` / `cmd_error_code=0`
already, the new test fixtures flip `builder.forceDefaults(true)` to
mirror that behaviour so the round trip survives.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-29 11:42:27 +02:00
parent e038ea6154
commit 723885e74e
17 changed files with 404 additions and 40 deletions
+12 -1
View File
@@ -96,8 +96,16 @@ func (rcv *CommandItem) Payload(obj *flatbuffers.Table) bool {
return false
}
func (rcv *CommandItem) CmdErrorMessage() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func CommandItemStart(builder *flatbuffers.Builder) {
builder.StartObject(5)
builder.StartObject(6)
}
func CommandItemAddCmdId(builder *flatbuffers.Builder, cmdId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(cmdId), 0)
@@ -116,6 +124,9 @@ func CommandItemAddPayloadType(builder *flatbuffers.Builder, payloadType Command
func CommandItemAddPayload(builder *flatbuffers.Builder, payload flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(payload), 0)
}
func CommandItemAddCmdErrorMessage(builder *flatbuffers.Builder, cmdErrorMessage flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(cmdErrorMessage), 0)
}
func CommandItemEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}