refactor: storage namings
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@@ -28,8 +28,10 @@ func (i GameID) String() string {
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type State struct {
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// TODO: store user's login key
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GameState []GameState `json:"gameState"`
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ActiveGameID GameID `json:"activeGameId"`
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ClientCurrentVersion string `json:"clientCurrentVersion"`
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ClientNextVersion *string `json:"clientNextVersion,omitempty"`
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GameState []GameState `json:"gameState"`
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ActiveGameID GameID `json:"activeGameId"`
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}
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type GameState struct {
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