feat: remove instant group breaking
This commit is contained in:
@@ -78,7 +78,7 @@ func (c *Controller) ShipClassRemove(actor, typeName string) error {
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return c.Cache.shipClassRemove(ri, typeName)
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}
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func (c *Controller) ShipGroupLoad(actor string, groupID uuid.UUID, cargoType string, ships uint, quantity float64) error {
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func (c *Controller) ShipGroupLoad(actor string, groupID uuid.UUID, cargoType string, quantity float64) error {
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ri, err := c.Cache.validActor(actor)
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if err != nil {
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return err
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@@ -87,31 +87,31 @@ func (c *Controller) ShipGroupLoad(actor string, groupID uuid.UUID, cargoType st
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if !ok {
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return e.NewCargoTypeInvalidError(cargoType)
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}
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return c.Cache.shipGroupLoad(ri, groupID, ct, ships, quantity)
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return c.Cache.shipGroupLoad(ri, groupID, ct, quantity)
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}
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func (c *Controller) ShipGroupUnload(actor string, groupID uuid.UUID, ships uint, quantity float64) error {
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func (c *Controller) ShipGroupUnload(actor string, groupID uuid.UUID, quantity float64) error {
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ri, err := c.Cache.validActor(actor)
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if err != nil {
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return err
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}
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return c.Cache.shipGroupUnload(ri, groupID, ships, quantity)
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return c.Cache.shipGroupUnload(ri, groupID, quantity)
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}
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func (c *Controller) ShipGroupSend(actor string, groupID uuid.UUID, planetNumber, quantity uint) error {
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func (c *Controller) ShipGroupSend(actor string, groupID uuid.UUID, planetNumber uint) error {
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ri, err := c.Cache.validActor(actor)
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if err != nil {
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return err
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}
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return c.Cache.shipGroupSend(ri, groupID, planetNumber, quantity)
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return c.Cache.shipGroupSend(ri, groupID, planetNumber)
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}
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func (c *Controller) ShipGroupUpgrade(actor string, groupID uuid.UUID, techInput string, limitShips uint, limitLevel float64) error {
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func (c *Controller) ShipGroupUpgrade(actor string, groupID uuid.UUID, techInput string, limitLevel float64) error {
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ri, err := c.Cache.validActor(actor)
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if err != nil {
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return err
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}
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return c.Cache.shipGroupUpgrade(ri, groupID, techInput, limitShips, limitLevel)
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return c.Cache.shipGroupUpgrade(ri, groupID, techInput, limitLevel)
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}
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func (c *Controller) ShipGroupMerge(actor string) error {
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@@ -123,23 +123,23 @@ func (c *Controller) ShipGroupMerge(actor string) error {
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return nil
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}
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func (c *Controller) ShipGroupBreak(actor string, groupID uuid.UUID, quantity uint) error {
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func (c *Controller) ShipGroupBreak(actor string, groupID, newID uuid.UUID, quantity uint) error {
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ri, err := c.Cache.validActor(actor)
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if err != nil {
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return err
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}
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return c.Cache.ShipGroupBreak(ri, groupID, quantity)
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return c.Cache.ShipGroupBreak(ri, groupID, newID, quantity)
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}
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func (c *Controller) ShipGroupDismantle(actor string, groupID uuid.UUID, quantity uint) error {
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func (c *Controller) ShipGroupDismantle(actor string, groupID uuid.UUID) error {
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ri, err := c.Cache.validActor(actor)
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if err != nil {
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return err
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}
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return c.Cache.shipGroupDismantle(ri, groupID, quantity)
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return c.Cache.shipGroupDismantle(ri, groupID)
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}
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func (c *Controller) ShipGroupTransfer(actor, acceptor string, groupID uuid.UUID, quantity uint) error {
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func (c *Controller) ShipGroupTransfer(actor, acceptor string, groupID uuid.UUID) error {
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ri, err := c.Cache.validActor(actor)
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if err != nil {
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return err
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@@ -148,15 +148,15 @@ func (c *Controller) ShipGroupTransfer(actor, acceptor string, groupID uuid.UUID
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if err != nil {
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return err
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}
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return c.Cache.shipGroupTransfer(ri, riAccept, groupID, quantity)
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return c.Cache.shipGroupTransfer(ri, riAccept, groupID)
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}
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func (c *Controller) ShipGroupJoinFleet(actor, fleetName string, groupID uuid.UUID, quantity uint) error {
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func (c *Controller) ShipGroupJoinFleet(actor, fleetName string, groupID uuid.UUID) error {
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ri, err := c.Cache.validActor(actor)
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if err != nil {
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return err
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}
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return c.Cache.ShipGroupJoinFleet(ri, fleetName, groupID, quantity)
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return c.Cache.ShipGroupJoinFleet(ri, fleetName, groupID)
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}
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func (c *Controller) FleetMerge(actor, fleetSourceName, fleetTargetName string) error {
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@@ -51,15 +51,15 @@ type Ctrl interface {
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ShipClassCreate(actor, typeName string, drive float64, ammo int, weapons, shileds, cargo float64) error
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ShipClassMerge(actor, name, targetName string) error
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ShipClassRemove(actor, typeName string) error
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ShipGroupLoad(actor string, groupID uuid.UUID, cargoType string, ships uint, quantity float64) error
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ShipGroupUnload(actor string, groupID uuid.UUID, ships uint, quantity float64) error
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ShipGroupSend(actor string, groupID uuid.UUID, planetNumber, quantity uint) error
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ShipGroupUpgrade(actor string, groupID uuid.UUID, techInput string, limitShips uint, limitLevel float64) error
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ShipGroupBreak(actor string, groupID uuid.UUID, quantity uint) error
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ShipGroupLoad(actor string, groupID uuid.UUID, cargoType string, quantity float64) error
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ShipGroupUnload(actor string, groupID uuid.UUID, quantity float64) error
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ShipGroupSend(actor string, groupID uuid.UUID, planetNumber uint) error
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ShipGroupUpgrade(actor string, groupID uuid.UUID, techInput string, limitLevel float64) error
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ShipGroupBreak(actor string, groupID, newID uuid.UUID, quantity uint) error
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ShipGroupMerge(actor string) error
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ShipGroupDismantle(actor string, groupID uuid.UUID, quantity uint) error
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ShipGroupTransfer(actor, acceptor string, groupID uuid.UUID, quantity uint) error
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ShipGroupJoinFleet(actor, fleetName string, groupID uuid.UUID, count uint) error
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ShipGroupDismantle(actor string, groupID uuid.UUID) error
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ShipGroupTransfer(actor, acceptor string, groupID uuid.UUID) error
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ShipGroupJoinFleet(actor, fleetName string, groupID uuid.UUID) error
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FleetMerge(actor, fleetSourceName, fleetTargetName string) error
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FleetSend(actor, fleetName string, planetNumber uint) error
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ScienceCreate(actor, typeName string, drive, weapons, shields, cargo float64) error
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@@ -101,7 +101,7 @@ func (c *Cache) FleetSpeedAndMass(fi int) (float64, float64) {
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return speed, mass
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}
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func (c *Cache) ShipGroupJoinFleet(ri int, fleetName string, groupID uuid.UUID, quantity uint) (err error) {
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func (c *Cache) ShipGroupJoinFleet(ri int, fleetName string, groupID uuid.UUID) (err error) {
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c.validateRaceIndex(ri)
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name, ok := util.ValidateTypeName(fleetName)
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if !ok {
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@@ -116,10 +116,6 @@ func (c *Cache) ShipGroupJoinFleet(ri int, fleetName string, groupID uuid.UUID,
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return e.NewShipsBusyError("state: %s", state)
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}
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if c.ShipGroup(sgi).Number < quantity {
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return e.NewJoinFleetGroupNumberNotEnoughError("%d<%d", c.ShipGroup(sgi).Number, quantity)
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}
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var oldFleetID *uuid.UUID
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if c.ShipGroup(sgi).FleetID != nil {
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fID := *c.ShipGroup(sgi).FleetID
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@@ -139,14 +135,6 @@ func (c *Cache) ShipGroupJoinFleet(ri int, fleetName string, groupID uuid.UUID,
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}
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}
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if quantity > 0 && quantity < c.ShipGroup(sgi).Number {
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nsgi, err := c.breakGroup(ri, groupID, quantity)
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if err != nil {
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return err
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}
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sgi = nsgi
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}
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c.internalShipGroupJoinFleet(sgi, &c.g.Fleets[fi].ID)
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if oldFleetID != nil {
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@@ -29,22 +29,22 @@ func TestFleetSend(t *testing.T) {
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fleetUnmovable := "R0_Fleet_unmovable"
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fleetUnmovable2 := "R0_Fleet_unmovable2"
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetSending, c.ShipGroup(0).ID, 0))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetSending, c.ShipGroup(0).ID))
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assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 1)
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetSending, c.ShipGroup(2).ID, 0))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetSending, c.ShipGroup(2).ID))
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assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 1)
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetInSpace, c.ShipGroup(1).ID, 0))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetInSpace, c.ShipGroup(1).ID))
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assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 2)
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetUnmovable, c.ShipGroup(2).ID, 0))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetUnmovable, c.ShipGroup(2).ID))
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assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 3)
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetUnmovable2, c.ShipGroup(3).ID, 0))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetUnmovable2, c.ShipGroup(3).ID))
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assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 4)
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetUnmovable, c.ShipGroup(3).ID, 0))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetUnmovable, c.ShipGroup(3).ID))
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assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 3)
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// group #2 - in_space
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@@ -19,11 +19,11 @@ func TestShipGroupJoinFleet(t *testing.T) {
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fleetTwo := "R0_Fleet_two"
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assert.ErrorContains(t,
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g.ShipGroupJoinFleet(Race_0.Name, BadEntityName, groupIndex, 0),
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g.ShipGroupJoinFleet(Race_0.Name, BadEntityName, groupIndex),
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e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
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assert.ErrorContains(t,
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g.ShipGroupJoinFleet(Race_0.Name, "Unnamed", groupIndex, 0),
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g.ShipGroupJoinFleet(Race_0.Name, "Unnamed", groupIndex),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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// creating ShipGroup
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@@ -31,20 +31,16 @@ func TestShipGroupJoinFleet(t *testing.T) {
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groupIndex = c.ShipGroup(0).ID
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assert.ErrorContains(t,
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g.ShipGroupJoinFleet(UnknownRace, fleetOne, groupIndex, 0),
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g.ShipGroupJoinFleet(UnknownRace, fleetOne, groupIndex),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.ShipGroupJoinFleet(Race_Extinct.Name, fleetOne, groupIndex, 0),
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g.ShipGroupJoinFleet(Race_Extinct.Name, fleetOne, groupIndex),
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e.GenericErrorText(e.ErrRaceExinct))
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assert.ErrorContains(t,
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g.ShipGroupJoinFleet(Race_0.Name, "Unnamed", groupIndex, 6),
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e.GenericErrorText(e.ErrJoinFleetGroupNumberNotEnough))
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// ensure race has no Fleets
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assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 0)
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetOne, groupIndex, 0))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetOne, groupIndex))
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fleets := slices.Collect(c.ListFleets(Race_0_idx))
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groups := slices.Collect(c.RaceShipGroups(Race_0_idx))
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assert.Len(t, groups, 1)
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@@ -60,29 +56,25 @@ func TestShipGroupJoinFleet(t *testing.T) {
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// create another ShipGroup
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3))
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groupIndex = c.ShipGroup(1).ID
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetTwo, groupIndex, 2))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetTwo, groupIndex))
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fleets = slices.Collect(c.ListFleets(Race_0_idx))
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groups = slices.Collect(c.RaceShipGroups(Race_0_idx))
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assert.Len(t, groups, 3)
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assert.Len(t, groups, 2)
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assert.Len(t, fleets, 2)
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assert.Equal(t, fleets[1].Name, fleetTwo)
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fleetState = c.FleetState(fleets[1].ID)
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assert.Equal(t, game.StateInOrbit, fleetState.State)
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gi = 2
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assert.Len(t, groups, 3)
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gi = 1
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assert.Len(t, groups, 2)
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assert.NotNil(t, groups[gi].FleetID)
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assert.Equal(t, fleets[1].ID, *groups[gi].FleetID)
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assert.Equal(t, uint(2), groups[gi].Number)
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gi = 1
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assert.Nil(t, groups[gi].FleetID)
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assert.Equal(t, uint(1), groups[gi].Number)
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assert.Equal(t, uint(3), groups[gi].Number)
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groupIndex = groups[gi].ID
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetOne, groupIndex, 0))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetOne, groupIndex))
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fleets = slices.Collect(c.ListFleets(Race_0_idx))
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assert.Len(t, fleets, 2)
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assert.Len(t, fleets, 1)
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groups = slices.Collect(c.RaceShipGroups(Race_0_idx))
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assert.NotNil(t, groups[gi].FleetID)
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assert.Equal(t, fleets[0].ID, *groups[gi].FleetID)
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@@ -91,10 +83,10 @@ func TestShipGroupJoinFleet(t *testing.T) {
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// group not In_Orbit
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7))
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gi = 3
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gi = 2
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c.ShipGroup(gi).StateInSpace = &InSpace
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assert.ErrorContains(t,
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g.ShipGroupJoinFleet(Race_0.Name, fleetOne, c.ShipGroup(gi).ID, 0),
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g.ShipGroupJoinFleet(Race_0.Name, fleetOne, c.ShipGroup(gi).ID),
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e.GenericErrorText(e.ErrShipsBusy))
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c.ShipGroup(gi).StateInSpace = nil
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@@ -102,7 +94,7 @@ func TestShipGroupJoinFleet(t *testing.T) {
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c.ShipGroup(0).StateInSpace = &InSpace
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c.ShipGroup(1).StateInSpace = c.ShipGroup(0).StateInSpace
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assert.ErrorContains(t,
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g.ShipGroupJoinFleet(Race_0.Name, fleetOne, c.ShipGroup(gi).ID, 0),
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g.ShipGroupJoinFleet(Race_0.Name, fleetOne, c.ShipGroup(gi).ID),
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e.GenericErrorText(e.ErrShipsNotOnSamePlanet))
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}
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@@ -133,21 +125,21 @@ func TestFleetMerge(t *testing.T) {
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e.GenericErrorText(e.ErrRaceExinct))
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assert.ErrorContains(t,
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g.ShipGroupJoinFleet(UnknownRace, fleetSourceOne, c.ShipGroup(0).ID, 0),
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g.ShipGroupJoinFleet(UnknownRace, fleetSourceOne, c.ShipGroup(0).ID),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.ShipGroupJoinFleet(Race_Extinct.Name, fleetSourceOne, c.ShipGroup(0).ID, 0),
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g.ShipGroupJoinFleet(Race_Extinct.Name, fleetSourceOne, c.ShipGroup(0).ID),
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e.GenericErrorText(e.ErrRaceExinct))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetSourceOne, c.ShipGroup(0).ID, 0))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetSourceOne, c.ShipGroup(0).ID))
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assert.ErrorContains(t,
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g.FleetMerge(Race_0.Name, fleetSourceOne, fleetTargetTwo),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetTargetTwo, c.ShipGroup(2).ID, 0))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetTargetTwo, c.ShipGroup(2).ID))
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assert.NoError(t, g.FleetMerge(Race_0.Name, fleetSourceOne, fleetTargetTwo))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetOnPlanet2, c.ShipGroup(1).ID, 0))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetOnPlanet2, c.ShipGroup(1).ID))
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assert.ErrorContains(t,
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g.FleetMerge(Race_0.Name, fleetOnPlanet2, fleetTargetTwo),
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@@ -168,12 +160,12 @@ func TestFleetSpeedAndMass(t *testing.T) {
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m := c.ShipGroup(0).FullMass(c.MustShipClass(Race_0_idx, Race_0_Gunship))
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5)) // 2
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assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(1).ID, "MAT", 10., 0))
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assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(1).ID, "MAT", 10.))
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) // 3
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assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(2).ID, "CAP", 10., 0))
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assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(2).ID, "CAP", 10.))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(0).ID, 0))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(0).ID))
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fleetIndex := 0
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speed, mass = c.FleetSpeedAndMass(fleetIndex)
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assert.Equal(t, s, speed)
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@@ -182,7 +174,7 @@ func TestFleetSpeedAndMass(t *testing.T) {
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s = math.Min(s, c.ShipGroup(1).Speed(c.MustShipClass(Race_0_idx, Race_0_Freighter)))
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||||
m += c.ShipGroup(1).FullMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
|
||||
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(1).ID, 0))
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(1).ID))
|
||||
speed, mass = c.FleetSpeedAndMass(fleetIndex)
|
||||
assert.Equal(t, s, speed)
|
||||
assert.Equal(t, m, mass)
|
||||
@@ -190,7 +182,7 @@ func TestFleetSpeedAndMass(t *testing.T) {
|
||||
s = math.Min(s, c.ShipGroup(2).Speed(c.MustShipClass(Race_0_idx, Race_0_Freighter)))
|
||||
m += c.ShipGroup(2).FullMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
|
||||
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(2).ID, 0))
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(2).ID))
|
||||
speed, mass = c.FleetSpeedAndMass(fleetIndex)
|
||||
assert.Equal(t, s, speed)
|
||||
assert.Equal(t, m, mass)
|
||||
|
||||
@@ -191,8 +191,8 @@ func TestProduceShips(t *testing.T) {
|
||||
c.MustPlanet(R0_Planet_2_num).Population = 100
|
||||
c.MustPlanet(R0_Planet_2_num).Industry = 100
|
||||
c.RaceTechLevel(Race_0_idx, game.TechDrive, 1.5)
|
||||
assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(1).ID, "Drive", 0, 0))
|
||||
assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "Drive", 0, 0))
|
||||
assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(1).ID, "Drive", 0))
|
||||
assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "Drive", 0))
|
||||
assert.Equal(t, game.StateUpgrade, c.ShipGroup(0).State())
|
||||
assert.Equal(t, game.StateUpgrade, c.ShipGroup(1).State())
|
||||
|
||||
|
||||
@@ -118,11 +118,11 @@ func TestListRoutedSendGroupIds(t *testing.T) {
|
||||
|
||||
// Foreign group -> idx 1
|
||||
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
|
||||
assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(4).ID, 0))
|
||||
assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(4).ID))
|
||||
|
||||
// 5: idx = 4 / Part of the Fleet
|
||||
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "Fleet", c.ShipGroup(5).ID, 0))
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "Fleet", c.ShipGroup(5).ID))
|
||||
|
||||
planet_0_groups := slices.Collect(c.ListRoutedSendGroupIds(0))
|
||||
assert.Len(t, planet_0_groups, 1)
|
||||
@@ -283,7 +283,7 @@ func TestListRoutedUnloadShipGroupIds(t *testing.T) {
|
||||
|
||||
// 5: idx = 4 / Part of the Fleet
|
||||
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "Fleet", c.ShipGroup(4).ID, 0))
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "Fleet", c.ShipGroup(4).ID))
|
||||
|
||||
assert.NoError(t, g.PlanetRouteSet(Race_0.Name, "COL", R0_Planet_0_num, R0_Planet_2_num))
|
||||
for _, rt := range game.RouteTypeSet {
|
||||
|
||||
@@ -96,6 +96,7 @@ func (c *Cache) TurnMergeEqualShipGroups() {
|
||||
}
|
||||
|
||||
func (c *Cache) transferPendingGroups(ri int) {
|
||||
c.validateRaceIndex(ri)
|
||||
for sg := range c.listShipGroups(ri) {
|
||||
if sg.State() == game.StateTransfer {
|
||||
sg.StateTransfer = false
|
||||
@@ -146,7 +147,8 @@ func (c *Cache) shipGroupMerge(ri int) {
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Cache) shipGroupDismantle(ri int, groupIndex uuid.UUID, quantity uint) error {
|
||||
func (c *Cache) shipGroupDismantle(ri int, groupIndex uuid.UUID) error {
|
||||
c.validateRaceIndex(ri)
|
||||
sgi, ok := c.raceShipGroupIndex(ri, groupIndex)
|
||||
if !ok {
|
||||
return e.NewEntityNotExistsError("group #%d", groupIndex)
|
||||
@@ -156,10 +158,6 @@ func (c *Cache) shipGroupDismantle(ri int, groupIndex uuid.UUID, quantity uint)
|
||||
return e.NewShipsBusyError("state: %s", state)
|
||||
}
|
||||
|
||||
if c.ShipGroup(sgi).Number < quantity {
|
||||
return e.NewBeakGroupNumberNotEnoughError("%d<%d", c.ShipGroup(sgi).Number, quantity)
|
||||
}
|
||||
|
||||
pl, ok := c.Planet(c.ShipGroup(sgi).Destination)
|
||||
if !ok {
|
||||
return e.NewGameStateError("planet #%d", c.ShipGroup(sgi).Destination)
|
||||
@@ -168,15 +166,6 @@ func (c *Cache) shipGroupDismantle(ri int, groupIndex uuid.UUID, quantity uint)
|
||||
|
||||
st := c.ShipGroupShipClass(sgi)
|
||||
|
||||
if quantity > 0 && quantity < c.ShipGroup(sgi).Number {
|
||||
// make new group for disassembly
|
||||
nsgi, err := c.breakGroup(ri, groupIndex, quantity)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
sgi = nsgi
|
||||
}
|
||||
|
||||
if c.ShipGroup(sgi).CargoType != nil {
|
||||
ct := *c.ShipGroup(sgi).CargoType
|
||||
load := c.ShipGroup(sgi).Load.F()
|
||||
@@ -204,10 +193,8 @@ func (c *Cache) shipGroupDismantle(ri int, groupIndex uuid.UUID, quantity uint)
|
||||
// Корабль может нести только один тип груза одновременно.
|
||||
// Возможные типы груза - это колонисты, сырье и промышленность.
|
||||
// Груз может быть доставлен на борт корабля с Вашей или не занятой планеты, на которой он имеется.
|
||||
func (c *Cache) shipGroupLoad(ri int, groupID uuid.UUID, ct game.CargoType, ships uint, quantity float64) error {
|
||||
if ships == 0 && quantity > 0 {
|
||||
return e.NewCargoQuantityWithoutGroupBreakError()
|
||||
}
|
||||
func (c *Cache) shipGroupLoad(ri int, groupID uuid.UUID, ct game.CargoType, quantity float64) error {
|
||||
c.validateRaceIndex(ri)
|
||||
sgi, ok := c.raceShipGroupIndex(ri, groupID)
|
||||
if !ok {
|
||||
return e.NewEntityNotExistsError("group %s", groupID)
|
||||
@@ -231,13 +218,7 @@ func (c *Cache) shipGroupLoad(ri int, groupID uuid.UUID, ct game.CargoType, ship
|
||||
if c.ShipGroup(sgi).CargoType != nil && *c.ShipGroup(sgi).CargoType != ct {
|
||||
return e.NewCargoLoadNotEqualError("cargo: %v", *c.ShipGroup(sgi).CargoType)
|
||||
}
|
||||
if ships > 0 && ships < c.ShipGroup(sgi).Number {
|
||||
nsgi, err := c.breakGroup(ri, groupID, ships)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
sgi = nsgi
|
||||
}
|
||||
|
||||
capacity := c.ShipGroup(sgi).CargoCapacity(st)
|
||||
freeShipGroupCargoLoad := capacity - float64(c.ShipGroup(sgi).Load)
|
||||
if freeShipGroupCargoLoad == 0 {
|
||||
@@ -274,11 +255,8 @@ func (c *Cache) shipGroupLoad(ri int, groupID uuid.UUID, ct game.CargoType, ship
|
||||
|
||||
// Промышленность и Сырье могут быть выгружены на любой планете.
|
||||
// Колонисты могут быть высажены только на планеты, принадлежащие Вам или на необитаемые планеты.
|
||||
func (c *Cache) shipGroupUnload(ri int, groupID uuid.UUID, ships uint, quantity float64) error {
|
||||
func (c *Cache) shipGroupUnload(ri int, groupID uuid.UUID, quantity float64) error {
|
||||
c.validateRaceIndex(ri)
|
||||
if ships == 0 && quantity > 0 {
|
||||
return e.NewCargoQuantityWithoutGroupBreakError()
|
||||
}
|
||||
sgi, ok := c.raceShipGroupIndex(ri, groupID)
|
||||
if !ok {
|
||||
return e.NewEntityNotExistsError("group %s", groupID)
|
||||
@@ -300,13 +278,6 @@ func (c *Cache) shipGroupUnload(ri int, groupID uuid.UUID, ships uint, quantity
|
||||
if ct == game.CargoColonist && p.Owned() && !p.OwnedBy(c.g.Race[ri].ID) {
|
||||
return e.NewEntityNotOwnedError("planet #%d unload %v", p.Number, ct)
|
||||
}
|
||||
if ships > 0 && ships < c.ShipGroup(sgi).Number {
|
||||
nsgi, err := c.breakGroup(ri, groupID, ships)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
sgi = nsgi
|
||||
}
|
||||
|
||||
toBeUnloaded := quantity
|
||||
if quantity == 0 {
|
||||
@@ -356,7 +327,8 @@ func (c *Cache) unsafeUnloadCargo(sgi int, q float64) {
|
||||
p.UnpackCapital()
|
||||
}
|
||||
|
||||
func (c *Cache) shipGroupTransfer(ri, riAccept int, groupID uuid.UUID, quantity uint) (err error) {
|
||||
func (c *Cache) shipGroupTransfer(ri, riAccept int, groupID uuid.UUID) (err error) {
|
||||
c.validateRaceIndex(ri)
|
||||
if ri == riAccept {
|
||||
return e.NewSameRaceError(c.g.Race[riAccept].Name)
|
||||
}
|
||||
@@ -369,9 +341,6 @@ func (c *Cache) shipGroupTransfer(ri, riAccept int, groupID uuid.UUID, quantity
|
||||
if state == game.StateTransfer {
|
||||
return e.NewShipsBusyError("state: %s", state)
|
||||
}
|
||||
if sg.Number < quantity {
|
||||
return e.NewBeakGroupNumberNotEnoughError("%d<%d", sg.Number, quantity)
|
||||
}
|
||||
|
||||
st := c.ShipGroupShipClass(sgi)
|
||||
|
||||
@@ -402,19 +371,13 @@ func (c *Cache) shipGroupTransfer(ri, riAccept int, groupID uuid.UUID, quantity
|
||||
newGroup.StateTransfer = true
|
||||
}
|
||||
|
||||
if quantity == 0 || quantity == sg.Number {
|
||||
c.unsafeDeleteShipGroup(sgi)
|
||||
} else {
|
||||
newGroup.Number = quantity
|
||||
sg.Number -= quantity
|
||||
}
|
||||
|
||||
c.appendShipGroup(riAccept, &newGroup)
|
||||
c.unsafeDeleteShipGroup(sgi)
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *Cache) ShipGroupBreak(ri int, groupID uuid.UUID, quantity uint) error {
|
||||
func (c *Cache) ShipGroupBreak(ri int, groupID, newID uuid.UUID, quantity uint) error {
|
||||
c.validateRaceIndex(ri)
|
||||
sgi, ok := c.raceShipGroupIndex(ri, groupID)
|
||||
if !ok {
|
||||
|
||||
@@ -19,8 +19,8 @@ func TestListMoveableGroupIds(t *testing.T) {
|
||||
// 3: idx = 2 / [v] In-Fleet group
|
||||
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
|
||||
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "Fleet", c.ShipGroup(1).ID, 0))
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "Fleet", c.ShipGroup(2).ID, 0))
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "Fleet", c.ShipGroup(1).ID))
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "Fleet", c.ShipGroup(2).ID))
|
||||
|
||||
// 4: idx = 3 / [v] In_Space
|
||||
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7))
|
||||
@@ -34,7 +34,7 @@ func TestListMoveableGroupIds(t *testing.T) {
|
||||
|
||||
// 6: idx = 5 / [v] Just launched group
|
||||
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
|
||||
assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(5).ID, R0_Planet_2_num, 0))
|
||||
assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(5).ID, R0_Planet_2_num))
|
||||
|
||||
movableGroups := slices.Collect(c.ListMoveableGroupIds())
|
||||
assert.Len(t, movableGroups, 5)
|
||||
|
||||
@@ -7,7 +7,7 @@ import (
|
||||
"github.com/iliadenisov/galaxy/internal/util"
|
||||
)
|
||||
|
||||
func (c *Cache) shipGroupSend(ri int, groupID uuid.UUID, planetNumber, quantity uint) error {
|
||||
func (c *Cache) shipGroupSend(ri int, groupID uuid.UUID, planetNumber uint) error {
|
||||
c.validateRaceIndex(ri)
|
||||
|
||||
sgi, ok := c.raceShipGroupIndex(ri, groupID)
|
||||
@@ -25,10 +25,6 @@ func (c *Cache) shipGroupSend(ri int, groupID uuid.UUID, planetNumber, quantity
|
||||
return e.NewShipsBusyError("state: %s", c.ShipGroup(sgi).State())
|
||||
}
|
||||
|
||||
if c.ShipGroup(sgi).Number < quantity {
|
||||
return e.NewBeakGroupNumberNotEnoughError("%d<%d", c.ShipGroup(sgi).Number, quantity)
|
||||
}
|
||||
|
||||
p1, ok := c.Planet(sourcePlanet)
|
||||
if !ok {
|
||||
return e.NewGameStateError("source planet #%d does not exists", sourcePlanet)
|
||||
@@ -42,14 +38,6 @@ func (c *Cache) shipGroupSend(ri int, groupID uuid.UUID, planetNumber, quantity
|
||||
return e.NewSendUnreachableDestinationError("range=%.03f", rangeToDestination)
|
||||
}
|
||||
|
||||
if quantity > 0 && quantity < c.ShipGroup(sgi).Number {
|
||||
nsgi, err := c.breakGroup(ri, groupID, quantity)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
sgi = nsgi
|
||||
}
|
||||
|
||||
if p1.Number == p2.Number {
|
||||
c.UnsendShips(sgi)
|
||||
c.shipGroupMerge(ri)
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package controller_test
|
||||
|
||||
import (
|
||||
"slices"
|
||||
"testing"
|
||||
|
||||
"github.com/google/uuid"
|
||||
@@ -17,66 +16,39 @@ func TestShipGroupSend(t *testing.T) {
|
||||
assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 10))
|
||||
// group #2 - in_space
|
||||
assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
|
||||
// g.ShipGroups[1].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23}
|
||||
c.ShipGroup(1).StateInSpace = &InSpace
|
||||
// group #3 - in_orbit, unmovable
|
||||
g.ShipClassCreate(Race_0.Name, "Fortress", 0, 50, 30, 100, 0)
|
||||
assert.NoError(t, c.CreateShips(Race_0_idx, "Fortress", R0_Planet_0_num, 1))
|
||||
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupSend(UnknownRace, c.ShipGroup(0).ID, 2, 0),
|
||||
g.ShipGroupSend(UnknownRace, c.ShipGroup(0).ID, 2),
|
||||
e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupSend(Race_Extinct.Name, c.ShipGroup(0).ID, 2, 0),
|
||||
g.ShipGroupSend(Race_Extinct.Name, c.ShipGroup(0).ID, 2),
|
||||
e.GenericErrorText(e.ErrRaceExinct))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupSend(Race_0.Name, uuid.New(), 2, 0),
|
||||
g.ShipGroupSend(Race_0.Name, uuid.New(), 2),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, 222, 0),
|
||||
g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, 222),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupSend(Race_0.Name, c.ShipGroup(1).ID, 1, 0),
|
||||
g.ShipGroupSend(Race_0.Name, c.ShipGroup(1).ID, 1),
|
||||
e.GenericErrorText(e.ErrShipsBusy))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupSend(Race_0.Name, c.ShipGroup(2).ID, 2, 0),
|
||||
g.ShipGroupSend(Race_0.Name, c.ShipGroup(2).ID, 2),
|
||||
e.GenericErrorText(e.ErrSendShipHasNoDrives))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, 2, 100),
|
||||
e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, 3, 0),
|
||||
g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, 3),
|
||||
e.GenericErrorText(e.ErrSendUnreachableDestination))
|
||||
|
||||
assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, R0_Planet_2_num, 3)) // send 3 of 10
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
|
||||
assert.Equal(t, uint(7), c.ShipGroup(0).Number)
|
||||
assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State())
|
||||
assert.Equal(t, uint(3), c.ShipGroup(3).Number)
|
||||
assert.Equal(t, game.StateLaunched, c.ShipGroup(3).State())
|
||||
assert.NotNil(t, c.ShipGroup(3).StateInSpace)
|
||||
assert.Nil(t, c.ShipGroup(3).StateInSpace.X)
|
||||
assert.Nil(t, c.ShipGroup(3).StateInSpace.Y)
|
||||
|
||||
assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(3).ID, R0_Planet_0_num, 2)) // un-send 2 of 3
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
|
||||
|
||||
assert.Equal(t, uint(9), c.ShipGroup(0).Number)
|
||||
assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State())
|
||||
|
||||
assert.Equal(t, uint(1), c.ShipGroup(3).Number)
|
||||
assert.Equal(t, game.StateLaunched, c.ShipGroup(3).State())
|
||||
assert.NotNil(t, c.ShipGroup(3).StateInSpace)
|
||||
assert.Nil(t, c.ShipGroup(3).StateInSpace.X)
|
||||
assert.Nil(t, c.ShipGroup(3).StateInSpace.Y)
|
||||
|
||||
assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(3).ID, R0_Planet_0_num, 0)) // un-send the rest 1
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
|
||||
assert.Equal(t, uint(10), c.ShipGroup(0).Number)
|
||||
assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State())
|
||||
|
||||
assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, R0_Planet_2_num, 0))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
|
||||
assert.Equal(t, uint(10), c.ShipGroup(0).Number)
|
||||
assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, R0_Planet_2_num)) // send #0
|
||||
assert.Equal(t, game.StateLaunched, c.ShipGroup(0).State())
|
||||
assert.NotNil(t, c.ShipGroup(0).StateInSpace)
|
||||
assert.Nil(t, c.ShipGroup(0).StateInSpace.X)
|
||||
assert.Nil(t, c.ShipGroup(0).StateInSpace.Y)
|
||||
|
||||
assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, R0_Planet_0_num)) // un-send #0
|
||||
assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State())
|
||||
}
|
||||
|
||||
@@ -105,29 +105,29 @@ func TestShipGroupBreak(t *testing.T) {
|
||||
c.ShipGroup(1).StateInSpace = &InSpace
|
||||
|
||||
fleet := "R0_Fleet"
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(0).ID, 0))
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(0).ID))
|
||||
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupBreak(UnknownRace, c.ShipGroup(0).ID, 0),
|
||||
g.ShipGroupBreak(UnknownRace, c.ShipGroup(0).ID, uuid.New(), 1),
|
||||
e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupBreak(Race_Extinct.Name, c.ShipGroup(0).ID, 0),
|
||||
g.ShipGroupBreak(Race_Extinct.Name, c.ShipGroup(0).ID, uuid.New(), 1),
|
||||
e.GenericErrorText(e.ErrRaceExinct))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupBreak(Race_0.Name, uuid.New(), 0),
|
||||
g.ShipGroupBreak(Race_0.Name, uuid.New(), uuid.New(), 1),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupBreak(Race_0.Name, c.ShipGroup(0).ID, 17),
|
||||
g.ShipGroupBreak(Race_0.Name, c.ShipGroup(0).ID, uuid.New(), 17),
|
||||
e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupBreak(Race_0.Name, c.ShipGroup(1).ID, 0),
|
||||
g.ShipGroupBreak(Race_0.Name, c.ShipGroup(1).ID, uuid.New(), 1),
|
||||
e.GenericErrorText(e.ErrShipsBusy))
|
||||
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2)
|
||||
assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 1)
|
||||
|
||||
// group #1 -> group #3 (5 new, 8 left)
|
||||
assert.NoError(t, c.ShipGroupBreak(Race_0_idx, c.ShipGroup(0).ID, 5)) // group #3 (2)
|
||||
assert.NoError(t, c.ShipGroupBreak(Race_0_idx, c.ShipGroup(0).ID, uuid.New(), 5)) // group #3 (2)
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
|
||||
assert.Equal(t, uint(8), c.ShipGroup(0).Number)
|
||||
assert.NotNil(t, c.ShipGroup(0).FleetID)
|
||||
@@ -139,14 +139,14 @@ func TestShipGroupBreak(t *testing.T) {
|
||||
// group #1 -> group #4 (2 new, 6 left)
|
||||
c.ShipGroup(0).CargoType = game.CargoColonist.Ref()
|
||||
c.ShipGroup(0).Load = 32.8 // 8 ships
|
||||
assert.NoError(t, c.ShipGroupBreak(Race_0_idx, c.ShipGroup(0).ID, 2)) // group #4 (3)
|
||||
assert.NoError(t, c.ShipGroupBreak(Race_0_idx, c.ShipGroup(0).ID, uuid.New(), 2)) // group #4 (3)
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
|
||||
assert.Equal(t, uint(6), c.ShipGroup(0).Number)
|
||||
assert.NotNil(t, c.ShipGroup(0).FleetID)
|
||||
assert.Equal(t, uint(2), c.ShipGroup(3).Number)
|
||||
// assert.Equal(t, uint(4), c.ShipGroup(3).Index)
|
||||
assert.Nil(t, c.ShipGroup(3).FleetID)
|
||||
assert.NoError(t, c.ShipGroupJoinFleet(Race_0_idx, fleet, c.ShipGroup(3).ID, 0))
|
||||
assert.NoError(t, c.ShipGroupJoinFleet(Race_0_idx, fleet, c.ShipGroup(3).ID))
|
||||
assert.NotNil(t, c.ShipGroup(3).FleetID)
|
||||
|
||||
assert.Equal(t, game.CargoColonist.Ref(), c.ShipGroup(0).CargoType)
|
||||
@@ -155,13 +155,13 @@ func TestShipGroupBreak(t *testing.T) {
|
||||
assert.Equal(t, 8.2, number.Fixed3(c.ShipGroup(3).Load.F()))
|
||||
|
||||
// group #1 -> MAX 6 off the fleet
|
||||
assert.NoError(t, g.ShipGroupBreak(Race_0.Name, c.ShipGroup(0).ID, 6)) // group #1 (0)
|
||||
assert.NoError(t, g.ShipGroupBreak(Race_0.Name, c.ShipGroup(0).ID, uuid.New(), 6)) // group #1 (0)
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
|
||||
assert.Equal(t, uint(6), c.ShipGroup(0).Number)
|
||||
assert.Nil(t, c.ShipGroup(0).FleetID)
|
||||
|
||||
// group #4 -> ALL off the fleet
|
||||
assert.NoError(t, g.ShipGroupBreak(Race_0.Name, c.ShipGroup(3).ID, 0)) // group #1 (0)
|
||||
assert.NoError(t, g.ShipGroupBreak(Race_0.Name, c.ShipGroup(3).ID, uuid.New(), 0)) // group #1 (0)
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
|
||||
assert.Equal(t, uint(2), c.ShipGroup(3).Number)
|
||||
assert.Nil(t, c.ShipGroup(3).FleetID)
|
||||
@@ -173,7 +173,7 @@ func TestShipGroupTransfer(t *testing.T) {
|
||||
assert.NoError(t, c.CreateShips(Race_1_idx, ShipType_Cruiser, R1_Planet_1_num, 23)) // group #2 (1)
|
||||
|
||||
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 17)) // group #3 (2) - In_Space
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "R0_Fleet", c.ShipGroup(2).ID, 0))
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "R0_Fleet", c.ShipGroup(2).ID))
|
||||
assert.NotNil(t, c.ShipGroup(2).FleetID)
|
||||
c.ShipGroup(2).StateInSpace = &InSpace
|
||||
c.ShipGroup(2).CargoType = game.CargoMaterial.Ref()
|
||||
@@ -183,74 +183,71 @@ func TestShipGroupTransfer(t *testing.T) {
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 1)
|
||||
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupTransfer(UnknownRace, Race_1.Name, c.ShipGroup(1).ID, 0),
|
||||
g.ShipGroupTransfer(UnknownRace, Race_1.Name, c.ShipGroup(1).ID),
|
||||
e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupTransfer(Race_0.Name, UnknownRace, c.ShipGroup(1).ID, 0),
|
||||
g.ShipGroupTransfer(Race_0.Name, UnknownRace, c.ShipGroup(1).ID),
|
||||
e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupTransfer(Race_0.Name, Race_Extinct.Name, c.ShipGroup(1).ID, 0),
|
||||
g.ShipGroupTransfer(Race_0.Name, Race_Extinct.Name, c.ShipGroup(1).ID),
|
||||
e.GenericErrorText(e.ErrRaceExinct))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupTransfer(Race_Extinct.Name, Race_1.Name, c.ShipGroup(1).ID, 0),
|
||||
g.ShipGroupTransfer(Race_Extinct.Name, Race_1.Name, c.ShipGroup(1).ID),
|
||||
e.GenericErrorText(e.ErrRaceExinct))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupTransfer(Race_0.Name, Race_0.Name, c.ShipGroup(1).ID, 0),
|
||||
g.ShipGroupTransfer(Race_0.Name, Race_0.Name, c.ShipGroup(1).ID),
|
||||
e.GenericErrorText(e.ErrInputSameRace))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupTransfer(Race_0.Name, Race_1.Name, uuid.New(), 0),
|
||||
g.ShipGroupTransfer(Race_0.Name, Race_1.Name, uuid.New()),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(2).ID, 18),
|
||||
e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(0).ID, 0),
|
||||
g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(0).ID),
|
||||
e.GenericErrorText(e.ErrGiveawayGroupShipsTypeNotEqual))
|
||||
|
||||
assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(2).ID, 11)) // group #2 (3)
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2)
|
||||
orig := *c.ShipGroup(2)
|
||||
assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(2).ID)) // group #2 (3)
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 2)
|
||||
|
||||
newSg := c.ShipGroup(2)
|
||||
assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Name, c.MustShipClass(Race_0_idx, Race_0_Gunship).Name)
|
||||
assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Drive, c.MustShipClass(Race_0_idx, Race_0_Gunship).Drive)
|
||||
assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Weapons, c.MustShipClass(Race_0_idx, Race_0_Gunship).Weapons)
|
||||
assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Shields, c.MustShipClass(Race_0_idx, Race_0_Gunship).Shields)
|
||||
assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Cargo, c.MustShipClass(Race_0_idx, Race_0_Gunship).Cargo)
|
||||
assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Armament, c.MustShipClass(Race_0_idx, Race_0_Gunship).Armament)
|
||||
assert.Equal(t, c.ShipGroup(2).State(), c.ShipGroup(3).State())
|
||||
assert.Equal(t, c.ShipGroup(2).CargoType, c.ShipGroup(3).CargoType)
|
||||
assert.Equal(t, c.ShipGroup(2).Load, c.ShipGroup(3).Load)
|
||||
assert.Equal(t, c.ShipGroup(2).TechLevel(game.TechDrive), c.ShipGroup(3).TechLevel(game.TechDrive))
|
||||
assert.Equal(t, c.ShipGroup(2).TechLevel(game.TechWeapons), c.ShipGroup(3).TechLevel(game.TechWeapons))
|
||||
assert.Equal(t, c.ShipGroup(2).TechLevel(game.TechShields), c.ShipGroup(3).TechLevel(game.TechShields))
|
||||
assert.Equal(t, c.ShipGroup(2).TechLevel(game.TechCargo), c.ShipGroup(3).TechLevel(game.TechCargo))
|
||||
assert.Equal(t, c.ShipGroup(2).Destination, c.ShipGroup(3).Destination)
|
||||
assert.Equal(t, c.ShipGroup(2).StateInSpace, c.ShipGroup(3).StateInSpace)
|
||||
assert.Equal(t, c.ShipGroup(2).StateUpgrade, c.ShipGroup(3).StateUpgrade)
|
||||
assert.Equal(t, c.ShipGroup(2).StateTransfer, c.ShipGroup(3).StateTransfer)
|
||||
assert.Equal(t, c.ShipGroup(3).OwnerID, Race_1_ID)
|
||||
assert.Equal(t, c.ShipGroup(3).TypeID, c.MustShipClass(Race_1_idx, Race_0_Gunship).ID)
|
||||
assert.Equal(t, c.ShipGroup(3).Number, uint(11))
|
||||
assert.Nil(t, c.ShipGroup(3).FleetID)
|
||||
|
||||
assert.NoError(t, g.ShipGroupTransfer(Race_1.Name, Race_0.Name, c.ShipGroup(3).ID, 11))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 1)
|
||||
assert.Equal(t, orig.State(), newSg.State())
|
||||
assert.Equal(t, orig.CargoType, newSg.CargoType)
|
||||
assert.Equal(t, orig.Load, newSg.Load)
|
||||
assert.Equal(t, orig.TechLevel(game.TechDrive), newSg.TechLevel(game.TechDrive))
|
||||
assert.Equal(t, orig.TechLevel(game.TechWeapons), newSg.TechLevel(game.TechWeapons))
|
||||
assert.Equal(t, orig.TechLevel(game.TechShields), newSg.TechLevel(game.TechShields))
|
||||
assert.Equal(t, orig.TechLevel(game.TechCargo), newSg.TechLevel(game.TechCargo))
|
||||
assert.Equal(t, orig.Destination, newSg.Destination)
|
||||
assert.Equal(t, orig.StateInSpace, newSg.StateInSpace)
|
||||
assert.Equal(t, orig.StateUpgrade, newSg.StateUpgrade)
|
||||
assert.Equal(t, orig.StateTransfer, newSg.StateTransfer)
|
||||
assert.Equal(t, newSg.TypeID, c.MustShipClass(Race_1_idx, Race_0_Gunship).ID)
|
||||
assert.Equal(t, orig.Number, newSg.Number)
|
||||
assert.Equal(t, Race_1_ID, newSg.OwnerID)
|
||||
assert.Nil(t, newSg.FleetID)
|
||||
|
||||
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
|
||||
assert.Equal(t, game.StateInOrbit, c.ShipGroup(4).State())
|
||||
assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(4).ID, R0_Planet_2_num, 0))
|
||||
assert.Equal(t, game.StateLaunched, c.ShipGroup(4).State())
|
||||
assert.Equal(t, c.ShipGroup(4).OwnerID, Race_0_ID)
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2)
|
||||
sg := c.ShipGroup(3)
|
||||
assert.Equal(t, game.StateInOrbit, sg.State())
|
||||
assert.NoError(t, g.ShipGroupSend(Race_0.Name, sg.ID, R0_Planet_2_num))
|
||||
assert.Equal(t, game.StateLaunched, sg.State())
|
||||
assert.Equal(t, sg.OwnerID, Race_0_ID)
|
||||
|
||||
assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(4).ID, 0))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 2)
|
||||
assert.Equal(t, game.StateTransfer, c.ShipGroup(4).State())
|
||||
assert.Equal(t, c.ShipGroup(4).OwnerID, Race_1_ID)
|
||||
assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, sg.ID))
|
||||
sg = c.ShipGroup(3)
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 3)
|
||||
assert.Equal(t, game.StateTransfer, sg.State())
|
||||
assert.Equal(t, sg.OwnerID, Race_1_ID)
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupTransfer(Race_1.Name, Race_0.Name, c.ShipGroup(4).ID, 0),
|
||||
g.ShipGroupTransfer(Race_1.Name, Race_0.Name, sg.ID),
|
||||
e.GenericErrorText(e.ErrShipsBusy))
|
||||
}
|
||||
|
||||
@@ -280,98 +277,84 @@ func TestShipGroupLoad(t *testing.T) {
|
||||
|
||||
// tests
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupLoad(UnknownRace, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0),
|
||||
g.ShipGroupLoad(UnknownRace, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0),
|
||||
e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupLoad(Race_Extinct.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0),
|
||||
g.ShipGroupLoad(Race_Extinct.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0),
|
||||
e.GenericErrorText(e.ErrRaceExinct))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, "GOLD", 0, 0),
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, "GOLD", 0),
|
||||
e.GenericErrorText(e.ErrInputCargoTypeInvalid))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupLoad(Race_0.Name, uuid.New(), game.CargoMaterial.String(), 0, 0),
|
||||
g.ShipGroupLoad(Race_0.Name, uuid.New(), game.CargoMaterial.String(), 0),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(2).ID, game.CargoMaterial.String(), 0, 0),
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(2).ID, game.CargoMaterial.String(), 0),
|
||||
e.GenericErrorText(e.ErrShipsBusy))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(4).ID, game.CargoMaterial.String(), 0, 0),
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(4).ID, game.CargoMaterial.String(), 0),
|
||||
e.GenericErrorText(e.ErrInputEntityNotOwned))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(1).ID, game.CargoMaterial.String(), 0, 0),
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(1).ID, game.CargoMaterial.String(), 0),
|
||||
e.GenericErrorText(e.ErrInputNoCargoBay))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(3).ID, game.CargoMaterial.String(), 0, 0),
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(3).ID, game.CargoMaterial.String(), 0),
|
||||
e.GenericErrorText(e.ErrInputCargoLoadNotEqual))
|
||||
|
||||
// initial planet is empty
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0),
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0),
|
||||
e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
|
||||
// add cargo to planet
|
||||
c.PutMaterial(R0_Planet_0_num, 100)
|
||||
// not enough on the planet
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 11, 101),
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 101),
|
||||
e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
|
||||
// quantity > ships
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 1),
|
||||
e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak))
|
||||
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 5)
|
||||
|
||||
// break group and load maximum
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 2, 0))
|
||||
assert.Equal(t, 58.0, c.MustPlanet(R0_Planet_0_num).Material.F())
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 6)
|
||||
assert.Nil(t, c.ShipGroup(0).CargoType)
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(5).CargoType)
|
||||
assert.Equal(t, uint(9), c.ShipGroup(0).Number)
|
||||
assert.Equal(t, 0.0, c.ShipGroup(0).Load.F())
|
||||
assert.Equal(t, uint(2), c.ShipGroup(5).Number)
|
||||
assert.Equal(t, 42.0, c.ShipGroup(5).Load.F())
|
||||
// load maximum
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0))
|
||||
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Material.F())
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
|
||||
assert.Equal(t, 100.0, c.ShipGroup(0).Load.F())
|
||||
|
||||
// break group and load limited
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 2, 18))
|
||||
assert.Equal(t, 40.0, c.MustPlanet(R0_Planet_0_num).Material.F())
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
|
||||
assert.Nil(t, c.ShipGroup(0).CargoType)
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(6).CargoType)
|
||||
assert.Equal(t, uint(7), c.ShipGroup(0).Number)
|
||||
assert.Equal(t, 0.0, c.ShipGroup(0).Load.F())
|
||||
assert.Equal(t, uint(2), c.ShipGroup(6).Number)
|
||||
assert.Equal(t, 18.0, c.ShipGroup(6).Load.F())
|
||||
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0))
|
||||
|
||||
// load limited
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 18))
|
||||
assert.Equal(t, 82.0, c.MustPlanet(R0_Planet_0_num).Material.F())
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
|
||||
assert.Equal(t, 18.0, c.ShipGroup(0).Load.F())
|
||||
|
||||
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0))
|
||||
|
||||
// add cargo to planet
|
||||
c.PutMaterial(R0_Planet_0_num, 100)
|
||||
// loading all available cargo
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0))
|
||||
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Material.F())
|
||||
assert.Equal(t, 100.0, c.ShipGroup(0).Load.F()) // free: 131.0
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
|
||||
|
||||
// add cargo to planet
|
||||
c.PutMaterial(R0_Planet_0_num, 200)
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 11, 31))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 31))
|
||||
assert.Equal(t, 169.0, c.MustPlanet(R0_Planet_0_num).Material.F())
|
||||
assert.Equal(t, 131.0, c.ShipGroup(0).Load.F()) // free: 100.0
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
|
||||
|
||||
// load to maximum cargo space left
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 11, 0))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
|
||||
assert.Equal(t, 153.0, c.MustPlanet(R0_Planet_0_num).Material.F())
|
||||
assert.Equal(t, 147.0, c.ShipGroup(0).Load.F()) // free: 0.0
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0))
|
||||
assert.Equal(t, 69.0, c.MustPlanet(R0_Planet_0_num).Material.F())
|
||||
assert.Equal(t, 231.0, c.ShipGroup(0).Load.F()) // free: 0.0
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
|
||||
|
||||
// ship group is full
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0),
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0),
|
||||
e.GenericErrorText(e.ErrInputCargoLoadNoSpaceLeft))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
|
||||
}
|
||||
|
||||
func TestShipGroupUnload(t *testing.T) {
|
||||
@@ -408,67 +391,51 @@ func TestShipGroupUnload(t *testing.T) {
|
||||
|
||||
// tests
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(UnknownRace, c.ShipGroup(0).ID, 0, 0),
|
||||
g.ShipGroupUnload(UnknownRace, c.ShipGroup(0).ID, 0),
|
||||
e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(Race_Extinct.Name, c.ShipGroup(0).ID, 0, 0),
|
||||
g.ShipGroupUnload(Race_Extinct.Name, c.ShipGroup(0).ID, 0),
|
||||
e.GenericErrorText(e.ErrRaceExinct))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(Race_0.Name, uuid.New(), 0, 0),
|
||||
g.ShipGroupUnload(Race_0.Name, uuid.New(), 0),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(2).ID, 0, 0),
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(2).ID, 0),
|
||||
e.GenericErrorText(e.ErrShipsBusy))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(1).ID, 0, 0),
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(1).ID, 0),
|
||||
e.GenericErrorText(e.ErrInputNoCargoBay))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0, 0),
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0),
|
||||
e.GenericErrorText(e.ErrInputCargoUnloadEmpty))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(4).ID, 0, 0),
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(4).ID, 0),
|
||||
e.GenericErrorText(e.ErrInputEntityNotOwned))
|
||||
c.ShipGroup(0).CargoType = game.CargoColonist.Ref()
|
||||
c.ShipGroup(0).Load = 100
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 11, 101),
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 101),
|
||||
e.GenericErrorText(e.ErrInputCargoUnoadNotEnough))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0, 1),
|
||||
e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak))
|
||||
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 6)
|
||||
|
||||
// unload MAT on foreign planet / break group
|
||||
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(5).ID, 3, 0))
|
||||
assert.Equal(t, 27.273, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material.F()))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
|
||||
assert.Equal(t, uint(3), c.ShipGroup(6).Number)
|
||||
assert.Equal(t, 0., c.ShipGroup(6).Load.F())
|
||||
assert.Nil(t, c.ShipGroup(6).CargoType)
|
||||
assert.Equal(t, 0.0, c.ShipGroup(6).Load.F())
|
||||
// unload MAT on foreign planet / limited
|
||||
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(5).ID, 20.1))
|
||||
assert.Equal(t, 20.1, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material.F()))
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(5).CargoType)
|
||||
assert.Equal(t, uint(8), c.ShipGroup(5).Number)
|
||||
assert.Equal(t, 72.727, number.Fixed3(c.ShipGroup(5).Load.F()))
|
||||
assert.Equal(t, 79.9, number.Fixed3(c.ShipGroup(5).Load.F()))
|
||||
|
||||
// unload MAT on foreign planet / break group / limited MAT
|
||||
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(5).ID, 3, 20.0))
|
||||
assert.Equal(t, 47.273, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material.F()))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 8)
|
||||
assert.Equal(t, uint(3), c.ShipGroup(7).Number)
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(7).CargoType)
|
||||
assert.Equal(t, 7.273, number.Fixed3(c.ShipGroup(7).Load.F()))
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(5).CargoType)
|
||||
assert.Equal(t, uint(5), c.ShipGroup(5).Number)
|
||||
assert.Equal(t, 45.455, number.Fixed3(c.ShipGroup(5).Load.F()))
|
||||
// unload MAT on foreign planet / ALL
|
||||
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(5).ID, 0))
|
||||
assert.Equal(t, 100.0, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material.F()))
|
||||
assert.Equal(t, 0.0, number.Fixed3(c.ShipGroup(5).Load.F()))
|
||||
assert.Nil(t, c.ShipGroup(5).CargoType)
|
||||
|
||||
// unload ALL
|
||||
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0, 0))
|
||||
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0))
|
||||
assert.Equal(t, 100.0, number.Fixed3(c.MustPlanet(R0_Planet_0_num).Colonists.F()))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 8)
|
||||
assert.Equal(t, uint(10), c.ShipGroup(0).Number)
|
||||
assert.Nil(t, c.ShipGroup(0).CargoType)
|
||||
assert.Equal(t, 0.0, number.Fixed3(c.ShipGroup(0).Load.F()))
|
||||
assert.Nil(t, c.ShipGroup(0).CargoType)
|
||||
}
|
||||
|
||||
func TestShipGroupDismantle(t *testing.T) {
|
||||
@@ -502,26 +469,23 @@ func TestShipGroupDismantle(t *testing.T) {
|
||||
|
||||
// tests
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupDismantle(UnknownRace, c.ShipGroup(0).ID, 0),
|
||||
g.ShipGroupDismantle(UnknownRace, c.ShipGroup(0).ID),
|
||||
e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupDismantle(Race_Extinct.Name, c.ShipGroup(0).ID, 0),
|
||||
g.ShipGroupDismantle(Race_Extinct.Name, c.ShipGroup(0).ID),
|
||||
e.GenericErrorText(e.ErrRaceExinct))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupDismantle(Race_0.Name, uuid.New(), 0),
|
||||
g.ShipGroupDismantle(Race_0.Name, uuid.New()),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(1).ID, 0),
|
||||
g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(1).ID),
|
||||
e.GenericErrorText(e.ErrShipsBusy))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(2).ID, 12),
|
||||
e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
|
||||
|
||||
groupEmptyMass := c.ShipGroup(4).EmptyMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
|
||||
planetMAT := c.MustPlanet(R1_Planet_1_num).Material.F()
|
||||
planetCOL := c.MustPlanet(R1_Planet_1_num).Colonists.F()
|
||||
|
||||
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(4).ID, 0))
|
||||
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(4).ID))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
|
||||
assert.Equal(t, planetMAT+groupEmptyMass, c.MustPlanet(R1_Planet_1_num).Material.F())
|
||||
assert.Equal(t, planetCOL, c.MustPlanet(R1_Planet_1_num).Colonists.F())
|
||||
@@ -529,31 +493,9 @@ func TestShipGroupDismantle(t *testing.T) {
|
||||
groupEmptyMass = c.ShipGroup(3).EmptyMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
|
||||
groupLoadMAT := c.ShipGroup(3).Load.F()
|
||||
planetMAT = c.MustPlanet(R1_Planet_1_num).Material.F()
|
||||
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(3).ID, 0))
|
||||
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(3).ID))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
|
||||
assert.Equal(t, planetMAT+groupEmptyMass+groupLoadMAT, c.MustPlanet(R1_Planet_1_num).Material.F())
|
||||
|
||||
groupEmptyMass = c.ShipGroup(2).EmptyMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
|
||||
planetMAT = c.MustPlanet(R0_Planet_0_num).Material.F()
|
||||
planetCOL = c.MustPlanet(R0_Planet_0_num).Colonists.F()
|
||||
planetPOP := 90.0
|
||||
|
||||
c.PutPopulation(R0_Planet_0_num, planetPOP)
|
||||
assert.Equal(t, planetPOP, c.MustPlanet(R0_Planet_0_num).Population.F())
|
||||
var quantity uint = 3
|
||||
groupEmptyMass = groupEmptyMass / float64(c.ShipGroup(2).Number) * float64(quantity)
|
||||
newGroupUnloadedCOL := c.ShipGroup(2).Load.F() / float64(c.ShipGroup(2).Number) * float64(quantity)
|
||||
expectPOPIncrease := newGroupUnloadedCOL * 8
|
||||
freePOPLeft := c.MustPlanet(R0_Planet_0_num).Size.F() - c.MustPlanet(R0_Planet_0_num).Population.F()
|
||||
expectAddedCOL := (expectPOPIncrease - freePOPLeft) / 8
|
||||
expectAddedPOP := freePOPLeft
|
||||
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(2).ID, quantity))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
|
||||
assert.Equal(t, planetCOL+expectAddedCOL, c.MustPlanet(R0_Planet_0_num).Colonists.F())
|
||||
assert.Equal(t, planetPOP+expectAddedPOP, c.MustPlanet(R0_Planet_0_num).Population.F())
|
||||
assert.Equal(t, planetMAT+groupEmptyMass, c.MustPlanet(R0_Planet_0_num).Material.F())
|
||||
assert.Equal(t, uint(7), c.ShipGroup(2).Number)
|
||||
assert.Equal(t, 56.0, c.ShipGroup(2).Load.F())
|
||||
}
|
||||
|
||||
func TestShipGroupDestroyItem(t *testing.T) {
|
||||
@@ -578,7 +520,7 @@ func TestUnsafeDeleteShipGroup(t *testing.T) {
|
||||
|
||||
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // 0
|
||||
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_2_num, 5)) // 1
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "Fleet", c.ShipGroup(0).ID, 0))
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "Fleet", c.ShipGroup(0).ID))
|
||||
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_2_num, 7)) // 2
|
||||
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
|
||||
|
||||
@@ -10,7 +10,7 @@ import (
|
||||
"github.com/iliadenisov/galaxy/internal/model/game"
|
||||
)
|
||||
|
||||
func (c *Cache) shipGroupUpgrade(ri int, groupID uuid.UUID, techInput string, limitShips uint, limitLevel float64) error {
|
||||
func (c *Cache) shipGroupUpgrade(ri int, groupID uuid.UUID, techInput string, limitLevel float64) error {
|
||||
c.validateRaceIndex(ri)
|
||||
sgi, ok := c.raceShipGroupIndex(ri, groupID)
|
||||
if !ok {
|
||||
@@ -77,11 +77,6 @@ func (c *Cache) shipGroupUpgrade(ri int, groupID uuid.UUID, techInput string, li
|
||||
}
|
||||
|
||||
shipsToUpgrade := sg.Number
|
||||
// НЕ БОЛЕЕ УКАЗАННОГО
|
||||
if limitShips > 0 && shipsToUpgrade > limitShips {
|
||||
shipsToUpgrade = limitShips
|
||||
}
|
||||
|
||||
maxUpgradableShips := uc.UpgradeMaxShips(productionCapacity)
|
||||
|
||||
/*
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package controller_test
|
||||
|
||||
import (
|
||||
"slices"
|
||||
"testing"
|
||||
|
||||
"github.com/google/uuid"
|
||||
@@ -126,50 +125,52 @@ func TestShipGroupUpgrade(t *testing.T) {
|
||||
c.ShipGroup(2).Destination = R1_Planet_1_num
|
||||
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUpgrade(UnknownRace, c.ShipGroup(0).ID, "DRIVE", 0, 0),
|
||||
g.ShipGroupUpgrade(UnknownRace, c.ShipGroup(0).ID, "DRIVE", 0),
|
||||
e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUpgrade(Race_Extinct.Name, c.ShipGroup(0).ID, "DRIVE", 0, 0),
|
||||
g.ShipGroupUpgrade(Race_Extinct.Name, c.ShipGroup(0).ID, "DRIVE", 0),
|
||||
e.GenericErrorText(e.ErrRaceExinct))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUpgrade(Race_0.Name, uuid.New(), "DRIVE", 0, 0),
|
||||
g.ShipGroupUpgrade(Race_0.Name, uuid.New(), "DRIVE", 0),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(1).ID, "DRIVE", 0, 0),
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(1).ID, "DRIVE", 0),
|
||||
e.GenericErrorText(e.ErrShipsBusy))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(2).ID, "DRIVE", 0, 0),
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(2).ID, "DRIVE", 0),
|
||||
e.GenericErrorText(e.ErrInputEntityNotOwned))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "GUN", 0, 0),
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "GUN", 0),
|
||||
e.GenericErrorText(e.ErrInputTechUnknown))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "CARGO", 0, 0),
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "CARGO", 0),
|
||||
e.GenericErrorText(e.ErrInputUpgradeShipTechNotUsed))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "ALL", 0, 2.0),
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "ALL", 2.0),
|
||||
e.GenericErrorText(e.ErrInputUpgradeParameterNotAllowed))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "DRIVE", 0, 2.0),
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "DRIVE", 2.0),
|
||||
e.GenericErrorText(e.ErrInputUpgradeTechLevelInsufficient))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "DRIVE", 0, 1.1),
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "DRIVE", 1.1),
|
||||
e.GenericErrorText(e.ErrInputUpgradeShipsAlreadyUpToDate))
|
||||
|
||||
c.RaceTechLevel(Race_0_idx, game.TechDrive, 10.0)
|
||||
assert.Equal(t, 10.0, c.Race(Race_0_idx).TechLevel(game.TechDrive))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "DRIVE", 0, 10.0),
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "DRIVE", 10.0),
|
||||
e.GenericErrorText(e.ErrUpgradeInsufficientResources))
|
||||
|
||||
assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "DRIVE", 2, 1.2))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
|
||||
assert.Equal(t, uint(8), c.ShipGroup(0).Number)
|
||||
assert.Equal(t, uint(2), c.ShipGroup(3).Number)
|
||||
assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "DRIVE", 1.3))
|
||||
assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State())
|
||||
assert.Equal(t, uint(6), c.ShipGroup(0).Number)
|
||||
assert.Equal(t, game.StateUpgrade, c.ShipGroup(3).State())
|
||||
assert.Equal(t, uint(4), c.ShipGroup(3).Number)
|
||||
assert.NotNil(t, c.ShipGroup(3).StateUpgrade)
|
||||
assert.Equal(t, 1.3, c.ShipGroup(3).StateUpgrade.UpgradeTech[0].Level.F())
|
||||
assert.Equal(t, "DRIVE", c.ShipGroup(3).StateUpgrade.UpgradeTech[0].Tech.String())
|
||||
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(3).ID, "DRIVE", 1, 1.3),
|
||||
g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(3).ID, "DRIVE", 1.3),
|
||||
e.GenericErrorText(e.ErrShipsBusy))
|
||||
}
|
||||
|
||||
@@ -18,7 +18,6 @@ const (
|
||||
ErrDeleteShipTypePlanetProduction = 5001
|
||||
ErrDeleteSciencePlanetProduction = 5002
|
||||
ErrMergeShipTypeNotEqual = 5003
|
||||
ErrJoinFleetGroupNumberNotEnough = 5004
|
||||
ErrBeakGroupNumberNotEnough = 5005
|
||||
ErrEntityInUse = 5006
|
||||
ErrShipsBusy = 5007
|
||||
@@ -51,7 +50,6 @@ const (
|
||||
ErrInputScienceSumValues
|
||||
ErrInputProductionInvalid
|
||||
ErrInputCargoTypeInvalid
|
||||
ErrInputCargoQuantityWithoutGroupBreak
|
||||
ErrInputCargoLoadNotEnough
|
||||
ErrInputCargoLoadNotEqual
|
||||
ErrInputNoCargoBay
|
||||
@@ -123,8 +121,6 @@ func GenericErrorText(code int) string {
|
||||
return "Invalid Production type"
|
||||
case ErrInputCargoTypeInvalid:
|
||||
return "Invalid cargo type"
|
||||
case ErrInputCargoQuantityWithoutGroupBreak:
|
||||
return "Cargo quantity should be specified only for a new group number of ships"
|
||||
case ErrInputCargoLoadNotEnough:
|
||||
return "Not enough cargo to load"
|
||||
case ErrInputCargoLoadNotEqual:
|
||||
@@ -141,8 +137,6 @@ func GenericErrorText(code int) string {
|
||||
return "Illegal ships number to make new group"
|
||||
case ErrMergeShipTypeNotEqual:
|
||||
return "Source and target ship types are not the same"
|
||||
case ErrJoinFleetGroupNumberNotEnough:
|
||||
return "Not enough ships in the group to join a fleet"
|
||||
case ErrBeakGroupNumberNotEnough:
|
||||
return "Not enough ships in the group to make a separate group"
|
||||
case ErrShipsBusy:
|
||||
|
||||
@@ -80,10 +80,6 @@ func NewCargoTypeInvalidError(arg ...any) error {
|
||||
return newGenericError(ErrInputCargoTypeInvalid, arg...)
|
||||
}
|
||||
|
||||
func NewCargoQuantityWithoutGroupBreakError(arg ...any) error {
|
||||
return newGenericError(ErrInputCargoQuantityWithoutGroupBreak, arg...)
|
||||
}
|
||||
|
||||
func NewCargoLoadNotEnoughError(arg ...any) error {
|
||||
return newGenericError(ErrInputCargoLoadNotEnough, arg...)
|
||||
}
|
||||
@@ -116,10 +112,6 @@ func NewMergeShipTypeNotEqualError(arg ...any) error {
|
||||
return newGenericError(ErrMergeShipTypeNotEqual, arg...)
|
||||
}
|
||||
|
||||
func NewJoinFleetGroupNumberNotEnoughError(arg ...any) error {
|
||||
return newGenericError(ErrJoinFleetGroupNumberNotEnough, arg...)
|
||||
}
|
||||
|
||||
func NewBeakGroupNumberNotEnoughError(arg ...any) error {
|
||||
return newGenericError(ErrBeakGroupNumberNotEnough, arg...)
|
||||
}
|
||||
|
||||
@@ -87,14 +87,12 @@ type CommandShipGroupLoad struct {
|
||||
CommandMeta
|
||||
ID string `json:"id" binding:"required,uuid_rfc4122"`
|
||||
Cargo string `json:"cargo" binding:"required,notblank,oneof=COL MAT CAP"`
|
||||
Ships int `json:"ships" binding:"gte=0"`
|
||||
Quantity float64 `json:"quantity" binding:"gte=0"`
|
||||
}
|
||||
|
||||
type CommandShipGroupUnload struct {
|
||||
CommandMeta
|
||||
ID string `json:"id" binding:"required,uuid_rfc4122"`
|
||||
Ships int `json:"ships" binding:"gte=0"`
|
||||
Quantity float64 `json:"quantity" binding:"gte=0"`
|
||||
}
|
||||
|
||||
@@ -102,14 +100,12 @@ type CommandShipGroupSend struct {
|
||||
CommandMeta
|
||||
ID string `json:"id" binding:"required,uuid_rfc4122"`
|
||||
Destination int `json:"planetNumber" binding:"gte=0"`
|
||||
Quantity int `json:"quantity" binding:"gte=0"`
|
||||
}
|
||||
|
||||
type CommandShipGroupUpgrade struct {
|
||||
CommandMeta
|
||||
ID string `json:"id" binding:"required,uuid_rfc4122"`
|
||||
Tech string `json:"tech" binding:"oneof=ALL DRIVE WEAPONS SHIELDS CARGO"`
|
||||
MaxShips int `json:"maxShips" binding:"gte=0"`
|
||||
Level int `json:"level" binding:"gte=1"`
|
||||
}
|
||||
|
||||
@@ -126,21 +122,18 @@ type CommandShipGroupBreak struct {
|
||||
type CommandShipGroupDismantle struct {
|
||||
CommandMeta
|
||||
ID string `json:"id" binding:"required,uuid_rfc4122"`
|
||||
Quantity int `json:"quantity" binding:"gte=0"`
|
||||
}
|
||||
|
||||
type CommandShipGroupTransfer struct {
|
||||
CommandMeta
|
||||
ID string `json:"id" binding:"required,uuid_rfc4122"`
|
||||
Acceptor string `json:"acceptor" binding:"required,notblank"`
|
||||
Quantity int `json:"quantity" binding:"gte=0"`
|
||||
}
|
||||
|
||||
type CommandShipGroupJoinFleet struct {
|
||||
CommandMeta
|
||||
ID string `json:"id" binding:"required,uuid_rfc4122"`
|
||||
Name string `json:"name" binding:"required,notblank,entity"`
|
||||
Quantity int `json:"quantity" binding:"gte=0"`
|
||||
}
|
||||
|
||||
type CommandFleetMerge struct {
|
||||
|
||||
Reference in New Issue
Block a user