feat: remove instant group breaking
This commit is contained in:
@@ -105,29 +105,29 @@ func TestShipGroupBreak(t *testing.T) {
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c.ShipGroup(1).StateInSpace = &InSpace
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fleet := "R0_Fleet"
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(0).ID, 0))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(0).ID))
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assert.ErrorContains(t,
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g.ShipGroupBreak(UnknownRace, c.ShipGroup(0).ID, 0),
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g.ShipGroupBreak(UnknownRace, c.ShipGroup(0).ID, uuid.New(), 1),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.ShipGroupBreak(Race_Extinct.Name, c.ShipGroup(0).ID, 0),
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g.ShipGroupBreak(Race_Extinct.Name, c.ShipGroup(0).ID, uuid.New(), 1),
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e.GenericErrorText(e.ErrRaceExinct))
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assert.ErrorContains(t,
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g.ShipGroupBreak(Race_0.Name, uuid.New(), 0),
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g.ShipGroupBreak(Race_0.Name, uuid.New(), uuid.New(), 1),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.ShipGroupBreak(Race_0.Name, c.ShipGroup(0).ID, 17),
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g.ShipGroupBreak(Race_0.Name, c.ShipGroup(0).ID, uuid.New(), 17),
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e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
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assert.ErrorContains(t,
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g.ShipGroupBreak(Race_0.Name, c.ShipGroup(1).ID, 0),
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g.ShipGroupBreak(Race_0.Name, c.ShipGroup(1).ID, uuid.New(), 1),
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e.GenericErrorText(e.ErrShipsBusy))
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2)
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assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 1)
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// group #1 -> group #3 (5 new, 8 left)
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assert.NoError(t, c.ShipGroupBreak(Race_0_idx, c.ShipGroup(0).ID, 5)) // group #3 (2)
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assert.NoError(t, c.ShipGroupBreak(Race_0_idx, c.ShipGroup(0).ID, uuid.New(), 5)) // group #3 (2)
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
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assert.Equal(t, uint(8), c.ShipGroup(0).Number)
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assert.NotNil(t, c.ShipGroup(0).FleetID)
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@@ -138,15 +138,15 @@ func TestShipGroupBreak(t *testing.T) {
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// group #1 -> group #4 (2 new, 6 left)
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c.ShipGroup(0).CargoType = game.CargoColonist.Ref()
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c.ShipGroup(0).Load = 32.8 // 8 ships
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assert.NoError(t, c.ShipGroupBreak(Race_0_idx, c.ShipGroup(0).ID, 2)) // group #4 (3)
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c.ShipGroup(0).Load = 32.8 // 8 ships
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assert.NoError(t, c.ShipGroupBreak(Race_0_idx, c.ShipGroup(0).ID, uuid.New(), 2)) // group #4 (3)
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
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assert.Equal(t, uint(6), c.ShipGroup(0).Number)
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assert.NotNil(t, c.ShipGroup(0).FleetID)
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assert.Equal(t, uint(2), c.ShipGroup(3).Number)
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// assert.Equal(t, uint(4), c.ShipGroup(3).Index)
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assert.Nil(t, c.ShipGroup(3).FleetID)
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assert.NoError(t, c.ShipGroupJoinFleet(Race_0_idx, fleet, c.ShipGroup(3).ID, 0))
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assert.NoError(t, c.ShipGroupJoinFleet(Race_0_idx, fleet, c.ShipGroup(3).ID))
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assert.NotNil(t, c.ShipGroup(3).FleetID)
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assert.Equal(t, game.CargoColonist.Ref(), c.ShipGroup(0).CargoType)
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@@ -155,13 +155,13 @@ func TestShipGroupBreak(t *testing.T) {
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assert.Equal(t, 8.2, number.Fixed3(c.ShipGroup(3).Load.F()))
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// group #1 -> MAX 6 off the fleet
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assert.NoError(t, g.ShipGroupBreak(Race_0.Name, c.ShipGroup(0).ID, 6)) // group #1 (0)
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assert.NoError(t, g.ShipGroupBreak(Race_0.Name, c.ShipGroup(0).ID, uuid.New(), 6)) // group #1 (0)
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
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assert.Equal(t, uint(6), c.ShipGroup(0).Number)
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assert.Nil(t, c.ShipGroup(0).FleetID)
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// group #4 -> ALL off the fleet
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assert.NoError(t, g.ShipGroupBreak(Race_0.Name, c.ShipGroup(3).ID, 0)) // group #1 (0)
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assert.NoError(t, g.ShipGroupBreak(Race_0.Name, c.ShipGroup(3).ID, uuid.New(), 0)) // group #1 (0)
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
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assert.Equal(t, uint(2), c.ShipGroup(3).Number)
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assert.Nil(t, c.ShipGroup(3).FleetID)
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@@ -173,7 +173,7 @@ func TestShipGroupTransfer(t *testing.T) {
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assert.NoError(t, c.CreateShips(Race_1_idx, ShipType_Cruiser, R1_Planet_1_num, 23)) // group #2 (1)
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 17)) // group #3 (2) - In_Space
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "R0_Fleet", c.ShipGroup(2).ID, 0))
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assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "R0_Fleet", c.ShipGroup(2).ID))
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assert.NotNil(t, c.ShipGroup(2).FleetID)
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c.ShipGroup(2).StateInSpace = &InSpace
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c.ShipGroup(2).CargoType = game.CargoMaterial.Ref()
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@@ -183,74 +183,71 @@ func TestShipGroupTransfer(t *testing.T) {
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 1)
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assert.ErrorContains(t,
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g.ShipGroupTransfer(UnknownRace, Race_1.Name, c.ShipGroup(1).ID, 0),
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g.ShipGroupTransfer(UnknownRace, Race_1.Name, c.ShipGroup(1).ID),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.ShipGroupTransfer(Race_0.Name, UnknownRace, c.ShipGroup(1).ID, 0),
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g.ShipGroupTransfer(Race_0.Name, UnknownRace, c.ShipGroup(1).ID),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.ShipGroupTransfer(Race_0.Name, Race_Extinct.Name, c.ShipGroup(1).ID, 0),
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g.ShipGroupTransfer(Race_0.Name, Race_Extinct.Name, c.ShipGroup(1).ID),
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e.GenericErrorText(e.ErrRaceExinct))
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assert.ErrorContains(t,
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g.ShipGroupTransfer(Race_Extinct.Name, Race_1.Name, c.ShipGroup(1).ID, 0),
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g.ShipGroupTransfer(Race_Extinct.Name, Race_1.Name, c.ShipGroup(1).ID),
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e.GenericErrorText(e.ErrRaceExinct))
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assert.ErrorContains(t,
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g.ShipGroupTransfer(Race_0.Name, Race_0.Name, c.ShipGroup(1).ID, 0),
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g.ShipGroupTransfer(Race_0.Name, Race_0.Name, c.ShipGroup(1).ID),
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e.GenericErrorText(e.ErrInputSameRace))
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assert.ErrorContains(t,
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g.ShipGroupTransfer(Race_0.Name, Race_1.Name, uuid.New(), 0),
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g.ShipGroupTransfer(Race_0.Name, Race_1.Name, uuid.New()),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(2).ID, 18),
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e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
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assert.ErrorContains(t,
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g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(0).ID, 0),
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g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(0).ID),
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e.GenericErrorText(e.ErrGiveawayGroupShipsTypeNotEqual))
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assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(2).ID, 11)) // group #2 (3)
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2)
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orig := *c.ShipGroup(2)
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assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(2).ID)) // group #2 (3)
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 2)
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newSg := c.ShipGroup(2)
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assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Name, c.MustShipClass(Race_0_idx, Race_0_Gunship).Name)
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assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Drive, c.MustShipClass(Race_0_idx, Race_0_Gunship).Drive)
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assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Weapons, c.MustShipClass(Race_0_idx, Race_0_Gunship).Weapons)
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assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Shields, c.MustShipClass(Race_0_idx, Race_0_Gunship).Shields)
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assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Cargo, c.MustShipClass(Race_0_idx, Race_0_Gunship).Cargo)
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assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Armament, c.MustShipClass(Race_0_idx, Race_0_Gunship).Armament)
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assert.Equal(t, c.ShipGroup(2).State(), c.ShipGroup(3).State())
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assert.Equal(t, c.ShipGroup(2).CargoType, c.ShipGroup(3).CargoType)
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assert.Equal(t, c.ShipGroup(2).Load, c.ShipGroup(3).Load)
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assert.Equal(t, c.ShipGroup(2).TechLevel(game.TechDrive), c.ShipGroup(3).TechLevel(game.TechDrive))
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assert.Equal(t, c.ShipGroup(2).TechLevel(game.TechWeapons), c.ShipGroup(3).TechLevel(game.TechWeapons))
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assert.Equal(t, c.ShipGroup(2).TechLevel(game.TechShields), c.ShipGroup(3).TechLevel(game.TechShields))
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assert.Equal(t, c.ShipGroup(2).TechLevel(game.TechCargo), c.ShipGroup(3).TechLevel(game.TechCargo))
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assert.Equal(t, c.ShipGroup(2).Destination, c.ShipGroup(3).Destination)
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assert.Equal(t, c.ShipGroup(2).StateInSpace, c.ShipGroup(3).StateInSpace)
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assert.Equal(t, c.ShipGroup(2).StateUpgrade, c.ShipGroup(3).StateUpgrade)
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assert.Equal(t, c.ShipGroup(2).StateTransfer, c.ShipGroup(3).StateTransfer)
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assert.Equal(t, c.ShipGroup(3).OwnerID, Race_1_ID)
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assert.Equal(t, c.ShipGroup(3).TypeID, c.MustShipClass(Race_1_idx, Race_0_Gunship).ID)
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assert.Equal(t, c.ShipGroup(3).Number, uint(11))
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assert.Nil(t, c.ShipGroup(3).FleetID)
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assert.NoError(t, g.ShipGroupTransfer(Race_1.Name, Race_0.Name, c.ShipGroup(3).ID, 11))
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 1)
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assert.Equal(t, orig.State(), newSg.State())
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assert.Equal(t, orig.CargoType, newSg.CargoType)
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assert.Equal(t, orig.Load, newSg.Load)
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assert.Equal(t, orig.TechLevel(game.TechDrive), newSg.TechLevel(game.TechDrive))
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assert.Equal(t, orig.TechLevel(game.TechWeapons), newSg.TechLevel(game.TechWeapons))
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assert.Equal(t, orig.TechLevel(game.TechShields), newSg.TechLevel(game.TechShields))
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assert.Equal(t, orig.TechLevel(game.TechCargo), newSg.TechLevel(game.TechCargo))
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assert.Equal(t, orig.Destination, newSg.Destination)
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assert.Equal(t, orig.StateInSpace, newSg.StateInSpace)
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assert.Equal(t, orig.StateUpgrade, newSg.StateUpgrade)
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assert.Equal(t, orig.StateTransfer, newSg.StateTransfer)
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assert.Equal(t, newSg.TypeID, c.MustShipClass(Race_1_idx, Race_0_Gunship).ID)
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assert.Equal(t, orig.Number, newSg.Number)
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assert.Equal(t, Race_1_ID, newSg.OwnerID)
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assert.Nil(t, newSg.FleetID)
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1))
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
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assert.Equal(t, game.StateInOrbit, c.ShipGroup(4).State())
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assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(4).ID, R0_Planet_2_num, 0))
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assert.Equal(t, game.StateLaunched, c.ShipGroup(4).State())
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assert.Equal(t, c.ShipGroup(4).OwnerID, Race_0_ID)
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2)
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sg := c.ShipGroup(3)
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assert.Equal(t, game.StateInOrbit, sg.State())
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assert.NoError(t, g.ShipGroupSend(Race_0.Name, sg.ID, R0_Planet_2_num))
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assert.Equal(t, game.StateLaunched, sg.State())
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assert.Equal(t, sg.OwnerID, Race_0_ID)
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assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(4).ID, 0))
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 2)
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assert.Equal(t, game.StateTransfer, c.ShipGroup(4).State())
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assert.Equal(t, c.ShipGroup(4).OwnerID, Race_1_ID)
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assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, sg.ID))
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sg = c.ShipGroup(3)
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 3)
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assert.Equal(t, game.StateTransfer, sg.State())
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assert.Equal(t, sg.OwnerID, Race_1_ID)
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assert.ErrorContains(t,
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g.ShipGroupTransfer(Race_1.Name, Race_0.Name, c.ShipGroup(4).ID, 0),
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g.ShipGroupTransfer(Race_1.Name, Race_0.Name, sg.ID),
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e.GenericErrorText(e.ErrShipsBusy))
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}
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@@ -280,98 +277,84 @@ func TestShipGroupLoad(t *testing.T) {
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// tests
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assert.ErrorContains(t,
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g.ShipGroupLoad(UnknownRace, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0),
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g.ShipGroupLoad(UnknownRace, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.ShipGroupLoad(Race_Extinct.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0),
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g.ShipGroupLoad(Race_Extinct.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0),
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e.GenericErrorText(e.ErrRaceExinct))
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assert.ErrorContains(t,
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g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, "GOLD", 0, 0),
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g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, "GOLD", 0),
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e.GenericErrorText(e.ErrInputCargoTypeInvalid))
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assert.ErrorContains(t,
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g.ShipGroupLoad(Race_0.Name, uuid.New(), game.CargoMaterial.String(), 0, 0),
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g.ShipGroupLoad(Race_0.Name, uuid.New(), game.CargoMaterial.String(), 0),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.ShipGroupLoad(Race_0.Name, c.ShipGroup(2).ID, game.CargoMaterial.String(), 0, 0),
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g.ShipGroupLoad(Race_0.Name, c.ShipGroup(2).ID, game.CargoMaterial.String(), 0),
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e.GenericErrorText(e.ErrShipsBusy))
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assert.ErrorContains(t,
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g.ShipGroupLoad(Race_0.Name, c.ShipGroup(4).ID, game.CargoMaterial.String(), 0, 0),
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g.ShipGroupLoad(Race_0.Name, c.ShipGroup(4).ID, game.CargoMaterial.String(), 0),
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e.GenericErrorText(e.ErrInputEntityNotOwned))
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assert.ErrorContains(t,
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g.ShipGroupLoad(Race_0.Name, c.ShipGroup(1).ID, game.CargoMaterial.String(), 0, 0),
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g.ShipGroupLoad(Race_0.Name, c.ShipGroup(1).ID, game.CargoMaterial.String(), 0),
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e.GenericErrorText(e.ErrInputNoCargoBay))
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assert.ErrorContains(t,
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g.ShipGroupLoad(Race_0.Name, c.ShipGroup(3).ID, game.CargoMaterial.String(), 0, 0),
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g.ShipGroupLoad(Race_0.Name, c.ShipGroup(3).ID, game.CargoMaterial.String(), 0),
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e.GenericErrorText(e.ErrInputCargoLoadNotEqual))
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// initial planet is empty
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assert.ErrorContains(t,
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g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0),
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g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0),
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e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
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// add cargo to planet
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c.PutMaterial(R0_Planet_0_num, 100)
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// not enough on the planet
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assert.ErrorContains(t,
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g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 11, 101),
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g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 101),
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e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
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// quantity > ships
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assert.ErrorContains(t,
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g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 1),
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e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak))
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 5)
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// break group and load maximum
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assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 2, 0))
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assert.Equal(t, 58.0, c.MustPlanet(R0_Planet_0_num).Material.F())
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 6)
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assert.Nil(t, c.ShipGroup(0).CargoType)
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assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(5).CargoType)
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assert.Equal(t, uint(9), c.ShipGroup(0).Number)
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assert.Equal(t, 0.0, c.ShipGroup(0).Load.F())
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assert.Equal(t, uint(2), c.ShipGroup(5).Number)
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assert.Equal(t, 42.0, c.ShipGroup(5).Load.F())
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// load maximum
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assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0))
|
||||
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Material.F())
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
|
||||
assert.Equal(t, 100.0, c.ShipGroup(0).Load.F())
|
||||
|
||||
// break group and load limited
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 2, 18))
|
||||
assert.Equal(t, 40.0, c.MustPlanet(R0_Planet_0_num).Material.F())
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
|
||||
assert.Nil(t, c.ShipGroup(0).CargoType)
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(6).CargoType)
|
||||
assert.Equal(t, uint(7), c.ShipGroup(0).Number)
|
||||
assert.Equal(t, 0.0, c.ShipGroup(0).Load.F())
|
||||
assert.Equal(t, uint(2), c.ShipGroup(6).Number)
|
||||
assert.Equal(t, 18.0, c.ShipGroup(6).Load.F())
|
||||
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0))
|
||||
|
||||
// load limited
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 18))
|
||||
assert.Equal(t, 82.0, c.MustPlanet(R0_Planet_0_num).Material.F())
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
|
||||
assert.Equal(t, 18.0, c.ShipGroup(0).Load.F())
|
||||
|
||||
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0))
|
||||
|
||||
// add cargo to planet
|
||||
c.PutMaterial(R0_Planet_0_num, 100)
|
||||
// loading all available cargo
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0))
|
||||
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Material.F())
|
||||
assert.Equal(t, 100.0, c.ShipGroup(0).Load.F()) // free: 131.0
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
|
||||
|
||||
// add cargo to planet
|
||||
c.PutMaterial(R0_Planet_0_num, 200)
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 11, 31))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 31))
|
||||
assert.Equal(t, 169.0, c.MustPlanet(R0_Planet_0_num).Material.F())
|
||||
assert.Equal(t, 131.0, c.ShipGroup(0).Load.F()) // free: 100.0
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
|
||||
|
||||
// load to maximum cargo space left
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 11, 0))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
|
||||
assert.Equal(t, 153.0, c.MustPlanet(R0_Planet_0_num).Material.F())
|
||||
assert.Equal(t, 147.0, c.ShipGroup(0).Load.F()) // free: 0.0
|
||||
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0))
|
||||
assert.Equal(t, 69.0, c.MustPlanet(R0_Planet_0_num).Material.F())
|
||||
assert.Equal(t, 231.0, c.ShipGroup(0).Load.F()) // free: 0.0
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
|
||||
|
||||
// ship group is full
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0),
|
||||
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0),
|
||||
e.GenericErrorText(e.ErrInputCargoLoadNoSpaceLeft))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
|
||||
}
|
||||
|
||||
func TestShipGroupUnload(t *testing.T) {
|
||||
@@ -408,67 +391,51 @@ func TestShipGroupUnload(t *testing.T) {
|
||||
|
||||
// tests
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(UnknownRace, c.ShipGroup(0).ID, 0, 0),
|
||||
g.ShipGroupUnload(UnknownRace, c.ShipGroup(0).ID, 0),
|
||||
e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(Race_Extinct.Name, c.ShipGroup(0).ID, 0, 0),
|
||||
g.ShipGroupUnload(Race_Extinct.Name, c.ShipGroup(0).ID, 0),
|
||||
e.GenericErrorText(e.ErrRaceExinct))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(Race_0.Name, uuid.New(), 0, 0),
|
||||
g.ShipGroupUnload(Race_0.Name, uuid.New(), 0),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(2).ID, 0, 0),
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(2).ID, 0),
|
||||
e.GenericErrorText(e.ErrShipsBusy))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(1).ID, 0, 0),
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(1).ID, 0),
|
||||
e.GenericErrorText(e.ErrInputNoCargoBay))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0, 0),
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0),
|
||||
e.GenericErrorText(e.ErrInputCargoUnloadEmpty))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(4).ID, 0, 0),
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(4).ID, 0),
|
||||
e.GenericErrorText(e.ErrInputEntityNotOwned))
|
||||
c.ShipGroup(0).CargoType = game.CargoColonist.Ref()
|
||||
c.ShipGroup(0).Load = 100
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 11, 101),
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 101),
|
||||
e.GenericErrorText(e.ErrInputCargoUnoadNotEnough))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0, 1),
|
||||
e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak))
|
||||
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 6)
|
||||
|
||||
// unload MAT on foreign planet / break group
|
||||
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(5).ID, 3, 0))
|
||||
assert.Equal(t, 27.273, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material.F()))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
|
||||
assert.Equal(t, uint(3), c.ShipGroup(6).Number)
|
||||
assert.Equal(t, 0., c.ShipGroup(6).Load.F())
|
||||
assert.Nil(t, c.ShipGroup(6).CargoType)
|
||||
assert.Equal(t, 0.0, c.ShipGroup(6).Load.F())
|
||||
// unload MAT on foreign planet / limited
|
||||
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(5).ID, 20.1))
|
||||
assert.Equal(t, 20.1, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material.F()))
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(5).CargoType)
|
||||
assert.Equal(t, uint(8), c.ShipGroup(5).Number)
|
||||
assert.Equal(t, 72.727, number.Fixed3(c.ShipGroup(5).Load.F()))
|
||||
assert.Equal(t, 79.9, number.Fixed3(c.ShipGroup(5).Load.F()))
|
||||
|
||||
// unload MAT on foreign planet / break group / limited MAT
|
||||
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(5).ID, 3, 20.0))
|
||||
assert.Equal(t, 47.273, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material.F()))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 8)
|
||||
assert.Equal(t, uint(3), c.ShipGroup(7).Number)
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(7).CargoType)
|
||||
assert.Equal(t, 7.273, number.Fixed3(c.ShipGroup(7).Load.F()))
|
||||
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(5).CargoType)
|
||||
assert.Equal(t, uint(5), c.ShipGroup(5).Number)
|
||||
assert.Equal(t, 45.455, number.Fixed3(c.ShipGroup(5).Load.F()))
|
||||
// unload MAT on foreign planet / ALL
|
||||
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(5).ID, 0))
|
||||
assert.Equal(t, 100.0, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material.F()))
|
||||
assert.Equal(t, 0.0, number.Fixed3(c.ShipGroup(5).Load.F()))
|
||||
assert.Nil(t, c.ShipGroup(5).CargoType)
|
||||
|
||||
// unload ALL
|
||||
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0, 0))
|
||||
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0))
|
||||
assert.Equal(t, 100.0, number.Fixed3(c.MustPlanet(R0_Planet_0_num).Colonists.F()))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 8)
|
||||
assert.Equal(t, uint(10), c.ShipGroup(0).Number)
|
||||
assert.Nil(t, c.ShipGroup(0).CargoType)
|
||||
assert.Equal(t, 0.0, number.Fixed3(c.ShipGroup(0).Load.F()))
|
||||
assert.Nil(t, c.ShipGroup(0).CargoType)
|
||||
}
|
||||
|
||||
func TestShipGroupDismantle(t *testing.T) {
|
||||
@@ -502,26 +469,23 @@ func TestShipGroupDismantle(t *testing.T) {
|
||||
|
||||
// tests
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupDismantle(UnknownRace, c.ShipGroup(0).ID, 0),
|
||||
g.ShipGroupDismantle(UnknownRace, c.ShipGroup(0).ID),
|
||||
e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupDismantle(Race_Extinct.Name, c.ShipGroup(0).ID, 0),
|
||||
g.ShipGroupDismantle(Race_Extinct.Name, c.ShipGroup(0).ID),
|
||||
e.GenericErrorText(e.ErrRaceExinct))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupDismantle(Race_0.Name, uuid.New(), 0),
|
||||
g.ShipGroupDismantle(Race_0.Name, uuid.New()),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(1).ID, 0),
|
||||
g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(1).ID),
|
||||
e.GenericErrorText(e.ErrShipsBusy))
|
||||
assert.ErrorContains(t,
|
||||
g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(2).ID, 12),
|
||||
e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
|
||||
|
||||
groupEmptyMass := c.ShipGroup(4).EmptyMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
|
||||
planetMAT := c.MustPlanet(R1_Planet_1_num).Material.F()
|
||||
planetCOL := c.MustPlanet(R1_Planet_1_num).Colonists.F()
|
||||
|
||||
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(4).ID, 0))
|
||||
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(4).ID))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
|
||||
assert.Equal(t, planetMAT+groupEmptyMass, c.MustPlanet(R1_Planet_1_num).Material.F())
|
||||
assert.Equal(t, planetCOL, c.MustPlanet(R1_Planet_1_num).Colonists.F())
|
||||
@@ -529,31 +493,9 @@ func TestShipGroupDismantle(t *testing.T) {
|
||||
groupEmptyMass = c.ShipGroup(3).EmptyMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
|
||||
groupLoadMAT := c.ShipGroup(3).Load.F()
|
||||
planetMAT = c.MustPlanet(R1_Planet_1_num).Material.F()
|
||||
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(3).ID, 0))
|
||||
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(3).ID))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
|
||||
assert.Equal(t, planetMAT+groupEmptyMass+groupLoadMAT, c.MustPlanet(R1_Planet_1_num).Material.F())
|
||||
|
||||
groupEmptyMass = c.ShipGroup(2).EmptyMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
|
||||
planetMAT = c.MustPlanet(R0_Planet_0_num).Material.F()
|
||||
planetCOL = c.MustPlanet(R0_Planet_0_num).Colonists.F()
|
||||
planetPOP := 90.0
|
||||
|
||||
c.PutPopulation(R0_Planet_0_num, planetPOP)
|
||||
assert.Equal(t, planetPOP, c.MustPlanet(R0_Planet_0_num).Population.F())
|
||||
var quantity uint = 3
|
||||
groupEmptyMass = groupEmptyMass / float64(c.ShipGroup(2).Number) * float64(quantity)
|
||||
newGroupUnloadedCOL := c.ShipGroup(2).Load.F() / float64(c.ShipGroup(2).Number) * float64(quantity)
|
||||
expectPOPIncrease := newGroupUnloadedCOL * 8
|
||||
freePOPLeft := c.MustPlanet(R0_Planet_0_num).Size.F() - c.MustPlanet(R0_Planet_0_num).Population.F()
|
||||
expectAddedCOL := (expectPOPIncrease - freePOPLeft) / 8
|
||||
expectAddedPOP := freePOPLeft
|
||||
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(2).ID, quantity))
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
|
||||
assert.Equal(t, planetCOL+expectAddedCOL, c.MustPlanet(R0_Planet_0_num).Colonists.F())
|
||||
assert.Equal(t, planetPOP+expectAddedPOP, c.MustPlanet(R0_Planet_0_num).Population.F())
|
||||
assert.Equal(t, planetMAT+groupEmptyMass, c.MustPlanet(R0_Planet_0_num).Material.F())
|
||||
assert.Equal(t, uint(7), c.ShipGroup(2).Number)
|
||||
assert.Equal(t, 56.0, c.ShipGroup(2).Load.F())
|
||||
}
|
||||
|
||||
func TestShipGroupDestroyItem(t *testing.T) {
|
||||
@@ -578,7 +520,7 @@ func TestUnsafeDeleteShipGroup(t *testing.T) {
|
||||
|
||||
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // 0
|
||||
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_2_num, 5)) // 1
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "Fleet", c.ShipGroup(0).ID, 0))
|
||||
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "Fleet", c.ShipGroup(0).ID))
|
||||
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_2_num, 7)) // 2
|
||||
|
||||
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
|
||||
|
||||
Reference in New Issue
Block a user