local-dev: auto-purge terminal Dev Sandbox games on every boot
Previously a cancelled / finished / start_failed sandbox game would hang in the dev user's lobby until manually cleaned up — `make up` would create a new running game alongside it but the dead tiles piled up. Now backend's `devsandbox.Bootstrap` deletes every terminal sandbox game owned by the dev user before find-or-create runs, so the lobby always shows exactly one running tile. Schema: `runtime_records` and `player_mappings` gain `ON DELETE CASCADE` on their `game_id` foreign keys so a single `DELETE FROM games` cleans every referencing row in one write. Pre-prod migration rule applies — change goes into `00001_init.sql`, not a new migration. API: `lobby.Service.DeleteGame` is the new destructive helper that backs the bootstrap purge. It bypasses the cancel-cascade-notify pipeline; production callers must stay on the regular lifecycle. The dev-sandbox docs in `tools/local-dev/README.md` spell out the new behaviour. Tests: - backend/internal/lobby/lobby_e2e_test.go gains `TestDeleteGameCascadesEverything` proving CASCADE works end-to-end against a real Postgres testcontainer. - backend/internal/devsandbox keeps its existing terminal-status contract test; the new `purgeTerminalSandboxGames` helper rides on the same `terminalSandboxStatus` predicate. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -80,9 +80,9 @@ func TestBootstrapRejectsMissingDeps(t *testing.T) {
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var errMissingDepsSentinel = errors.New("sentinel")
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// TestTerminalSandboxStatus pins the contract that decides whether a
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// previously created sandbox game is reusable. Terminal states force
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// the bootstrap to create a new game on the next boot rather than
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// hand the developer a dead lobby tile.
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// previously created sandbox game gets purged on the next boot.
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// Terminal states are deleted (cascade-style) so the developer's
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// lobby never piles up dead tiles between `make rebuild` cycles.
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func TestTerminalSandboxStatus(t *testing.T) {
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terminal := []string{"cancelled", "finished", "start_failed"}
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live := []string{"draft", "enrollment_open", "ready_to_start", "starting", "running", "paused"}
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