refactor: floats, tests

This commit is contained in:
Ilia Denisov
2026-02-04 18:33:38 +02:00
parent 9d46abe805
commit 6a603ea9ad
37 changed files with 381 additions and 722 deletions
+4 -4
View File
@@ -51,8 +51,8 @@ func TestSendGroup(t *testing.T) {
assert.Equal(t, uint(3), c.ShipGroup(3).Number)
assert.Equal(t, game.StateLaunched, c.ShipGroup(3).State())
assert.NotNil(t, c.ShipGroup(3).StateInSpace)
assert.Equal(t, c.MustPlanet(R0_Planet_0_num).X.F(), c.ShipGroup(3).StateInSpace.X)
assert.Equal(t, c.MustPlanet(R0_Planet_0_num).Y.F(), c.ShipGroup(3).StateInSpace.Y)
assert.Equal(t, c.MustPlanet(R0_Planet_0_num).X, c.ShipGroup(3).StateInSpace.X)
assert.Equal(t, c.MustPlanet(R0_Planet_0_num).Y, c.ShipGroup(3).StateInSpace.Y)
assert.NoError(t, g.SendGroup(Race_0.Name, 4, R0_Planet_0_num, 2)) // un-send 2 of 3
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
@@ -61,8 +61,8 @@ func TestSendGroup(t *testing.T) {
assert.Equal(t, uint(1), c.MustShipGroup(Race_0_idx, 4).Number)
assert.Equal(t, game.StateLaunched, c.MustShipGroup(Race_0_idx, 4).State())
assert.NotNil(t, c.MustShipGroup(Race_0_idx, 4).StateInSpace)
assert.Equal(t, c.MustPlanet(R0_Planet_0_num).X.F(), c.MustShipGroup(Race_0_idx, 4).StateInSpace.X)
assert.Equal(t, c.MustPlanet(R0_Planet_0_num).Y.F(), c.MustShipGroup(Race_0_idx, 4).StateInSpace.Y)
assert.Equal(t, c.MustPlanet(R0_Planet_0_num).X, c.MustShipGroup(Race_0_idx, 4).StateInSpace.X)
assert.Equal(t, c.MustPlanet(R0_Planet_0_num).Y, c.MustShipGroup(Race_0_idx, 4).StateInSpace.Y)
assert.NoError(t, g.SendGroup(Race_0.Name, 4, R0_Planet_0_num, 0)) // un-send the rest 1
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)