refactor: floats, tests
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@@ -36,11 +36,11 @@ func (c *Cache) createShipsUnsafe(ri int, classID uuid.UUID, planet uint, quanti
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TypeID: classID,
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Destination: planet,
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Number: uint(quantity),
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Tech: map[game.Tech]float64{
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game.TechDrive: c.g.Race[ri].TechLevel(game.TechDrive),
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game.TechWeapons: c.g.Race[ri].TechLevel(game.TechWeapons),
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game.TechShields: c.g.Race[ri].TechLevel(game.TechShields),
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game.TechCargo: c.g.Race[ri].TechLevel(game.TechCargo),
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Tech: map[game.Tech]game.Float{
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game.TechDrive: game.F(c.g.Race[ri].TechLevel(game.TechDrive)),
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game.TechWeapons: game.F(c.g.Race[ri].TechLevel(game.TechWeapons)),
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game.TechShields: game.F(c.g.Race[ri].TechLevel(game.TechShields)),
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game.TechCargo: game.F(c.g.Race[ri].TechLevel(game.TechCargo)),
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},
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})
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@@ -459,11 +459,11 @@ func (c *Cache) GiveawayGroup(ri, riAccept int, groupIndex, quantity uint) (err
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if stAcc < 0 {
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err = c.CreateShipType(riAccept,
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st.Name,
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st.Drive,
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st.Drive.F(),
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int(st.Armament),
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st.Weapons,
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st.Shields,
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st.Cargo)
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st.Weapons.F(),
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st.Shields.F(),
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st.Cargo.F())
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if err != nil {
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return err
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}
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