refactor: floats, tests

This commit is contained in:
Ilia Denisov
2026-02-04 18:33:38 +02:00
parent 9d46abe805
commit 6a603ea9ad
37 changed files with 381 additions and 722 deletions
+4 -4
View File
@@ -33,11 +33,11 @@ func (c *Cache) CreateShipType(ri int, typeName string, drive float64, ammo int,
c.g.Race[ri].ShipTypes = append(c.g.Race[ri].ShipTypes, game.ShipType{
ID: uuid.New(),
Name: n,
Drive: drive,
Drive: game.Float(drive),
Armament: uint(ammo),
Weapons: weapons,
Shields: shileds,
Cargo: cargo,
Weapons: game.Float(weapons),
Shields: game.Float(shileds),
Cargo: game.Float(cargo),
})
c.invalidateShipGroupCache()
c.invalidateFleetCache()