refactor: floats, tests
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@@ -61,7 +61,7 @@ func buildGameOnMap(races []string, m generator.Map) (*game.Game, error) {
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ID: raceID,
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Name: races[i],
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VoteFor: raceID,
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Tech: map[game.Tech]float64{
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Tech: map[game.Tech]game.Float{
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game.TechDrive: 1,
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game.TechWeapons: 1,
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game.TechShields: 1,
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