refactor: floats, tests
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@@ -16,7 +16,7 @@ var (
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ID: Race_0_ID,
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VoteFor: Race_0_ID,
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Name: "Race_0",
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Tech: map[game.Tech]float64{
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Tech: map[game.Tech]game.Float{
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game.TechDrive: 1.1,
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game.TechWeapons: 1.2,
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game.TechShields: 1.3,
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@@ -28,7 +28,7 @@ var (
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ID: Race_1_ID,
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VoteFor: Race_1_ID,
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Name: "Race_1",
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Tech: map[game.Tech]float64{
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Tech: map[game.Tech]game.Float{
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game.TechDrive: 2.1,
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game.TechWeapons: 2.2,
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game.TechShields: 2.3,
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@@ -95,9 +95,9 @@ func newGame() *game.Game {
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Width: 1000,
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Height: 1000,
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Planet: []game.Planet{
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controller.NewPlanet(R0_Planet_0_num, "Planet_0", Race_0.ID, 1, 1, 100, 100, 100, 0, game.ProductionNone.AsType(uuid.Nil)),
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controller.NewPlanet(R1_Planet_1_num, "Planet_1", Race_1.ID, 2, 2, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
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controller.NewPlanet(R0_Planet_2_num, "Planet_2", Race_0.ID, 3, 3, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
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controller.NewPlanet(R0_Planet_0_num, "Planet_0", Race_0.ID, 1, 1, 100, 100, 100, 0, game.ProductionCapital.AsType(uuid.Nil)),
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controller.NewPlanet(R1_Planet_1_num, "Planet_1", Race_1.ID, 2, 2, 100, 0, 0, 0, game.ProductionCapital.AsType(uuid.Nil)),
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controller.NewPlanet(R0_Planet_2_num, "Planet_2", Race_0.ID, 3, 3, 100, 0, 0, 0, game.ProductionCapital.AsType(uuid.Nil)),
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controller.NewPlanet(Uninhabited_Planet_3_num, "Planet_3", uuid.Nil, 500, 500, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
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controller.NewPlanet(Uninhabited_Planet_4_num, "Planet_4", uuid.Nil, 10, 10, 500, 0, 0, 10, game.ProductionNone.AsType(uuid.Nil)),
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},
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@@ -111,7 +111,7 @@ func newCache() (*controller.Cache, *controller.Controller) {
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c := controller.NewCache(g)
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assertNoError(c.CreateShipType(Race_0_idx, Race_0_Gunship, 60, 3, 30, 100, 0))
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assertNoError(c.CreateShipType(Race_0_idx, Race_0_Freighter, 8, 0, 0, 2, 10))
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assertNoError(c.CreateShipType(Race_0_idx, ShipType_Cruiser, Cruiser.Drive, int(Cruiser.Armament), Cruiser.Weapons, Cruiser.Shields, Cruiser.Cargo))
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assertNoError(c.CreateShipType(Race_0_idx, ShipType_Cruiser, Cruiser.Drive.F(), int(Cruiser.Armament), Cruiser.Weapons.F(), Cruiser.Shields.F(), Cruiser.Cargo.F()))
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assertNoError(c.CreateShipType(Race_1_idx, Race_1_Gunship, 60, 3, 30, 100, 0))
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assertNoError(c.CreateShipType(Race_1_idx, Race_1_Freighter, 8, 0, 0, 2, 10))
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