refactor: floats, tests
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@@ -36,25 +36,25 @@ var (
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)
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func TestDestructionProbability(t *testing.T) {
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probability := controller.DestructionProbability(ship.Weapons, 1, ship.Shields, 1, ship.EmptyMass())
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probability := controller.DestructionProbability(ship.Weapons.F(), 1, ship.Shields.F(), 1, ship.EmptyMass())
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assert.Equal(t, .5, probability)
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undefeatedShip := ship
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undefeatedShip.Shields = 55
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probability = controller.DestructionProbability(ship.Weapons, 1, undefeatedShip.Shields, 1, undefeatedShip.EmptyMass())
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probability = controller.DestructionProbability(ship.Weapons.F(), 1, undefeatedShip.Shields.F(), 1, undefeatedShip.EmptyMass())
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assert.LessOrEqual(t, probability, 0.)
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disruptiveShip := ship
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disruptiveShip.Weapons = 40
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probability = controller.DestructionProbability(disruptiveShip.Weapons, 1, ship.Shields, 1, ship.EmptyMass())
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probability = controller.DestructionProbability(disruptiveShip.Weapons.F(), 1, ship.Shields.F(), 1, ship.EmptyMass())
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assert.GreaterOrEqual(t, probability, 1.)
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}
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func TestEffectiveDefence(t *testing.T) {
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assert.Equal(t, 10., controller.EffectiveDefence(ship.Shields, 1, ship.EmptyMass()))
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assert.Equal(t, 10., controller.EffectiveDefence(ship.Shields.F(), 1, ship.EmptyMass()))
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attackerEffectiveDefence := controller.EffectiveDefence(attacker.Shields, 1, attacker.EmptyMass())
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defenderEffectiveDefence := controller.EffectiveDefence(defender.Shields, 1, defender.EmptyMass())
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attackerEffectiveDefence := controller.EffectiveDefence(attacker.Shields.F(), 1, attacker.EmptyMass())
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defenderEffectiveDefence := controller.EffectiveDefence(defender.Shields.F(), 1, defender.EmptyMass())
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// attacker's effective shields must be 'just' 4 times greater than defender's
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assert.InDelta(t, defenderEffectiveDefence*4, attackerEffectiveDefence, 0)
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@@ -95,7 +95,7 @@ func TestFilterBattleOpponents(t *testing.T) {
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assert.NoError(t, c.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 15)) // 2
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undefeatedShip := ship
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undefeatedShip.Shields = 100
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assert.NoError(t, c.CreateShipType(Race_1_idx, undefeatedShip.Name, undefeatedShip.Drive, int(undefeatedShip.Armament), undefeatedShip.Weapons, undefeatedShip.Shields, undefeatedShip.Cargo))
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assert.NoError(t, c.CreateShipType(Race_1_idx, undefeatedShip.Name, undefeatedShip.Drive.F(), int(undefeatedShip.Armament), undefeatedShip.Weapons.F(), undefeatedShip.Shields.F(), undefeatedShip.Cargo.F()))
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assert.NoError(t, c.CreateShips(Race_1_idx, undefeatedShip.Name, R1_Planet_1_num, 1)) // 3
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cacheProbability := make(map[int]map[int]float64)
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@@ -120,7 +120,7 @@ func TestFilterBattleOpponents(t *testing.T) {
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assert.True(t, controller.FilterBattleOpponents(c, 2, 0, cacheProbability))
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assert.NoError(t, c.UpdateRelation(Race_0_idx, Race_1_idx, game.RelationWar))
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assert.LessOrEqual(t, controller.DestructionProbability(Cruiser.Weapons, 1, undefeatedShip.Shields, 1, undefeatedShip.EmptyMass()), 0.)
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assert.LessOrEqual(t, controller.DestructionProbability(Cruiser.Weapons.F(), 1, undefeatedShip.Shields.F(), 1, undefeatedShip.EmptyMass()), 0.)
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assert.True(t, controller.FilterBattleOpponents(c, 1, 3, cacheProbability))
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assert.NotContains(t, cacheProbability[1], 3)
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}
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