refactor: floats, tests
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@@ -64,9 +64,9 @@ func FilterBattleOpponents(c *Cache, attIdx, defIdx int, cacheProbability map[in
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}
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p := DestructionProbability(
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c.ShipGroupShipClass(attIdx).Weapons,
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c.ShipGroupShipClass(attIdx).Weapons.F(),
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c.ShipGroup(attIdx).TechLevel(game.TechWeapons).F(),
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c.ShipGroupShipClass(defIdx).Shields,
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c.ShipGroupShipClass(defIdx).Shields.F(),
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c.ShipGroup(defIdx).TechLevel(game.TechShields).F(),
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c.ShipGroup(defIdx).FullMass(c.ShipGroupShipClass(defIdx)),
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)
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