feat(ui): F8-12 — map polish (zoom invariance, labels, selection, soft radius) (#55)
* Honest pixel-space sizing for `pointRadiusPx` / `strokeWidthPx`: the renderer divides by the current camera scale on every `viewport.zoomed` so thin lines / small markers stay the same on-screen size at any zoom. * Known-size planets switch to `pointRadiusWorld`, softened against the reference scale by `PLANET_SIZE_ZOOM_ALPHA = 0.33`; unidentified planets pin to a 3-px disc. * New planet label layer renders a two-line `name / #N` legend under each planet (`#N` only for unidentified or when the new `planetNames` toggle is off). Selection now paints an inverse-fill frame around the selected planet's label plus an outline on the disc; the old selection-ring primitive is retired. * Bombing markers swap the separate CirclePrim for a planet-outline overlay (damaged / wiped colour); the report deep-link moves to a "view bombing report" link in the planet inspector. * Docs + tests follow: `renderer.md` reflects the new sizing contract + label / outline layers, vitest covers the sizing math, label formatting, and the new toggle, and the map-toggles e2e adds a persistence case for `planetNames`. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -113,6 +113,7 @@ describe("GameStateStore.mapToggles persistence", () => {
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await a.init({ client: makeFakeClient(3), cache, gameId: GAME_ID });
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await a.setMapToggle("hyperspaceGroups", false);
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await a.setMapToggle("battleMarkers", false);
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await a.setMapToggle("planetNames", false);
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await a.setMapToggle("visibleHyperspace", false);
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a.dispose();
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@@ -121,6 +122,7 @@ describe("GameStateStore.mapToggles persistence", () => {
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await b.init({ client: makeFakeClient(3), cache, gameId: GAME_ID });
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expect(b.mapToggles.hyperspaceGroups).toBe(false);
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expect(b.mapToggles.battleMarkers).toBe(false);
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expect(b.mapToggles.planetNames).toBe(false);
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expect(b.mapToggles.visibleHyperspace).toBe(false);
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// Untouched flags retain defaults.
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expect(b.mapToggles.bombingMarkers).toBe(true);
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@@ -141,6 +143,7 @@ describe("GameStateStore.mapToggles persistence", () => {
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expect(store.mapToggles.hyperspaceGroups).toBe(false);
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expect(store.mapToggles.battleMarkers).toBe(true);
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expect(store.mapToggles.bombingMarkers).toBe(true);
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expect(store.mapToggles.planetNames).toBe(true);
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expect(store.mapToggles.visibleHyperspace).toBe(true);
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store.dispose();
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});
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