ui/phase-19: ship-group decoder + map binding + selection store
Wires Phase 19's data and rendering layers without yet adding the
inspector UI:
- game-state.ts grows ReportLocalShipGroup / ReportOtherShipGroup
/ ReportIncomingShipGroup / ReportUnidentifiedShipGroup /
ReportLocalFleet types and walks the matching FlatBuffers
vectors (LocalGroup, OtherGroup, IncomingGroup,
UnidentifiedGroup, LocalFleet) inside decodeReport. The Tech
map is folded into the fixed-shape ShipGroupTech struct;
cargo strings normalise to the closed CargoLoadType | "NONE"
union; UUIDs come back as canonical 36-char strings.
- synthetic-report.ts mirrors the new fields so the DEV-only
lobby loader can feed JSON produced by legacy-report-to-json
straight into the live UI surface.
- selection.svelte.ts widens its discriminated union with a
`kind: "shipGroup"` branch carrying a ShipGroupRef
(local UUID / other / incoming / unidentified by index).
- world.ts adds Style.strokeDashPx and render.ts.drawLine
honours it via manual segmentation (PixiJS v8 has no native
dash API). Ignored on points and circles.
- state-binding.ts now returns { world, hitLookup }: the
hit-lookup map keys every primitive id back to a concrete
HitTarget so the click handler can dispatch to selectPlanet
or selectShipGroup. Ship-group primitives live in a separate
ship-groups.ts that emits one point per local / other /
unidentified group, plus a dashed origin→destination line +
clickable point per incoming group. Position is interpolated
along the trajectory for in-hyperspace groups.
- map.svelte threads the hitLookup into handleMapClick.
Vitest:
- tests/helpers/empty-ship-groups.ts exposes EMPTY_SHIP_GROUPS
so existing fixtures can spread the new five empty arrays
without enumerating every field.
- state-binding-groups.test.ts covers each group variant's
primitive geometry and lookup correctness.
- All previously-existing fixture builders pick up the spread
so GameReport stays a complete object.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -32,7 +32,12 @@ import type { GalaxyClient } from "./galaxy-client";
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import { UUID } from "../proto/galaxy/fbs/common";
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import {
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GameReportRequest,
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IncomingGroup,
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LocalFleet,
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LocalGroup,
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OtherGroup,
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Report,
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UnidentifiedGroup,
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} from "../proto/galaxy/fbs/report";
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import type {
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CargoLoadType,
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@@ -120,6 +125,94 @@ export interface ReportRoute {
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entries: ReportRouteEntry[];
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}
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/**
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* ShipGroupTech holds the four component tech levels carried by every
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* ship group. Mirrors the `tech` map on `pkg/model/report.OtherGroup`
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* (encoded on the wire as a `[TechEntry]` vector) but flattens the
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* four well-known keys into a fixed-shape struct so the inspector can
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* render them with the same call as the planet-side ship-class table.
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* Keys missing from the wire default to zero.
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*/
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export interface ShipGroupTech {
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drive: number;
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weapons: number;
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shields: number;
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cargo: number;
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}
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/**
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* ReportShipGroupBase carries the fields shared by `LocalGroup` and
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* `OtherGroup` server-side. `cargo` is `"NONE"` when the group is
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* empty (legacy `"-"` is normalised to that literal here so the union
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* with `CargoLoadType` is closed). `origin` and `range` are non-null
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* iff the group is in hyperspace.
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*/
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export interface ReportShipGroupBase {
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count: number;
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class: string;
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tech: ShipGroupTech;
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cargo: CargoLoadType | "NONE";
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load: number;
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destination: number;
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origin: number | null;
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range: number | null;
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speed: number;
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mass: number;
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}
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/**
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* ReportLocalShipGroup is the player's own ship group, carrying the
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* group UUID (used for selection and for the upcoming Phase 20 order
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* envelopes), the engine state (`In_Orbit` / `In_Space` / `In_Battle`
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* / `Out_Battle`), and the optional fleet membership.
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*/
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export interface ReportLocalShipGroup extends ReportShipGroupBase {
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id: string;
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state: string;
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fleet: string | null;
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}
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export type ReportOtherShipGroup = ReportShipGroupBase;
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/**
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* ReportIncomingShipGroup is a foreign group inbound to one of the
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* player's planets. The legacy "Incoming Groups" table only exposes
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* the bare path/distance/speed/mass — the actual ship class is
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* unknown until the group lands and shows up in a battle roster.
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*/
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export interface ReportIncomingShipGroup {
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origin: number;
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destination: number;
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distance: number;
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speed: number;
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mass: number;
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}
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/**
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* ReportUnidentifiedShipGroup is a blip on radar — no class, no
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* destination, just absolute coordinates. Phase 19 renders it as a
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* dim point and exposes the coordinates in a minimal inspector.
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*/
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export interface ReportUnidentifiedShipGroup {
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x: number;
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y: number;
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}
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/**
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* ReportLocalFleet is the player's own combat fleet — a named group
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* of groups. Phase 19 surfaces only the fleet name on the
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* ship-group inspector; full fleet listings are deferred.
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*/
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export interface ReportLocalFleet {
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name: string;
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groupCount: number;
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destination: number;
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origin: number | null;
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range: number | null;
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speed: number;
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state: string;
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}
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export interface GameReport {
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turn: number;
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mapWidth: number;
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@@ -166,6 +259,19 @@ export interface GameReport {
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localPlayerWeapons: number;
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localPlayerShields: number;
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localPlayerCargo: number;
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/**
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* localShipGroups, otherShipGroups, incomingShipGroups,
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* unidentifiedShipGroups, and localFleets land in Phase 19. Empty
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* arrays are emitted whenever the report does not carry the
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* matching wire field — boot state, history-mode snapshots, and
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* the synthetic-report path that cannot derive a section from
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* legacy text.
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*/
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localShipGroups: ReportLocalShipGroup[];
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otherShipGroups: ReportOtherShipGroup[];
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incomingShipGroups: ReportIncomingShipGroup[];
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unidentifiedShipGroups: ReportUnidentifiedShipGroup[];
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localFleets: ReportLocalFleet[];
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}
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export async function fetchGameReport(
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@@ -299,6 +405,11 @@ function decodeReport(report: Report): GameReport {
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const raceName = report.race() ?? "";
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const routes = decodeReportRoutes(report);
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const localTech = findLocalPlayerTech(report, raceName);
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const localShipGroups = decodeLocalShipGroups(report);
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const otherShipGroups = decodeOtherShipGroups(report);
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const incomingShipGroups = decodeIncomingShipGroups(report);
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const unidentifiedShipGroups = decodeUnidentifiedShipGroups(report);
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const localFleets = decodeLocalFleets(report);
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return {
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turn: Number(report.turn()),
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@@ -313,6 +424,11 @@ function decodeReport(report: Report): GameReport {
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localPlayerWeapons: localTech.weapons,
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localPlayerShields: localTech.shields,
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localPlayerCargo: localTech.cargo,
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localShipGroups,
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otherShipGroups,
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incomingShipGroups,
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unidentifiedShipGroups,
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localFleets,
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};
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}
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@@ -352,6 +468,193 @@ function decodeReportRoutes(report: Report): ReportRoute[] {
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return out;
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}
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/**
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* decodeShipGroupTech walks a ship-group's `tech` vector and copies the
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* four well-known keys into the fixed-shape `ShipGroupTech` struct.
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* Unknown keys are dropped silently — adding a new tech component to
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* the engine does not break older clients, only widens the union.
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* Missing keys default to zero so the inspector never has to guard
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* against `undefined`.
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*/
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function decodeShipGroupTech(
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techAt: (i: number) => { key(): string | null; value(): number } | null,
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techLength: number,
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): ShipGroupTech {
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const out: ShipGroupTech = { drive: 0, weapons: 0, shields: 0, cargo: 0 };
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for (let i = 0; i < techLength; i++) {
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const entry = techAt(i);
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if (entry === null) continue;
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const key = entry.key();
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if (key === null) continue;
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const value = entry.value();
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switch (key) {
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case "drive":
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out.drive = value;
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break;
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case "weapons":
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out.weapons = value;
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break;
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case "shields":
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out.shields = value;
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break;
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case "cargo":
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out.cargo = value;
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break;
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}
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}
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return out;
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}
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/**
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* normaliseCargoType maps the wire `cargo` string into the closed
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* union the inspector consumes. The legacy convention uses `"-"` for
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* empty groups; the typed contract spells that as `"NONE"`. Unknown
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* values warn and collapse to `"NONE"` so a future schema bump never
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* silently corrupts the inspector.
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*/
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function normaliseCargoType(raw: string | null): CargoLoadType | "NONE" {
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if (raw === null || raw === "" || raw === "-") return "NONE";
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if (isCargoLoadType(raw)) return raw;
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console.warn(`decodeReport: unknown cargo type "${raw}"`);
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return "NONE";
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}
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function decodeLocalShipGroups(report: Report): ReportLocalShipGroup[] {
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const out: ReportLocalShipGroup[] = [];
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for (let i = 0; i < report.localGroupLength(); i++) {
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const g = report.localGroup(i);
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if (g === null) continue;
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const id = uuidStringFromFB(g.id());
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if (id === null) continue;
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const origin = g.origin();
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const range = g.range();
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out.push({
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id,
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count: Number(g.number()),
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class: g.class_() ?? "",
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tech: decodeShipGroupTech(
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(j) => g.tech(j),
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g.techLength(),
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),
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cargo: normaliseCargoType(g.cargo()),
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load: g.load(),
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destination: Number(g.destination()),
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origin: origin === null ? null : Number(origin),
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range,
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speed: g.speed(),
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mass: g.mass(),
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state: g.state() ?? "",
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fleet: g.fleet(),
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});
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}
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return out;
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}
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function decodeOtherShipGroups(report: Report): ReportOtherShipGroup[] {
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const out: ReportOtherShipGroup[] = [];
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for (let i = 0; i < report.otherGroupLength(); i++) {
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const g = report.otherGroup(i);
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if (g === null) continue;
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const origin = g.origin();
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const range = g.range();
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out.push({
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count: Number(g.number()),
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class: g.class_() ?? "",
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tech: decodeShipGroupTech(
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(j) => g.tech(j),
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g.techLength(),
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),
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cargo: normaliseCargoType(g.cargo()),
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load: g.load(),
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destination: Number(g.destination()),
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origin: origin === null ? null : Number(origin),
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range,
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speed: g.speed(),
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mass: g.mass(),
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});
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}
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return out;
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}
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function decodeIncomingShipGroups(report: Report): ReportIncomingShipGroup[] {
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const out: ReportIncomingShipGroup[] = [];
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for (let i = 0; i < report.incomingGroupLength(); i++) {
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const g = report.incomingGroup(i);
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if (g === null) continue;
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out.push({
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origin: Number(g.origin()),
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destination: Number(g.destination()),
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distance: g.distance(),
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speed: g.speed(),
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mass: g.mass(),
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});
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}
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return out;
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}
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function decodeUnidentifiedShipGroups(
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report: Report,
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): ReportUnidentifiedShipGroup[] {
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const out: ReportUnidentifiedShipGroup[] = [];
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for (let i = 0; i < report.unidentifiedGroupLength(); i++) {
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const g = report.unidentifiedGroup(i);
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if (g === null) continue;
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out.push({ x: g.x(), y: g.y() });
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}
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return out;
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}
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function decodeLocalFleets(report: Report): ReportLocalFleet[] {
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const out: ReportLocalFleet[] = [];
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for (let i = 0; i < report.localFleetLength(); i++) {
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const f = report.localFleet(i);
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if (f === null) continue;
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const origin = f.origin();
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const range = f.range();
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out.push({
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name: f.name() ?? "",
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groupCount: Number(f.groups()),
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destination: Number(f.destination()),
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origin: origin === null ? null : Number(origin),
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range,
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speed: f.speed(),
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state: f.state() ?? "",
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});
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}
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return out;
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}
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/**
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* uuidStringFromFB stitches a `common.UUID` flatbuffer struct back
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* into the canonical 36-character hex form. Inverse of
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* [uuidToHiLo]. Returns `null` for a missing UUID — the caller
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* decides whether to skip the row (current Phase 19 behaviour) or
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* synthesise a placeholder.
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*/
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function uuidStringFromFB(uuid: UUID | null): string | null {
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if (uuid === null) return null;
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const hi = uuid.hi();
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const lo = uuid.lo();
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const hex = bigUintTo16Hex(hi) + bigUintTo16Hex(lo);
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return (
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hex.slice(0, 8) +
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"-" +
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hex.slice(8, 12) +
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"-" +
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hex.slice(12, 16) +
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"-" +
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hex.slice(16, 20) +
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"-" +
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hex.slice(20, 32)
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);
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}
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function bigUintTo16Hex(value: bigint): string {
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let hex = (value & ((BigInt(1) << BigInt(64)) - BigInt(1))).toString(16);
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while (hex.length < 16) hex = "0" + hex;
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return hex;
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}
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const LOAD_TYPE_ORDER: Record<CargoLoadType, number> = (() => {
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const map = {} as Record<CargoLoadType, number>;
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CARGO_LOAD_TYPE_VALUES.forEach((value, index) => {
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@@ -20,10 +20,18 @@
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import type {
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GameReport,
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ReportIncomingShipGroup,
|
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ReportLocalFleet,
|
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ReportLocalShipGroup,
|
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ReportOtherShipGroup,
|
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ReportPlanet,
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ReportRoute,
|
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ReportUnidentifiedShipGroup,
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ShipClassSummary,
|
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ShipGroupTech,
|
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} from "./game-state";
|
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import type { CargoLoadType } from "../sync/order-types";
|
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import { isCargoLoadType } from "../sync/order-types";
|
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export const SYNTHETIC_GAME_ID_PREFIX = "synthetic-";
|
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|
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@@ -96,6 +104,45 @@ interface SyntheticPlayer {
|
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cargo: number;
|
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}
|
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|
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interface SyntheticShipGroup {
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id?: string;
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number?: number;
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class?: string;
|
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tech?: Record<string, number>;
|
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cargo?: string;
|
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load?: number;
|
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destination?: number;
|
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origin?: number;
|
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range?: number;
|
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speed?: number;
|
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mass?: number;
|
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state?: string;
|
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fleet?: string;
|
||||
}
|
||||
|
||||
interface SyntheticIncomingGroup {
|
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origin?: number;
|
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destination?: number;
|
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distance?: number;
|
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speed?: number;
|
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mass?: number;
|
||||
}
|
||||
|
||||
interface SyntheticUnidentifiedGroup {
|
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x?: number;
|
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y?: number;
|
||||
}
|
||||
|
||||
interface SyntheticLocalFleet {
|
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name?: string;
|
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groups?: number;
|
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destination?: number;
|
||||
origin?: number;
|
||||
range?: number;
|
||||
speed?: number;
|
||||
state?: string;
|
||||
}
|
||||
|
||||
interface SyntheticReportRoot {
|
||||
turn?: number;
|
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mapWidth?: number;
|
||||
@@ -108,6 +155,11 @@ interface SyntheticReportRoot {
|
||||
uninhabitedPlanet?: SyntheticPlanet[];
|
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unidentifiedPlanet?: SyntheticPlanet[];
|
||||
localShipClass?: SyntheticShipClass[];
|
||||
localGroup?: SyntheticShipGroup[];
|
||||
otherGroup?: SyntheticShipGroup[];
|
||||
incomingGroup?: SyntheticIncomingGroup[];
|
||||
unidentifiedGroup?: SyntheticUnidentifiedGroup[];
|
||||
localFleet?: SyntheticLocalFleet[];
|
||||
}
|
||||
|
||||
function decodeSyntheticReport(json: unknown): GameReport {
|
||||
@@ -146,6 +198,59 @@ function decodeSyntheticReport(json: unknown): GameReport {
|
||||
|
||||
const routes: ReportRoute[] = [];
|
||||
|
||||
const localShipGroups: ReportLocalShipGroup[] = (root.localGroup ?? []).map(
|
||||
(g, i) => ({
|
||||
id: typeof g.id === "string" ? g.id : `synthetic-local-group-${i}`,
|
||||
count: numOr0(g.number),
|
||||
class: typeof g.class === "string" ? g.class : "",
|
||||
tech: toShipGroupTech(g.tech),
|
||||
cargo: toCargoType(g.cargo),
|
||||
load: numOr0(g.load),
|
||||
destination: numOr0(g.destination),
|
||||
origin: typeof g.origin === "number" ? g.origin : null,
|
||||
range: typeof g.range === "number" ? g.range : null,
|
||||
speed: numOr0(g.speed),
|
||||
mass: numOr0(g.mass),
|
||||
state: typeof g.state === "string" ? g.state : "",
|
||||
fleet: typeof g.fleet === "string" ? g.fleet : null,
|
||||
}),
|
||||
);
|
||||
const otherShipGroups: ReportOtherShipGroup[] = (root.otherGroup ?? []).map(
|
||||
(g) => ({
|
||||
count: numOr0(g.number),
|
||||
class: typeof g.class === "string" ? g.class : "",
|
||||
tech: toShipGroupTech(g.tech),
|
||||
cargo: toCargoType(g.cargo),
|
||||
load: numOr0(g.load),
|
||||
destination: numOr0(g.destination),
|
||||
origin: typeof g.origin === "number" ? g.origin : null,
|
||||
range: typeof g.range === "number" ? g.range : null,
|
||||
speed: numOr0(g.speed),
|
||||
mass: numOr0(g.mass),
|
||||
}),
|
||||
);
|
||||
const incomingShipGroups: ReportIncomingShipGroup[] = (
|
||||
root.incomingGroup ?? []
|
||||
).map((g) => ({
|
||||
origin: numOr0(g.origin),
|
||||
destination: numOr0(g.destination),
|
||||
distance: numOr0(g.distance),
|
||||
speed: numOr0(g.speed),
|
||||
mass: numOr0(g.mass),
|
||||
}));
|
||||
const unidentifiedShipGroups: ReportUnidentifiedShipGroup[] = (
|
||||
root.unidentifiedGroup ?? []
|
||||
).map((g) => ({ x: numOr0(g.x), y: numOr0(g.y) }));
|
||||
const localFleets: ReportLocalFleet[] = (root.localFleet ?? []).map((f) => ({
|
||||
name: typeof f.name === "string" ? f.name : "",
|
||||
groupCount: numOr0(f.groups),
|
||||
destination: numOr0(f.destination),
|
||||
origin: typeof f.origin === "number" ? f.origin : null,
|
||||
range: typeof f.range === "number" ? f.range : null,
|
||||
speed: numOr0(f.speed),
|
||||
state: typeof f.state === "string" ? f.state : "",
|
||||
}));
|
||||
|
||||
return {
|
||||
turn: numOr0(root.turn),
|
||||
mapWidth: numOr0(root.mapWidth),
|
||||
@@ -159,9 +264,30 @@ function decodeSyntheticReport(json: unknown): GameReport {
|
||||
localPlayerWeapons: tech.weapons,
|
||||
localPlayerShields: tech.shields,
|
||||
localPlayerCargo: tech.cargo,
|
||||
localShipGroups,
|
||||
otherShipGroups,
|
||||
incomingShipGroups,
|
||||
unidentifiedShipGroups,
|
||||
localFleets,
|
||||
};
|
||||
}
|
||||
|
||||
function toShipGroupTech(raw: Record<string, number> | undefined): ShipGroupTech {
|
||||
const out: ShipGroupTech = { drive: 0, weapons: 0, shields: 0, cargo: 0 };
|
||||
if (raw === undefined || raw === null) return out;
|
||||
if (typeof raw.drive === "number") out.drive = raw.drive;
|
||||
if (typeof raw.weapons === "number") out.weapons = raw.weapons;
|
||||
if (typeof raw.shields === "number") out.shields = raw.shields;
|
||||
if (typeof raw.cargo === "number") out.cargo = raw.cargo;
|
||||
return out;
|
||||
}
|
||||
|
||||
function toCargoType(raw: string | undefined): CargoLoadType | "NONE" {
|
||||
if (raw === undefined || raw === "" || raw === "-") return "NONE";
|
||||
if (isCargoLoadType(raw)) return raw;
|
||||
return "NONE";
|
||||
}
|
||||
|
||||
function toPlanet(
|
||||
p: SyntheticPlanet,
|
||||
kind: ReportPlanet["kind"],
|
||||
|
||||
@@ -28,7 +28,8 @@ preference the store already manages.
|
||||
type RendererHandle,
|
||||
} from "../../map/index";
|
||||
import { buildCargoRouteLines } from "../../map/cargo-routes";
|
||||
import { reportToWorld } from "../../map/state-binding";
|
||||
import { reportToWorld, type HitTarget } from "../../map/state-binding";
|
||||
import type { PrimitiveID } from "../../map/world";
|
||||
import {
|
||||
GAME_STATE_CONTEXT_KEY,
|
||||
type GameStateStore,
|
||||
@@ -76,6 +77,7 @@ preference the store already manages.
|
||||
let mountError: string | null = $state(null);
|
||||
|
||||
let handle: RendererHandle | null = null;
|
||||
let hitLookup = new Map<PrimitiveID, HitTarget>();
|
||||
let mountedTurn: number | null = null;
|
||||
let mountedGameId: string | null = null;
|
||||
let onResize: (() => void) | null = null;
|
||||
@@ -213,7 +215,8 @@ preference the store already manages.
|
||||
handle = null;
|
||||
}
|
||||
try {
|
||||
const world = reportToWorld(report);
|
||||
const { world, hitLookup: nextHitLookup } = reportToWorld(report);
|
||||
hitLookup = nextHitLookup;
|
||||
handle = await createRenderer({
|
||||
canvas: canvasEl,
|
||||
world,
|
||||
@@ -339,11 +342,14 @@ preference the store already manages.
|
||||
}
|
||||
}
|
||||
|
||||
// handleMapClick translates a renderer click into a planet
|
||||
// selection. A click that misses every primitive (empty space) is
|
||||
// a deliberate no-op: the selection rule for Phase 13 is that
|
||||
// only the explicit close button on the mobile sheet clears the
|
||||
// current selection.
|
||||
// handleMapClick translates a renderer click into a selection
|
||||
// update. A click that misses every primitive (empty space) is a
|
||||
// deliberate no-op: the selection rule from Phase 13 is that only
|
||||
// the explicit close button on the mobile sheet clears the
|
||||
// current selection. The Phase 19 ship-group surface dispatches
|
||||
// through the same `hit-test` plumbing — the hitLookup map keyed
|
||||
// by primitive id resolves a hit back to either a planet or a
|
||||
// ship-group selection variant.
|
||||
function handleMapClick(cursorPx: { x: number; y: number }): void {
|
||||
if (handle === null || store?.report === undefined || store.report === null) {
|
||||
return;
|
||||
@@ -352,10 +358,13 @@ preference the store already manages.
|
||||
const hit = handle.hitAt(cursorPx);
|
||||
if (hit === null) return;
|
||||
if (hit.primitive.kind !== "point") return;
|
||||
const planetId = hit.primitive.id;
|
||||
const planet = store.report.planets.find((p) => p.number === planetId);
|
||||
if (planet === undefined) return;
|
||||
selection.selectPlanet(planet.number);
|
||||
const target = hitLookup.get(hit.primitive.id);
|
||||
if (target === undefined) return;
|
||||
if (target.kind === "planet") {
|
||||
selection.selectPlanet(target.number);
|
||||
} else {
|
||||
selection.selectShipGroup(target.ref);
|
||||
}
|
||||
}
|
||||
|
||||
onMount(() => {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// Per-game selection state: which on-map object the user is
|
||||
// currently inspecting. Phase 13 only models planet selection, so
|
||||
// the union has a single variant; later phases (Phase 19 ship-group
|
||||
// inspector) will widen it.
|
||||
// currently inspecting. Phase 13 modelled planets only; Phase 19
|
||||
// widened the union to ship groups (own / foreign / incoming /
|
||||
// unidentified).
|
||||
//
|
||||
// The store is in-memory only: lifetime matches the in-game shell
|
||||
// layout instance, which itself is preserved across active-view
|
||||
@@ -20,12 +20,30 @@
|
||||
// can be tested directly without rendering any UI.
|
||||
|
||||
/**
|
||||
* Selected describes the currently selected map object. Phase 13
|
||||
* ships only the planet variant; later inspector phases extend the
|
||||
* discriminated union (`ship-group`, etc.) without changing the
|
||||
* store's contract.
|
||||
* ShipGroupRef identifies a ship group inside the current report.
|
||||
* `local` groups carry a stable engine UUID (passed through
|
||||
* `report.localGroup.id` and used by the upcoming Phase 20 order
|
||||
* envelopes). The remaining variants do not — they are addressed by
|
||||
* their position in the matching report array, which is fine for
|
||||
* the read-only inspector: a new report load reseeds the store and
|
||||
* any stale index resolves to a missing entry on lookup, collapsing
|
||||
* the inspector cleanly.
|
||||
*/
|
||||
export type Selected = { kind: "planet"; id: number };
|
||||
export type ShipGroupRef =
|
||||
| { variant: "local"; id: string }
|
||||
| { variant: "other"; index: number }
|
||||
| { variant: "incoming"; index: number }
|
||||
| { variant: "unidentified"; index: number };
|
||||
|
||||
/**
|
||||
* Selected describes the currently selected map object. The
|
||||
* discriminated union is closed: every map-clickable surface maps
|
||||
* to one of these variants. Future phases (e.g. fleet selection)
|
||||
* extend by adding a new branch — extension is purely additive.
|
||||
*/
|
||||
export type Selected =
|
||||
| { kind: "planet"; id: number }
|
||||
| { kind: "shipGroup"; ref: ShipGroupRef };
|
||||
|
||||
/**
|
||||
* SELECTION_CONTEXT_KEY is the Svelte context key the in-game shell
|
||||
@@ -49,6 +67,16 @@ export class SelectionStore {
|
||||
this.selected = { kind: "planet", id };
|
||||
}
|
||||
|
||||
/**
|
||||
* selectShipGroup sets the active selection to a ship group. The
|
||||
* `ref` discriminator carries the variant + the right id shape for
|
||||
* lookup against the current report.
|
||||
*/
|
||||
selectShipGroup(ref: ShipGroupRef): void {
|
||||
if (this.destroyed) return;
|
||||
this.selected = { kind: "shipGroup", ref };
|
||||
}
|
||||
|
||||
/**
|
||||
* clear drops the current selection. The mobile sheet's close
|
||||
* button calls this; otherwise selection persists across active-
|
||||
|
||||
@@ -702,10 +702,29 @@ function drawCircle(g: Graphics, p: CirclePrim, theme: Theme): void {
|
||||
}
|
||||
|
||||
function drawLine(g: Graphics, p: LinePrim, theme: Theme): void {
|
||||
g.moveTo(p.x1, p.y1);
|
||||
g.lineTo(p.x2, p.y2);
|
||||
const color = p.style.strokeColor ?? theme.lineStroke;
|
||||
const alpha = p.style.strokeAlpha ?? 1;
|
||||
const width = p.style.strokeWidthPx ?? 1;
|
||||
const dash = p.style.strokeDashPx;
|
||||
if (dash === undefined || dash <= 0) {
|
||||
g.moveTo(p.x1, p.y1);
|
||||
g.lineTo(p.x2, p.y2);
|
||||
g.stroke({ color, alpha, width });
|
||||
return;
|
||||
}
|
||||
// PixiJS v8 has no native dashed-line API; segment the path into
|
||||
// equal-length dashes (dash and gap both `dash` units).
|
||||
const dx = p.x2 - p.x1;
|
||||
const dy = p.y2 - p.y1;
|
||||
const length = Math.hypot(dx, dy);
|
||||
if (length === 0) return;
|
||||
const ux = dx / length;
|
||||
const uy = dy / length;
|
||||
const step = dash * 2;
|
||||
for (let t = 0; t < length; t += step) {
|
||||
const segEnd = Math.min(t + dash, length);
|
||||
g.moveTo(p.x1 + ux * t, p.y1 + uy * t);
|
||||
g.lineTo(p.x1 + ux * segEnd, p.y1 + uy * segEnd);
|
||||
}
|
||||
g.stroke({ color, alpha, width });
|
||||
}
|
||||
|
||||
@@ -0,0 +1,246 @@
|
||||
// Phase 19 ship-group → World primitive translation. Sits next to
|
||||
// `state-binding.ts` so the latter can stay focused on planets while
|
||||
// the more involved group geometry (in-hyperspace interpolation,
|
||||
// incoming-trajectory lines) lives here.
|
||||
//
|
||||
// Position rules:
|
||||
// - On-planet local / other groups (origin === null) — drawn next
|
||||
// to the destination planet, slightly offset so the group has its
|
||||
// own hit-target distinct from the planet pixel. Multiple groups
|
||||
// stationed at the same planet share the offset (Phase 19
|
||||
// limitation; a future phase fans them out or lists them in the
|
||||
// planet inspector).
|
||||
// - In-hyperspace local / other groups (origin / range set) —
|
||||
// interpolated along the origin → destination line at `range`
|
||||
// world units from the destination.
|
||||
// - Incoming groups — origin and destination are always present;
|
||||
// emit a dashed red trajectory line between the two and a
|
||||
// clickable point at the interpolated position (range = the
|
||||
// `distance` field).
|
||||
// - Unidentified groups — drawn at the absolute (x, y) the radar
|
||||
// reports.
|
||||
//
|
||||
// PrimitiveIDs are partitioned via large per-variant offsets so they
|
||||
// never collide with planet ids (which run in `[0, planetCount)`).
|
||||
|
||||
import type {
|
||||
GameReport,
|
||||
ReportIncomingShipGroup,
|
||||
ReportLocalShipGroup,
|
||||
ReportOtherShipGroup,
|
||||
ReportPlanet,
|
||||
ReportUnidentifiedShipGroup,
|
||||
} from "../api/game-state";
|
||||
import type { ShipGroupRef } from "../lib/selection.svelte";
|
||||
import type { LinePrim, PointPrim, PrimitiveID, Style } from "./world";
|
||||
|
||||
/**
|
||||
* SHIP_GROUP_ID_OFFSETS partitions the primitive-id namespace so a
|
||||
* hit on a ship-group primitive is unambiguous: the offset alone
|
||||
* disambiguates the variant and `id - offset` recovers the index
|
||||
* (or, for `local`, lookup happens via the parallel hitLookup map
|
||||
* since UUID strings cannot fit in a numeric primitive id).
|
||||
*/
|
||||
export const SHIP_GROUP_ID_OFFSETS = {
|
||||
local: 100_000_000,
|
||||
other: 200_000_000,
|
||||
incoming: 300_000_000,
|
||||
incomingLine: 350_000_000,
|
||||
unidentified: 400_000_000,
|
||||
} as const;
|
||||
|
||||
/** ON_PLANET_OFFSET is the (dx, dy) world-unit shift applied to a
|
||||
* group point that sits on a planet, so the group has a distinct
|
||||
* click target from the planet itself. The offset is small enough
|
||||
* that the visual association with the planet stays clear. */
|
||||
const ON_PLANET_OFFSET = { dx: 6, dy: -6 };
|
||||
|
||||
const STYLE_LOCAL_GROUP: Style = {
|
||||
fillColor: 0xfff176,
|
||||
fillAlpha: 0.95,
|
||||
pointRadiusPx: 3,
|
||||
};
|
||||
|
||||
const STYLE_OTHER_GROUP: Style = {
|
||||
fillColor: 0xff6f40,
|
||||
fillAlpha: 0.9,
|
||||
pointRadiusPx: 3,
|
||||
};
|
||||
|
||||
const STYLE_INCOMING_GROUP: Style = {
|
||||
fillColor: 0xff5252,
|
||||
fillAlpha: 1,
|
||||
pointRadiusPx: 4,
|
||||
};
|
||||
|
||||
const STYLE_INCOMING_LINE: Style = {
|
||||
strokeColor: 0xff5252,
|
||||
strokeAlpha: 0.85,
|
||||
strokeWidthPx: 1,
|
||||
strokeDashPx: 4,
|
||||
};
|
||||
|
||||
const STYLE_UNIDENTIFIED_GROUP: Style = {
|
||||
fillColor: 0x9aa3a8,
|
||||
fillAlpha: 0.65,
|
||||
pointRadiusPx: 3,
|
||||
};
|
||||
|
||||
// Priority order inside `hit-test`: ship groups outrank planets so a
|
||||
// hyperspace group landing on top of an unidentified planet is
|
||||
// selectable. On-planet groups stay below the planet so clicks on a
|
||||
// planet still resolve to the planet itself (the offset gives the
|
||||
// group its own un-overlapped hit area).
|
||||
const PRIORITY_LOCAL = 5;
|
||||
const PRIORITY_OTHER = 5;
|
||||
const PRIORITY_INCOMING_POINT = 6;
|
||||
const PRIORITY_INCOMING_LINE = 0;
|
||||
const PRIORITY_UNIDENTIFIED = 4;
|
||||
|
||||
export interface ShipGroupPrimitives {
|
||||
primitives: (PointPrim | LinePrim)[];
|
||||
lookup: Map<PrimitiveID, ShipGroupRef>;
|
||||
}
|
||||
|
||||
export function shipGroupsToPrimitives(report: GameReport): ShipGroupPrimitives {
|
||||
const primitives: (PointPrim | LinePrim)[] = [];
|
||||
const lookup = new Map<PrimitiveID, ShipGroupRef>();
|
||||
const planetIndex = new Map<number, ReportPlanet>();
|
||||
for (const planet of report.planets) {
|
||||
planetIndex.set(planet.number, planet);
|
||||
}
|
||||
|
||||
for (let i = 0; i < report.localShipGroups.length; i++) {
|
||||
const group = report.localShipGroups[i]!;
|
||||
const pos = computeGroupPosition(group, planetIndex);
|
||||
if (pos === null) continue;
|
||||
const id = SHIP_GROUP_ID_OFFSETS.local + i;
|
||||
primitives.push(makePoint(id, pos.x, pos.y, PRIORITY_LOCAL, STYLE_LOCAL_GROUP));
|
||||
lookup.set(id, { variant: "local", id: group.id });
|
||||
}
|
||||
|
||||
for (let i = 0; i < report.otherShipGroups.length; i++) {
|
||||
const group = report.otherShipGroups[i]!;
|
||||
const pos = computeGroupPosition(group, planetIndex);
|
||||
if (pos === null) continue;
|
||||
const id = SHIP_GROUP_ID_OFFSETS.other + i;
|
||||
primitives.push(makePoint(id, pos.x, pos.y, PRIORITY_OTHER, STYLE_OTHER_GROUP));
|
||||
lookup.set(id, { variant: "other", index: i });
|
||||
}
|
||||
|
||||
for (let i = 0; i < report.incomingShipGroups.length; i++) {
|
||||
const group = report.incomingShipGroups[i]!;
|
||||
const origin = planetIndex.get(group.origin);
|
||||
const destination = planetIndex.get(group.destination);
|
||||
if (origin === undefined || destination === undefined) continue;
|
||||
const lineId = SHIP_GROUP_ID_OFFSETS.incomingLine + i;
|
||||
primitives.push({
|
||||
kind: "line",
|
||||
id: lineId,
|
||||
priority: PRIORITY_INCOMING_LINE,
|
||||
style: STYLE_INCOMING_LINE,
|
||||
hitSlopPx: 0,
|
||||
x1: origin.x,
|
||||
y1: origin.y,
|
||||
x2: destination.x,
|
||||
y2: destination.y,
|
||||
});
|
||||
const pos = interpolateAlongLine(
|
||||
destination.x,
|
||||
destination.y,
|
||||
origin.x,
|
||||
origin.y,
|
||||
group.distance,
|
||||
);
|
||||
const pointId = SHIP_GROUP_ID_OFFSETS.incoming + i;
|
||||
primitives.push(
|
||||
makePoint(
|
||||
pointId,
|
||||
pos.x,
|
||||
pos.y,
|
||||
PRIORITY_INCOMING_POINT,
|
||||
STYLE_INCOMING_GROUP,
|
||||
/*hitSlopPx*/ 4,
|
||||
),
|
||||
);
|
||||
lookup.set(pointId, { variant: "incoming", index: i });
|
||||
}
|
||||
|
||||
for (let i = 0; i < report.unidentifiedShipGroups.length; i++) {
|
||||
const group: ReportUnidentifiedShipGroup =
|
||||
report.unidentifiedShipGroups[i]!;
|
||||
const id = SHIP_GROUP_ID_OFFSETS.unidentified + i;
|
||||
primitives.push(
|
||||
makePoint(
|
||||
id,
|
||||
group.x,
|
||||
group.y,
|
||||
PRIORITY_UNIDENTIFIED,
|
||||
STYLE_UNIDENTIFIED_GROUP,
|
||||
),
|
||||
);
|
||||
lookup.set(id, { variant: "unidentified", index: i });
|
||||
}
|
||||
|
||||
return { primitives, lookup };
|
||||
}
|
||||
|
||||
function computeGroupPosition(
|
||||
group: ReportLocalShipGroup | ReportOtherShipGroup,
|
||||
planetIndex: Map<number, ReportPlanet>,
|
||||
): { x: number; y: number } | null {
|
||||
const destination = planetIndex.get(group.destination);
|
||||
if (destination === undefined) return null;
|
||||
if (group.origin === null || group.range === null) {
|
||||
// Stationed on the destination planet; offset slightly so the
|
||||
// group is distinct from the planet's own hit target.
|
||||
return {
|
||||
x: destination.x + ON_PLANET_OFFSET.dx,
|
||||
y: destination.y + ON_PLANET_OFFSET.dy,
|
||||
};
|
||||
}
|
||||
const origin = planetIndex.get(group.origin);
|
||||
if (origin === undefined) return null;
|
||||
return interpolateAlongLine(
|
||||
destination.x,
|
||||
destination.y,
|
||||
origin.x,
|
||||
origin.y,
|
||||
group.range,
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* interpolateAlongLine returns the point that sits `range` world
|
||||
* units away from `(dx, dy)` toward `(ox, oy)`. The total path length
|
||||
* is the Euclidean distance between the two anchors; the position is
|
||||
* `dest + (range / total) × (origin - dest)`. When the anchors are
|
||||
* coincident or `range` is zero the result is the destination, which
|
||||
* is fine for the ship-group rendering — a degenerate group still
|
||||
* gets a click target on the destination planet.
|
||||
*/
|
||||
function interpolateAlongLine(
|
||||
dx: number,
|
||||
dy: number,
|
||||
ox: number,
|
||||
oy: number,
|
||||
range: number,
|
||||
): { x: number; y: number } {
|
||||
const ddx = ox - dx;
|
||||
const ddy = oy - dy;
|
||||
const total = Math.hypot(ddx, ddy);
|
||||
if (total === 0 || range <= 0) return { x: dx, y: dy };
|
||||
const t = Math.min(1, range / total);
|
||||
return { x: dx + t * ddx, y: dy + t * ddy };
|
||||
}
|
||||
|
||||
function makePoint(
|
||||
id: PrimitiveID,
|
||||
x: number,
|
||||
y: number,
|
||||
priority: number,
|
||||
style: Style,
|
||||
hitSlopPx = 0,
|
||||
): PointPrim {
|
||||
return { kind: "point", id, priority, style, hitSlopPx, x, y };
|
||||
}
|
||||
@@ -1,9 +1,11 @@
|
||||
// State binding between the typed game report and the renderer's
|
||||
// World. Phase 11 only emits primitives for planets; later phases
|
||||
// extend the binding with ship-class reach circles (Phase 17 / 18),
|
||||
// hyperspace and incoming groups (Phase 11+ via separate primitives),
|
||||
// cargo routes (Phase 16), reach / visibility zones (Phase 17), and
|
||||
// battle / bombing markers (Phase 27).
|
||||
// World. Phase 11 emitted primitives only for planets; Phase 19
|
||||
// extends the binding with ship-group primitives (own / foreign / in-
|
||||
// hyperspace / incoming / unidentified) plus a `hitLookup` map so the
|
||||
// click handler can dispatch a renderer-side hit back to the right
|
||||
// selection variant. Later phases extend with ship-class reach
|
||||
// circles (Phase 17 / 18 in `ui/core/calc/`), reach / visibility
|
||||
// zones, and battle / bombing markers (Phase 27).
|
||||
//
|
||||
// The four planet kinds in the report each map to a distinct style so
|
||||
// the user can tell own / other-race / uninhabited / unidentified
|
||||
@@ -12,7 +14,9 @@
|
||||
// colours and adds theme switching.
|
||||
|
||||
import type { GameReport, ReportPlanet } from "../api/game-state";
|
||||
import { World, type Primitive, type Style } from "./world";
|
||||
import type { ShipGroupRef } from "../lib/selection.svelte";
|
||||
import { shipGroupsToPrimitives } from "./ship-groups";
|
||||
import { World, type Primitive, type PrimitiveID, type Style } from "./world";
|
||||
|
||||
const STYLE_LOCAL: Style = {
|
||||
fillColor: 0x6dd2ff,
|
||||
@@ -39,11 +43,11 @@ const STYLE_UNIDENTIFIED: Style = {
|
||||
};
|
||||
|
||||
// PlanetIDs occupy the [0, 4_000_000_000) range — well below
|
||||
// JavaScript's `Number.MAX_SAFE_INTEGER` — so the engine `number` (uint64)
|
||||
// fits in a primitive id (number) without truncation. The binding
|
||||
// uses the engine number directly as the primitive id so later phases
|
||||
// can resolve a planet by its hit-test result without an extra
|
||||
// lookup table.
|
||||
// JavaScript's `Number.MAX_SAFE_INTEGER` — so the engine `number`
|
||||
// (uint64) fits in a primitive id (number) without truncation. The
|
||||
// binding uses the engine number directly as the primitive id so the
|
||||
// click handler can recover a planet by hit-test result without an
|
||||
// extra lookup.
|
||||
function styleFor(kind: ReportPlanet["kind"]): Style {
|
||||
switch (kind) {
|
||||
case "local":
|
||||
@@ -70,17 +74,38 @@ function priorityFor(kind: ReportPlanet["kind"]): number {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* HitTarget describes which game entity a renderer-side hit-test
|
||||
* resolves to. The click handler in `lib/active-view/map.svelte`
|
||||
* looks the hit primitive's id up in the binding's hitLookup map
|
||||
* and dispatches `selection.selectPlanet` or
|
||||
* `selection.selectShipGroup` accordingly.
|
||||
*/
|
||||
export type HitTarget =
|
||||
| { kind: "planet"; number: number }
|
||||
| { kind: "shipGroup"; ref: ShipGroupRef };
|
||||
|
||||
export interface ReportToWorldResult {
|
||||
world: World;
|
||||
hitLookup: Map<PrimitiveID, HitTarget>;
|
||||
}
|
||||
|
||||
/**
|
||||
* reportToWorld translates a GameReport into a renderer-ready World
|
||||
* containing one Point primitive per planet (all four planet kinds).
|
||||
* The world rectangle matches `report.mapWidth` × `report.mapHeight`.
|
||||
* containing one Point primitive per planet (all four planet kinds)
|
||||
* plus the Phase 19 ship-group surface — own / foreign groups
|
||||
* (on-planet or in-hyperspace), incoming groups (dashed trajectory
|
||||
* line + clickable point), and unidentified-group blips. The world
|
||||
* rectangle matches `report.mapWidth` × `report.mapHeight`.
|
||||
*
|
||||
* If the report carries zero planets (turn-zero edge cases or seeded
|
||||
* tests), the World is still well-formed: the renderer mounts on an
|
||||
* empty primitive list without errors.
|
||||
*/
|
||||
export function reportToWorld(report: GameReport): World {
|
||||
export function reportToWorld(report: GameReport): ReportToWorldResult {
|
||||
const primitives: Primitive[] = [];
|
||||
const hitLookup = new Map<PrimitiveID, HitTarget>();
|
||||
|
||||
for (const planet of report.planets) {
|
||||
primitives.push({
|
||||
kind: "point",
|
||||
@@ -91,8 +116,18 @@ export function reportToWorld(report: GameReport): World {
|
||||
x: planet.x,
|
||||
y: planet.y,
|
||||
});
|
||||
hitLookup.set(planet.number, { kind: "planet", number: planet.number });
|
||||
}
|
||||
|
||||
const groups = shipGroupsToPrimitives(report);
|
||||
for (const prim of groups.primitives) {
|
||||
primitives.push(prim);
|
||||
}
|
||||
for (const [primId, ref] of groups.lookup) {
|
||||
hitLookup.set(primId, { kind: "shipGroup", ref });
|
||||
}
|
||||
|
||||
const width = report.mapWidth > 0 ? report.mapWidth : 1;
|
||||
const height = report.mapHeight > 0 ? report.mapHeight : 1;
|
||||
return new World(width, height, primitives);
|
||||
return { world: new World(width, height, primitives), hitLookup };
|
||||
}
|
||||
|
||||
@@ -24,6 +24,13 @@ export interface Style {
|
||||
strokeAlpha?: number; // 0..1
|
||||
strokeWidthPx?: number; // pixels at any zoom
|
||||
pointRadiusPx?: number; // pixels at any zoom (for kind === 'point')
|
||||
// strokeDashPx — when set on a `LinePrim`, the line is rendered as
|
||||
// a dashed pattern whose dash and gap are both this length. When
|
||||
// unset (or zero), the stroke is solid. Interpreted in the same
|
||||
// world-unit space as `strokeWidthPx`, so the dash spacing scales
|
||||
// with the camera. Phase 19 uses this for the IncomingGroup
|
||||
// trajectory line; ignored on point and circle primitives.
|
||||
strokeDashPx?: number;
|
||||
}
|
||||
|
||||
// PrimitiveBase carries the fields shared by every primitive kind.
|
||||
|
||||
@@ -35,6 +35,7 @@ import { IDBCache } from "../src/platform/store/idb-cache";
|
||||
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
|
||||
import type { Cache } from "../src/platform/store/index";
|
||||
import type { IDBPDatabase } from "idb";
|
||||
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
|
||||
|
||||
const GAME_ID = "11111111-2222-3333-4444-555555555555";
|
||||
|
||||
@@ -109,6 +110,7 @@ function makeReport(localShipClass: ShipClassSummary[] = []): GameReport {
|
||||
localPlayerWeapons: 0,
|
||||
localPlayerShields: 0,
|
||||
localPlayerCargo: 0,
|
||||
...EMPTY_SHIP_GROUPS,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -312,6 +314,7 @@ describe("ship-class designer preview pane (Phase 18)", () => {
|
||||
localPlayerWeapons: 1,
|
||||
localPlayerShields: 1,
|
||||
localPlayerCargo: 1.2,
|
||||
...EMPTY_SHIP_GROUPS,
|
||||
};
|
||||
const ui = mountDesigner({ report, core });
|
||||
await fireEvent.input(ui.getByTestId("designer-ship-class-input-name"), {
|
||||
@@ -379,6 +382,7 @@ describe("ship-class designer preview pane (Phase 18)", () => {
|
||||
localPlayerWeapons: 1,
|
||||
localPlayerShields: 1,
|
||||
localPlayerCargo: 1,
|
||||
...EMPTY_SHIP_GROUPS,
|
||||
};
|
||||
const ui = mountDesigner({ report, core });
|
||||
await fireEvent.input(ui.getByTestId("designer-ship-class-input-name"), {
|
||||
|
||||
@@ -23,6 +23,7 @@ import {
|
||||
GAME_STATE_CONTEXT_KEY,
|
||||
GameStateStore,
|
||||
} from "../src/lib/game-state.svelte";
|
||||
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
|
||||
|
||||
function withGameState(opts: {
|
||||
gameName?: string;
|
||||
@@ -45,6 +46,7 @@ function withGameState(opts: {
|
||||
localPlayerWeapons: 0,
|
||||
localPlayerShields: 0,
|
||||
localPlayerCargo: 0,
|
||||
...EMPTY_SHIP_GROUPS,
|
||||
};
|
||||
store.status = "ready";
|
||||
}
|
||||
|
||||
@@ -23,6 +23,7 @@ import {
|
||||
SELECTION_CONTEXT_KEY,
|
||||
SelectionStore,
|
||||
} from "../src/lib/selection.svelte";
|
||||
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
createRenderedReportSource,
|
||||
@@ -79,6 +80,7 @@ function makeReport(planets: ReportPlanet[]): GameReport {
|
||||
localPlayerWeapons: 0,
|
||||
localPlayerShields: 0,
|
||||
localPlayerCargo: 0,
|
||||
...EMPTY_SHIP_GROUPS,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
// EMPTY_SHIP_GROUPS supplies empty arrays for the five ship-group /
|
||||
// fleet fields added to GameReport in Phase 19. Test fixtures spread
|
||||
// it into their report objects so the fixture body still focuses on
|
||||
// the fields under test, without forcing every spec to enumerate
|
||||
// the full GameReport surface.
|
||||
|
||||
import type {
|
||||
ReportIncomingShipGroup,
|
||||
ReportLocalFleet,
|
||||
ReportLocalShipGroup,
|
||||
ReportOtherShipGroup,
|
||||
ReportUnidentifiedShipGroup,
|
||||
} from "../../src/api/game-state";
|
||||
|
||||
export const EMPTY_SHIP_GROUPS: {
|
||||
localShipGroups: ReportLocalShipGroup[];
|
||||
otherShipGroups: ReportOtherShipGroup[];
|
||||
incomingShipGroups: ReportIncomingShipGroup[];
|
||||
unidentifiedShipGroups: ReportUnidentifiedShipGroup[];
|
||||
localFleets: ReportLocalFleet[];
|
||||
} = {
|
||||
localShipGroups: [],
|
||||
otherShipGroups: [],
|
||||
incomingShipGroups: [],
|
||||
unidentifiedShipGroups: [],
|
||||
localFleets: [],
|
||||
};
|
||||
@@ -31,6 +31,7 @@ import { i18n } from "../src/lib/i18n/index.svelte";
|
||||
import type { GameReport, ReportPlanet } from "../src/api/game-state";
|
||||
import { IDBCache } from "../src/platform/store/idb-cache";
|
||||
import { openGalaxyDB } from "../src/platform/store/idb";
|
||||
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
|
||||
|
||||
let db: Awaited<ReturnType<typeof openGalaxyDB>>;
|
||||
let dbName: string;
|
||||
@@ -86,6 +87,7 @@ function makeReport(planets: ReportPlanet[]): GameReport {
|
||||
localPlayerWeapons: 0,
|
||||
localPlayerShields: 0,
|
||||
localPlayerCargo: 0,
|
||||
...EMPTY_SHIP_GROUPS,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@ import {
|
||||
STYLE_ROUTE_MAT,
|
||||
buildCargoRouteLines,
|
||||
} from "../src/map/cargo-routes";
|
||||
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
|
||||
|
||||
function makePlanet(overrides: Partial<ReportPlanet>): ReportPlanet {
|
||||
return {
|
||||
@@ -61,6 +62,7 @@ function makeReport(
|
||||
localPlayerWeapons: 0,
|
||||
localPlayerShields: 0,
|
||||
localPlayerCargo: 0,
|
||||
...EMPTY_SHIP_GROUPS,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -205,6 +207,7 @@ describe("buildCargoRouteLines", () => {
|
||||
localPlayerWeapons: 0,
|
||||
localPlayerShields: 0,
|
||||
localPlayerCargo: 0,
|
||||
...EMPTY_SHIP_GROUPS,
|
||||
};
|
||||
expect(buildCargoRouteLines(report)).toEqual([]);
|
||||
});
|
||||
|
||||
@@ -17,6 +17,7 @@ import type {
|
||||
OrderCommand,
|
||||
ProductionType,
|
||||
} from "../src/sync/order-types";
|
||||
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
|
||||
|
||||
function makePlanet(overrides: Partial<ReportPlanet>): ReportPlanet {
|
||||
return {
|
||||
@@ -53,6 +54,7 @@ function makeReport(planets: ReportPlanet[]): GameReport {
|
||||
localPlayerWeapons: 0,
|
||||
localPlayerShields: 0,
|
||||
localPlayerCargo: 0,
|
||||
...EMPTY_SHIP_GROUPS,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,222 @@
|
||||
// Vitest coverage for the Phase 19 ship-group → World binding. The
|
||||
// `reportToWorld` function now blends planet and ship-group
|
||||
// primitives in one pass and returns a hitLookup map keyed by the
|
||||
// primitive id; these tests assert that each ship-group variant
|
||||
// (own on-planet, own in-hyperspace, foreign in-hyperspace,
|
||||
// incoming, unidentified) shows up with the expected position,
|
||||
// style, priority, and lookup entry.
|
||||
|
||||
import "@testing-library/jest-dom/vitest";
|
||||
import { describe, expect, test } from "vitest";
|
||||
|
||||
import type {
|
||||
GameReport,
|
||||
ReportPlanet,
|
||||
} from "../src/api/game-state";
|
||||
import { reportToWorld } from "../src/map/state-binding";
|
||||
import { SHIP_GROUP_ID_OFFSETS } from "../src/map/ship-groups";
|
||||
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
|
||||
|
||||
function planet(overrides: Partial<ReportPlanet>): ReportPlanet {
|
||||
return {
|
||||
number: 0,
|
||||
name: "",
|
||||
x: 0,
|
||||
y: 0,
|
||||
kind: "local",
|
||||
owner: null,
|
||||
size: null,
|
||||
resources: null,
|
||||
industryStockpile: null,
|
||||
materialsStockpile: null,
|
||||
industry: null,
|
||||
population: null,
|
||||
colonists: null,
|
||||
production: null,
|
||||
freeIndustry: null,
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
|
||||
function makeReport(overrides: Partial<GameReport> = {}): GameReport {
|
||||
return {
|
||||
turn: 1,
|
||||
mapWidth: 1000,
|
||||
mapHeight: 1000,
|
||||
planetCount: 0,
|
||||
planets: [],
|
||||
race: "Earthlings",
|
||||
localShipClass: [],
|
||||
routes: [],
|
||||
localPlayerDrive: 0,
|
||||
localPlayerWeapons: 0,
|
||||
localPlayerShields: 0,
|
||||
localPlayerCargo: 0,
|
||||
...EMPTY_SHIP_GROUPS,
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
|
||||
describe("reportToWorld — ship groups", () => {
|
||||
test("on-planet local group renders a clickable point near the planet", () => {
|
||||
const home = planet({ number: 17, x: 100, y: 100, kind: "local" });
|
||||
const { world, hitLookup } = reportToWorld(
|
||||
makeReport({
|
||||
planets: [home],
|
||||
localShipGroups: [
|
||||
{
|
||||
id: "uuid-local-1",
|
||||
count: 2,
|
||||
class: "Frontier",
|
||||
tech: { drive: 5, weapons: 0, shields: 0, cargo: 1 },
|
||||
cargo: "NONE",
|
||||
load: 0,
|
||||
destination: 17,
|
||||
origin: null,
|
||||
range: null,
|
||||
speed: 0,
|
||||
mass: 12,
|
||||
state: "In_Orbit",
|
||||
fleet: null,
|
||||
},
|
||||
],
|
||||
}),
|
||||
);
|
||||
// 1 planet point + 1 ship-group point.
|
||||
expect(world.primitives.length).toBe(2);
|
||||
const groupPrimId = SHIP_GROUP_ID_OFFSETS.local + 0;
|
||||
const group = world.primitives.find((p) => p.id === groupPrimId);
|
||||
expect(group).toBeDefined();
|
||||
if (group?.kind !== "point") throw new Error("expected point");
|
||||
// Off-planet rendering: not exactly on (100, 100).
|
||||
expect(group.x === home.x && group.y === home.y).toBe(false);
|
||||
expect(hitLookup.get(groupPrimId)).toEqual({
|
||||
kind: "shipGroup",
|
||||
ref: { variant: "local", id: "uuid-local-1" },
|
||||
});
|
||||
});
|
||||
|
||||
test("in-hyperspace local group renders at the interpolated position", () => {
|
||||
const dest = planet({ number: 1, x: 0, y: 0 });
|
||||
const orig = planet({ number: 2, x: 100, y: 0 });
|
||||
const { world } = reportToWorld(
|
||||
makeReport({
|
||||
planets: [dest, orig],
|
||||
localShipGroups: [
|
||||
{
|
||||
id: "uuid-local-fly",
|
||||
count: 1,
|
||||
class: "Cruiser",
|
||||
tech: { drive: 10, weapons: 0, shields: 0, cargo: 0 },
|
||||
cargo: "NONE",
|
||||
load: 0,
|
||||
destination: 1,
|
||||
origin: 2,
|
||||
range: 25,
|
||||
speed: 0,
|
||||
mass: 50,
|
||||
state: "In_Space",
|
||||
fleet: null,
|
||||
},
|
||||
],
|
||||
}),
|
||||
);
|
||||
const groupPrimId = SHIP_GROUP_ID_OFFSETS.local + 0;
|
||||
const group = world.primitives.find((p) => p.id === groupPrimId);
|
||||
if (group?.kind !== "point") throw new Error("expected point");
|
||||
// dest=(0,0), orig=(100,0), range=25 → 25 units toward orig from
|
||||
// dest along the segment of length 100 → (25, 0).
|
||||
expect(group.x).toBe(25);
|
||||
expect(group.y).toBe(0);
|
||||
});
|
||||
|
||||
test("incoming group emits one dashed line + one clickable point", () => {
|
||||
const dest = planet({ number: 1, x: 0, y: 0 });
|
||||
const orig = planet({ number: 9, x: 100, y: 0 });
|
||||
const { world, hitLookup } = reportToWorld(
|
||||
makeReport({
|
||||
planets: [dest, orig],
|
||||
incomingShipGroups: [
|
||||
{
|
||||
origin: 9,
|
||||
destination: 1,
|
||||
distance: 40,
|
||||
speed: 20,
|
||||
mass: 4,
|
||||
},
|
||||
],
|
||||
}),
|
||||
);
|
||||
const lineId = SHIP_GROUP_ID_OFFSETS.incomingLine + 0;
|
||||
const pointId = SHIP_GROUP_ID_OFFSETS.incoming + 0;
|
||||
const line = world.primitives.find((p) => p.id === lineId);
|
||||
if (line?.kind !== "line") throw new Error("expected line for incoming");
|
||||
expect(line.x1).toBe(100); // origin
|
||||
expect(line.x2).toBe(0); // destination
|
||||
expect(line.style.strokeDashPx).toBeGreaterThan(0);
|
||||
const point = world.primitives.find((p) => p.id === pointId);
|
||||
if (point?.kind !== "point") throw new Error("expected point for incoming");
|
||||
expect(point.x).toBe(40); // distance=40 from dest along line of len 100
|
||||
expect(point.y).toBe(0);
|
||||
// Hit lookup is registered only for the clickable point, not
|
||||
// the dashed trajectory line.
|
||||
expect(hitLookup.get(pointId)).toEqual({
|
||||
kind: "shipGroup",
|
||||
ref: { variant: "incoming", index: 0 },
|
||||
});
|
||||
expect(hitLookup.has(lineId)).toBe(false);
|
||||
});
|
||||
|
||||
test("unidentified group renders at its absolute coordinates", () => {
|
||||
const { world, hitLookup } = reportToWorld(
|
||||
makeReport({
|
||||
unidentifiedShipGroups: [{ x: 555, y: 222 }],
|
||||
}),
|
||||
);
|
||||
const id = SHIP_GROUP_ID_OFFSETS.unidentified + 0;
|
||||
const point = world.primitives.find((p) => p.id === id);
|
||||
if (point?.kind !== "point") throw new Error("expected point");
|
||||
expect(point.x).toBe(555);
|
||||
expect(point.y).toBe(222);
|
||||
expect(hitLookup.get(id)).toEqual({
|
||||
kind: "shipGroup",
|
||||
ref: { variant: "unidentified", index: 0 },
|
||||
});
|
||||
});
|
||||
|
||||
test("group whose destination is missing from the report is dropped", () => {
|
||||
const { world } = reportToWorld(
|
||||
makeReport({
|
||||
planets: [],
|
||||
localShipGroups: [
|
||||
{
|
||||
id: "uuid-orphan",
|
||||
count: 1,
|
||||
class: "Drone",
|
||||
tech: { drive: 1, weapons: 0, shields: 0, cargo: 0 },
|
||||
cargo: "NONE",
|
||||
load: 0,
|
||||
destination: 999, // not in planets
|
||||
origin: null,
|
||||
range: null,
|
||||
speed: 0,
|
||||
mass: 1,
|
||||
state: "In_Orbit",
|
||||
fleet: null,
|
||||
},
|
||||
],
|
||||
}),
|
||||
);
|
||||
// Only the (empty) planet list contributes — no group primitive.
|
||||
expect(world.primitives.length).toBe(0);
|
||||
});
|
||||
|
||||
test("planet hitLookup entries are registered alongside ship groups", () => {
|
||||
const { hitLookup } = reportToWorld(
|
||||
makeReport({
|
||||
planets: [planet({ number: 42, x: 0, y: 0, kind: "local" })],
|
||||
}),
|
||||
);
|
||||
expect(hitLookup.get(42)).toEqual({ kind: "planet", number: 42 });
|
||||
});
|
||||
});
|
||||
@@ -11,6 +11,7 @@ import { describe, expect, test } from "vitest";
|
||||
|
||||
import type { GameReport, ReportPlanet } from "../src/api/game-state";
|
||||
import { reportToWorld } from "../src/map/state-binding";
|
||||
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
|
||||
|
||||
function makeReport(overrides: Partial<GameReport> = {}): GameReport {
|
||||
return {
|
||||
@@ -26,6 +27,7 @@ function makeReport(overrides: Partial<GameReport> = {}): GameReport {
|
||||
localPlayerWeapons: 0,
|
||||
localPlayerShields: 0,
|
||||
localPlayerCargo: 0,
|
||||
...EMPTY_SHIP_GROUPS,
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
@@ -55,13 +57,13 @@ function makePlanet(overrides: Partial<ReportPlanet>): ReportPlanet {
|
||||
|
||||
describe("reportToWorld", () => {
|
||||
test("uses report dimensions for the World", () => {
|
||||
const world = reportToWorld(makeReport({ mapWidth: 3200, mapHeight: 1600 }));
|
||||
const { world } = reportToWorld(makeReport({ mapWidth: 3200, mapHeight: 1600 }));
|
||||
expect(world.width).toBe(3200);
|
||||
expect(world.height).toBe(1600);
|
||||
});
|
||||
|
||||
test("emits one Point primitive per planet across all four kinds", () => {
|
||||
const world = reportToWorld(
|
||||
const { world } = reportToWorld(
|
||||
makeReport({
|
||||
planets: [
|
||||
makePlanet({ number: 1, name: "Home", x: 100, y: 100, kind: "local", size: 12, resources: 0.5 }),
|
||||
@@ -78,7 +80,7 @@ describe("reportToWorld", () => {
|
||||
});
|
||||
|
||||
test("propagates planet number as primitive id and coordinates verbatim", () => {
|
||||
const world = reportToWorld(
|
||||
const { world } = reportToWorld(
|
||||
makeReport({
|
||||
planets: [
|
||||
makePlanet({ number: 42, name: "Home", x: 123.5, y: 456.25, kind: "local", size: 10, resources: 0.5 }),
|
||||
@@ -95,7 +97,7 @@ describe("reportToWorld", () => {
|
||||
});
|
||||
|
||||
test("uses distinct styles for each planet kind", () => {
|
||||
const world = reportToWorld(
|
||||
const { world } = reportToWorld(
|
||||
makeReport({
|
||||
planets: [
|
||||
makePlanet({ number: 1, name: "L", kind: "local", size: 1, resources: 0 }),
|
||||
@@ -111,14 +113,14 @@ describe("reportToWorld", () => {
|
||||
});
|
||||
|
||||
test("zero-planet report yields an empty primitive list and well-formed World", () => {
|
||||
const world = reportToWorld(makeReport({ planets: [] }));
|
||||
const { world } = reportToWorld(makeReport({ planets: [] }));
|
||||
expect(world.primitives.length).toBe(0);
|
||||
expect(world.width).toBeGreaterThan(0);
|
||||
expect(world.height).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
test("guards against zero / negative dimensions in the report", () => {
|
||||
const world = reportToWorld(
|
||||
const { world } = reportToWorld(
|
||||
makeReport({ mapWidth: 0, mapHeight: -1, planets: [] }),
|
||||
);
|
||||
// World's constructor rejects non-positive dimensions; the
|
||||
@@ -129,7 +131,7 @@ describe("reportToWorld", () => {
|
||||
});
|
||||
|
||||
test("local planets carry higher priority than unidentified", () => {
|
||||
const world = reportToWorld(
|
||||
const { world } = reportToWorld(
|
||||
makeReport({
|
||||
planets: [
|
||||
makePlanet({ number: 1, name: "Home", kind: "local", size: 1, resources: 0 }),
|
||||
@@ -148,7 +150,7 @@ describe("reportToWorld", () => {
|
||||
// into `reportToWorld`. The base world stays a clean
|
||||
// representation of the report's planets so the renderer
|
||||
// can rebuild the overlay without disposing Pixi.
|
||||
const world = reportToWorld(
|
||||
const { world } = reportToWorld(
|
||||
makeReport({
|
||||
planets: [
|
||||
makePlanet({ number: 1, name: "Earth", x: 100, y: 100, kind: "local", size: 5, resources: 1 }),
|
||||
|
||||
@@ -27,6 +27,7 @@ import { IDBCache } from "../src/platform/store/idb-cache";
|
||||
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
|
||||
import type { Cache } from "../src/platform/store/index";
|
||||
import type { IDBPDatabase } from "idb";
|
||||
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
|
||||
|
||||
const GAME_ID = "11111111-2222-3333-4444-555555555555";
|
||||
|
||||
@@ -101,6 +102,7 @@ function makeReport(localShipClass: ShipClassSummary[]): GameReport {
|
||||
localPlayerWeapons: 0,
|
||||
localPlayerShields: 0,
|
||||
localPlayerCargo: 0,
|
||||
...EMPTY_SHIP_GROUPS,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user